Talk:Awaken the Blood
No discussion since ever? So, I'll start. It's quite balanced - an upkeepable continuous glyph of elemental power (though it forgets Death Magic for many, many reasons). On the other hand it's strippable. Anyway, I suggest this as a must for Blood Magic builds. Noctarch 11:07, 2 September 2008 (UTC)
- Explanation: This page is for talking about the article and the functioning of it topic. We have special pages for balance feedback. Backsword 11:10, 2 September 2008 (UTC)
- I suspected that but about no one except for zealous people care about that though that might be a pity. Noctarch 15:59, 2 September 2008 (UTC)
It is such a shame that Necromancers have to 'pay' extra just to have two of their attributes boosted by two, where as elemenatlist can have all of their attributes boosted by two. Awaken the Blood is an enchantment that can easily be stripped or interrupted due to it having an one second casting time, requires a ridiculous amount of attribute points for it to be maintained, and has a extremely long recast time. Glyph of Elemental Power is a glyph which can not be removed once it has been cast, requires no attributes invested whatsoever, and has a very short recast time. But yeah , this skill is basically designed for blood magic builds.William Wallace 06:03, 8 September 2008 (UTC)
- Because GoEP only boost your next ten spells, which means that you have to recast it quite often and with 1 sec cast time, it is Dshot food (so is this, but thats why it has long duration/recharge, you apply it before Dshot gets in range and it lasts for ages if you get it off). It also has more energy management (one cast curation of this=2-3 casts of GoEP, assuming you actually cast spells) and wastes less time with constant reapplying. This is balanced out by the increased health sacrifice of this skill, which makes it pretty balanced in my opinion.Crimmastermind 03:55, 14 October 2008 (UTC)
- This is removable. -- euphoracle | talk 15:11, 18 October 2008 (UTC)
aura of the lich?[edit]
I added aura of the lich to related cuz it's basically the same mechanic as this skill and the other 2 related skills. Atomisk 15:53, 28 December 2008 (UTC)
- On that note, if Elemental Lord is considered a related skill, then you may as well add Trapper's Focus. --67.70.93.117 04:41, 30 December 2008 (UTC)
- Actually, Awaken the Blood, Elemental Lord, and Glyph of Elemental Power are all related due to the fact that they are strictly used to increase the player's attributes. Of the other skills that increase attributes, Aura of the Lich raises minions, Trapper's Focus makes your traps no longer easy to interrupt, Expert's Dexterity increases your attack speed, and Double Dragon deals damage. Since the primary focus of these skills is not necessarily the attribute increase, they probably shouldn't be in the related skills section. However, never fear; these skills are in fact still all mentioned in the same place (although, the list needs to be updated). As such, I'm removing Aura of the Lich from the list. Blood Red Giant 05:14, 30 December 2008 (UTC)
- If a skill has a secondary usage, I think it should still be related if the primary usage is the attribute increase. If Elemental Lord gave 1 pip of energy regeneration would you remove it? No, because it's primarily for the attribute increase. However, that starts going into player usage and intent. However, I could see Aura being used for the +1, with a bonus of minions. Trapper's Focus has typically been for the hard-to-interrupt, ED is probably split between the 2 functions, DD wasn't used and I would say now it would be used for the +2 rather than the damage. So, in short, I think strict usage is a bit too, well, strict; primary usage is what I'm thinking. --JonTheMon 20:27, 30 December 2008 (UTC)
- Just a thought for compromise, any chance we could create a category called "Skills that Increase Attributes" and add it to all of these skills? I don't know if you'd be willing to do that instead of adding it to the related skills, but it just seems the concept of primary usage is not a very firm line (although, I do agree there should be an easy way to see all of these skills that increase attributes). If you like the compromise, we'll put it in place. Otherwise, I'll let your revert stand for future discussion. Blood Red Giant 20:34, 30 December 2008 (UTC)
- I'm surprised there isn't a category already. In thinking about it, i don't think someone would bring Aura just for the +1. It's an Elite for minions AND +1. However, on that line I'm not sure about DD. And if a cat gets made for that, we might be able to put a "See also" on the page instead of related skills. --JonTheMon 20:59, 30 December 2008 (UTC)
