Talk:Aura of Restoration

From Guild Wars Wiki
Jump to navigationJump to search

Scourge Healing[edit]

It won't cause damage because there is no "healer" in this case; this is also the case with skills like Healing Seed, for example. If others feel that the note is necessary we can re-add it. Tain 15:02, 6 April 2008 (UTC)

no it isn't needed --Blood Anthem User Blood Anthem Sig.jpg 15:27, 6 April 2008 (UTC)

Although a lot of players complain about the healing amount, but it is still one of the best conver enchantments in the game due to it's recast time, cost (for the elemenatlist profession), and casting time.William Wallace 21:28, 19 May 2008 (UTC)

I use it as such all the time on my Searing Flames build. And honestly, the healing is great if you spam, because I've managed to solo a few enemies in Lornar's Pass (after my heroes and henchies had died).

Healing Amounts[edit]

I thought I'd just add the healing amounts for energy costs, could help some people. The Deathless Derv 13:17, 2 January 2009 (UTC)

I like to think that anyone could do a simple multiplication problem, but since you already corrected it for rounding it is more useful. Vili User talk:Vili 13:29, 2 January 2009 (UTC)

Buff[edit]

This is about to get abused by non-primary eles, tbh. Karate User Karate Jesus sig.png Jesus

You mean by primary eles. "Hi. My rit heals cost 3 4 energy." User Raine R.gif Raine - talk 00:44, 6 March 2009 (UTC)
Ether heeeeaaalers are about to be sick. Karate User Karate Jesus sig.png Jesus
Before you go crazy, notice the energy gain is wrong on this page. :) Foolsauce 00:54, 6 March 2009 (UTC)
I know it is, but ether healers have Ether Renewal or in rare cases Energy Boon for energy. Karate User Karate Jesus sig.png Jesus 00:57, 6 March 2009 (UTC)
Ether Prism, tbh. why would anyone ever want to use ether renewal..? --Cursed Angel Q.Q 01:25, 6 March 2009 (UTC)

The website gives wrong numbers for the energy gain. I have 16 in ES and it is still 1 energy.

Fixed it, though someone should add a table or whatnot for the energy gain, although it's 0 from ranks 0 to 7, and 1 from ranks 8 to ? FC 01:00, 6 March 2009 (UTC)
I honestly think that the energy gain may be getting reverted, I can see this getting used by ritualist secondary heal spammers.
Just got out of AB. ZF smite spammer eles are strong. :( User Raine R.gif Raine - talk 01:31, 6 March 2009 (UTC)
Lol, told you. Karate User Karate Jesus sig.png Jesus 01:34, 6 March 2009 (UTC)
Smite spam eles are primary eles. Unless by "non-primary eles" you meant "primary eles", you didn't really tell me. =/ User Raine R.gif Raine - talk 01:39, 6 March 2009 (UTC)
I meant about the ether healers thing. I consider Ether healers the same thing as ether smiters :/ Karate User Karate Jesus sig.png Jesus 01:42, 6 March 2009 (UTC)

WHY do eles keep getting buffs? i was gone from GW for a few months, and i noticed alot of ele skills had been buffed, and they just keep buffing them. eles were not weak, i just dont understand where all this ele love is coming from all of a sudden --Celtus 01:56, 6 March 2009 (UTC)

Monks need some love, tbh. 80% of their skills are lolterrible. User Raine R.gif Raine - talk 02:08, 6 March 2009 (UTC)
yea...and monks only real protection from PS sins was just nerfed. Sorry monks. Karate User Karate Jesus sig.png Jesus 02:13, 6 March 2009 (UTC)

Revert and PvE Split it, this is glorious, but too glorious for the intentional purpose. 211.27.166.174 02:42, 6 March 2009 (UTC)

Elemental Attunement + <element> Attunement + Aura of Restoration = free 5 energy spells! Woo! Vili User talk:Vili 03:24, 6 March 2009 (UTC)

Okay. I fail at maths. But still, consider:

  • 5e spell costs 1 energy
  • 10e spell is free (!)
  • 15e spell costs 1 energy (!)
  • 25e spell costs 4 energy (!)

