Death
- This article is about the death mechanic. For the necromancer attribute sometimes abbreviated as Death, see Death Magic.
Death occurs whenever a creature's health drops to zero. In some modes of gameplay, whenever a character dies, they incur a -15% Death Penalty which reduces their maximum health and energy. Any party member who dies may be resurrected by a party member with an appropriate resurrection skill. Death also causes the loss of all energy and adrenaline, removes most effects and prevents energy regeneration. A dead character is not a valid target for any skills except for resurrection skills and skills which specifically state that they target a corpse.
In an explorable area[edit]
If all player-controlled characters are killed in an explorable area and there are no henchmen nor heroes traveling with the party who are capable of resurrection, then a timer until resurrection will begin. Once the timer reaches zero the entire party (both living and dead characters) will vanish and reappear at the nearest resurrection shrine. Henchmen and heroes who were still alive will retain their current health and energy levels, but resurrected characters will come back to life with full health and energy. There is no limit to the number of times this can happen, except in Hard Mode. In Hard Mode, the entire party will be returned to the outpost if every member reaches the maximum of -60% Death Penalty.
In a mission[edit]
If all player-controlled characters are killed during a mission, and there are no henchmen nor heroes traveling with the party who are capable of resurrection, then the mission is failed. There are no resurrection shrines in mission areas; the only option available to a defeated party is to return to the outpost and try again. However, if player-controlled characters remain alive, even if they are unable to resurrect the fallen party members, they can try to complete the mission. If they succeed, then everyone in the party (both living and dead characters) is considered to have completed the mission.
In PvP[edit]
If a player is killed during a PvP battle, then their fate depends on the nature of the arena. In some arenas, resurrection shrines resurrect players just as in explorable areas. In other arenas, players must depend on their allies for resurrection. Some arenas do not apply Death Penalty to characters who die, and some even have resurrection points that can be controlled by one side or the other.
Instant death[edit]
A few effects can cause instant death, such as the expiration of Vengeance, or being hit by an automatically lethal hazard in PvE, such as a boulder. Additionally, there are many instant death effects which only affect minions, spirits, or summoned creatures in general, such as Putrid Flesh or Reclaim Essence.
Related skills[edit]
- See also: Resurrection, Fail#Skills that don't fail when target foe dies during activation
- Skills that cause the death of an affected/target ally when it ends
- Skills with effects that trigger from damage that would cause death
- Skills with effects that trigger upon the death of...
a non-spirit creature
an ally
an allied minion
a spirit
- Gaze of Fury
- Reclaim Essence (your spirits)
- Spirit to Flesh (allied spirit)
- Feast of Souls (allied spirits)
- Rupture Soul (allied spirit)
a foe
- Blood Bond
- Icy Veins
- Malign Intervention
- Putrid Bile
- Reaper's Mark
- Incendiary Bonds
- Assassin's Promise
- Asuran Scan
the summoned creature the skill itself created
- Hexes that are automatically removed when the caster dies
- See also: Skill quick reference#Hexes that affect the caster
- Insidious Parasite
- Life Siphon
- Life Transfer
- Parasitic Bond
- Spinal Shivers/Shivers of Dread
- Mind Wrack
- Expose Defenses
- Siphon Speed
- Siphon Strength
Notes[edit]
- Upon death, characters will leave behind an exploitable corpse, which necromancers can use to create minions, wells, and various other effects. Having your corpse exploited does not mean that you cannot be resurrected. If you are resurrected and killed again, your corpse can be exploited again.
- Upon death, all effects gained from skills or consumables are removed except for certain consumable effects:
- Green, Blue, and Red Rock Candy Rush.
- Consumable set effects (i.e. Armor of Salvation, Essence of Celerity, and Grail of Might).
- Lunar Fortune effects (i.e. Lucky Aura, Lunar Blessing, and Spiritual Possession).
- Dead characters do not gain their share of party experience.
- A player who is dead can click on another character's name in the party window and see things from that character's point of view, much as the mechanics of observer mode. If resurrected during this time, their point of view immediately returns to their own character, which can be disorienting if unexpected.
- While dead, the screen is tinted gray if postprocessing effects are enabled. Also, the view starts to rotate around the dead character soon after death. Spectating another living party member or being resurrected will remove the gray tint. Rotating view only takes place when observing one's own dead character.
- Upon leaving an explorable area and entering a mission area or another explorable area via a portal or NPC (e.g. Chasm, Forgotten Guardian, and Inscription Stone), any dead party members and animal companions will be alive again when the party appears in the new area.
- Being resurrected at a Resurrection Shrine leaves a character untouchable for 5 seconds.
- There is a short grace period from Death Penalty after resurrection, dying quickly after being revived will grant no penalty. This period lasts 14 seconds in PvE and 5 seconds in PvP.
- You can see a count of your deaths with the /deaths command. Avoiding death completely will eventually earn you the Survivor title. Not all kinds of death increment the counter and break the title.