Talk:Codex Arena/Archive 1
O NOES![edit]
They screwed up all ova again!--Ultima Flames 23:10, 22 October 2009 (UTC)
- "Only one of each primary profession is allowed on your team." <-- A version of this rule (no more than 2, perhaps) should've been part of every PvP venue from the beginning. So many gimmick builds are based on abusing multiples of a single profession, and it would've prevented the debacle of Paragon balancing... Arshay Duskbrow 23:26, 22 October 2009 (UTC)
- Disagree, i love this arena :) --Wingsy 00:04, 23 October 2009 (UTC)
General Pugger/Random team experience:
"Oh Hai, so Anet finally made a format to encourage us PvP newbs to play against other newbs? Cool!
...and Yay! I only had to wait 2 minutes to find a team :D"
...starting in 3..2..1...0
- You are paired against 1337 Guild #572 who ganks your whole team in 55 seconds
- You are paired against 1337 Guild #072 who ganks your whole team in 68 seconds
- You are paired against 1337 Guild #189 who ganks your whole team in 49 seconds
- You are paired against 1337 Guild #572 again who ganks your whole team in 45 seconds
- You are paired against 1337 Guild #312 who ganks your whole team in 80 seconds
- You are paired against 1337 Guild #189 again who ganks your whole team in 74 seconds
- You are paired against 1337 Guild #572 who ganks your whole team in 31 seconds
- Every single person you teamed with has resigned and abandoned today's Zquest
...GJ Devs, way to expand the PvP playerbase ...brng back HB pl0x --ilr 00:09, 24 October 2009 (UTC)
- I think the 7 guilds you listed would disagree - I'm sure they all find SD to be exciting and fun. ··· Danny Pew Pew 04:14, 24 October 2009 (UTC)
- lost just under 10 games and won just over 50...IMO youre just really bad--Silven 07:06, 24 October 2009 (UTC)
- Yes congrats, you figured out that PvE'ers and newbies are "Just Bad" at 4v4 organized PvP when facing Guild teams who have Vent and years of experience in TA/HA. However the whole point you're just bad at getting, is that Newbies can't improve if everything they try still results in defeat. They need to be able to play against players of their own skill level more often and this format currently fails hard at that.
- Oh and Danny... you just Failed Hard at counting. Gratz x 2 --ilr 10:55, 24 October 2009 (UTC)
- He may be on to something...The Devs should divide the Arena from so newbs fight newbs, vets fight vets, and power players fight power players... no more alienating by letting get killed by Ranked players and Those with ranks can have a decent match instead of just steam rolling through AceKevin 23:36, 1 November 2009 (UTC)
- He's not on to anything. If noobs only fight noobs, they have no chance of getting better and they stay bad forever. That's not how real games of skill work. ~Shard 23:40, 1 November 2009 (UTC)
- I was referring to having players of similar ability fight each other kinda like the ranked GvG tournaments. You don't have high tier guilds fighting low tier ones (officially) AceKevin 20:07, 2 November 2009 (UTC)
- He's not on to anything. If noobs only fight noobs, they have no chance of getting better and they stay bad forever. That's not how real games of skill work. ~Shard 23:40, 1 November 2009 (UTC)
- He may be on to something...The Devs should divide the Arena from so newbs fight newbs, vets fight vets, and power players fight power players... no more alienating by letting get killed by Ranked players and Those with ranks can have a decent match instead of just steam rolling through AceKevin 23:36, 1 November 2009 (UTC)
- I'm glad we finally found something to fully disagree on, but we probably shouldn't go into details on it here. Would you tolerate it on your talk page?... --ilr 02:27, 2 November 2009 (UTC)
- Less QQ, moar pew pew. Jennalee 11:30, 24 October 2009 (UTC)
- Oh and Ilr... you just Failed Hard at GW and Life. Gratz x 1337. 219.74.2.139 05:01, 25 October 2009 (UTC)
And where are we supposed to practise then, Shard? Are you honestly telling me that being trounced 10 times every day is conducive to experience? Experience, yes - but why bother when there are lands to explore (PvE) which ISN'T filled with Elitist Wankers. I'm sick of playing PvP, although I've heard some good insults (all directed at me) It's as though people think they actually get paid for this, and you're stealing food from their kids mouths if they only got 19 points, and not 20 points - even though they won, regardless. Lighten up, and let's have some fun, yeah? What's missing is the ability to find the right PUGs without being subjected to a barrage of insults and general ill-vibes - THAT is what's stopping us Noobs from being interested in learning how to play.
I reckon they need a PvP Buddy system if they want us Noobs involved. Or FUN servers, which are monitored. Heck, I'LL MONITOR IT FOR FREE. Why not have Donkey Battles (The Last team standing LOSES) so us noobs can learn (or even win) SOMETHING? (or at least feel like survivors when we lose THAT, too...)
I wish there were a ranking system like:
You have completed less than 25 battles, you are still in C Grade. You have completed 25 battles, you are in B Grade. You have won 25 battles, you are in A grade.
It works for nearly every other sport, does it not? Draque Azure 02:39, 28 December 2009 (UTC)
Table[edit]
Must take alot for 1 person to update that table everyday lol. Ty who ever does btw!--Ultima Flames 13:00, 23 October 2009 (UTC)
- Wikichu can take care of it. -- Halogod35 16:33, 23 October 2009 (UTC)
- Actually, we're doing it by hand with the help of a formatting tool poke made. Our best time I think was 12 minutes. ~Shard 02:34, 2 November 2009 (UTC)
- Yesterday I updated it manually - took some time. So if there is a tool out there can I use it in the future? Would be great if one just has to check a box in front of each skill and the rest would be done by the tool. Kenda Lagrange 09:59, 16 November 2009 (UTC)
- Actually, we're doing it by hand with the help of a formatting tool poke made. Our best time I think was 12 minutes. ~Shard 02:34, 2 November 2009 (UTC)
I'm curious if this is named for Codex, the main character in The Guild webseries?[edit]
I don't see it mentioned, but it was the first thing I thought of. 98.216.203.166 23:41, 22 October 2009 (UTC)
- I doubt it. I thought of that too ("We need you, Codex1 !") tho ~ Chao 23:57, 22 October 2009 (UTC)
- http://dictionary.reference.com/browse/codex I'm wondering if English is your primary language! Vael Victus 00:54, 23 October 2009 (UTC)
I'm nicknaming this arena either Sinaiticus or א (aleph). Not sure which yet. Karate Jesus 00:05, 23 October 2009 (UTC)
- How about Vatican 1209? Or make it Vatican 1201 since that's when skills change? ;) Sardaukar 01:30, 23 October 2009 (UTC)
/facepalm Yeah, that's it. I'm sure that the actual meaning of the word Codex is completely superfluous here. Can anyone else rememeber when it was only non-english speakers that ignored what english words actually meant? Or is it all some halcyon-tinged nightmare - a Lovecraftian trick of my memory? /facepalm
(If you're saying 'INSPIRED by', or 'REFERENCE to' or 'a nod/tip of the hat towards' then that's different - but PLEASE say so. 'Named for' implies there is no ther reason - which in this case is clearly wrong - on account of the meaning of the word 'Codex'.)
It's not like this Wiki is a bloody FanFiction area, is it? Correct me if I'm wrong, but isn't this THE ONE PLACE LEFT where being specific is ACTUALLY REQUIRED?
Still, at least it's only on the Discussion page, eh?Draque Azure 03:03, 28 December 2009 (UTC)
For The Title[edit]
Apparently Rank 1 is Codex Initiate.69.107.94.237 23:58, 22 October 2009 (UTC)
- And follows the RA system for getting "Honor Points" (lousy american spelling, i had to backspace to get rid of the U). --Wingsy 00:06, 23 October 2009 (UTC)
It's their bat and ball, so they get to pick the spelling. It's annoying, but they WERE first to experiment with the Internet/WWW.
Draque Azure 03:10, 28 December 2009 (UTC)
Warrior unlocked hammer skills unusable[edit]
Warrior Hammer skills appear to be bugged on the arena. I could add the following skills to the bar, but once into the arena, they were unusable (even though they were still clickable): Magehunter's Smash, Overbearing Smash, Yeti Smash.
It didn't appear to be a problem with unlocked skills, though, since my secondary class skills were unlocked but still worked. Other (prophecies, unlocked) warrior skills worked too.--Fighterdoken 00:04, 23 October 2009 (UTC)
- Others can use them: I've been hit by them. Backsword 00:36, 23 October 2009 (UTC)
- Checked again with the same skill bar, at the same thing happened. I could use Ancestor's Visage (i don't have the expansion, nor i have the skill unlocked) but i couldn't use those hammer skills. Clicking them didn't even display the "wrong target" message.
- Tried also with sword skills. Standing Slash and Sun and Moon Slash didn't work, but tactics Primal Rage did.--Fighterdoken 01:57, 23 October 2009 (UTC)
- You can't use skills on your PvP characters if they haven't been unlocked ( the default skill set on new PvP characters is an exception). King Neoterikos 09:39, 23 October 2009 (UTC)
- I counldn't use Eviscarate but I could use Tiger's Stance. Some one said its a bug. This Arena is new and it needs improving... Tiberium 12:45, 23 October 2009 (UTC)
Lame[edit]
- Anyone else found it to be kinda of lame? -Talamare- feedback 02:32, 23 October 2009 (UTC)
- Not really. Is like a permanent Costume Brawl, but with the chance of actually picking your team.--Fighterdoken 02:36, 23 October 2009 (UTC)
- except the skill set sucks and all we get are guild spike teams or noobs -Talamare- feedback 02:43, 23 October 2009 (UTC)
- So? It's a place for people to go to use refreshingly sucky skills and be noobs. Rypofalem 02:48, 23 October 2009 (UTC)
- It's a place for people to go and be original. So many noobs went there and were like, OMG my whole bar is locked. How do I use skills. When told how, they specifically asked, "How do I get my preset bars?" Codex is the elite of the Arenas, different flavors of the day will form, but no true meta will ever be established there. Either adapt each day or don't play Codex. I love the new format :)--Malchior Devenholm 03:11, 23 October 2009 (UTC)
- the meta may change every day, but it quickly forms each day - you dont need to adapt much - not to mention we dont really have much anti spike - and spikes can occur with any set of skills that does decent amount of damage -Talamare- feedback 03:37, 23 October 2009 (UTC)
- Then why not just have it like Costume Brawl and have a random selection of primary profession skills on the bar at random? It's just stupid, even TA was better than this.92.237.204.171 17:39, 26 October 2009 (UTC)
- "even TA was better than..."