...it's only a one-energy difference compared to usual, but this makes it suddenly seem fun and exciting, doesn't it. Vili User talk:Vili 04:08, 6 March 2009 (UTC)

Yes, removing your enchantments will be indeed fun and exciting. --NeHoMaR User NeHoMaR sig.jpg 05:44, 6 March 2009 (UTC)
Good luck with that, Rend Enchantments and Gaze of Contempt got nerfed.

kinda reminds me of Mysticism only its when casting spells and not enchantments ending. I prefer this version. Definetely for cheap spell spaming.--Justice 06:20, 6 March 2009 (UTC)


Bad Math again, here's the real one

Elemental Attunement = 50% of energy cost back

<element> Attunement = 30% of energy cost back + 1 energy

Aura of Restoration = 1 energy

Hence your energy cost is reduced to 20% of its normal cost, then you gain 2 energy

5e Spell = (0.2 * 5) -2 = -1 energy loss(which means 1 energy gain)

10e Spell = (0.2 * 10) -2 = 0 energy loss(which means the spell is free)

15e Spell = (0.2 * 15) - 2 = 1 energy loss(which means the spell costs 1 energy)

25e Spell = (0.2 * 20) -2 = 3 energy loss(which means the spell costs 3 energy)

...I actually cast 5, 10, 15, and 25e spells in the game and recorded the energy costs. You don't gain energy on 5e spells, you break even (2 + 2 + 1). (My only mistake.) 10 energy spells are free (5 + 4 + 1). 15 energy spells cost 1 energy (7 + 6 + 1). 25 energy spells cost 4 energy (12 + 8 + 1). But thank you for theorycrafting anyway. Vili User talk:Vili 15:02, 6 March 2009 (UTC)

Only decent skill change in this update.[edit]

Discuss. SniperFoxUser SniperFox IconSmall.gif 12:11, 6 March 2009 (UTC)

You're not happy they finally nerfed prage etc? I'm also thinking the energy gain will be restricted to Elementalist skills in the future, too. Vili User talk:Vili 12:31, 6 March 2009 (UTC)
I think he means:Raises his beer/coffe/tea/ or whatever Sniper drinks, takes a sip: "What change for me today in GuildWars...hhmm theres a lot of skills I wouldnt take now. Oh yeah better gameplay, less headache and still cant make new builds... back to zombies, a lot of zombies games lately... I gotta dominate with Zangief." Yes, the only skill that got a decent change in pace and maybe(may not happen) new gameplay is AoR. But I dont think new builds will be made.--ShadowFog 14:15, 6 March 2009 (UTC)
I never took Aura of Restoration on my heroes after a certain point, because it honestly didn't make one bit of difference whether their attuments were stripped or not, and the healing was rather meh (it is PvE, after all). I got a lot more usage out of other skills in its place, such as Cry of Frustration. Now, though, I've put it back on them since the healing is slightly better than negligible and it also gives free energy management. Not a new build, no, but it's a start. Vili User talk:Vili 14:19, 6 March 2009 (UTC)
This skill is very good now. Any better and it would be elite. It's now "Everything attunement." "For (passive skill is passive) seconds, you get healed for don't care...orison of healing...W00T! health whenever you use any spells, and you gain nothing for secondaries...w00t!...w00t! energy."(Attribute: Too good to not get reverted)
Gaining 1 energy per spell isn't that impressive, although Channeling shows us how that mentality can be bad. Vili User talk:Vili 14:55, 6 March 2009 (UTC)
Don't compare this to Channeling. Channeling can be abused by secondaries, but this requires 8 energy storage to not suck.
You could use it with Signet of Illusions.
I'm just saying, that especially on an Elementalist (with ~80 max energy and a bunch of other energy management skills already), unless you are spamming Flare or something it's not that big a deal to get back 1 energy on spell cast. But I'm sure people will find a way to abuse it with E/Mo Ether Renewal healers or something. Vili User talk:Vili 03:05, 7 March 2009 (UTC)
Theory: At 15 or 16 Energy Storage, a 55-elementalist can spam 10% sacrifice (5hp sacrifice) 1 energy (5hp healing) necromancer spells, such as Jaundiced Gaze, Dark Pact or Touch of Agony. LoL? sure, being a secondary Necromancer also means you can't add Protective Spirit to your build. :P --NIN37 04:57, 7 March 2009 (UTC)
When combined with an attunement, it basically turns Flare, Stone Dagges and Ice Spear into 1 energy spells (a requested change I might add). But you also get healing equal to 5 pips of health regen. I don't know about you guys, but those spells may finally be useful now. Especially Stone Daggers, since it bypasses Protective Spirit and Spirit Bond. 145.94.74.23 21:46, 13 March 2009 (UTC)
The thing with Ice Spear is that they never buffed its damage accordingly with Flare, and it still has the terrifible drawback of half-range. But Stone Daggers spammers could definitely start appearing again. Which would be good news for me, since I get more easy kills... Vili User talk:Vili 01:46, 14 March 2009 (UTC)

