List of core ranger skills
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Ranger skill lists (edit) |
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All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
Expertise • Beast Mastery • Marksmanship • Wilderness Survival • No attribute |
Energy Activation time Recharge time Skill rewards |
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
"Together as One!" | Elite Shout. (3...13...15 seconds.) All party members near you or your pet deal +5...13...15 damage [sic] and gain +1...6...7 Health regeneration. PvE Skill | 10 | 15 | Expertise | Core | ||||
Antidote Signet | Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition. | 1 | 4 | Core | |||||
Apply Poison | Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | 15 | 2 | 12 | Wilderness Survival | Core | |||
Barbed Trap | Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | 15 | 2 | 20 | Wilderness Survival | Core | |||
Barrage | Elite Bow Attack. Deals +5...17...20 damage. Hits 5 foes adjacent to your target. All your preparations are removed. | 5 | 1 | Marksmanship | Core | ||||
Call of Haste | Shout. (30 seconds.) Your pet moves and attacks 33% faster. | 10 | 25 | Beast Mastery | Core | ||||
Call of Haste (PvP) | Shout. (30 seconds.) Your pet moves and attacks 25% faster. | 10 | 25 | Beast Mastery | Core | ||||
Called Shot | Bow Attack. You shoot an arrow that moves 3 times faster. Unblockable. | 5 | 3 | Core | |||||
Charm Animal | Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. | 10 | 10 | Beast Mastery | Core | ||||
Charm Animal (Codex) | Skill. Your animal companion will travel with you whenever you have Charm Animal equipped. Failure unless Beast Mastery 8 or higher. | 10 | 10 | Beast Mastery | Core | ||||
Choking Gas | Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 | 2 | 24 | Wilderness Survival | Core | |||
Comfort Animal | Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you. | 5 | 1 | 1 | Beast Mastery | Core | |||
Comfort Animal (PvP) | Skill. Your pet gains 20...87...104 Health. Resurrects your pet (10...48...58% Health.) | 10 | 1 | 1 | Beast Mastery | Core | |||
Concussion Shot | Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage. | 25 | ½ | 5 | Marksmanship | Core | |||
Debilitating Shot | Bow Attack. Causes 1...8...10 Energy loss. | 10 | 10 | Marksmanship | Core | ||||
Determined Shot | Bow Attack. Deals +5...17...20 damage. Recharges your attack skills if it fails to hit. | 5 | 10 | Marksmanship | Core | ||||
Disrupting Lunge | Pet Attack. Deals +1...10...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. | 5 | 20 | Beast Mastery | Core | ||||
Distracting Shot | Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...13...16 damage. | 5 | ½ | 10 | Expertise | Core | |||
Dual Shot | Bow Attack. You shoot two arrows simultaneously at target foe. These arrows deal 25% less damage | 10 | 10 | Core | |||||
Energizing Wind | Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. | 15 | 5 | 60 | Beast Mastery | Core | |||
Escape | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. | 5 | 12 | Expertise | Core | ||||
Escape (PvP) | Elite Stance. (1...7...8 second[s].) You move 33% faster and have 75% chance to block. Ends if you make a melee attack. | 5 | 12 | Expertise | Core | ||||
Favorable Winds | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Marksmanship | Core | |||
Ferocious Strike | Elite Pet Attack. Deals +13...25...28 damage. You gain adrenaline and 3...9...10 energy. | 5 | 8 | Beast Mastery | Core | ||||
Flame Trap | Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Core | |||
Hunter's Shot | Bow Attack. Inflicts Bleeding condition (3...21...25 seconds) if your target is hit. | 5 | 1 | 10 | Marksmanship | Core | |||
Kindle Arrows | Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 | 2 | 12 | Wilderness Survival | Core | |||
Lightning Reflexes | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 30 | Expertise | Core | ||||
Lightning Reflexes (PvP) | Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. | 10 | 45 | Expertise | Core | ||||
Maiming Strike | Pet Attack. Deals +5...17...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 10 | 5 | Beast Mastery | Core | ||||
Nature's Renewal | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core | |||
Pin Down | Bow Attack. Inflicts Crippled condition (3...13...15 seconds). | 15 | 8 | Marksmanship | Core | ||||
Power Shot | Bow Attack. Target foe takes 25...45...50 damage. | 10 | 3 | Marksmanship | Core | ||||
Precision Shot | Bow Attack. Deals +3...9...10 damage. Unblockable. Easily Interrupted. | 10 | 1 | 6 | Marksmanship | Core | |||
Primal Echoes | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Signets cost 10 energy for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Beast Mastery | Core | |||
Quick Shot | Elite Bow Attack. You shoot an arrow that moves twice as fast. | 5 | 1 | 1 | Core | ||||
Quickening Zephyr | Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. | 25 | 5 | 60 | Wilderness Survival | Core | |||
Read the Wind | Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | |||
Read the Wind (PvP) | Preparation. (24 seconds). Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | |||
Savage Shot | Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if action was a spell. | 10 | ½ | 5 | Marksmanship | Core | |||
Scavenger Strike | Pet Attack. Deals +10...22...25 damage. You gain 3...13...15 Energy if target foe has a condition. | 5 | 10 | Beast Mastery | Core | ||||
Spike Trap | Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. | 10 | 2 | 20 | Wilderness Survival | Core | |||
Storm Chaser | Stance. (8...18...20 seconds.) You move 25% faster and gain 1...4...5 Energy whenever you take elemental damage. | 10 | 20 | Wilderness Survival | Core | ||||
Throw Dirt | Touch Skill. Inflicts Blindness condition (3...13...15 seconds). Also affects foes adjacent to target foe. | 5 | 1 | 30 | Expertise | Core | |||
Troll Unguent | Skill. (13 seconds.) You have +3...9...10 Health regeneration. | 5 | 3 | 10 | Wilderness Survival | Core | |||
Whirling Defense | Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. | 10 | 60 | Expertise | Core | ||||
Winnowing | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. | 5 | 5 | 60 | Wilderness Survival | Core |