Recuperation
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This skill has a PvP-only version — see Recuperation (PvP). |
Recuperation
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Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.
- Concise description
Progression | |
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Level
|
0 1 1 15
1 2 1 17
2 3 1 19
3 4 1 21
4 4 2 23
5 5 2 25
6 6 2 27
7 7 2 29
8 8 2 31
9 9 2 33
10 10 2 35
11 11 2 37
12 11 3 39
13 12 3 41
14 13 3 43
15 14 3 45
16 15 3 47
17 16 3 49
18 17 3 51
19 17 4 53
20 18 4 55
21 19 4 57
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Acquisition[edit]
Related skills[edit]
Hero Usage[edit]
- Heroes will use this spirit as soon as combat has been entered.
Notes[edit]
- This skill creates a Spirit of Recuperation.
- At a glance, a maximum of +3 health regeneration doesn't sound like a lot, but consider that it affects all allies within spirit range. (In regards to party healing, this equates to 17.6 health-to-energy ratio, multiplied by # of allies.) That includes non-party members such as allied NPCs (Master Togo, Mhenlo, etc.), minions, animal companions and, in the case of two-party cooperative missions, members of the other party.
- Combined with Ritual Lord, a level 17 Recuperation will heal 8 health per second, for a maximum 424 health per ally within range throughout its lifespan at rank 19 Restoration Magic and 16 Spawning Power (with Ritual Lord).
- The following table shows the total effective health gain received by all allies within spirit range:
Progression Restoration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Total health gain 30 34 38 42 94 100 106 112 118 124 130 136 234 246 258 270 282 294 306 424 440 Cost effectiveness 1.2 1.4 1.5 1.7 3.8 4 4.2 4.5 4.7 5 5.2 5.4 9.4 9.8 10.3 10.8 11.3 11.8 12.2 17 17.6
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its PvE and PvP skill histories for details.