Spirit Bond
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This skill has a PvP-only version — see Spirit Bond (PvP). |
Spirit Bond
Enchantment Spell. For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30...78...90 Health.
- Concise description
Progression | |
---|---|
0 30
1 34
2 38
3 42
4 46
5 50
6 54
7 58
8 62
9 66
10 70
11 74
12 78
13 82
14 86
15 90
16 94
17 98
18 102
19 106
20 110
21 114
|
Acquisition[edit]
- Eye of the North
- Facet of Existence (Riven Earth during The Cipher of Dwayna, and Varajar Fells during The Path to Revelations)
Related skills[edit]
Hero Usage[edit]
- Heroes cannot gauge incoming damage. As such, they use Spirit Bond in response to any amount of incoming damage, even if that amount is below 50.
Notes[edit]
- The count is refreshed when recast.
- Contrary to the description, Spirit Bond will heal whenever an ally would take a damage packet above 50, even if it is reduced to 50 or below by other means, such as Protective Spirit or Shield of Absorption.
- This skill can be used to mitigate the downside of skills that cause double damage (such as Frenzied Defense) or armor reduction on their user.
- Spirit Bond will trigger its healing before the damage is registered.
Bug.Contrary to the descriptions, Spirit Bond will only end prematurely if it triggers ten times.
Anomaly.Despite causing healing, triggering the healing from the skill does not cause Scourge Healing or Soul Bind to inflict damage.