Rust
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Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 second[s].
- Concise description
Progression | |
---|---|
Disable duration
|
0 10 5 1
1 14 6 2
2 18 7 2
3 22 8 3
4 26 9 3
5 30 10 4
6 34 11 5
7 38 12 5
8 42 13 6
9 46 14 6
10 50 15 7
11 54 16 8
12 58 17 8
13 62 18 9
14 66 19 9
15 70 20 10
16 74 21 11
17 78 22 11
18 82 23 12
19 86 24 12
20 90 25 13
21 94 26 14
|
Acquisition[edit]
- Nightfall
- Prophecies
- Nightfall
Notes[edit]
- Very useful in Random Arenas, as almost everyone is likely to have a Resurrection Signet equipped.
- The description is ambiguous. Rust will only disable a single signet on a target, and only if that target is casting a signet when struck. Additionally, Rust will disable that signet regardless of it being interrupted.
Trivia[edit]
- The functionality of this skill has changed since its introduction; see its skill history for details.