Feedback talk:User/Viktor/Aeon of Strife mode
From Guild Wars Wiki
Jump to navigationJump to search
Probably would be done better with S2's Savage games...which they morphed into a near perfect DOtA Clone.Weaponmaster 08:52, 20 October 2009 (UTC)
- I played savage 1 but it didnt have the PvE feeling as much it was more pure PvP, I just thought it would be cool with a PvE/PvP feature in the game where both team start from the same level and then gradually improves from both PvE creatures and PvP players. As a personal opinion Savage 1 was way too linear for my taste, I loved Battlezone 1&2 and Natural-Selection mod for HL though. I just want more games to be like those are and since I love the GW universe I submit this suggestion in hope of making GW2 my favourite game of all time--√iktor(contribs) 07:21, 22 October 2009 (UTC)
- I don't think that it should be left for the player with the most items or highest level to determine the outcome of the game (Xu Davella 04:31, 19 November 2009 (UTC))
- In this mode everyone should start at with equal opportunities, items and level will be set to PvP this way it would be an equal start, as the game progresses players gets to decide what they want to focus on. In the end it will reward players that has played best throughout the game by making them more powerful. When the game ends all will be reset. The only downside with this is that it will be harder for players to turn a losing battle, but with a great variety of items including some counter items should allow players to turn a losing match if they know their opponents spec. In the end I think it would be a great experience for players to play. I think it would have been awesome if the had a team setup like alliance battle, but with 3 times 2 player parties instead of 3 times 4 player parties.--√iktor(contribs) 11:07, 19 November 2009 (UTC)
- I don't think that it should be left for the player with the most items or highest level to determine the outcome of the game (Xu Davella 04:31, 19 November 2009 (UTC))