Health loss
From Guild Wars Wiki
(Redirected from Life Lose)
Jump to navigationJump to search
Health loss is the decrease of health. Health loss can be caused by seven different mechanics:
- Damage
- Health degeneration
- Sacrifice
- Life stealing and Life Draining
- Health decrease due to a decrease in maximum Health
- The loss of all health due to an instant death effect
- Direct health loss which does not fit into any of the above categories
Related skills[edit]
Often health loss is used to refer specifically to this final category of health loss. When a skill's description refers to health loss, this is the type of health loss it refers to. The following skills cause direct health loss.
Skills that cause health loss on self[edit]
Infuse Health - lose half your current health
Dark Aura - whenever target ally sacrifices life
Grenth's Balance (elite) - if you have more health than target foe
Order of Apostasy (elite) - for each Monk enchantment removed
Order of Undeath (elite) - lose 2% of your maximum health every time your minions hit
Rend Enchantments - for each Monk enchantment removed
Illusion of Weakness - health loss is regained when damage drops your health below 25% of your maximum
Ether Prodigy (elite) - for each point of energy you have, when it ends
Flesh of My Flesh - lose half your current health
Signet of Binding - when activated
Skills that cause health loss on foes[edit]
Enfeebling Touch - also inflicts weakness
Grenth's Balance (elite) - if target foe has more health than you
Pain of Disenchantment (elite) - upon enchantment removal; possesses adjacent range
Spoil Victor (elite) - whenever target foe attacks or casts a spell on a creature with less health
Agony - affects all foes within earshot
Binding rituals that create a spirit that causes health loss on itself[edit]
Agony
Earthbind
Rejuvenation
Shelter
Wanderlust (elite)
See also[edit]
- See also: Order of damage modifiers