Skill chaining
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- This article is about terminology. For the quest, see Skill Chaining.
Skill chaining involves activating two or more skills in quick succession for greater overall effect. Several skills may be used within a short window of time, with each skill complementing the other(s) to maximize the effectiveness of the chain. When skills are used compensate for another's weakness or to benefits each other, the skills will have a drastically greater effect than if each skill was used individually.
Profession examples[edit]
- Warriors can use Balanced Stance and immediately follow up with Drunken Blow, bypassing the downside of the attack.
- Rangers can combine a preparation that deals bonus damage like Kindle Arrows with a skill that attacks multiple times like Dual Shot
- Monks have many skills which enchant allies and benefit from enchanted allies. You could combine Guardian with Dismiss Condition for the bonus heal.
- Necromancers can combine Price of Failure with Reckless Haste to both prevent the target from hitting as often and damaging for misses.
- Mesmers can punish skill usage and non-usage by combining Visions of Regret with Wastrel's Worry.
- Elementalists can combine Glyph of Immolation with Steam to trigger the blind.
- An Assassins could combine Sharpen Daggers with Malicious Strike to guarantee a critical strike.
- Ritualists can combine Cruel Was Daoshen with Channeled Strike to trigger the bonus damage and add armor penetration to the spell.
- Paragons can use Anthem of Flame and Spear of Fury to instantly trigger the condition for the attack.
- Dervishes frequently use teardowns to accomplish skill chains.