Feedback talk:User/Unstable/Fort Aspenwood
Equal faction for wins?[edit]
Actually, it's highly likely that equal faction for winning is a bad standard. For a map that theoretically has identical challenges on both sides (like Jade Quarry), this standard makes sense. But, for FA?
Instead, think of the faction as a handicap of sorts. If one expects the Luxons to win more often, all other things being equal, then the Luxons should receive fewer faction points for winning.
If one expects the Kurzicks to win more often, then give them less faction for a victory.
The problem is that only ANet can tell us what the win/loss ration is for the two sides. Further, it is complicated by the fact that different people play different sides, and some are just better at one that the other. Plus, some players are simply better overall, and so the side with the most experienced players should expect to win more often. (But, "better players" is highly dynamic. It changes for every battle, even when people try to sync.)
Which side is easier to win at? IMO, if the Luxons have all moderate players who don't make mistakes, they will win significantly more often than an all-moderate Kurzick team will.
Two teams of experts will have moderately close battles, but the Luxons will win more often (in my opinion). However, it will always go down to the wire.
But, one or two new people, idiots, or spies can destroy a side's chance of winning. I once saw a Kurzick teammate go down to the Gatekeepers and systematically kill them before the Luxons had broken through either inner gate. I'm not sure what skills he was using to do it, but he should have been banned for it. Still, it illustrates the point than 1-2 idiots/spies/new people can sabotage the rest of the team.
What's the right answer? I suspect the 3500 faction vs. 4000 faction is there for precisely this reason, and probably balances things nicely (although, to be honest, I never noticed the difference). Daddicus 03:30, 17 November 2011 (UTC)
- Obviously you haven't played FA in quite a while...there's no contest now, if the luxon have even halfway decent builds they can pretty much rally behind the turtles and spam heal them and blast right THROUGH...not just to...the green gate, and there are even times I have seen the turtles hitting gunter himself. FA is painfully one-sided in favor of lux, and kurz have no such one-sided pvp to participate in, so taking away what meager bonuses they have would be an epic fail. What really needs to be done is all the NPC skills, including the Jugg and Turtles, need to be reworked. And before you dismiss what I've said, hear this: I have played both sides extensively and I don't even have to try to win on lux side, in fact its so easy its not even fun, all it has become is an easy faction farm for me. The truly sad thing is, I'm Kurz, always will be, but I never play kurz anymore and neither do most people because luxon is just too easy and faster. I made that difficult decision a while back when I spent 2 whole days without a single win on kurz side.....but I'll let others add their feedback too and Anet be the judge. I think if the devs actually participated in these matches to some extent they would see how incredibly unbalanced they are bordering on unfair. Basically to actually contribute a fix for it: either nurf turtles or buff the kurz npc's to actually put up more of a fight than getting 2 shot. I do agree with your idea of the amber buffs, would give more incentive to cap the refined mine...which no one ever does, in fact most people don't even know anything is out there they can do cause all they have ever seen is the small mines and the inside of the fort...... nuf said Nay the One and Only 14:32, 22 March 2012 (UTC)
- I play FA several times a week. Depending on my mood, I'll play both sides, and I have about the same win percentage either way. I change my build depending on which side I'm playing on.
- Obviously you haven't played FA in quite a while...there's no contest now, if the luxon have even halfway decent builds they can pretty much rally behind the turtles and spam heal them and blast right THROUGH...not just to...the green gate, and there are even times I have seen the turtles hitting gunter himself. FA is painfully one-sided in favor of lux, and kurz have no such one-sided pvp to participate in, so taking away what meager bonuses they have would be an epic fail. What really needs to be done is all the NPC skills, including the Jugg and Turtles, need to be reworked. And before you dismiss what I've said, hear this: I have played both sides extensively and I don't even have to try to win on lux side, in fact its so easy its not even fun, all it has become is an easy faction farm for me. The truly sad thing is, I'm Kurz, always will be, but I never play kurz anymore and neither do most people because luxon is just too easy and faster. I made that difficult decision a while back when I spent 2 whole days without a single win on kurz side.....but I'll let others add their feedback too and Anet be the judge. I think if the devs actually participated in these matches to some extent they would see how incredibly unbalanced they are bordering on unfair. Basically to actually contribute a fix for it: either nurf turtles or buff the kurz npc's to actually put up more of a fight than getting 2 shot. I do agree with your idea of the amber buffs, would give more incentive to cap the refined mine...which no one ever does, in fact most people don't even know anything is out there they can do cause all they have ever seen is the small mines and the inside of the fort...... nuf said Nay the One and Only 14:32, 22 March 2012 (UTC)
- Spam-healing the turtle doesn't work if I'm on that side with my ranger. While they can keep the turtle alive, I think I'm doing my job well if that monk is out of commission most of the match. (I always go orange until they get wise to me and send a team to kill me.)
- With my ele, I strongly prefer the Kurzick side because of his build: It's made to cap mines and run amber constantly. He doesn't lose very often.
- Like I said, it depends on who is playing. But, make sure also that you note the time of day. There are some VERY pronounced differences in player strength from one hour to the next, nearly around the clock. If you are always playing at the same time of day, that could explain why you see the Luxons always win. Daddicus 04:55, 23 March 2012 (UTC)
- You must look the ratio faction gain/time, a kurzick victory is a 10-minutes match and luxons often wins two or three minutes before. Ich bin marc 21:59, 19 April 2012 (UTC)