- The only way you could have finished that sentence without being wrong is "HB." ~Shard 02:36, 2 November 2009 (UTC)
- No HB was much better than TA cause at least you didn't get the people who only looked for people with "certain skills" or a "certain title" it was just you and what hero builds you thought worked/one off a builds website. 92.237.204.171 18:03, 5 November 2009 (UTC)
- Then why not just have it like Costume Brawl and have a random selection of primary profession skills on the bar at random? It's just stupid, even TA was better than this.92.237.204.171 17:39, 26 October 2009 (UTC)
- the meta may change every day, but it quickly forms each day - you dont need to adapt much - not to mention we dont really have much anti spike - and spikes can occur with any set of skills that does decent amount of damage -Talamare- feedback 03:37, 23 October 2009 (UTC)
- It's a place for people to go and be original. So many noobs went there and were like, OMG my whole bar is locked. How do I use skills. When told how, they specifically asked, "How do I get my preset bars?" Codex is the elite of the Arenas, different flavors of the day will form, but no true meta will ever be established there. Either adapt each day or don't play Codex. I love the new format :)--Malchior Devenholm 03:11, 23 October 2009 (UTC)
- So? It's a place for people to go to use refreshingly sucky skills and be noobs. Rypofalem 02:48, 23 October 2009 (UTC)
- except the skill set sucks and all we get are guild spike teams or noobs -Talamare- feedback 02:43, 23 October 2009 (UTC)
- Not really. Is like a permanent Costume Brawl, but with the chance of actually picking your team.--Fighterdoken 02:36, 23 October 2009 (UTC)
It is brutal...[edit]
to work for points on this title. Getting 5 wins is rough. I'm trying to have fun, but the small amount of skills quickly leads to cookie cutter builds that become quickly uncounterable and annoying (IoP vs 1 hex removal skill.....yea). Tbh, I think I have more fun in Costume Brawl (which is ridiculously sad). Thank God these skills only last a day, so the "degenerative" meta can't last 3 months at a time. But still, by every afternoon, you'll see the same builds over and over and over again. Just wait. Karate Jesus 03:23, 23 October 2009 (UTC)
- Im having more trouble with the guild spike teams, great anti spike heal we have in the form of glimmer of light... -Talamare- feedback 03:35, 23 October 2009 (UTC)
- I hope they can get the player-run tourney function going; I seem to remember Linsey saying something about that (maybe I'm wrong?), and that might be more fun to do. --67.240.83.137 03:38, 23 October 2009 (UTC)
Guys, please stop being bad and run WoR + Glimmer. So much anti-spike and anti-pressure given to you, but you don't want to use it because you want to stroke your epeen for not running builds that work. In almost every form of SD, people always have problems with the monk bars. It's the same as TA/RA, one monk isn't supposed to keep the entire party up for long. The whole party has to help mitigate damage. Pika Fan 03:38, 23 October 2009 (UTC)
- actually i did run wor+glimmer (and prot spirit) - its still not enough -Talamare- feedback 03:40, 23 October 2009 (UTC)
- Did you ever question it's not a problem of builds but a problem of the lack of player skill? A bad worksman always blames his tools. Please continue playing the blame game and not recognizing where the problem actually lies. (Protip: We ran WoR + Glimmer and had 10 flawlesses.) Pika Fan 03:43, 23 October 2009 (UTC)
- getting wins doesnt mean anything considering the huge amount of noob teams going on atm, i got several flawless in a row with glimmer+wor but still got spiked out fairly quick once a guild spike grp came around -Talamare- feedback 03:46, 23 October 2009 (UTC)
- We got 3 guild spike teams. Still flawless because people were so used to infusing and preprotting spikes that they didn't do shit. You guys just have lots more to work on. Please try harder. Pika Fan 03:47, 23 October 2009 (UTC)
- Lol, you take this like it was your life. Previously Unsigned 05:25, 23 October 2009 (UTC)
- My team had the same makeup as Pika's and we got 17 flawlesses before losing to gear. You just can't suck. Try cycling the weapon skills (wor -> vengeful -> wor) on the spike target and you'll see how much health he gains and how many deep wounds go away. -Auron 06:07, 23 October 2009 (UTC)
- Sorry Auron, but it's an extremely high level technique that only no-lifers gold capers can achieve, pressing 1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1. Pika Fan 06:22, 23 October 2009 (UTC)
- You used 2 skills? Our rit just had a waterbird spamming wor for him. ~Shard 06:23, 23 October 2009 (UTC)
- Why not? You have no idea how many bad players train targets, I just let the sin use his chain on recharge on me, and he blows up within 10 seconds. WoR rit solos bad sin <3. Pika Fan 06:44, 23 October 2009 (UTC)
- You used 2 skills? Our rit just had a waterbird spamming wor for him. ~Shard 06:23, 23 October 2009 (UTC)
- My team went 15 consecutive wins (not all flawless) with only 1 monk. We beat GeAr. That said, teams with rits were still probably the way to go. Elu 15:16, 23 October 2009 (UTC)
- Wow...Elu finally posted something!! lol. Guys, I hate to break it to all of you gimmick lovers and bad players, but Pika, Auron and Shard are right--if you don't know how to actually pvp (positioning, e-management, tactics, reading your skill bar, pressing more than 2 buttons or playing with out rolling your face across the keyboard) this venue of the game isn't for you. I had a blast playing this with Elu and Adrin last night. Finally, something anet did that I like.--*Yasmin Parvaneh* 18:06, 23 October 2009 (UTC)
- Sorry Auron, but it's an extremely high level technique that only no-lifers gold capers can achieve, pressing 1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1->2->1. Pika Fan 06:22, 23 October 2009 (UTC)
- We got 3 guild spike teams. Still flawless because people were so used to infusing and preprotting spikes that they didn't do shit. You guys just have lots more to work on. Please try harder. Pika Fan 03:47, 23 October 2009 (UTC)
- getting wins doesnt mean anything considering the huge amount of noob teams going on atm, i got several flawless in a row with glimmer+wor but still got spiked out fairly quick once a guild spike grp came around -Talamare- feedback 03:46, 23 October 2009 (UTC)
- Did you ever question it's not a problem of builds but a problem of the lack of player skill? A bad worksman always blames his tools. Please continue playing the blame game and not recognizing where the problem actually lies. (Protip: We ran WoR + Glimmer and had 10 flawlesses.) Pika Fan 03:43, 23 October 2009 (UTC)
- actually i did run wor+glimmer (and prot spirit) - its still not enough -Talamare- feedback 03:40, 23 October 2009 (UTC)
- How do you people find groups like that. I tried ~6 games, only won 1. With different people, and me as a different class everytime. I just can't work with what they give me.-- anguard 20:53, 23 October 2009 (UTC)
- ^doinitrong:3 (go try in international btw<3) - Wuhy 22:07, 23 October 2009 (UTC)
- We don't PUG so obviously we don't "find groups like that". We play with the same people we gvg/ha with and/or guildies so we "make a team". It's called organizing and it works wonders.--*Yasmin Parvaneh* 22:46, 23 October 2009 (UTC)
- You'd be surprised how much more successful you get just by playing with the same people a lot. For example, I know when Adrin's going to fail, so I do something awesome to cover it up and make us win ^^ ~Shard 02:42, 2 November 2009 (UTC)
- We don't PUG so obviously we don't "find groups like that". We play with the same people we gvg/ha with and/or guildies so we "make a team". It's called organizing and it works wonders.--*Yasmin Parvaneh* 22:46, 23 October 2009 (UTC)
- ^doinitrong:3 (go try in international btw<3) - Wuhy 22:07, 23 October 2009 (UTC)
Elite skills only for primary[edit]
I noticed you can only use elite skills of your primary class - imagine if it was like that for all of GW... I wonder how much more balanced(or broken?) the game might become -Talamare- feedback 03:40, 23 October 2009 (UTC)
- On a semi-related topic, it would be nice to be able to see the secondary elites though. Not a huge issue, but I'm lazy and it would be convenient.--67.240.83.137 03:43, 23 October 2009 (UTC)
- They might change it soon, this is just a test run now, we will see what they will change in the passing days. Yeah and Id love to get points faster also, but I love the idea of the codex arenas, you have to unstuck from same old builds and make something new every day, and just have fun ~.~ Love itttt.Vital --217.153.126.66 05:51, 23 October 2009 (UTC)
Thoughts on Codex[edit]
So after playing a bit, experimenting, and seeing what others have said, I decided to throw my thoughts out. I really like this form of PvP. Regardless of what the "daily meta" is, this forces players to experiment around with new builds, things that are normaly considered "bad", and other things. On the flip side there are definitely some things that could be improved. For example, there should be somewhere in the arena outpost that shows the entire skill listing, including elites, for all professions that day. Also, perhaps they should split the arena to include a Random Arenas-style setup, where you are thrown into a random team of 4. Lastly, I really like the "only one of each profession" rule. It's probably the best part of Codex, asside from the skill limitations. I refused to play Team Arenas, because it was just spike teams that revolved around three or four players of the same profession, over and over again. It was trash and I'm happy they've replaced it and hero battles (which suffered from similar problems) with Codex, where even the worst of the meta will only last a day. --Srakin 05:53, 23 October 2009 (UTC)
- I agree with pretty much your whole post. The single class limitation was an excellent idea, and I also think that an NPC or something needs to be in the outpost to show a full list of skills for the day.
- My only other comment would be... some skills simply need to be taken out of sealed deck. Wounding strike is better than everything, period. Today, we tried to run a warrior with every possible combination of skills available, and it just wasn't as good as Wounding Strike. Even with evis, wounding would be better in a 4-man arena because it can maintain deep wound on all four enemies *and* serve as a spike skill. WS shouldn't even be in the pool of random skills to draw on - it should never appear in SD, basically. They already tiered skills for distribution - they just need to get rid of the "god tier" skills and the arena will be that much better. -Auron 06:17, 23 October 2009 (UTC)
- Feedback:Main is your friend. ~Shard 06:18, 23 October 2009 (UTC)
- I stepped into the Codex to watch Chat... and instantly was receiving a barrage of blind invites just b/c I was a Dervish. I had no rank displayed, I had Tyrian Cartographer of all things instead. All I saw in chat was negative comments about the format and Req's for tank Monks or Wound-Dervs. Are ppl in this game really that bad that they can't even let a just-for-fun Arena stay that way for it's first day? --ilr 06:34, 23 October 2009 (UTC)
- When Factions was still in beta, you were able to enter AB with any team size up to 4. I think this is something they need to bring back, for both AB and for codex. ~Shard 06:41, 23 October 2009 (UTC)
- Signed, supported times eighty million, said the same thing the day they changed that poop. This stuff isn't srs business, it never was and never will be, they ought to open things up as much as possible for as many people as possible. There's kind of a limit to how much RA, JQ, and AW a pubber can take. -- 07:02, 23 October 2009 (UTC)
- One weeks Time, Codex will be as exclusive as any other PvP, no codex or Glad title no party ya noob. It had already started 2 hours into it. and was worse by the time of the skill change. That and the mini meta it makes is just a micro of what TA was lol... Run this build on that char or get out. It doesn't attract new players, it still will push them away. Number one it still enforces the elite behaviors that drove away new players.Also much harder to figure out a working build for a new person, so again they are left in the cold. That automatically reverts to wiki build of the day for your profession.. Its a FAIL in my book. but at least they know there is a problem and are trying to fix it. Kudos to that end. Heres to hoping we get some fine tuning to the new format that matters.. Just read through the above topic for the elite outlooks I'm talking about...71.85.106.56 07:51, 23 October 2009 (UTC)
- This is just going to end up like HA and the old TA, GLF [insert job here] Rx Glad/Codex with no concern for more casual players. For new players, they can't get experience to become better players because, a) they're up against elite players right from the get go(kinda like the shift to mainland Cantha in Factions) and b) they can't even form parties except with other newcomers who just become Title fodder for the more experienced players.21:24, 23 October 2009 (UTC) AceKevin8412
- Those who want to learn will learn. --Boro 21:56, 23 October 2009 (UTC)
- Boro, lots of people want to learn. Me for example, but it's drowned by the fact that I'm rank 0 in everything people want.-- anguard 22:10, 23 October 2009 (UTC)
- get a guild, vanguard(not a shitty one) - Wuhy 22:14, 23 October 2009 (UTC)
- Tried, a few high-end ones, too. My statement is still accurate.-- anguard 22:18, 23 October 2009 (UTC)
- Don't need a guild really... If you can find some buddies who've done PvP to play with, I'm sure they won't mind too much if you have no experience. I do agree though that it's a pretty closed circle at the top. Jennalee 05:48, 25 October 2009 (UTC)
- You guys have simply re-enforced the elitist attitude I was speaking of... "Get a guild, not a shitty one."=elitist. There is no tolerance for anyone new to pvp, that's why pvp in GW is Fail for the most part. There is no incintive in GW to create a environment of help and teaching. This new Codex arena is just more of the same. Kiss it bye, no-one will be playing it in 2 months.71.85.106.56 23:29, 23 October 2009 (UTC)
- There is. It's called kiSu. Pika Fan 03:00, 24 October 2009 (UTC)
- lol Was just wondering. with a party of 4, and such limited skills, isn't Primary Paragon nearly pointless to use in codex now? Not enough damage buff, not enough healing, not enough damage peroid. Just a question I was pondering. 71.85.106.56 04:11, 24 October 2009 (UTC)
- 1. what pika said^ 2. you can find low-ranked but non-fucktard filled gvg guilds with 1-2 top players to learn from(i say that coz kisu is american only atm), i meant this by saying non-shitty, like... not your average retard shadow former event grinder pve scrubfield - Wuhy 05:36, 24 October 2009 (UTC)
- lol Was just wondering. with a party of 4, and such limited skills, isn't Primary Paragon nearly pointless to use in codex now? Not enough damage buff, not enough healing, not enough damage peroid. Just a question I was pondering. 71.85.106.56 04:11, 24 October 2009 (UTC)
