Feedback talk:User/Ulterion/"Victory Is Mine!"
Since it seems to be primarily a PvP skill why don't you give it a duration so the warriors can make use of the Soldier skills. Soldier's Defense would give excellent ehh defense and Soldier's Speed very effective for running and kiting, Soldier's Strike gives a strong unblockable attack. The main problem would be energy so why not give it the ability to give the warrior energy whenever it hits a foe with a condition similar to how it currently exploits conditions. Anyways giving it a duration would improve it much more than leaving it without. Oh yeah, buff up the healing a bit, 66 health at best isn't a lot. Da Mystic Reaper 15:40, 7 April 2012 (UTC)
- If you read my suggestion, it states that it gives you health, energy, and adrenaline. Per. Hex. And. Condition. So, if you remove 3 conditions and 2 hexes, that's five (5) multiplied by the health gain, energy gain, and adrenaline gain. Which means you gain 100 health, 5 energy, and 5 adrenaline. Why not so much health gain? Because anything beyond that would probably be OP. Not to mention that removing all those conditions and hexes is op as heck to begin with. So ViM's a get out of jail free card for warriors every 8 seconds. It should probably have a 15 second recharge, but I figured I'd make it super-appealing to readers as they day-dream of having such an amazing defensive skill! xD --Ulterion 02:35, 8 April 2012 (UTC)
- What makes me say it has low health gain is that at rank 15 tactics it removes 2 conditions and one hex, you scaled it at 0...2...2 conditions and 0...1...1 hex instead of 1...3...3 conditions and 1...2...2 hexes as you claim yourself. Da Mystic Reaper 10:08, 8 April 2012 (UTC)
Oh snap, I forgot I changed it around. Sorry, my mistake. So yeah, max is 3 instead of 5 total removals. Same idea applies, though. Just that the limit is 3 instead of the 5 I used in my example of explaining its functionality. :p --Ulterion 17:24, 8 April 2012 (UTC)
- An Elite Healskill for Warrior sounds interesting but it may be OP in some Areas... Anyways I like this function... should be tested in splits (GvG) and in Combination with dolyak and Wammo builds. Maybe you should add "you lose all encantments" to avoid passive builds, also should be checked on monks especially in RA... but I think "Contemplation of Purity" is kinda stronger. Also possible: add strenght need (at least 4) to have the full function of condition and hex remove. Its hard to balance in my opinion, also in combination with other tactic and strenght skills like dolyak in PvP --Kali Shin Shivara 00:28, 10 April 2012 (UTC)