Game updates
- Tuesday 1st of October (talk)
- Wednesday 25th of September (talk)
- Tuesday 17th of September (talk)
- Thursday 5th of September (talk)
- Tuesday 13th of August (talk)
This list contains all recent updates as published by ArenaNet. If there are undocumented changes, they are listed in a section titled "Guild Wars Wiki notes" under the related update.
Update -- October 1, 2024[edit]
- Server maintenance build.
Update -- September 25, 2024[edit]
- Fixed a bug where the network error code was printed incorrectly for a certain set of errors.
NOTES: The number "4294967" is the first seven digits of a small negative integer printed as an unsigned integer. Most importantly, the last three digits were not printed, and so this error number represented a potentially large range of errors. Error 4294967 was most often associated with trying to apply The Eye of the North expansion to an account that didn't have any of the main campaigns. Going forward the negative number will be printed. I can't tell for sure, but the EOTN error is probably -152.
Update -- September 17, 2024[edit]
- Fixed a bug where the "rolloff" distance for sounds was very large. In some cases this resulted in waterfalls or fireplaces being heard throughout a map. Now the sound is much more localized.
NOTE: sound volume is relative to the camera position not the player position.
Update -- September 5, 2024[edit]
- Added a new game client command line option "-stress <n>"
- <n> is the time to run a stress test in milliseconds.
- The test will run for <n> milliseconds each frame.
- The stress test runs during loading screens and NOT while the game is running.
- -stress without a numeric argument is the same as -stress 0, which does no stress testing.
- -stress 10 is not particularly noticeable in terms of visibly slowing down the loading screen.
- -stress 100 will make your loading screen update at 10 fps as it spends 100 ms each frame doing the test.
- -stress 1000 will make your loading screen update at 1 fps.
- -stress 10000 will make your loading screen update at 0.1 fps.
- If the test fails, it will display a dialog box with this text: "Guild Wars detected a possible hardware malfunction. This may be due to a faulty or overheating processor or memory chip. The application will now terminate." Your only choice is "OK".
This code was a part of the game until 2018. It was originally put in because a long time ago, some new vendors got into the x86 processor business, and some of their CPU chips and/or motherboards were not stable. We removed this code because it slowed the game down when loading or minimized for no apparent benefit. Chip stability was fine, we thought, until just recently when we've had reports of some chips having stability errors. This might help diagnose those problems.
Update -- August 13, 2024[edit]
- The text on the account create dialog has been updated to match the user agreement.
See also[edit]
- List of game updates, for a full list of game updates articles.