- Uh, what I don't understand is... this arena just came out like two days ago. You have just as much of a head start as anyone on getting points. If, in one week, they're requiring rank 1 codex because they are rank 1 codex, it sort of makes sense. If you've had just as much time as they have and you haven't got rank 1, either you suck at the game or you suck at finding successful groups, neither of which is a desirable attribute. Elitism is there for a reason - they don't want to lose all day. If you are one of those people that loses all day, they don't want you, so find a group that is perfectly happy with losing all day and you'll be happier too. -Auron 07:01, 24 October 2009 (UTC)
- Or just plain apathy to the arena in general. Pika Fan 09:55, 24 October 2009 (UTC)
- There is no point in further disscussion on my part Ive said my peace, you guys who dont get it are part of the problem in the first place and just wont get it. enjoy the codex arena. Most of us wont. 71.85.106.56 04:51, 25 October 2009 (UTC)
- PVP sucking in GW has nothing to do with how many people are in a pvp guild. It's the other way around. ~Shard 04:58, 25 October 2009 (UTC)
- There is no point in further disscussion on my part Ive said my peace, you guys who dont get it are part of the problem in the first place and just wont get it. enjoy the codex arena. Most of us wont. 71.85.106.56 04:51, 25 October 2009 (UTC)
- Or just plain apathy to the arena in general. Pika Fan 09:55, 24 October 2009 (UTC)
- There is. It's called kiSu. Pika Fan 03:00, 24 October 2009 (UTC)
- You guys have simply re-enforced the elitist attitude I was speaking of... "Get a guild, not a shitty one."=elitist. There is no tolerance for anyone new to pvp, that's why pvp in GW is Fail for the most part. There is no incintive in GW to create a environment of help and teaching. This new Codex arena is just more of the same. Kiss it bye, no-one will be playing it in 2 months.71.85.106.56 23:29, 23 October 2009 (UTC)
- get a guild, vanguard(not a shitty one) - Wuhy 22:14, 23 October 2009 (UTC)
- Boro, lots of people want to learn. Me for example, but it's drowned by the fact that I'm rank 0 in everything people want.-- anguard 22:10, 23 October 2009 (UTC)
- Those who want to learn will learn. --Boro 21:56, 23 October 2009 (UTC)
- This is just going to end up like HA and the old TA, GLF [insert job here] Rx Glad/Codex with no concern for more casual players. For new players, they can't get experience to become better players because, a) they're up against elite players right from the get go(kinda like the shift to mainland Cantha in Factions) and b) they can't even form parties except with other newcomers who just become Title fodder for the more experienced players.21:24, 23 October 2009 (UTC) AceKevin8412
- One weeks Time, Codex will be as exclusive as any other PvP, no codex or Glad title no party ya noob. It had already started 2 hours into it. and was worse by the time of the skill change. That and the mini meta it makes is just a micro of what TA was lol... Run this build on that char or get out. It doesn't attract new players, it still will push them away. Number one it still enforces the elite behaviors that drove away new players.Also much harder to figure out a working build for a new person, so again they are left in the cold. That automatically reverts to wiki build of the day for your profession.. Its a FAIL in my book. but at least they know there is a problem and are trying to fix it. Kudos to that end. Heres to hoping we get some fine tuning to the new format that matters.. Just read through the above topic for the elite outlooks I'm talking about...71.85.106.56 07:51, 23 October 2009 (UTC)
- Signed, supported times eighty million, said the same thing the day they changed that poop. This stuff isn't srs business, it never was and never will be, they ought to open things up as much as possible for as many people as possible. There's kind of a limit to how much RA, JQ, and AW a pubber can take. -- 07:02, 23 October 2009 (UTC)
- When Factions was still in beta, you were able to enter AB with any team size up to 4. I think this is something they need to bring back, for both AB and for codex. ~Shard 06:41, 23 October 2009 (UTC)
<reset line> I lmao everyday seeing the waiting area almost empty and with only 1 district. Guess if you can't run a cookie-cutter build someone else thought up for you, you can't accomplish anything right? Honestly it serves you right, you people who are raging and whining about this. I think it is a brilliant idea and if it didn't take me 15 minutes just to get a party to agree and go I would be here everyday. I love making new creative builds and this really challenges me. It puts everyone on the same playing field for once. And for the LEET players I guess thats unacceptable. I hear rages about botched skill mixes for a particular day...guess what its gonna happen, get over it and go do something else until the next day. I hope Anet never gets rid of this arena and I will back it 100% any day. Don't like it? Good, go do something else and let the rest of us enjoy the game. Nay the One and Only 21:04, 12 January 2010 (UTC)
bug[edit]
dunno where this goes, but thought i'd mention that the balth temple guy in the arena won't let me buy new elites. I went to great temple of balth too and he wouldn't show me the skill list =(. Roflmaomgz 07:13, 23 October 2009 (UTC)
- In Codex, you can only view elites of your Primary profession. 75.89.65.164 07:25, 23 October 2009 (UTC)
- Just reread the comment, don't know about the Great Temple issue. Try relogging? 75.89.65.164 07:26, 23 October 2009 (UTC)
- it was just on the day codex first came out, he wouldn't do it for anyone on that day (my guildmates and some allies tried too). fixed now. Roflmaomgz 02:36, 3 January 2010 (UTC)
- Just reread the comment, don't know about the Great Temple issue. Try relogging? 75.89.65.164 07:26, 23 October 2009 (UTC)
"Research"[edit]
or documentation.. Do we want to keep lists of all available skills per day? poke | talk 07:35, 23 October 2009 (UTC)
- Oh Joy, a root canal in database form... isn't there a simpler way to look for repeating patterns? --ilr 07:40, 23 October 2009 (UTC)
- I really, REALLY hope it is actually random with no repeating pattern... Misery 07:41, 23 October 2009 (UTC)
- I did the list for the 23rd... with Auron's able assistance. Codex skills/20091023. -- Wyn talk 08:25, 23 October 2009 (UTC)
- I really, REALLY hope it is actually random with no repeating pattern... Misery 07:41, 23 October 2009 (UTC)
I'm for it. If not, just compile them all into a plain text document. It's better than that Zcoin/zstuff log. Previously Unsigned 08:25, 23 October 2009 (UTC)
- Uh, well, that are a lot skills (didn't have the time to check it in-game yet :P). I see a lot work coming... But the use of the template is a good idea! ^^ poke | talk 09:28, 23 October 2009 (UTC)
- It's good to be able to check here instead of going through each of my chars. Nice one. --neshot 09:41, 23 October 2009 (UTC)
- Thank you mr poke. Took me and Auron less than 30 minutes to transcribe 5 professions each. I figure that now that there is a base to start from, it will be quicker tomorrow.-- Wyn talk 09:59, 23 October 2009 (UTC)
- I said nice one, where's my thanks? =P--neshot 10:01, 23 October 2009 (UTC)
- LOL! Sorry OneShot. Thank you as well. -- Wyn talk 10:17, 23 October 2009 (UTC)
- What you guys really need is a TexMod style App that prints out a list naming every skill you click on or have access to when you zone in or open the tab... --ilr 10:33, 23 October 2009 (UTC)
- LOL! Sorry OneShot. Thank you as well. -- Wyn talk 10:17, 23 October 2009 (UTC)
- I said nice one, where's my thanks? =P--neshot 10:01, 23 October 2009 (UTC)
- Thank you mr poke. Took me and Auron less than 30 minutes to transcribe 5 professions each. I figure that now that there is a base to start from, it will be quicker tomorrow.-- Wyn talk 09:59, 23 October 2009 (UTC)
- It's good to be able to check here instead of going through each of my chars. Nice one. --neshot 09:41, 23 October 2009 (UTC)
I think anet should list these skills on their homepage (automatically, obviously) and make a code available for wiki that can be used with minimal time investment to document here. Why don't you guys ask a dev about this, it is a LOT OF WORK to dos this the way you did (which I appreciate, as the ingame system does not show teh elites for secondaries, so I can't see all the skills easily) --130.101.152.50 16:22, 23 October 2009 (UTC)
- You can create an account, and suggest that very thing, in the recently opened feedback space. Other players have already suggested similar things, though. Hopefully we'll get something that will make it a bit easier. -- FreedomBound 16:25, 23 October 2009 (UTC)
Okay, now that we have two pages that list the current skills, we need to create those lists manually to make them display. To do that, simply create a page named Codex skills/YYYYMMDD
and add the skills in the way Wyn did before (see this as example). That way everything updates automatically. poke | talk 19:36, 23 October 2009 (UTC)
- Look at the Front Page again plz, you had a little problem there with Comments on the Talk Page showing up in the Template — The preceding unsigned comment was added by Ilr (talk) at 19:48, 24 October 2009 (UTC).
- Fixed that.
- For all those that are helping with the skill lists, I have created a little script to generate the whole formatting. You simply enter the skills (one skill name per line) and elite skills in the lower box and press "Generate code". It then returns the complete code for the whole page and also provides you with a direct link to the edit page, so you simply need to copy/paste then. Hope that helps :) poke | talk 20:36, 24 October 2009 (UTC)
- Updated the script so you can load the current page and update it. That way multiple people can work on it and improve it instead of having to enter all skills themselves. poke | talk 15:57, 25 October 2009 (UTC)
- Nice job man! Sorta like puttin' spinners on a duck roll if this format keeps failing, but it's the thought that counts. --ilr 20:56, 25 October 2009 (UTC)
- Updated the script so you can load the current page and update it. That way multiple people can work on it and improve it instead of having to enter all skills themselves. poke | talk 15:57, 25 October 2009 (UTC)
Another Codex bug[edit]
When we entered the match around the time of the skill change instead of being allowed to use the old skills, they were all removed!? Everybody in the match was gimped and there was no warning either, which goes against what should have happened. Previously Unsigned 08:24, 23 October 2009 (UTC)
Y'know what else should be considered a design bug?
...the fact that Mirror of Ice popped up without a single water hex to actually run with it D:
Pre-screened random "Skill Sets" are starting to look better and better... --ilr 10:57, 23 October 2009 (UTC)
- You COULD call it a bug, or you could realise that's the point of Sealed Deck; restricting the skills to a random selection forces a relative metagame in which you need to evaluate what skills are good and which ones are bad when only these skills exist. Mirror of Ice with no water hexes in Sealed Deck is no worse than taking Searing Flames into Glint's Challenge. Mr J 12:30, 23 October 2009 (UTC)
- Including blank slots in the random selection is awesome. 24.197.253.243 12:47, 23 October 2009 (UTC)
- Cool story Bro, but Codex != Sealed Deck --ilr 21:34, 23 October 2009 (UTC)
- Ilr, are you retarded or just oblivious? This disagrees with you. Not to mention, so does any SD match I've ever been a participant in. Unless you're arguing that the word Codex does not mean Sealed Deck, in which case I can agree. ··· Danny Pew Pew 21:41, 23 October 2009 (UTC)
- Cool story, bro. Mr J 22:29, 23 October 2009 (UTC)
- Cool story Bro, but Codex != Sealed Deck --ilr 21:34, 23 October 2009 (UTC)
Remove 2 Arenas and add one "cool idea"[edit]
There are always other games to play. 124.182.94.220 08:30, 23 October 2009 (UTC)
- Nah. They removed 2 broken aspects of the game and replaced with a more balanced type. And sealed deck as been around for a while in some form. Haru 20:54, 23 October 2009 (UTC)
- This also helps consolidate the players into fewer areas which should really make it easier to get groups. However rank discrimination is already setting in and if I end up consistently spending more than 5-10 minutes trying to form a group I will probably abandon it. Hopefully forming groups will be more like AB than HA in the long run.92.233.130.207 00:10, 25 October 2009 (UTC)
How to recover Hero Battles.. IE what was wrong.... oh and I agree...[edit]
The idea here is to clean up the meta builds in HB and give everyone a new slate to play on every day. Skill knowedge and luck are factors now - will you be able to work with the random stuff they present you at midnight? Pure playing skill will ALSO be a factor. Knowing where to place yourself on the battlefield, and getting skilled teammates will insert themselves into this arena as primary skills. Good idea. Though secondary elites should be available. And yes, an all-skill list for the day would be welcome.
Hero battles could resume on this platform too; use your heros, but with only the codex skills of the day. Again- this has the benefit of a new meta every day. Makes it more of a challenge than a pwned. BUT I think maybe Anet overlooked the main reason I, and many others, stopped trying at hero battles; It' wasn't the Meta, it wasn't the runes and skills of the other team. For me.. it was simply that there was NO LEARNING CURVE. I got into a map... and had no idea what was where or how it worked. And had lost before I could understand. Wiki was no help. The problem WAS simply that they needed a TRAINING ground to teach the MAP and the uses and locations of each SHRINE. I'm visual. I need to see and touch, not read some half-donkey description. I quit HB before it began. All it was good for at that point was exploitation by those who'd been there first. Oh, and RR'ers.
Implement CODEX HERO battles. ADD training YardS. THAT I would enjoy ALOT. That I would play daily. --The preceding unsigned comment was added by 70.50.100.207 (talk).
- If you had taken 2 seconds to look at the page associated to this talk page, you would see that the complete list of today's skills (with the exception of Resurrection Signet is posted. -- Wyn talk 10:29, 23 October 2009 (UTC)
- The learning curve in HB was the ladder. After you lost a few times, you started facing equally bad players. The learning curve in SD is the same as it was in TA. You can't expect anyone to hold your hand through everything, even if you are legitimately retarded. ··· Danny Pew Pew 21:39, 23 October 2009 (UTC)
- At what point exactly does the match-making system in this one start pitting newbies against other newbies? I waited through 15 matches in random/pug teams yesterday trying to see how it worked, and every single opposing team was a hardcore guild team with Mo/Rit & 2-3 min maxed spikers ...have we gotten any details from the devs to actually back up your claim that it's even taking performance into account? --ilr 19:58, 24 October 2009 (UTC)
- CA uses the same matching system as TA, exactly as Daññy said above. There is no "noob vs noob" matching or "rank vs rank" matching in CA. If you want that, go to RA (where most every team is equally horrible) or GvG (where after enough losses/wins, you'll be fighting people of [theoretically] your own skill level). I for one, approve of this new sealed deck arena. 208.125.194.60 20:24, 24 October 2009 (UTC)
- Why do so many people keep insisting that RA is a newbie Arena when it's suffering from the same exact cluster bomb of OP Metas that every other elitist organized venue is? A Random Team is simply an Unorganized team...
