Kurzick Merchant
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Kurzick Merchant | |
---|---|
Affiliation | Kurzicks |
Type | Human |
Profession | Warrior |
Service | Merchant Alliance service |
Level(s) | 20 |
Campaign | Factions |
In outposts, Kurzick Merchants provide discounted items for members of an alliance who have control over the outpost they are in. In explorable areas, these merchants only provide services to players who have more unspent Kurzick faction points than Luxon faction points or have bribed the Kurzick Priest at that Resurrection Shrine.
Locations[edit]
- Kaineng City
- Echovald Forest
- Altrumm Ruins (outpost)
- Amatz Basin (outpost)
- Arborstone (explorable area)
- Brauer Academy
- Drazach Thicket
- Durheim Archives
- Ferndale
- House zu Heltzer
- Lutgardis Conservatory
- Melandru's Hope
- Morostav Trail
- Mourning Veil Falls
- Saint Anjeka's Shrine
- Tanglewood Copse
- The Eternal Grove (explorable area)
- Vasburg Armory
Skills[edit]
Dialogue[edit]
- "Select an item from my list below, then click "Buy.""
- "Select an item from your inventory below, then click "Sell.""
If every party member has more unspent Luxon faction points than Kurzick faction points and the Kurzick Priest at that Resurrection Shrine has not been bribed:
- "I'm sure the Luxons would be more than happy to serve you."
- "I have no interest in dealing with a barbarian like you."
Goods offered[edit]
Item | Cost in explorable areas | Cost in outposts |
---|---|---|
Vial of Dye [Gray] | 50 | 40 |
Salvage Kit | 100 | 80 |
Expert Salvage Kit | 400 | 320 |
Superior Salvage Kit | 2 | 1 600 |
Identification Kit | 100 | 80 |
Superior Identification Kit | 500 | 400 |
Belt Pouch | 100 | 80 |
Bag | 100 | 80 |
Rune of Holding | 500 | 400 |
Small Equipment Pack | 2 500 | 2 |
Kurzick Key or Luxon Key | - | 480 |
Kurzick Key | 6001 | - |
Lockpick | 1 500 | 1 200 |
Scroll of Adventurer's Insight | 200 | 160 |
Scroll of Rampager's Insight | 250 | 200 |
Scroll of Hunter's Insight | 300 | 240 |
- Kurzick Keys are always offered in explorable areas, even in the Jade Sea where there are no Kurzick Chests at all.
Notes[edit]
- Like Kurzick Priests, Kurzick Merchants at Resurrection Shrines determine their attitude towards the party the first time a player enters compass range, and will not change it unless the priest at the shrine is bribed, even if the party's faction totals change.
- Kurzick Merchants cannot fight and will flee from danger, but must still be killed to activate the shrine if the priest is challenged to a fight.
- The merchant may flee behind the zone portal, but will return to the shrine if no creatures hostile to him are too close.
Categories:
- Warriors
- Humans
- Kurzicks
- Factions merchants
- Factions alliance services
- Pongmei Valley NPCs
- Altrumm Ruins NPCs
- Amatz Basin NPCs
- Arborstone NPCs
- Brauer Academy NPCs
- Drazach Thicket NPCs
- Durheim Archives NPCs
- Ferndale NPCs
- House zu Heltzer NPCs
- Lutgardis Conservatory NPCs
- Melandru's Hope NPCs
- Morostav Trail NPCs
- Mourning Veil Falls NPCs
- Saint Anjeka's Shrine NPCs
- Tanglewood Copse NPCs
- The Eternal Grove NPCs
- Vasburg Armory NPCs
- Archipelagos NPCs
- Bai Paasu Reach NPCs
- Breaker Hollow NPCs
- Eredon Terrace NPCs
- Gyala Hatchery NPCs
- Harvest Temple NPCs
- Leviathan Pits NPCs
- Maishang Hills NPCs
- Seafarer's Rest NPCs
- Silent Surf NPCs
- Unwaking Waters NPCs