- Definately need a page. A couple year ago, there was just Glyph of Elemental Power, and it only lasted one charge. Now, there are many skills that increase your attributes. I'd say a 'Attribute Affecting' category, and have two categories: Affects self, Affects foes, for skills like Wail of Doom and Signet of Nerf. We could use this page for all the attribute affecting skills. StatMan 21:22, 30 December 2008 (UTC)
- Not a bad idea. Although, if we are having sub-categories, someone else should probably make it, since I don't know how. Blood Red Giant 22:12, 30 December 2008 (UTC)
- Definately need a page. A couple year ago, there was just Glyph of Elemental Power, and it only lasted one charge. Now, there are many skills that increase your attributes. I'd say a 'Attribute Affecting' category, and have two categories: Affects self, Affects foes, for skills like Wail of Doom and Signet of Nerf. We could use this page for all the attribute affecting skills. StatMan 21:22, 30 December 2008 (UTC)
- I'm surprised there isn't a category already. In thinking about it, i don't think someone would bring Aura just for the +1. It's an Elite for minions AND +1. However, on that line I'm not sure about DD. And if a cat gets made for that, we might be able to put a "See also" on the page instead of related skills. --JonTheMon 20:59, 30 December 2008 (UTC)
- Just a thought for compromise, any chance we could create a category called "Skills that Increase Attributes" and add it to all of these skills? I don't know if you'd be willing to do that instead of adding it to the related skills, but it just seems the concept of primary usage is not a very firm line (although, I do agree there should be an easy way to see all of these skills that increase attributes). If you like the compromise, we'll put it in place. Otherwise, I'll let your revert stand for future discussion. Blood Red Giant 20:34, 30 December 2008 (UTC)
- If a skill has a secondary usage, I think it should still be related if the primary usage is the attribute increase. If Elemental Lord gave 1 pip of energy regeneration would you remove it? No, because it's primarily for the attribute increase. However, that starts going into player usage and intent. However, I could see Aura being used for the +1, with a bonus of minions. Trapper's Focus has typically been for the hard-to-interrupt, ED is probably split between the 2 functions, DD wasn't used and I would say now it would be used for the +2 rather than the damage. So, in short, I think strict usage is a bit too, well, strict; primary usage is what I'm thinking. --JonTheMon 20:27, 30 December 2008 (UTC)
- Actually, Awaken the Blood, Elemental Lord, and Glyph of Elemental Power are all related due to the fact that they are strictly used to increase the player's attributes. Of the other skills that increase attributes, Aura of the Lich raises minions, Trapper's Focus makes your traps no longer easy to interrupt, Expert's Dexterity increases your attack speed, and Double Dragon deals damage. Since the primary focus of these skills is not necessarily the attribute increase, they probably shouldn't be in the related skills section. However, never fear; these skills are in fact still all mentioned in the same place (although, the list needs to be updated). As such, I'm removing Aura of the Lich from the list. Blood Red Giant 05:14, 30 December 2008 (UTC)
50% More Sacrifice[edit]
Does the added sacrifice round up or down or not round when you have an odd number for the original sacrifice? e.g.: Blood Ritual originally costs 17%, but With Awaken the Blood, is it 25%, 25.5%, or 26%? [Edit: didn't sign] 216.167.172.57 16:15, 17 March 2009 (UTC)
Redirect pages[edit]
Can someone make it so "atb" (without caps) redirects to the skill? Aldarik 00:05, 7 July 2009 (UTC)
- nope. I tried and cannot create a page that is all lower case. Best I could do was Atb. to do a redirect, make a page that only has:
- #REDIRECT [[Awaken the Blood]]
- StatMan 14:02, 7 July 2009 (UTC)
- MediaWiki considers the initial to be case insensitive, and always renders it in uppercase. Backsword 14:13, 7 July 2009 (UTC)
Flesh Of My Flesh[edit]
Is the life "sacrificed" by the spell "Flesh Of My Flesh" at all affected by this enchantment spell? I don't think it is, but I want to be sure before I use the combo. Thanks in advance. ~ A R A ~ 04:11, 6 August 2009 (UTC)
- No, it's just regular health loss. Like Infuse Health. -- Luigi Talk 14:33, 6 August 2009 (UTC)
Ascalon[edit]
The Skill Trainer in Ascalon City also teaches this skill, should I or someone else add it? -- Magican talk 04:26, 25 November 2010 (UTC)
- Actually, could it be because I have it unlocked that I can learn the skill in ascalon?-- Magican talk 04:40, 25 November 2010 (UTC)
- Yes, this skill would be available at every skill trainer in Prophecies if you have it unlocked. --Silver Edge 05:03, 25 November 2010 (UTC)