Race
From Guild Wars Wiki
Jump to navigationJump to search
Race refers to any species of socially intelligent and sentient creatures that demonstrate a distinct ethnic identity and an evolved culture.
List of advanced races[edit]
Race | Image | Primary appearances | Brief description |
---|---|---|---|
Asura | Eye of the North | Asura are a short but incredibly intelligent race who once lived beneath the surface of Tyria. | |
Centaurs | Prophecies Nightfall |
Centaurs are a race of half-human half-horse beings residing in Tyria and Elona. Elonian centaurs resemble swift gazelles while Tyrian centaurs have goat-like features. | |
Charr | Prophecies Eye of the North |
Charr are a race of bipedal felines with horns on their head and shoulders, extendable claws, and four ears. They reside in the Charr Homelands. | |
Dredge | Prophecies Factions Eye of the North |
Dredge are a race of mole-people who live primarily in the tunnel networks that link mounds together. Originally from an area near Sorrow's Furnace, some have migrated to Cantha to escape slavery. | |
Dwarves | Prophecies Eye of the North |
Dwarves are one of the oldest known races on Tyria. They are stocky, short, and are almost always bearded humanoids and reside in the Shiverpeak Mountains. | |
Forgotten | Prophecies | The Forgotten are a group of ancient snake-like beings that are said to have been placed on the world of Tyria in 1769 BE by the Human Gods in order to guide the other races. | |
Human | Prophecies Factions Nightfall Eye of the North |
Humans are one of the most widespread and influential races in the world of Tyria. They are spread throughout the world of Tyria, including Cantha, Elona, and the eponymous continent Tyria, though it is implied they live further south than Cantha, which is where they may have originated. | |
Mursaat | Prophecies | Mursaat, also known as "Unseen Ones" among other names, are a race of floating humanoid spellcasters. They have the ability to hide themselves from those who do not have the gift of True Sight and are considered gods by the White Mantle. | |
Norn | Eye of the North | The Norn are a highly independent race with a fighter-centric society. They reside in the Far Shiverpeaks and resemble large humans. | |
Seers | Prophecies | The Seers are an ancient powerful and still mysterious race of genderless floating beings. Their race is on a decline after a war with the Mursaat that occurred before the time the gods brought humanity to Tyria. | |
Tengu | Prophecies Factions |
Tengu are a unique race of avian humanoids found in both Tyria and Cantha. Tengu lost the ability of flight some time in the distant past, but can use their almost human hands to wield all manner of weapons—when they want to. |
List of primitive races[edit]
Grawl | Prophecies Eye of the North |
The Grawl are a humanoid creatures with an ape like physique. They reside in Ascalon, the Charr Homelands, and the Southern Shiverpeaks. | |
Harpies | Nightfall | Harpies are feminine winged creatures of prey. They reside mainly in the outskirts of Vabbi but can also be found in Istan. | |
Hekets, Hyleks, and Frogmen | Nightfall Eye of the North |
Hekets are toad-like beings who live in Elona. Their cousins, the Hylek (often called "frogmen") are, as their second name implies, frog-like beings, who live in Tyria. These creatures thrive in water, but Hekets often prefer to survive in arid areas. They have wide mouths and lashing tongues. | |
Jotun | Eye of the North | Giant homonid ogres that inhabit the far north. They have deformed faces and wear basic clothing and show little, but still existent, culture. | |
Naga | Factions | The Naga are water-dwelling creatures related to sea snakes which evolved a culture at peace with humans, until the Jade Wind nearly wiped them all out. Thousands became one with the sea when it turned to gemstone. They are encountered on Shing Jea Island and the Jade Sea. | |
Yeti | Factions | The Yeti are just intelligent enough to form a hunter-gatherer society, but one with a deep tradition of honor and courage. |
Notes[edit]
- In Guild Wars, humans are the only playable race, and as such, you cannot adjust this during character creation. You are, however, able to recruit an Asuran, a Centaur, a Dwarf, a Norn, and a Charr hero to accompany you in your adventures.
- Officially, race is used in lore to describe a sentient species.
Lore (edit) | |
---|---|
Cultures & History | Ecology • Government • Language • Magic • Race • Religion • Species • Timeline |
Architecture | Architecture of Elona |
Genealogy | Elonian Royalty • Imperial Dynasty • Tyrian Royalty |
Storylines | Prophecies • Factions • Nightfall • Eye of the North • Beyond |
Stories | Chapters: (1) The Wall • (2) The North • (3) The Nolani Academy of the Arcane Arts • (4) The Shiverpeaks • (5) The Dwarves • (6) The Wilds • (7) The Rift • (8) Chasing a Legend The Battle for Kyhlo • The Protectors of Kryta • Sorrow's Furnace |
Letters | History of Tyria • An Empire Divided • Letters from Kuro • Letters from Neiro • Letters from Togo • War Chronicles • Miku's Tale |
Lore documents | Canthan Culture • Conflict in Cantha • History of Elona • Nightfall • GW:EN and Now History of the Shining Blade • The Story of the White Mantle • For the Future of Cantha! |
Cinematics | Core • Prophecies • Factions • Nightfall • Eye of the North • Bonus Mission Pack |