Spirit's Gift
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Spirit's Gift
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Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 condition.
- Concise description
Progression | |
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0 5
1 8
2 11
3 14
4 17
5 20
6 23
7 26
8 29
9 32
10 35
11 38
12 41
13 44
14 47
15 50
16 53
17 56
18 59
19 62
20 65
21 68
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Acquisition[edit]
Related skills[edit]
Hero Usage[edit]
- Heroes will only use this enchantment while in combat.
Notes[edit]
- "Create" includes spawning minions, Asura summons, and Ebon Vanguard Assassin.
- Synergy with skills that can create multiple summoned creatures, since this skill triggers when each creature is created.
- This skill will trigger simultaneously for each creature created when using Animate Bone Minions, Aura of the Lich, or Signet of Spirits.
- Using Animate Shambling Horror will trigger this skill two times eventually: once when the Shambling Horror is animated, and then once again when it dies and a Jagged Horror is spawned.
- Jagged Horrors created via Jagged Bones will trigger this skill.
- The healing occurs before any effect that can happen due to a spirit's death when renewing it ; therefore the condition "below 90% Health" of Lacerate and Edge of Extinction will be checked after the healing, but the bleeding from Lacerate will not be removed if applied.