removing redundant table[edit]

Well... I know some people really hate Mathematics, but 5 lines just to say that "5.0 x 15 = 75" (healing, at 15 energy storage, for 15 energy spells) seems a bit... unneeded. IMHO, there's no need for that second table that just makes the article unnecessarily cluttered, therefor, removed. --NIN37 01:25, 7 March 2009 (UTC)

Not everyone runs 15 ES. Heck, I hope I never run into anyone with 15 ES. 9, 11, and 13 ES are more typical, and none of those have an even percentage increase. Several other skill articles have supplemental tables, and tables hardly count as clutter, especially on skill pages. Look at Gate of Madness and tell me that's not a cluttered article. --8765 01:41, 7 March 2009 (UTC)
(PvE) Ether supporters should run 15+ ES. Ɲoɕʈɋɽɕɧ 03:12, 7 March 2009 (UTC)
For each rank of Energy Storage, spells heal for more 20%.
So, it's like "For 60s, every time you cast a spell, you're healed for 2 x its cost + 1/5 x for each rank in Energy Storage (you gain 1 energy if your Energy Storage is at least 8)".
5 energy spells will give +1 HP for each rank of ES; 10 = +2; 15 = +3; and 25 = +5.
In short, they are not decimal values (unless you're using those 1 energy spells...).
Bleh, seriously, if people decide that we must have that table, at least move it to Notes section, so it push the rest of the page down. :P --NIN37 04:51, 7 March 2009 (UTC)
How about making a collapsable table for it? 145.94.74.23 11:54, 15 March 2009 (UTC)

Removed Note[edit]

Removed some bonehead's note that implied Glyph of Lesser Energy would leave you with the full healing of the original spell cost.

It does. I just checked. -Norwegian Thunder 17:42, 14 October 2009 (UTC)
To clarify, Aura of resto, will heal for the listed spell cost reguardless of anything reducing the actual cost... cool huh 192.203.160.241 18:19, 14 October 2009 (UTC)

Wtf?[edit]

There's something seriously fucked up about this chart.
User Halogod35 AoR Chart.png →[ »Halogod User Halogod35 Sig.png (talk ]← 23:19, 6 November 2010 (UTC)

Copypasta in the template. 24.197.253.243 02:06, 7 November 2010 (UTC)

Copypasta?--76.201.169.117 22:20, 6 March 2011 (UTC)

Increases maximum health?[edit]

There seems to be an additional effect that this skill does not state, and that is that it seems to raise your maximum health. I just noticed whilst exploring in pre-searing on my level 17 elementalist who at 10% morale boost has 462 health, however, whenever I cast Aura of Restoration, it boosts me up to 507 health until the skills expires. It just says that the skill heals you when you cast other spells, and yet this also seems to increase my total health as well. Anybody else experiencing this? -- My Talk Lacky 14:39, 21 April 2016 (UTC)

Weapon mods adding health when enchanted? 60.242.30.177 01:30, 22 April 2016 (UTC)
Ahh yes, of course! I have the Hourglass Staff attached which gives me +45 health whilst enchanted. I feel silly for not thinking of that, thank you for the insight! Disregard my original post. -- My Talk Lacky 11:23, 22 April 2016 (UTC)