Feedback talk:User/Than/Ranger - Skill Changes
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Let Glass Arrows stay dead, thank you very much. Dark Morphon 17:40, 2 February 2010 (UTC)
- I'd rather not..."Clear! *ZAP!*, Clear! *ZAP!*..." let's hope it comes back sometime. ^^ Than 02:11, 9 February 2010 (UTC)
- Let's hope a skill that lead to degenerate play never returns to this game. Dark Morphon 16:46, 9 February 2010 (UTC)
- Weakness took care of Glass Arrows. Even with Mending Touch it was easy to reapply, and yes in GvG's I, along with others that I've seen have used Enfeeble to reduce damage. It works wonders. Than 01:54, 10 February 2010 (UTC)
- You can't weaken 5 Rangers. Dark Morphon 15:27, 10 February 2010 (UTC)
- Not efficiently, anyway.
- "The Enfeeble idea from my Necromancer - Skill Changes would bring that back into more use against skills like this." You can't buff a skill because you're also giving it a single counter. It doesn't work that way. And your Enfeeble idea doesn't even come close to making up for however many rangers they use for those spikes. You can weaken ONE of them every eight seconds, and it'll be removed in two or three. That's not even a VIABLE single counter you're giving it. --Kyoshi (Talk) 15:50, 10 February 2010 (UTC)
- Weakening 5 Rangers with Enfeeble is near-impossible. The example given was for GvG. Not Heroes' Ascent. If you (recently) have fought 5 rangers in GvG, or at least before the nerf, and after Nightfall, please post a screenshot.
- In Heroes' Ascent, the Metagame was, and or still is (doubt it, but I haven't done an HA for awhile) Glass Arrows along with Forked Arrows and a 1/2 casting shot with other damage boosts.
- 8 damage (at 15 Expertise) isn't a whole lot, but I just did not find a big problem with the old version, working against or for me. Than 03:50, 11 February 2010 (UTC)
- I didn't say 5, I said however many. According to PvX, three rangers. Keeping even a single ranger weakened under your idea would be impossible against a decent team, or at least decent healers. A simple length increase does little for you when your enemy monk has Life Sheath or Restore Condition. --Kyoshi (Talk) 16:11, 11 February 2010 (UTC)
- My reference was to GvG, but in HA I'm pretty sure Lingering Curse necromancers take the role of reducing their damage by disabling Forked Arrow's 2nd arrow. Than 05:17, 12 February 2010 (UTC)
- The link I found was for GvG.
- Again, a) having a counter does not make something balanced, and b) the counter you propose doesn't even come close to keeping Rspike under control, unless you have an entire team of condition-spam Necromancers to cover the Weakness. --Kyoshi (Talk) 16:42, 12 February 2010 (UTC)
- I'm still waiting for that 5 Ranger GvG photo. Than 04:56, 13 February 2010 (UTC)
- Irrelevant to the discussion. Dark Morphon 16:37, 13 February 2010 (UTC)
- "Weakening 5 Rangers with Enfeeble is near-impossible. The example given was for GvG. Not Heroes' Ascent. If you (recently) have fought 5 rangers in GvG, or at least before the nerf, and after Nightfall, please post a screenshot. "
- I already talked about it above...and it's discussing the Glass Arrows build along with Rangers in GvG because that was one of the PvP topics we were talking about. How, exactly is it irrelevant? Than 19:43, 13 February 2010 (UTC)
- It's irrelevant because you're arguing about how many Rangers people use in an overpowered build you're clearly a proponent of rather than arguing for why this skill should come back, and because I just stated above that you can't efficiently keep weakness on even a SINGLE Ranger with the shitty idea you proposed for Enfeeble. Are you just replying to Dark every time I post because you don't like him or because you're avoiding answering my argument? --Kyoshi (Talk) 20:42, 13 February 2010 (UTC)
- I don't hate him, I've supported some of his Feedback suggestions as good ideas myself. I'm not trying to avoid our argument either. I'm looking for the definitive "Ranger spike" we're trying to talk about. In Heroes' Ascent, I already stated that it's Lingering Curse which takes away the damage from the 2nd arrow from Forked Arrow that's empowered by Glass Arrows. In GvG however, I have yet to see a Ranger Spike. Although at 15 Expertise the damage difference is 8, I'm simply asking for a revert to it's original form (or the PvE form now) because to me, and the Ranger spikes I have run into, it was not a significant problem. Than 05:49, 14 February 2010 (UTC)
- [1] <- R-spike. I don't care enough about this subject to discuss it with you, you'll have to make do with Kyoshi. Dark Morphon 09:47, 14 February 2010 (UTC)
- I don't hate him, I've supported some of his Feedback suggestions as good ideas myself. I'm not trying to avoid our argument either. I'm looking for the definitive "Ranger spike" we're trying to talk about. In Heroes' Ascent, I already stated that it's Lingering Curse which takes away the damage from the 2nd arrow from Forked Arrow that's empowered by Glass Arrows. In GvG however, I have yet to see a Ranger Spike. Although at 15 Expertise the damage difference is 8, I'm simply asking for a revert to it's original form (or the PvE form now) because to me, and the Ranger spikes I have run into, it was not a significant problem. Than 05:49, 14 February 2010 (UTC)
- It's irrelevant because you're arguing about how many Rangers people use in an overpowered build you're clearly a proponent of rather than arguing for why this skill should come back, and because I just stated above that you can't efficiently keep weakness on even a SINGLE Ranger with the shitty idea you proposed for Enfeeble. Are you just replying to Dark every time I post because you don't like him or because you're avoiding answering my argument? --Kyoshi (Talk) 20:42, 13 February 2010 (UTC)
- Irrelevant to the discussion. Dark Morphon 16:37, 13 February 2010 (UTC)
- I'm still waiting for that 5 Ranger GvG photo. Than 04:56, 13 February 2010 (UTC)
- My reference was to GvG, but in HA I'm pretty sure Lingering Curse necromancers take the role of reducing their damage by disabling Forked Arrow's 2nd arrow. Than 05:17, 12 February 2010 (UTC)
- I didn't say 5, I said however many. According to PvX, three rangers. Keeping even a single ranger weakened under your idea would be impossible against a decent team, or at least decent healers. A simple length increase does little for you when your enemy monk has Life Sheath or Restore Condition. --Kyoshi (Talk) 16:11, 11 February 2010 (UTC)
- You can't weaken 5 Rangers. Dark Morphon 15:27, 10 February 2010 (UTC)
- Weakness took care of Glass Arrows. Even with Mending Touch it was easy to reapply, and yes in GvG's I, along with others that I've seen have used Enfeeble to reduce damage. It works wonders. Than 01:54, 10 February 2010 (UTC)
- Let's hope a skill that lead to degenerate play never returns to this game. Dark Morphon 16:46, 9 February 2010 (UTC)
(Reset indent) ^Incidentally, I just posted that link above. And I'm getting tired of that being ignored. I only mentioned it all of three times. --Kyoshi (Talk) 19:02, 14 February 2010 (UTC)