4v4 "I win" Metas != Newbie-friendly. RA is just three to four 1337 PvP'ers all solo farming the same newb. They might as well just turn it into FFA and make it official... --ilr 21:24, 24 October 2009 (UTC)- Why Hero Battles got removed:
- It isn't PvP
- AI in GW is both broken and exploitable
- The mechanics (kills vs shrines) were terribly imbalanced
- Build Wars Build Wars Build Wars!
- I hope that clears things up a little. ~Shard 02:46, 2 November 2009 (UTC)
- Why Hero Battles got removed:
- Why do so many people keep insisting that RA is a newbie Arena when it's suffering from the same exact cluster bomb of OP Metas that every other elitist organized venue is? A Random Team is simply an Unorganized team...
- CA uses the same matching system as TA, exactly as Daññy said above. There is no "noob vs noob" matching or "rank vs rank" matching in CA. If you want that, go to RA (where most every team is equally horrible) or GvG (where after enough losses/wins, you'll be fighting people of [theoretically] your own skill level). I for one, approve of this new sealed deck arena. 208.125.194.60 20:24, 24 October 2009 (UTC)
- At what point exactly does the match-making system in this one start pitting newbies against other newbies? I waited through 15 matches in random/pug teams yesterday trying to see how it worked, and every single opposing team was a hardcore guild team with Mo/Rit & 2-3 min maxed spikers ...have we gotten any details from the devs to actually back up your claim that it's even taking performance into account? --ilr 19:58, 24 October 2009 (UTC)
"LFG"[edit]
I am a bit dissapointed on how the system works. I was hoping you would get a random team-up like in RA combined with a "random" bar you recieve upon entrance. That way you have instant-play, half-decent bars and no team discrimination. I'm sure that in a few months all you'll see is "LF R5++ Codex Only!", similar to HA. -- Karasu (talk) 10:54, 23 October 2009 (UTC)
- RA with random set SD skills would be terribad ---Chaos- (talk) -- 10:56, 23 October 2009 (UTC)
- Orly, R U from teh Future? if so give me powerball numberz nao or stfu --ilr 11:02, 23 October 2009 (UTC)
- It's Sealed Deck, not a lottery. --Frosty 10:59, 23 October 2009 (UTC)
- At least with this format you can choose to get a monk. How dare you edit conflict me. --neshot 11:00, 23 October 2009 (UTC)
- Having groups forming requiring a certain rank is a predictable shift, which, like with anything that goes down that kind of road, will end up bringing unnecessary negativity. ~~000.00.00.00~~ 11:02, 23 October 2009 (UTC)
- Some if not most people are there to win and earn the rewards. They have no control over who they'll encounter or what builds they'll see, only who and what they take themselves. If they're creating a group from people they don't know, then the most reliable thing to judge those people on is displayable achievements. - Captain Obvious aka Mr J 11:15, 23 October 2009 (UTC)
- Not when they're saying lfg rwhatever glad though. That shows they were good at/abused a completely different area and doesn't state how they fare when they have restricted skills and only half-decent builds. --neshot 11:24, 23 October 2009 (UTC)
- I totally agree. It's frustrating when you want to try out the new format or when you've only recently started doing PvP and all you see is "glf more r<insert number here> glad only!!!". They should implement a Random Arena version of it, imo HarunoMidori 11:52, 23 October 2009 (UTC)
- As you know, the gladiator track is tied to two 4v4 PvP formats. It's not unreasonable to assume that someone who has reached a certain level by spending time in those formats (either playing or farming them) has more knowledge of how to play in a new 4v4 PvP format (which uses the same maps and rules) than someone who hasn't spent as much time in them. If it was unreasonable, then you'd actually have no problems forming groups of 0 rank people and getting wins. Mr J 12:17, 23 October 2009 (UTC)
- I totally agree. It's frustrating when you want to try out the new format or when you've only recently started doing PvP and all you see is "glf more r<insert number here> glad only!!!". They should implement a Random Arena version of it, imo HarunoMidori 11:52, 23 October 2009 (UTC)
- Not when they're saying lfg rwhatever glad though. That shows they were good at/abused a completely different area and doesn't state how they fare when they have restricted skills and only half-decent builds. --neshot 11:24, 23 October 2009 (UTC)
- Some if not most people are there to win and earn the rewards. They have no control over who they'll encounter or what builds they'll see, only who and what they take themselves. If they're creating a group from people they don't know, then the most reliable thing to judge those people on is displayable achievements. - Captain Obvious aka Mr J 11:15, 23 October 2009 (UTC)
- Having groups forming requiring a certain rank is a predictable shift, which, like with anything that goes down that kind of road, will end up bringing unnecessary negativity. ~~000.00.00.00~~ 11:02, 23 October 2009 (UTC)
- At least with this format you can choose to get a monk. How dare you edit conflict me. --neshot 11:00, 23 October 2009 (UTC)
- It's Sealed Deck, not a lottery. --Frosty 10:59, 23 October 2009 (UTC)
(Reset indent) I never said that it's unreasonable for players of a certain, let's say, skill level would want to team up. I was pointing out the fact that it can be difficult for newcomers to find teams for the same reason that you stated: "the most reliable thing to judge those people on is displayable achievements." . HarunoMidori 12:52, 23 October 2009 (UTC)
- Oneshot... if you're going to quote, you should avoid taking small sections out of context. I didn't say that farming an arena requires knowledge. I said that someone who has spent more time in the arena maps is more likely to know the maps and mechanics than someone who has spent less time. There will, of course, be exceptions but you know what happens to high ranked players who suck? They get kicked from the team and replaced. Haruno, the comment wasn't aimed at you it was just a general statement. Mr J 12:56, 23 October 2009 (UTC)
- There wasn't a need to quote the rest of it. Players who farm PvP arenas often don't have much knowledge of the areas, because they go in and just spam their skills on recharge. --neshot 12:59, 23 October 2009 (UTC)
- Not true, really. Let's say I have 'farmed' RA mostly by playing Monk with a standard stance Monk WoH bar up to Glad 4. This took time, and even running a powerful build I would get stomped at times, even after getting good at the build. I spent lots of time playing and building experience as a Monk. I learned to kite melee, to hide from arrows using scenery, to pre-veil, to weapon swap, I don't easily eat Hexes such as Backfire or Shame or Diversion, can prevent KD locks, and so on. Basically my awareness has improved quite a lot specially with no other Monk to back me up. Now are you sure a Monk who never 4x4 monked will be better than me or be the same? As much as I dislike rank discrimination (and I am actually negatively affected by it in HA, for example), unfortunately rank is a way to tell how much *experience* someone has in a format. And experience does make a difference.--Sensei 13:05, 23 October 2009 (UTC)
- I was referring to farming TA with builds that just require spamming stuff. Suppose I was a bit vague, sorry. --neshot 13:08, 23 October 2009 (UTC)
- Also, this page is pretty large already >.< --neshot 13:09, 23 October 2009 (UTC)
- To expand on Sensei's post, I'd like to point out that these generalizations are debateable, since there's no hard evidence we can cite one way or the other. There is hard evidence, however, that people have used rank as an indicator for skill and knowledge for years so I think it's safe to assume that for a majority of people it's true that an above average rank equates to an above average skill level. Or, at the very least, that recruiting someone with an above average rank gives you a higher probability of getting someone with an above average skill level. Mr J 13:19, 23 October 2009 (UTC)
- Let's not mistake skill level for tactical knowledge. Just because someone knows to Rodgort's whenever there's a ball of people doesn't mean they're going to see those balls and react in time. Most high ranked players, in my experiences, are of average skill level but advanced tactical knowledge - they know what to do in a given situation but don't necessarily do it. That said, it is fair to assume that, on average, a higher ranked player is going to have an above average skill level, given that the average skill level in Guild Wars is pretty dismal. ··· Danny Pew Pew 21:33, 23 October 2009 (UTC)
- To expand on Sensei's post, I'd like to point out that these generalizations are debateable, since there's no hard evidence we can cite one way or the other. There is hard evidence, however, that people have used rank as an indicator for skill and knowledge for years so I think it's safe to assume that for a majority of people it's true that an above average rank equates to an above average skill level. Or, at the very least, that recruiting someone with an above average rank gives you a higher probability of getting someone with an above average skill level. Mr J 13:19, 23 October 2009 (UTC)
- Also, this page is pretty large already >.< --neshot 13:09, 23 October 2009 (UTC)
- I was referring to farming TA with builds that just require spamming stuff. Suppose I was a bit vague, sorry. --neshot 13:08, 23 October 2009 (UTC)
- Not true, really. Let's say I have 'farmed' RA mostly by playing Monk with a standard stance Monk WoH bar up to Glad 4. This took time, and even running a powerful build I would get stomped at times, even after getting good at the build. I spent lots of time playing and building experience as a Monk. I learned to kite melee, to hide from arrows using scenery, to pre-veil, to weapon swap, I don't easily eat Hexes such as Backfire or Shame or Diversion, can prevent KD locks, and so on. Basically my awareness has improved quite a lot specially with no other Monk to back me up. Now are you sure a Monk who never 4x4 monked will be better than me or be the same? As much as I dislike rank discrimination (and I am actually negatively affected by it in HA, for example), unfortunately rank is a way to tell how much *experience* someone has in a format. And experience does make a difference.--Sensei 13:05, 23 October 2009 (UTC)
- There wasn't a need to quote the rest of it. Players who farm PvP arenas often don't have much knowledge of the areas, because they go in and just spam their skills on recharge. --neshot 12:59, 23 October 2009 (UTC)
Yep, already seeing problems with it taking ages to form a group. The rank discrimination won't help - it's a shame to see it start before the format has even become established.92.233.130.207 00:05, 25 October 2009 (UTC)
- Its just gonna get worse as time goes by. There are ones who just dont understand the problem at all, and I guess arent capable of rational thought towards it, and just see it for what it is and was. They are the problem in the first place. And partying can be very very long. trying to get a full team with at least 1 healer can be tough.Yeah yeah rely on self heals.. if they are there.. Fail.. They ned to make random bars instead of these skills and make random teams. its the only true way to balance it. Its just TA all over again now.
