Guild:Vanguard Eu Sou
This page is about a historical player guild.
This page is a player-managed entry on a guild that has now faded into obscurity through inactivity. |
Vanguard Eu Sou [Van]
Vanguard Eu Sou Van | |
---|---|
Territory | America |
Language | English |
Leader | Vanguard Shizuma |
Faction | Luxon |
Guild Hall | Isle of Wurms |
Forums | Website |
Time zone | EST |
Recruitment
The guild no longer exists in-game, but the lore continues. If you wish to take part, contact the leader.
Recruitment is as simple as locating a Vanguard agent in Tyria, they almost always know who to refer to. Common recruiters are the mysterious H and the... abrasive, Shizuma. Many other Vanguard agents are found all over, and range from merchants to Shing Jea students and they all can point you in the correct direction.
Add me by any username, and I can recruit you. I can give an initial invite, but an IC confrontation must be made very soon after. An interview, if you will, but it's more a test of literacy and maturity.
It is preferred but not by any means required, that members have at least more than one campaign, for maximum roleplaying potential.
A similar preference but, again, not required: Is to be deep or have beaten a campaign for the same reasons as above.
Contact information
Add me by any username, and I can give more information.
My talk page works just as well.
Future officers will be added here as contacts.
New Roleplayer Friendly?
Barely. I prefer some experience but the website, RP Made Simple can help anyone out. RP Made Simple is geared towards World of Warcraft but a lot can be formed around any and all games that roleplaying is possible in. You just might have to omit some things (especially the particular point about "walking", which we obviously can't do in GW).
I've taught people before, (and still will!) but I have little patience for those that take my lessons and toss them out the window, ignoring my advice. But I still will attempt to teach new roleplayers, just let me know if you're new or a novice and I can aid.
Added Services To Guild Hall
Services | Added | Costs |
Xunlai Agent | 10 | |
Dye Trader | 50 | |
Crafting Material Trader | 100 | |
Rare Material Trader | 100 | |
Rune Trader | 25 | |
Scroll Trader | 50 | |
Skill Trainer | 100 | |
Priest of Balthazar | 10 | |
Merchant | 25 | |
Weaponsmith | 10 | |
Guild Emblemer | 10 | |
Canthan Ambassador | 10 | |
Festival Hat Keeper | 10 | |
Total cost | A lot of |
Background
Who They Are
The Vanguard is an organization of a powerful, but unused legion of Anti Demon/Undead/Criminal fanatics bent on the destruction of said enemies. Most of the things they do is morally questionable, but they get the job done and make living a lot easier for the innocents. The Vanguard has one of the highest survival rates of any army in history, losing only about ten troops a year, rarely more. The Vanguard recruits anyone and everyone, even exiles of their enemies.
Research on the subject of the Vanguard reveal two things.
The first, the widely known Ebon Vanguard who is bent on the destruction of the Charr. Researching them is easy.
The second Vanguard, with no prefix, simply known as the "Vanguard", is more difficult to find. Many reasons for this, since most questions of the Vanguard are directed towards the Ebon Vanguard in the Far Shiverpeaks. Anyone who seems to know that's not what they're looking for will quickly get frustrated with their interview and find someone else who's knowledge goes far beyond the common intelligence of Tyrian humans.
No. The Ebon Vanguard is not what you are currently researching. What you want is the fanatical anti-demon/undead/crime organization. They are not well known in Tyria, as their arrival was recent. And yet for some unknown reason there can still be files on them. Most are tattered notes with horrific drawings, representations of things that the Vanguard either fights... or even stranger, that they may even recruit. Whispers in the dark can reveal that the Vanguard recruits it's own enemies if they are devoted to correcting their ways.'
The Vanguard may sound like a legit organization at first glance, but further research may reveal their motives are unclear, their tactics... a bit morally flawed. Not only do they recruit demons into their service, but their raids never end well. The Vanguard do not underestimate their enemies, and they send entirely too much into battle which leads to their high victory and survival rate. The Vanguard are very dangerous, bloody, violent and dark in their ways. While Ebon Vanguard are simply a resistance to the charr insurgents, The Vanguard has resistances going against them.
