Seed of Life
From Guild Wars Wiki
Jump to navigationJump to search
Seed of Life
- Animation
- Click to view
Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
- Concise description
Progression | |
---|---|
0 2
1 3
2 3
3 4
4 4
5 5
6 5
7 5
8 5
9 5
10 5
|
Progression | |
---|---|
0 0
1 2
2 4
3 6
4 8
5 10
6 12
7 14
8 16
9 18
10 20
11 22
12 24
13 26
14 28
15 30
16 32
17 34
18 36
19 38
20 40
21 42
|
Acquisition[edit]
Related skills[edit]
Notes[edit]
- It is the party members of the target that gets the healing, not those of the caster.
- If used on a minion, all allied minions will receive the health instead of party members.
- Only the party members in compass range of the target will be healed.
- The enchantment ends if the target leaves the caster's compass range.
- Combines well with Shield of Absorption when the target of both enchantments is under heavy attack (e.g. a character tanking).
- Works very well when used on an emo who has a Life Bond on a tank.
- This skill will trigger if the damage received is 0, unlike Essence Bond.
Anomaly.If two people cast this spell on one target, both will take effect; however, only one enchantment will show on the effects monitor.
Anomaly.The heal amount is based on your rank of Divine Favor at the time of each hit rather than at the initial casting, i.e. if your attributes are increased/decreased while the enchantment is in effect, the heal amount will change accordingly.
Trivia[edit]
- When casting this spell, it makes the same sound as using a signet.
- This skill has changed since its introduction; see its skill history for details.