- No, it's YOU who's failing to see the problem. The problem isn't that people want to win, the problem is that people who don't care to 1: find friends to play with, 2: find a guild to play with, or 3: don't want to get g2 in RA (which is easy). ~Shard 05:04, 25 October 2009 (UTC)
- Thats why theres about 60 people across all American districts and International districts.. Have fun with all the LFG. OF course people want to win. Only the hard core pvp'ers are gonna for the most part. Which in no way is filling the gap between transitioning more pve players into pvp. Its as elite as it ever was. Have fun cause in a week there will be about 30 of you in there across all districts at any given time. Is it my fault none of my alliance or friends wanna codex? I should quit my alliance for all the other stuff they do so I can come over to hardcore pvp guild to enjoy some small part of the game that 95% of all guild wars players are only gonna play causally? One that I am only interested in playing causally? AB as far as most PvE players go is where its at still. Most PvE players dont wanna deal with serious PvP'er attitudes and opinions. So the gap still remains untill its balanced. Thats all. Put a random sealed bar for each profession daily, make team-ups random. then its more balanced. Otherwise you hardecore PvP players are gonna end up sitting nowhere again just like the TA was... Thats the point im trying to get across. Keep up with the telling people what they should do and how bad they suck. cause thats the problem. Dont bother to help or teach anyone, dont party new players when they come to learn because they have no rank titles, dont party people who dont understand. You will be right back where you started....And to the point of rank determining good players.. yup this is true titles and such do determine quality in most cases. and in this case. Problem is, they are rank discriminating themselves down to very few players... Which again is why the current codex doesnt work. It didnt fix the problems. Its the same as it ever was. The PvP community will continue to shrink, because of their own actions. True balance in some form is the only way to make it right. If PvE'ers are Noobs when it comes to any form of PvP. Is this format gonna change that in any way? Does it in any way encourage a majority of them to make that step to pvp? No because they will simply be discriminated against and made fun of and told to wiki or ask your mom, ect. Then in a few months, Codex 2 will be vacant and broken as TA was... Thats all. Im trying to make a point to you PVP players out there and it seems you just dont get it. Keep pointing fingers and makeing fun and pointing out other players faults. True members of a society help others, encourage them, and teach them. The GW communities eats them. Always has. I suppose it always will. 71.85.106.56 05:16, 25 October 2009 (UTC)
- That's a load of crap. You're not supposed to be spoonfed guides on how to not suck, yet they exist everywhere anyway, and you still don't look for them. There are at least 100 articles around the wiki and forums that will teach you everything you need to know to be familiar with pvp strategies. The only thing stopping you from getting experience is you not trying. ~Shard 05:44, 25 October 2009 (UTC)
- Thanks for that wonderful contribution.. Equates to " You suck, Go Wiki it." I have been here since first wintersday. I have been in TA, I have been in HA, I have been in GVG. I know how to play the game. Maybe not to PvP as good as some others. But its far from the lack of trying that is the problem. I feel like a broken record. You are apparently unable to understand the point I am trying to get across, or Im just doing a piss poor job at it. You are still showing that its new PvP'ers faults that they suck. Dont look for a moment at the possibility that they are thought of by 99% of the PvP'ers like what you just said here. I guess they can learn everything they need to know about PvP by doing the training arenas, then if they still suck. they are worthless and aren't trying. Im trying to tell you 99% of the problem is PvP players attitudes.... Pointless.. Just go Codex. Have fun. This is a waste of our time.. Hungryarmadillo 06:11, 25 October 2009 (UTC)
- That's a load of crap. You're not supposed to be spoonfed guides on how to not suck, yet they exist everywhere anyway, and you still don't look for them. There are at least 100 articles around the wiki and forums that will teach you everything you need to know to be familiar with pvp strategies. The only thing stopping you from getting experience is you not trying. ~Shard 05:44, 25 October 2009 (UTC)
- Thats why theres about 60 people across all American districts and International districts.. Have fun with all the LFG. OF course people want to win. Only the hard core pvp'ers are gonna for the most part. Which in no way is filling the gap between transitioning more pve players into pvp. Its as elite as it ever was. Have fun cause in a week there will be about 30 of you in there across all districts at any given time. Is it my fault none of my alliance or friends wanna codex? I should quit my alliance for all the other stuff they do so I can come over to hardcore pvp guild to enjoy some small part of the game that 95% of all guild wars players are only gonna play causally? One that I am only interested in playing causally? AB as far as most PvE players go is where its at still. Most PvE players dont wanna deal with serious PvP'er attitudes and opinions. So the gap still remains untill its balanced. Thats all. Put a random sealed bar for each profession daily, make team-ups random. then its more balanced. Otherwise you hardecore PvP players are gonna end up sitting nowhere again just like the TA was... Thats the point im trying to get across. Keep up with the telling people what they should do and how bad they suck. cause thats the problem. Dont bother to help or teach anyone, dont party new players when they come to learn because they have no rank titles, dont party people who dont understand. You will be right back where you started....And to the point of rank determining good players.. yup this is true titles and such do determine quality in most cases. and in this case. Problem is, they are rank discriminating themselves down to very few players... Which again is why the current codex doesnt work. It didnt fix the problems. Its the same as it ever was. The PvP community will continue to shrink, because of their own actions. True balance in some form is the only way to make it right. If PvE'ers are Noobs when it comes to any form of PvP. Is this format gonna change that in any way? Does it in any way encourage a majority of them to make that step to pvp? No because they will simply be discriminated against and made fun of and told to wiki or ask your mom, ect. Then in a few months, Codex 2 will be vacant and broken as TA was... Thats all. Im trying to make a point to you PVP players out there and it seems you just dont get it. Keep pointing fingers and makeing fun and pointing out other players faults. True members of a society help others, encourage them, and teach them. The GW communities eats them. Always has. I suppose it always will. 71.85.106.56 05:16, 25 October 2009 (UTC)
- No, it's YOU who's failing to see the problem. The problem isn't that people want to win, the problem is that people who don't care to 1: find friends to play with, 2: find a guild to play with, or 3: don't want to get g2 in RA (which is easy). ~Shard 05:04, 25 October 2009 (UTC)
- erm lol like shard said there plenty of info out there to lrn most of the pvpers today didnt have it all spoonfed to them. So why should you lot get it ???? All i got from you was wawawawawawawawa your evil cause you want to win why so srs?? n its not our fault if your the only one in your allaince who wants to pvp leave or dont bother or nicely pm some one to give you a try if you dont suck like you say should have no problem--Aura 11:26, 25 October 2009 (UTC)
- Yeah, OP, much like HA, casual players will abandon the arena and the same people will battle themselves for months. Head here->http://wiki.guildwars.com/wiki/Feedback:Guild_Wars_PvP_suggestions. I think there are some topics about it. If not, read the instructions and write yours.--ShadowFog 13:50, 3 November 2009 (UTC)
- Look at the login Announcement for this coming weekend... It's basically: "Get Double Rewards for consecutively rolling newbs/PuGs!" ...It's almost as if Anet's intentionally being pricks about this whole thing. Meanwhile the arena itself is dwindling down to only 1 full district and even that won't be anywhere near full by next month if they don't hurry up and get a clue. --ilr 21:29, 3 November 2009 (UTC)
- Most of the GW PvPers can't at least type one letter twice at the end of the match, "GG" even though the other team lost. Even more they're calling others noobs. The PvP in Guild Wars would have a better quality if at least half of you would say "gg" and I kinda know what I'm blabing about here. In many games the fact that you can't say gf or gg turns you into a coward even if you won the battle, but saying "good fight" to someone else will just earn you Respect Points. I can't wait to play Codex this weekend. Markus Clouser 15:47, 4 November 2009 (UTC)
- The phrase "gg" is reserved for good games. That doesn't apply in Guild Wars pvp, which is why nobody says it. ~Shard 21:28, 7 November 2009 (UTC)
- Most of the GW PvPers can't at least type one letter twice at the end of the match, "GG" even though the other team lost. Even more they're calling others noobs. The PvP in Guild Wars would have a better quality if at least half of you would say "gg" and I kinda know what I'm blabing about here. In many games the fact that you can't say gf or gg turns you into a coward even if you won the battle, but saying "good fight" to someone else will just earn you Respect Points. I can't wait to play Codex this weekend. Markus Clouser 15:47, 4 November 2009 (UTC)
Worth noting[edit]
Is it worth noting somewhere that Desperate Strike and Fox Fangs will always be in the Deck, as well as Resurrection Signet and the Codex version of Charm Animal. --Frosty 15:14, 23 October 2009 (UTC)
- Looks like there's a starter heal skill for each class too (troll unguent, shadow refuge, vital boon etc.) I'm going to guess desperate strike and fox fangs are also recurring staples, but we might wait a week just to see what is still constant. FoxBat 15:21, 23 October 2009 (UTC)
Can we organize the skills in the table by attribute plz. 158.121.88.54 16:14, 23 October 2009 (UTC)
- They already are. The attribute just isn't listed. If you look at warrior skills, though, you'll see axe followed by hammer, etc. -- FreedomBound 16:19, 23 October 2009 (UTC)
- Ok, then can we have it labeled plz? 158.121.88.54 16:24, 23 October 2009 (UTC)
- Yes, but a bit of separation would be great. If not the name of the attrib then just an empty line.--130.101.152.50 16:29, 23 October 2009 (UTC)
- Ok, then can we have it labeled plz? 158.121.88.54 16:24, 23 October 2009 (UTC)
- DESPERATE STRIKE SUCKS THOUGH, UGHHHHHHH~ Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 02:09, 24 October 2009 (UTC)
- That's kind of why it's the free one. ~Shard 02:48, 2 November 2009 (UTC)
- It's not really free when it uses up a slot in the pool. And also considering the plethora of Necromancer skills that require a minion, they might as well toss Animate Bone Horror in there if being able to utilize most skills is important to them. -- 04:37, 3 November 2009 (UTC)
- That's kind of why it's the free one. ~Shard 02:48, 2 November 2009 (UTC)
Ele LF e-management[edit]
Anyone else having a hard if not impossible time attempting to manage energy? Norwegian Thunder 17:10, 23 October 2009 (UTC)
- I did today, yesterday I wasn't too bad. Perhaps Anet should make it so the Attunements are always available? --neshot 17:39, 23 October 2009 (UTC)
- Maybe you should manage energy yourself like you're supposed to. ~Shard 17:39, 23 October 2009 (UTC)
- I was trying but with a random pool of skills it wasn't exactly the easiest thing in the world. Suppose some days will just be better than others. --neshot 17:41, 23 October 2009 (UTC)
- Ya, trying to "manage energy yourself" with a pool of skills that cost 10 energy each without an attunement (which is widely recognized as necessary to playing an ele, or is at least used nearly universally in ele builds) is a losing battle at best. The fact is with the current system on days like today where the best I can do for e-management is leech signet my damage is non-existent and my options for support are pretty bad too. Norwegian Thunder 18:13, 23 October 2009 (UTC)
- Well guess what, maybe today you shouldn't run an elementalist? --Frosty 18:17, 23 October 2009 (UTC)
- Stop being bad Frostels, you know very well that people will lose if they don't run elementalists in SD. pospospos<3 Pika Fan 18:19, 23 October 2009 (UTC)
- Leech Signet is excellent e-management. But again, it's about tactics and not spamming skills on recharge and using them in the best instance. You might also want to try weapon swapping. Relying on Attunements and Glyphs henders you...what do you think happened if your Attune is Shattered by a mesmer and then your Glyph gets d-shotted? Its possible to survive and recover, that is where tactics comes into play.--*Yasmin Parvaneh* 18:25, 23 October 2009 (UTC)
- Its called Wanding - learn to love it -Talamare- feedback 18:33, 23 October 2009 (UTC)
- Leech Signet is excellent e-management. But again, it's about tactics and not spamming skills on recharge and using them in the best instance. You might also want to try weapon swapping. Relying on Attunements and Glyphs henders you...what do you think happened if your Attune is Shattered by a mesmer and then your Glyph gets d-shotted? Its possible to survive and recover, that is where tactics comes into play.--*Yasmin Parvaneh* 18:25, 23 October 2009 (UTC)
- Stop being bad Frostels, you know very well that people will lose if they don't run elementalists in SD. pospospos<3 Pika Fan 18:19, 23 October 2009 (UTC)
- Well guess what, maybe today you shouldn't run an elementalist? --Frosty 18:17, 23 October 2009 (UTC)
- Ya, trying to "manage energy yourself" with a pool of skills that cost 10 energy each without an attunement (which is widely recognized as necessary to playing an ele, or is at least used nearly universally in ele builds) is a losing battle at best. The fact is with the current system on days like today where the best I can do for e-management is leech signet my damage is non-existent and my options for support are pretty bad too. Norwegian Thunder 18:13, 23 October 2009 (UTC)
- I was trying but with a random pool of skills it wasn't exactly the easiest thing in the world. Suppose some days will just be better than others. --neshot 17:41, 23 October 2009 (UTC)
- Maybe you should manage energy yourself like you're supposed to. ~Shard 17:39, 23 October 2009 (UTC)
If eles get perma-decked attunes, can my monk get a non-elite, no upkeep version of HC at all times, too? ··· Danny Pew Pew 18:38, 23 October 2009 (UTC)
- I totally ran ele without attune all the time during the 3478469754323 enchant removal meta. It was just pointless to take attunes. Misery 18:47, 23 October 2009 (UTC)
- That's inadvertently a very good point since there will probably be plenty of days like today where the only enchant strip even available is a gimpy Dervish one... IoW: the scales are tipped 95% to the other extreme which isn't fair either. --ilr 20:45, 23 October 2009 (UTC)
- A good point indeed. The "meta" isn't "fair" to anyone on any particular day, so I guess sucking it up is the best option... Norwegian Thunder 23:28, 23 October 2009 (UTC)
- That's inadvertently a very good point since there will probably be plenty of days like today where the only enchant strip even available is a gimpy Dervish one... IoW: the scales are tipped 95% to the other extreme which isn't fair either. --ilr 20:45, 23 October 2009 (UTC)
- Stop crying, it's random, lets keep it random, learn to be versatile, look for management options. Bring a high set, play a different class, or go to random arenas.
