Fragility
From Guild Wars Wiki
Jump to navigationJump to search
This skill has a PvP-only version — see Fragility (PvP). |
Fragility
- Animation
- Click to view
Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition.
- Concise description
Progression | |
---|---|
0 8 5
1 9 6
2 10 7
3 10 8
4 11 9
5 12 10
6 13 11
7 14 12
8 14 13
9 15 14
10 16 15
11 17 16
12 18 17
13 18 18
14 19 19
15 20 20
16 21 21
17 22 22
18 22 23
19 23 24
20 24 25
21 25 26
|
Acquisition[edit]
- Nightfall
Notes[edit]
- Fragility deals no damage upon reapplying a condition.
- It's best to keep conditions on the target almost non-stop, letting conditions expire and directly afterwards re-apply the condition again.
- Shockwave and Virulence can apply three conditions in one skill.
- Synergizes well with Avatar of Balthazar and Reap Impurities in dealing large amounts of damage over a short period of time.
- With enough conditions, Epidemic, Crystal Wave or Hypochondria can cause a massive AoE spike.
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its PvE and PvP skill histories for details.