Mistrust

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Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.

PvP.jpg This skill has a PvP-only version — see Mistrust (PvP).

Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.

Concise description
Hex Spell. (6 seconds.) The next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to target and nearby foes.


Progression
0
10
1
16
2
22
3
28
4
34
5
40
6
46
7
52
8
58
9
64
10
70
11
76
12
82
13
88
14
94
15
100
16
106
17
112
18
118
19
124
20
130
21
136

Acquisition[edit]

Unlock and learn[edit]

Skill trainers

Signet of Capture

Unlock only[edit]

Heroes
  • Nightfall

Related skills[edit]

Hero Usage[edit]

  • In all PvE maps aside from the Isle of the Nameless training grounds, Heroes will only use Mistrust against enemy spellcasters.

Notes[edit]

  • This spell's animation is similar to those of some Paragon skills like "Fall Back!" and Focused Anger, as well as the Ritualist skill Destructive Was Glaive.
  • This hex works slightly different depending on whether or not the target is casting an enemy-targeting spell when this hex is first applied to them. If not, the effect will immediately trigger the next time the target tries to cast an enemy-targeting spell. If so, the effect will trigger upon the enemy-targeting spell finishing its activation (if the hex remains on them).
  • Note that since only directly enemy-targeting spells will be affected self-centered spells such as Shockwave will be unaffected.
Anomaly Anomaly.Mistrust will take effect if the hexed character attempts to cast a spell on any NPC hostile to them, including other foes. For example, in Varajar Fells, an Ice Imp's Maelstrom will fail if they attempt to cast it on a Modniir Hunter.