Anet Really Loves VoR[edit]
Vor there, no decent hex removal for monks, gg. Let's sleep earlier for our own health, don't waste more time on this brainless-player friendly game.--TeaCat._. 07:54, 24 October 2009 (UTC)
- Today's skill lineup contains VoR (which counters everything) and EDA (which counters everything else). Protip: Balance the game plz. ~Shard 08:23, 24 October 2009 (UTC)
- So melodramatic. Just wait a day if you 2 don't "approve" of the random skill line-up... 208.125.194.60 20:31, 24 October 2009 (UTC)
Blessed light if you're game..(Drain for emanage) There are prot skills such as guardian and pensive guardian to counter blinds (Pacifsm is funny too) but I see no caster defence though shammmmme~! I find that you get VERY long games in codex (Or I'm just playing with bad people..) 124.182.94.220 15:38, 24 October 2009 (UTC)
How to win today: VoR Mesmer, EDA dervish, BL monk, and SF ele. (Fire attument is actually here today) -- Halogod35 15:54, 24 October 2009 (UTC)
- I don't think it's fully random, when we have Cripslash + Gash and Searing Flames + Glowing Gaze etc. ---Chaos- (talk) -- 16:06, 24 October 2009 (UTC)
- Or, don't be bad and just run shatter hex on a midliner. Then bring boonsig to manage divine boon.Pika Fan 16:46, 24 October 2009 (UTC)
- What's the point of doing that? We were able to beat every team not running VoR. Every team running VoR beat us. Before the skill changes, we were getting 10+ in a row consistently, after the change, we were getting 2 or 3, all because of a single skill (healing was fine otherwise).
- Auron's right. They need to take the god tier skills out, or at least 25/90 them until they figure out what's causing all the game's problems. ~Shard 16:53, 24 October 2009 (UTC)
- Or you build around it, and bring builds that don't require spamming lots of skills, and hex removal. Manifold 17:32, 24 October 2009 (UTC)
- Yeah, 25/90 some skills because of one single arena that hasn't been out for more than a week. Good idea /vomit Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 18:16, 24 October 2009 (UTC)
- Or you could just buildwars the extremely obvious skill choices, which in turn forces other teams to drop those skills and buildwars you. Buildwarsing is hard. ··· Danny Pew Pew 18:21, 24 October 2009 (UTC)
- HOW DO i SHOT HEXWAY /w only 1 Hex removal skill?? --ilr 20:37, 24 October 2009 (UTC)
- Oh, I was unaware Palm Strike, Wounding Strike, VoR, and EDA were only a problem in this one arena. These skills are severely overpowered and need to be fixed anyway. These skills have needed to be 25/90d for quite some time, they just aren't used in gvg because hexway is already a staple there and everybody brings 89247 enchantment removals for stuff like EDA. Saying "It's counterable" is just admittance that you don't know the first thing about balancing a game.
- Danny, buildwarsing an aoe hex when one bad hex removal exists will work real great, thanks captain obvious. ~Shard 20:38, 24 October 2009 (UTC)
- Shard is bad, meta in GvG is mostly paraspike. 219.74.2.139 04:56, 25 October 2009 (UTC)
- I agree with Shard on this, too many überskills. Rather than replacing 2 mediocre arenas by 1 mediocre arena to increase PvP popularity, they should have started by actually balancing pvp skills. Oh btw, as shard said, counter != balance, because if that is the case I want the following skill: Spell: 5/1/5 "Foe takes 999 armor ignoring damage". After all, it is counterable by prot spirit, interrupts, killing the player........ 217.231.64.115 08:55, 25 October 2009 (UTC)
- Strangely, why referring to GvG meta, but It's a 4-ppl team, right? Paras are always sux in 4-people.--140.128.67.248 03:10, 2 November 2009 (UTC)
- Unless they get one of their two daze attacks or one of their 3 or 4 deep wound attacks. ~Shard 21:29, 7 November 2009 (UTC)
- Strangely, why referring to GvG meta, but It's a 4-ppl team, right? Paras are always sux in 4-people.--140.128.67.248 03:10, 2 November 2009 (UTC)
- I agree with Shard on this, too many überskills. Rather than replacing 2 mediocre arenas by 1 mediocre arena to increase PvP popularity, they should have started by actually balancing pvp skills. Oh btw, as shard said, counter != balance, because if that is the case I want the following skill: Spell: 5/1/5 "Foe takes 999 armor ignoring damage". After all, it is counterable by prot spirit, interrupts, killing the player........ 217.231.64.115 08:55, 25 October 2009 (UTC)
- Shard is bad, meta in GvG is mostly paraspike. 219.74.2.139 04:56, 25 October 2009 (UTC)
- HOW DO i SHOT HEXWAY /w only 1 Hex removal skill?? --ilr 20:37, 24 October 2009 (UTC)
Skill list?[edit]
Is it just me or has the list gone blank? Wisteria 20:02, 24 October 2009 (UTC)
- Codex_skills/20091024 ...right there (date sensitive)
- It's supposed to be right here but the page wasn't loading for some reason now and people who don't know what they're doing keep messing with the front page's template (instead of manually putting noincludes on the talk pages like they should have from the start) --ilr 20:14, 24 October 2009 (UTC)
Paragon and Dervish[edit]
Otherwise the codex seems fine and cool, but aren't paragons and dervishes kinda cheat, since they have what... 40% less skills then core classes, they'll get mostly the same skills all the time. Skills like Ebon Dust Aura and It's just a flesh wound are good skills, but will they be selected too many times? Should paragon and dervishes (and maybe assassins and ritualists) get less skills? --Hullu 20:57, 25 October 2009 (UTC)
- They should just allow only core classes xD 71.197.130.154 04:23, 26 October 2009 (UTC)
- I would favor better tiering, really. In any sealed deck, the cards are tiered, so you only get a few very powerful ones at a time and many junk ones. From what I've seen in GW, SD isn't tiered at all, so warriors are just as likely to get good skills as bad skills, which, as you mention, leaves them in the dust compared to dervs getting EDA all the time. Either give core profs more skills or tier the skills better so core profs get (a few) good skills each time to compete. -Auron 04:34, 26 October 2009 (UTC)
- Yeah, they're not tiered. I asked Regina about the random process a few days ago. And I got this...
- I would favor better tiering, really. In any sealed deck, the cards are tiered, so you only get a few very powerful ones at a time and many junk ones. From what I've seen in GW, SD isn't tiered at all, so warriors are just as likely to get good skills as bad skills, which, as you mention, leaves them in the dust compared to dervs getting EDA all the time. Either give core profs more skills or tier the skills better so core profs get (a few) good skills each time to compete. -Auron 04:34, 26 October 2009 (UTC)
- Reading between the lines tells me that Codex is not tiered like Sealed Deck is. It may not be tiered at all.--Malchior Devenholm 04:54, 26 October 2009 (UTC)
- Blind Blind Blind, don't play this game :D ruins CA. Maybe they would find what skills need fix. --TeaCat._. 07:41, 26 October 2009 (UTC)
- Just bring a ton of enchantment removal, and today there's mucho condiremoval too. ---Chaos- (talk) -- 09:30, 26 October 2009 (UTC)
- After getting Codex Initiate, I have absolutely no desire to play this because of the EDA and Flesh meta... It has basically reduced the game to a "stale meta" within the past 3 days. This should be an immediate address in skill balance or selection algorithm. --User:Antha-- 09:30, 26 October 2009 (UTC)
- Nothing is going to be balanced immediately. This is ANet we're talking about. They still haven't removed heroes from PvP, and they've been abused for over a year. What is going to compel them to balance broken skills in a 3-day old arena? :p -Auron 12:53, 26 October 2009 (UTC)
- Lots and lots of wikirage! D:< RAAAAAAAAAAAAOOOOOOR! Mr J 12:55, 26 October 2009 (UTC)
- Nothing is going to be balanced immediately. This is ANet we're talking about. They still haven't removed heroes from PvP, and they've been abused for over a year. What is going to compel them to balance broken skills in a 3-day old arena? :p -Auron 12:53, 26 October 2009 (UTC)
- After getting Codex Initiate, I have absolutely no desire to play this because of the EDA and Flesh meta... It has basically reduced the game to a "stale meta" within the past 3 days. This should be an immediate address in skill balance or selection algorithm. --User:Antha-- 09:30, 26 October 2009 (UTC)
- Just bring a ton of enchantment removal, and today there's mucho condiremoval too. ---Chaos- (talk) -- 09:30, 26 October 2009 (UTC)
- Blind Blind Blind, don't play this game :D ruins CA. Maybe they would find what skills need fix. --TeaCat._. 07:41, 26 October 2009 (UTC)
- Reading between the lines tells me that Codex is not tiered like Sealed Deck is. It may not be tiered at all.--Malchior Devenholm 04:54, 26 October 2009 (UTC)
- Tiering the skills would require Anet identify which skills are powerful and which are junk. After 4 years of infrequent skill updates, they've proven they are not capable of doing this. It's nice to dream though. 218.214.126.215 00:25, 27 October 2009 (UTC)
(Codex) skills tbh :P Like Charm Animal. ---Chaos- (talk) -- 14:30, 26 October 2009 (UTC)
You removed 2 "degenerate" arenas and replaced it with another. Currently, EDA and/or IJAFW is necessary to compete with the other "good" players. Warriors keep getting shafted on their attack skill choice, thanks to 3 weapon branches, while assassin, paragon and dervish are fairing much better in their choices. Thankfully, Pious Assault is a melee attack skill so my warrior can have access to deep wound, cause god knows when they will be able to chain their deep wound skills. WTB Balance--208.89.39.226 22:26, 26 October 2009 (UTC)
- Today no ijafw or EDA :o Also, I manage fine without ever running EDA, but if there are good spear attacks I have to IJAFW. --195.237.82.60 08:34, 27 October 2009 (UTC)
I disagree with making self-heals permanent[edit]
They take spots of other skills :P ---Chaos- (talk) -- 16:57, 26 October 2009 (UTC)
- I disagree with all healing skills. Let's take that function completely out of the game! Rypofalem 16:59, 26 October 2009 (UTC)
Skill List[edit]
Can we decide on a format for the daily list of skills? Personally I find that organizing the skills alphabetically is significantly less useful than organizing them by attribute even if the skills are not specifically under attribute headings. Not sure how other people feel about this but perhaps even adding explicit attribute headings would be helpful in making this a better "quick reference" tool. Just checking how other people feel about it. Norwegian Thunder 09:30, 27 October 2009 (UTC)
- You can always go to the List of codex skills. That allows you to sort by attribute. -- Wyn talk 09:32, 27 October 2009 (UTC)
- Hmm, the page wasn't loading properly earlier when I tried going to it from the Codex Skills category. Very helpful thank you; although something a little less bulky would be nice. Not necessary, but nice. Norwegian Thunder 09:43, 27 October 2009 (UTC)
- Yeah, the dpl calls make the detailed list fairly slow to load, but it's still an alternative. -- Wyn talk 09:45, 27 October 2009 (UTC)
- Ya, just saying inputting them by attribute in the first place could make the table quite a bit more user friendly. Norwegian Thunder 10:04, 27 October 2009 (UTC)
- The list is created by a script poke created for it that alphabetizes them (See the Reasearch section above). The first few days they were input in order they appear on the skill list. -- Wyn talk 10:08, 27 October 2009 (UTC)
- I tried to make sure there wasn't anything about it... but there were lots of walls of text I wasn't up to reading =\. Thanks for informing me about the 'other' skill list page though. Norwegian Thunder 10:18, 27 October 2009 (UTC)
- It would be possible to sort by attribute, but that would require me to check each skill automatically for the attribute first.
