Talk:Canthan Child

From Guild Wars Wiki
Jump to navigationJump to search

The "bug" listed on this page may be intentional. I think if children are shown dying in games in America, they recieve an M rating automatically. --Santax (talk · contribs) 16:12, 8 August 2007 (UTC)

Yeah that's what I thought when I saw it, but I listed it as a bug anyway. They should really just move them out when that quest is active or something. :P - BeX iawtc 16:17, 8 August 2007 (UTC)
If that’s the case wouldn’t {{anomaly}} be better? -- User indochine sig icon.pngIndochine talk 16:20, 8 August 2007 (UTC)
I think anomaly is designed for skills, but I think this is still technically a bug, even if intentional. - BeX iawtc 16:22, 8 August 2007 (UTC)
Thats what I thought too. If they are assigned to do a crying animation that would make sense as it is a child. And it most likely says "Corpse of Canthan child" because the player has to know that even though the child still appears as being alive, the child is the equivilant to being dead. --Alien User Alien Sig.png 16:22, 8 August 2007 (UTC)
A bug is "A problem that needs fixing, especially in computing." [1]. Alien has a good point there - Does it need fixing? Anomaly is designed for skills but this is "strange or unusual" [2] so what's to stop us using it? -- User indochine sig icon.pngIndochine talk 16:28, 8 August 2007 (UTC)
I would say that most of our anomalies should be marked as bugs then. :P And I think it does need fixing. It's definitely not working as it should be - something dies, it leaves an unanimated corpse and after a while disappears. How they fix it, is up to them and the ratings board, but it sure is messed up right now. - BeX iawtc 16:31, 8 August 2007 (UTC)
That's a very odd defention of a bug, and does not reflect actual use in the computer industry. While people will have their own meaning, when used in official standards and such, it tends to be defined along the lines of 'actual behaviour and described behaviour mismatching'. Backsword 16:35, 8 August 2007 (UTC)
Good point Bex, but any way you look at it it's still strange or unusual. -- User indochine sig icon.pngIndochine talk 16:37, 8 August 2007 (UTC)
I'm thinking that the bug is that they're not flagged as invulnerable, and the crying "death animation" is an intentional failsafe. -- Gordon Ecker 05:09, 9 August 2007 (UTC)
I'm not sure about the censorship idea. If I recall, during Tihark Orchard The Great Zehtuka can kill some vabbian childs with no problem. I don't remember any children near there, but I saw a screenshot where someone managed to lure kids to him. File:Esig2.jpg Eldin 14:32, 9 August 2007 (UTC)
I remember before the EoE nerf Necros were able to saccing skills to kill a whole crowd of kids. --Santax (talk · contribs) 14:34, 9 August 2007 (UTC)
Yeah you can still get the kids killed in Tihark Orchard. - BeX iawtc 00:58, 10 August 2007 (UTC)
I've done that quest, watched those poor little childs been brutaly slaughtered, aaaand they did have a death animation :) Or at least the female version (if i remember correctly). So shall i remove the bug from the page? -- Magamdy 09:40, 21 November 2009 (UTC)

Bug[edit]

Maybe a reference to Age of Empires II (I think it is)? There's some cheat you put in where you can get a kid to fight for you and when it dies, it just crys, assuming I remember correctly. — Eloc 18:16, 30 January 2008 (UTC)

No, it's just that they didnt make a dead animation for that model... -- Magamdy 14:29, 29 November 2009 (UTC)

And we are the heroes?[edit]

This is bull. When you start out as an ADULT your level 1 but these guys start out at Level 2. Master Togo is putting the wrong people in the monestary, but who knows maybe our characters are late bloomers or I am just reading too much into a game. SET THEM TO LEVEL 0 they are not worthy to be level 1 or 2 --SuperPudz 11:05, 17 February 2011 (UTC)