The Vanguard resemble a heightened empire at it's peak. With billions of soldiers and counting every day due to powerful summoners and monster creators. Their Symbol is merged with the triangle of the Eu'Sou (Which is a research topic all their own) and Resembles an ornate "V".
And the rest, as they say, is history.
What They Do
The Vanguard have One Primary Enemy and Two secondary enemies. And in this exact order or importance and threat, they go like this:
Demons
Undead (Vampires and Ghosts mostly)
Criminals
In the past years, Demons as a threat have lessened but Vampires have become, as M puts it, "increasingly annoying". Because of this, the Vanguard have currently diverted their full attention on the undead. It didn't hurt that M came into the Vanguard stating his severe hatred for their kind. He calls them leeches of the living and thinks they should find a realm all to themselves, or die. Since they never retreat, M figures they voted for the "Kill Us Please" option. (He has an odd sense of humor).
Criminals weren't always on the list of enemies. M added it when he came into power. He figured they were the same as Vampires, but instead of being leeches for blood, criminals were the cause of degredation to the human condition and calls them "leeches of society", among other things.
How They Do It
The Vanguard have nearly unlimited resources and just about as many soldiers, armies, and allies. M himself came into the Vanguard with a pile of technology and allies (Demon-hunting is big business, y'know?). Included were his own created subrace, Eu'Sou, whom he mended with the Vanguard itself, making two armies into one.
M does not assault his enemies on one front. He has infused one of his abilities (The power to hop between different realms and planes of existance) into dark gates that are able to traverse into different realms.
They work from a Main Hub, which is, what one could call the Vanguard Source, their own personal realm. It is where Vanguard soldiers and technology are made, trained, and sent out. It is a dark, central metropolic that includes a series of cities that each have a seperate function.
The Main gate however, is used to transport between each of these realms. It's nothing more than an airport-like stream of paths that lead around to realms and even many different locations within those realms.
(( This is how I am able to roleplay the Vanguard and certain characters on different games. ))
Not only do they have human soldiers, but they also have longterm summoners who are able to bring about controlled demons and creatures, which nearly doubles the already massive amount of soldiers the Vanguard currently has.
Why They Do It
M has a different outlook on how his military should run. From the human volunteers to the summoned creatures, each have the permission to have their own personality. If they encounter something they do not like, they can quit. Or they can further serve the Vanguard.
Each member of the Vanguard are unique and are given free reign with their personality. The only condition is, in M's words, "Do not bring your drama on the battlefield." That is all he asks. M believes that personalities and emotions save lives more than end them. And the Vanguard's very low death-rate confirms that philosphy.
Every soldier has something different to offer to the Vanguard. Because of this, M has inspired loyalty within his armies instead of fear, regardless of his intimidation of appearance. They are even allowed to explore romance within the ranks. (As long as the one rule is respected, M does not care.)
Therefore, every Vanguard soldier has a different reason of being there. Some respect the survival rate more than other militaries. Some feel they were wronged in the past and want back at the demons or whatnot. Some had their family members killed by the types of enemies that the vanguard hunts.
It varies with everyone.
Divisions
Mystics
Pertains to magical powers and other magics. This division runs the Vanguard's mages and summoners. Also persues knowledge on everything magic. This is debateably the lifeforce of the Vanguard, as they include themselves in every aspect to make them extremely powerful. Magic is employed in almost everything, even the technology.
Physics
Pertains to the of the Vanguard's soldiers including bio-engineering and enhancement. This regards to the powerful Eu'Sou gene that all soldiers are given after recruitment. It branches out a little, but that's the simple version. This Division very often overlaps and cooperates with Mystics.
Architecture
Pertains to base expansion and housing for personnel. A rather simple division. This often relates to Vanguard-run towns and cities being built on various realms.
Arms
Very simple division. Pertains to all Vanguard-Tech and weapons. Includes all technology, not just offensive. Sometimes overlaps and cooperates with Mystics.
Culture Preservation
The Vanguard encounters various enemies bent on the destruction of entire civilizations. This newly implimented division (and thus, the smallest and least prioritized) is dedicated to preserving entire cultures that may have been damaged or set back by the Vanguard's enemies.
Current In-Game Storyline
To see the advancing storylines and plot of the Vanguard and it's soldiers, you may check this page. Advancements are made as they happen. (Which long stretches could be in between. Armies don't move around overnight.)