- Also the problem I personally see is that it get's confusing when you don't have attribute headers in the skill lists... poke | talk 10:56, 27 October 2009 (UTC)
- I don't ;P I prefer them to be by atb. Also, you know most skills by heart, don't you? ;o ---Chaos- (talk) -- 14:39, 27 October 2009 (UTC)
- So it's not possible to add headers into the table if it's generated automatically? Norwegian Thunder 19:03, 27 October 2009 (UTC)
- I don't ;P I prefer them to be by atb. Also, you know most skills by heart, don't you? ;o ---Chaos- (talk) -- 14:39, 27 October 2009 (UTC)
- I tried to make sure there wasn't anything about it... but there were lots of walls of text I wasn't up to reading =\. Thanks for informing me about the 'other' skill list page though. Norwegian Thunder 10:18, 27 October 2009 (UTC)
- The list is created by a script poke created for it that alphabetizes them (See the Reasearch section above). The first few days they were input in order they appear on the skill list. -- Wyn talk 10:08, 27 October 2009 (UTC)
- Ya, just saying inputting them by attribute in the first place could make the table quite a bit more user friendly. Norwegian Thunder 10:04, 27 October 2009 (UTC)
- Yeah, the dpl calls make the detailed list fairly slow to load, but it's still an alternative. -- Wyn talk 09:45, 27 October 2009 (UTC)
- Hmm, the page wasn't loading properly earlier when I tried going to it from the Codex Skills category. Very helpful thank you; although something a little less bulky would be nice. Not necessary, but nice. Norwegian Thunder 09:43, 27 October 2009 (UTC)
<3 Was it much trouble? ---Chaos- (talk) -- 07:29, 28 October 2009 (UTC)
- Had to add a database with all skills, elite skill statuses and PvP skills to it.. Increased the file size by 31KB... poke | talk 08:09, 28 October 2009 (UTC)
- <3 indeed. Thank you sir. Norwegian Thunder 09:00, 28 October 2009 (UTC)
- You didn't have to write them all up, did you? :S ---Chaos- (talk) -- 14:24, 28 October 2009 (UTC)
WoD today. Lolol, 3 necros gogogo NuVII 15:26, 1 November 2009 (UTC)
Is it just me or?[edit]
Why are the skills of the derv, ele and paragon not listed????????Rupsie 11:01, 5 November 2009 (UTC)
- Feel free to add them here. I don't have NF so I can't fill the derv and paragon ones and I don't have enough room to make an ele. - Reanimated X 11:35, 5 November 2009 (UTC)
lolol[edit]
Mind blast (but bleh fire, okay), WS and Wastrels collapse today. NuVII 15:09, 5 November 2009 (UTC)
Date[edit]
Maby it is a good Idea to put a date on the skill list so people will know if the list has been changed or not. Because it can always happen nobody has time to change it.--Wysth 11:38, 7 November 2009 (UTC)
- Goog idea, added the date at the top of the list. poke | talk 15:42, 7 November 2009 (UTC)
- You still can't tell from the date if the skills were updated or not. Kenda Lagrange 09:56, 16 November 2009 (UTC)
- Why not? If the date is old the skills have not been updated if the date is new the skills have.--Wysth 15:31, 16 November 2009 (UTC)
- You still can't tell from the date if the skills were updated or not. Kenda Lagrange 09:56, 16 November 2009 (UTC)
Skill List: Unknown[edit]
Energizing Chorus appears to be under unknown, when it is, in fact, a Motivation skill. Is this some kind of bug? 188.74.101.228 21:10, 7 November 2009 (UTC)
- Fixed. - Reanimated X 21:14, 7 November 2009 (UTC)
- That happens when a spelling error is put into poke's tool. I fixed the spelling on wiki but didn't move it to the appropriate section. Sorry about that. ~Shard 21:19, 7 November 2009 (UTC)
- By the way, when generating the code with the tool, it tells you at the bottom when there were unknown skills, so you can check for those and fix them before posting it on the wiki :) poke | talk 21:23, 7 November 2009 (UTC)
- I figured it would just be something with whatever puts them in their right places, just thought I ought to point it out. 188.74.101.228 14:41, 8 November 2009 (UTC)
- By the way, when generating the code with the tool, it tells you at the bottom when there were unknown skills, so you can check for those and fix them before posting it on the wiki :) poke | talk 21:23, 7 November 2009 (UTC)
- That happens when a spelling error is put into poke's tool. I fixed the spelling on wiki but didn't move it to the appropriate section. Sorry about that. ~Shard 21:19, 7 November 2009 (UTC)
Animate Bone Minion: Codex[edit]
Not that I'm saying MM is a great choice in codex. However every day there's half of the death tree dedicated to minion skills and no way to make minions. For example today: all the Veratas skills and taste of death are up. There's no way to create minions and death recieved 9 of the 20 skill options. Even more frustrating when 3 elites AotL, Jagged Bones, and Order of undeath all pop together and the only minion making skill is AotL. It really gimps the Necro skill selection and it's annoying that you couldn't run an MM even if you wanted to. After all charm animal got a perma codex'd right? /endRant Icefalc0n 13:29, 8 November 2009 (UTC)
- You do have a good point, but consider that Spirit's Strength has been up many times, even when there isn't a weapon spell at all to use it with (and many times there are weapon spells, they end on hit or something). There are other such situations of things with prerequisites that can't be met as well, I think. However, checking for all these and building a system to deal with them would be pretty tricky. 188.74.101.228 14:40, 8 November 2009 (UTC)
Forced builds?[edit]
I know what sealed deck means, but is this arena a way for Anet to force players to use the builds they want them to play? Purposefully putting useless elites and a bunch of skills that cant be used properly and so forth and so on. Only giving 2 maybe 3 viable builds to make. Recalling from a couple of days just after it came out Mirror of Ice and absolutely no water hexes? And other similar situations. It's like Costume Brawl with a little bit of choice. -/- Discuss 01:12, 10 November 2009 (UTC)
- What you're seeing isn't Anet forcing you to use what they want, you're seeing how terribly the game is balanced, so no matter how you look at it, only massively imba skills look appealing. It's just the product of past mistakes. -- Tha Reckoning 01:13, 10 November 2009 (UTC)
- Very understandable viewpoint. I see what you mean. Thanks, I needed some input. :D -/- Discuss 02:38, 10 November 2009 (UTC)
- No problem, it's the wiki, it's all about everyone shoving their views in other ppls faces lol -- Tha Reckoning 02:51, 10 November 2009 (UTC)
- Very understandable viewpoint. I see what you mean. Thanks, I needed some input. :D -/- Discuss 02:38, 10 November 2009 (UTC)
- The skill selection is random, they say. ---Chaos- (talk) -- 09:37, 10 November 2009 (UTC)
- Yeah, and even ANet wouldn't supply Verata's Gaze with no minions, MoI with no water hexes, and (today's) Signet of Deadly Corruption with no Dual Attacks. Would they? 188.74.101.228 20:23, 10 November 2009 (UTC)
- They could code parameters that adds a skill pair to the deck, such as assault enchantments with death blossom or twisting fangs. 82.45.105.74 23:49, 11 November 2009 (UTC)
- But's that's stupid, since then all you will get are the same builds EVERY day, at least you only get the same builds when the same elites are drawn out with this. --Frosty 23:51, 11 November 2009 (UTC)
- No, because you could still get twisting fangs on its own, but if assault enchantments gets picked it would automatically pick a dual attack. 82.45.105.74 04:11, 13 November 2009 (UTC)
- Yeah, they could make it so that if a skill is picked with requires a dual attack, one random dual attack is automatically picked. However, making this system work for minions, MoI, burning (think Earthen Shackles? Steam?), attunements (an attunement with no spells of that type, for example), Spirit's Strength etc would be too much work for them. 188.74.101.228 12:07, 15 November 2009 (UTC)
- Doesn't it come into you're minds that you are to focused on the elite skills?--Wysth 15:34, 16 November 2009 (UTC)
- I think they should make it extremely random where no skills work well with any other :D -/-not really, but what if it would seem to happen one day-/- Discuss 15:58, 16 November 2009 (UTC)
- That wouldn't be random anymore - it would be purposefully choosing skills that don't work well with each other :D 209.107.217.16 16:47, 16 November 2009 (UTC)
- I think they should make it extremely random where no skills work well with any other :D -/-not really, but what if it would seem to happen one day-/- Discuss 15:58, 16 November 2009 (UTC)
- Doesn't it come into you're minds that you are to focused on the elite skills?--Wysth 15:34, 16 November 2009 (UTC)
- Yeah, they could make it so that if a skill is picked with requires a dual attack, one random dual attack is automatically picked. However, making this system work for minions, MoI, burning (think Earthen Shackles? Steam?), attunements (an attunement with no spells of that type, for example), Spirit's Strength etc would be too much work for them. 188.74.101.228 12:07, 15 November 2009 (UTC)
- No, because you could still get twisting fangs on its own, but if assault enchantments gets picked it would automatically pick a dual attack. 82.45.105.74 04:11, 13 November 2009 (UTC)
- But's that's stupid, since then all you will get are the same builds EVERY day, at least you only get the same builds when the same elites are drawn out with this. --Frosty 23:51, 11 November 2009 (UTC)
- They could code parameters that adds a skill pair to the deck, such as assault enchantments with death blossom or twisting fangs. 82.45.105.74 23:49, 11 November 2009 (UTC)
- Yeah, and even ANet wouldn't supply Verata's Gaze with no minions, MoI with no water hexes, and (today's) Signet of Deadly Corruption with no Dual Attacks. Would they? 188.74.101.228 20:23, 10 November 2009 (UTC)
Hey guys, how about we just remove the elites skills from Codex then everything will be totally balanced. ··· Danny Pew Pew 19:46, 16 November 2009 (UTC)
- From the game tbh. --neshot 21:01, 16 November 2009 (UTC)
- That would be amazingly skill intensive. Tactics, kiting, what weapons you use (bow can land hits on kiters, scythes=aoe, generic melee weapons + etc), co-ordination, would be everything. ---Chaos- (talk) -- 07:45, 17 November 2009 (UTC)
- If nobody could use skills, GW pvp would be all warriors with scythes. ~Shard 07:50, 17 November 2009 (UTC)
- Depends on if the single-target dps of any other weapon can meet up to that of a scythe. And well, if someone with a scythe wants a bow for say, hitting kiting targets or finishing off at range, then a D/R would be a disadvantage. I have to host a GvG without skills tbh. It'd be so brave. ---Chaos- (talk) -- 08:07, 17 November 2009 (UTC)
- "Depends on if the single-target dps of any other weapon can meet up to that of a scythe"
- Hammers get 1 less DPS than scythes against single targets. In order for scythe to be on par with hammer damage, 1/30 of your scythe attacks have to hit a second person. Normally, that happens more than 1/30 attacks. ~Shard 02:16, 18 November 2009 (UTC)
- Depends on if the single-target dps of any other weapon can meet up to that of a scythe. And well, if someone with a scythe wants a bow for say, hitting kiting targets or finishing off at range, then a D/R would be a disadvantage. I have to host a GvG without skills tbh. It'd be so brave. ---Chaos- (talk) -- 08:07, 17 November 2009 (UTC)
- If nobody could use skills, GW pvp would be all warriors with scythes. ~Shard 07:50, 17 November 2009 (UTC)
- Remove all attributes, too. Vampiric Candy Cane weapons suddenly become huge pressure. ··· Danny Pew Pew 19:21, 18 November 2009 (UTC)
- Mebbe we could arrange a 4-8v/-||- with that on PvX? Candy canes can't really be made out of nowhere, but everything else would be possible. ---Chaos- (talk) -- 20:37, 18 November 2009 (UTC)
- Wintersday is coming up! ;o We could all run Elementalists with 0 spec so it's fair. ··· Danny Pew Pew 20:43, 18 November 2009 (UTC)
- PvX xmas celebration! \o/ Game tactics work if we use melee weps <3.. + mending at zero spec? ;'D ---Chaos- (talk) -- 20:55, 18 November 2009 (UTC)
- Wintersday is coming up! ;o We could all run Elementalists with 0 spec so it's fair. ··· Danny Pew Pew 20:43, 18 November 2009 (UTC)
- Mebbe we could arrange a 4-8v/-||- with that on PvX? Candy canes can't really be made out of nowhere, but everything else would be possible. ---Chaos- (talk) -- 20:37, 18 November 2009 (UTC)
Dear GWW people[edit]
Don't be lazy. :( 82.75.192.76 19:51, 20 November 2009 (UTC)
- I even had to go as far as write up the derv skills myself D: ---Chaos- (talk) -- 20:32, 20 November 2009 (UTC)
Why skills updates so slow? --The preceding unsigned comment was added by 78.58.7.167 (talk).
- Because nobody cares. This is something ANet should be doing, not the players. -Auron 16:01, 27 November 2009 (UTC)
- Well, players would probably do it if there was an easier way to look up the skills aside from switching through all 10 professions and writing down all skills manually.. poke | talk 16:17, 27 November 2009 (UTC)
- Right. As of now, it is silly to expect the playerbase to do it. ANet needs to make the info more readily available and less of a pain in the ass to gather. My thinking is, if they can get an NPC to display it, they can just as easily (if not more easily) have it posted on a page on guildwars.com, where all we'd have to do is copypaste and format to our heart's desire. Either way, ANet needs to do something to help the players list the skills each day. Until then, I don't really have much heartburn that skills updates are coming in late - that's par for the course. -Auron 20:47, 27 November 2009 (UTC)
- "ANet needs to do something to help" You best be joking. NuVII 21:37, 27 November 2009 (UTC)
- I'm not expecting them to do anything to help. I'm merely stating that if they care about this page being up-to-date, they will have to do something to make gathering info suck less. The ball is in their court :p -Auron 21:54, 27 November 2009 (UTC)
- "if they care about this" Are you a betting man, Auron? NuVII 22:05, 27 November 2009 (UTC)
- Ok, we get it, you don't like Anet. >.> -- pling 22:07, 27 November 2009 (UTC)
- Don't be a killjoy, brains. NuVII 00:02, 28 November 2009 (UTC)
- "Don't be lazy."
- "Why skills updates so slow?"
