Feedback talk:User/The Gates Assassin/Critic of GW Missions
Awesome suggestion/criticism. Didn't play hearths of the north, but I can see the problem (a quick fix would be to have both a visible effect And a shout for mark of death (kinda like with Varesh, I think it's Varesh who marks players in NF).)
Also an introduction would be appreciated just like you said, and I have some recent experiences about that subject: Just finished starcraft 2, and one mission (The Belly of the Beast) was kinda like an RPG game. You controlled 4 powerful characters with special abilities, which were introduced one at a time. One had a sniper shot, which mowed down anything in the line of fire, introduced with a bunch of lined up towers. Another one had a Grenade Toss, introducted with a balled up mob. The last ability introduced was a flame turret emplacement, introduced with a narrow corridor and a big bunch of enemies, just waiting to funnel through.
The Lion's Arch fight must have sucked if they just came in small, manageable waves to make it convenient for you to kill them. <lol>
For the last one, running, running and carrying flags/equipment, those predefined builds for a whole party, are just great ideas and would turn gw into fun to play. --Boro 21:02, 18 December 2010 (UTC)
- Thanks =) I hope the Devs and other people see this too. --The Gates Assassin 19:03, 20 December 2010 (UTC)