- I used to do them every day, but I realized I was doing something I never use (this arena is broken). If the page updates are too slow, do them yourself or wait until they spend 10 minutes coding the daily skills into their website. ~Shard 22:11, 27 November 2009 (UTC)
- If there was still between 3 to 6 Districts every day, I don't think y'all would even be having this conversation. If making an esoteric Format easier to document was the recipe for success, then there would be a News Story on TV everyday about the Non-Progress we're making on Nuclear Fusion semi-conductive ForceFielding rather than filler pieces about dead celebs and sarah palin... --ilr 23:44, 27 November 2009 (UTC)
- Balancing individual skills is the recipe for Codex's success (and most of the game really), but the OP was complaining about the list of skills not being updated promptly. That's nobody's obligation. ~Shard 23:59, 27 November 2009 (UTC)
- I know, but more people would be obligated-to if the format was semi-popular. Infact it could have even attracted the attentions of an assembly coder who might have written a bot to record every available skill icon/name and output it to a list instantly. Anyone who disagrees can just go step into Bergen Hotsprings for a second or two and have a look around... --ilr 00:12, 28 November 2009 (UTC)
- Haha, irl is right. Codex would not be having this problem if someone did not make the mindless decision to send off codex with the old gladiator matchmaking system. It would have been 100x better to keep working on it for another year and then implement it properly. (Note: I believe in the extra one year in between the rework of three pve elite areas and the addition of 13 new event quests there would be enough work hour dedicated for pvp to add tournament format and drop the nonfunctional gladiator system...)--98.27.159.18 03:06, 30 November 2009 (UTC)
- Proxy-Dev, ROFL WAFFL LAWL... I would advise against it b/c all the E-sport 1337 kiddies wanna do is play 6v6 Ladders --ilr 23:41, 5 December 2009 (UTC)
- Haha, irl is right. Codex would not be having this problem if someone did not make the mindless decision to send off codex with the old gladiator matchmaking system. It would have been 100x better to keep working on it for another year and then implement it properly. (Note: I believe in the extra one year in between the rework of three pve elite areas and the addition of 13 new event quests there would be enough work hour dedicated for pvp to add tournament format and drop the nonfunctional gladiator system...)--98.27.159.18 03:06, 30 November 2009 (UTC)
- I know, but more people would be obligated-to if the format was semi-popular. Infact it could have even attracted the attentions of an assembly coder who might have written a bot to record every available skill icon/name and output it to a list instantly. Anyone who disagrees can just go step into Bergen Hotsprings for a second or two and have a look around... --ilr 00:12, 28 November 2009 (UTC)
- Balancing individual skills is the recipe for Codex's success (and most of the game really), but the OP was complaining about the list of skills not being updated promptly. That's nobody's obligation. ~Shard 23:59, 27 November 2009 (UTC)
- If there was still between 3 to 6 Districts every day, I don't think y'all would even be having this conversation. If making an esoteric Format easier to document was the recipe for success, then there would be a News Story on TV everyday about the Non-Progress we're making on Nuclear Fusion semi-conductive ForceFielding rather than filler pieces about dead celebs and sarah palin... --ilr 23:44, 27 November 2009 (UTC)
- Ok, we get it, you don't like Anet. >.> -- pling 22:07, 27 November 2009 (UTC)
- "if they care about this" Are you a betting man, Auron? NuVII 22:05, 27 November 2009 (UTC)
- I'm not expecting them to do anything to help. I'm merely stating that if they care about this page being up-to-date, they will have to do something to make gathering info suck less. The ball is in their court :p -Auron 21:54, 27 November 2009 (UTC)
- "ANet needs to do something to help" You best be joking. NuVII 21:37, 27 November 2009 (UTC)
- Right. As of now, it is silly to expect the playerbase to do it. ANet needs to make the info more readily available and less of a pain in the ass to gather. My thinking is, if they can get an NPC to display it, they can just as easily (if not more easily) have it posted on a page on guildwars.com, where all we'd have to do is copypaste and format to our heart's desire. Either way, ANet needs to do something to help the players list the skills each day. Until then, I don't really have much heartburn that skills updates are coming in late - that's par for the course. -Auron 20:47, 27 November 2009 (UTC)
- Well, players would probably do it if there was an easier way to look up the skills aside from switching through all 10 professions and writing down all skills manually.. poke | talk 16:17, 27 November 2009 (UTC)
Notes[edit]
Should it be added 'no-one on wiki gives a dam to change them,so they are posibly in-correct' (reading the comments above... i think you will agree)--Neil2250 . 00:13, 28 November 2009 (UTC)
Codex seems a more broken format[edit]
Anet should update the page. If it takes too long to figure out what skills are available, players might as well spend that time playing something else (it's not like everyone has 30 minutes every day to waste on figuring out the skills). For what it's worth, I hardly ever played Hero Battles (coz I suck and have high lag - but one time I went around with an MM hero and actually won a few battles ;) ) but I didn't consider it broken - it's for players who like micromanaging heroes. Whereas Codex Arena seems a bit silly to me - it's like having people fight duels with random weapons that could include bananas, tomatoes, random guns, random ammo. And too bad if today they don't give you the ammo to go with your gun. Yes there's still skill involved but it's still silly. 118.100.12.88 16:54, 28 November 2009 (UTC)
- Sealed deck is pretty fun when it's done right. This random selection of skills without any regard for tiering or restrictions is just sleazy. NuVII 20:10, 28 November 2009 (UTC)
- I don't think you understand what "broken" means. When something is broken, it is so badly designed that is destroys the game. HB was a pve mission labeled as a pvp arena which forced botting. Codex isn't sealed deck, it's limited. There's a difference. The only thing making Codex broken right now is the broken "i win" skills that appear nearly every day. On a few days, it's actually quite good. ~Shard 03:11, 30 November 2009 (UTC)
Codex is LOL[edit]
Terrible arena is terrible, and I wouldn't be caught DEAD wearing that poopy title. --Ulterion 21:30, 4 December 2009 (UTC)
- They had somewhat of the right idea, trying SD. Also, what arena in GW's isn't terrible? -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 00:05, 5 December 2009 (UTC)
- Wild guess here, but...Probably whichever ones have more than 1 District right now despite being 3 or 4 years old (keep in mind, I can't check JQ or other Faction farms so I wasn't kidding when I said "wild guess") --ilr 00:12, 5 December 2009 (UTC)
- Have you played GW's lately? Tell me, which arenas aren't being farmed by the same sort of things? I guess it's okay to load a hex bar and go anywhere in the game and win. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 00:28, 5 December 2009 (UTC)
- Codex isn't Sealed Deck. Codex is Limited. They're not the same. Like limited formats in any other game, the pool of legal skills has to be balanced in order for it to be fun. ~Shard 00:31, 5 December 2009 (UTC)
- Someone should let failnet know that lol -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 01:49, 5 December 2009 (UTC)
- Codex isn't Sealed Deck. Codex is Limited. They're not the same. Like limited formats in any other game, the pool of legal skills has to be balanced in order for it to be fun. ~Shard 00:31, 5 December 2009 (UTC)
- Have you played GW's lately? Tell me, which arenas aren't being farmed by the same sort of things? I guess it's okay to load a hex bar and go anywhere in the game and win. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 00:28, 5 December 2009 (UTC)
- Wild guess here, but...Probably whichever ones have more than 1 District right now despite being 3 or 4 years old (keep in mind, I can't check JQ or other Faction farms so I wasn't kidding when I said "wild guess") --ilr 00:12, 5 December 2009 (UTC)
- Codex is awesome. Just don't play it if you dislike it, simple as that. No need to waste the time of your life, which you obviously have to spend on something better, on ranting about something you don't have anything to do with. Oh, and RA players aren't allowed to say CA sucks. Admittedly TA and HB didn't function very well, and many people love the daily buildwarssing and -forging. Gtfo <3 ---Chaos- (talk) -- 02:31, 5 December 2009 (UTC)
- Your opinion is one thing, but the Facts say otherwise. Codex was executed incorrectly. --ilr 02:40, 5 December 2009 (UTC)
- Btw Chaos, the "don't play it if you don't like it" argument, is always a sure sign of someone with no idea what they're talking about. GW's is a massive waste of time now, yes, but we all remember when it was fun, that's why we rant. Buildwarsing shouldn't exist, it's really that simple. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 02:51, 5 December 2009 (UTC)
- Really Reckoning? What do you mean with "don't play it if you don't like it" argument, is always a sure sign of someone with no idea what they're talking about would that throw out the "don't do it if you don't like it" argument gets thrown out too? Cause I dont like drugs, so I dont do them, and I know what I'm talking about :P also, I dont even know where all of that ^^^^^^ went, and what this turned out to be about... -/-i suggest not being so general-/- Discuss 04:07, 5 December 2009 (UTC)
- I suggest not trying to debunk arguments with comments that have nothing to do with the discussion. If you want to go down that road, your argument is flawed because your grammar is terrible. See, I have no reason to make that statement. Your argument IS flawed, however, because you're taking a statement I made and applying it to something it doesn't apply to, and reasoning that it is invalid, which is, in itself, invalid reasoning. Therefore, please stick to the topic of CA. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 04:20, 5 December 2009 (UTC)
- And you stuck to the topic of CA by bringing every other arena into the conversation? Not saying I don't agree with you because unfortunately you're correct, but y'know. --neshot. 10:39, 5 December 2009 (UTC)
- Yeah, I did stick to the topic, actually. Nice one Sherlock, how do you do it? -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 10:52, 5 December 2009 (UTC)
- Show me how Codex is every arena in the game? They're all broken, if that's your point. --neshot. 10:55, 5 December 2009 (UTC)
- What are you blithering about, CA being every arena? Stop posting if you're going to answer your own question, of course they're all not balanced. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 10:57, 5 December 2009 (UTC)
- This is supposed to be about Codex. You started talking about every arena. That's how you weren't sticking to the subject. Was that so hard to understand?--neshot. 11:03, 5 December 2009 (UTC)
- I made a point, related to the discussion, that CA was just as retarded as every other arena (and your comments here, now that I think of it). If you're still thinking that comparing the Codex Arena's badness to the badness of other arenas has nothing to do with the Codex Arena, then you clearly need to evaluate your reading and comprehension skills, maybe start with some picture books. Was that hard to understand? -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 11:21, 5 December 2009 (UTC)
- This is supposed to be about Codex. You started talking about every arena. That's how you weren't sticking to the subject. Was that so hard to understand?--neshot. 11:03, 5 December 2009 (UTC)
- What are you blithering about, CA being every arena? Stop posting if you're going to answer your own question, of course they're all not balanced. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 10:57, 5 December 2009 (UTC)
- Show me how Codex is every arena in the game? They're all broken, if that's your point. --neshot. 10:55, 5 December 2009 (UTC)
- Yeah, I did stick to the topic, actually. Nice one Sherlock, how do you do it? -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 10:52, 5 December 2009 (UTC)
- And you stuck to the topic of CA by bringing every other arena into the conversation? Not saying I don't agree with you because unfortunately you're correct, but y'know. --neshot. 10:39, 5 December 2009 (UTC)
- Reckoning is right. His argument works in GW, but it doesn't work with drugs. ---Chaos- (talk) -- 11:36, 5 December 2009 (UTC)
- I suggest not trying to debunk arguments with comments that have nothing to do with the discussion. If you want to go down that road, your argument is flawed because your grammar is terrible. See, I have no reason to make that statement. Your argument IS flawed, however, because you're taking a statement I made and applying it to something it doesn't apply to, and reasoning that it is invalid, which is, in itself, invalid reasoning. Therefore, please stick to the topic of CA. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 04:20, 5 December 2009 (UTC)
- Yes, yes it is.
- Despite my argument being gay, as well as saying that me and many of my friends enjoy Codex much, I really don't care. Buildwarssing might not be fully intended, but what, it's innovative, hard, and CA is the thing that got me back to GW (I play other areas too). This is like saying "Perhaps I listen to musically terrible music, with artists who can't keep in tone or handle their instruments, but I like it, and that's all that matters", and god knows I really hate people saying that, it's like a sure sign of the person being unintelligent ;o ---Chaos- (talk) -- 11:36, 5 December 2009 (UTC)
- You can't really argue against the "I like it and I'm fine with that"-argument, which is the only reason I brought it up. And finally, I'm also annoyed by occasional waiting times from winning too long. When you win enough people rage or stop to buildforge, which just increases the waiting times. Not playing at dead hours work. ---Chaos- (talk) -- 11:36, 5 December 2009 (UTC)
- This is BADNESS! ....This- IS- GUILD WARS! >=O --Ulterion 21:45, 5 December 2009 (UTC)
- That reminds me of how racist 300 is. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 04:54, 6 December 2009 (UTC)
- Also, do mine eyes decieve me, did you say buildwarsing is hard? -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 04:56, 6 December 2009 (UTC)
- Making a pug-friendly team that counter's the meta and can survive in different circumstances, out of a set of mostly terrible skills, can sometimes be annoying. Of course it depends on how good a team you have, but still. Challengeeeeee. ---Chaos- (talk) -- 11:50, 6 December 2009 (UTC)
- A cooler challenge is becoming good at the game, instead of buying into the whole buildwars thing. Sure, you're going to lose, A LOT, but I hope that eventually if a person gets good enough they can escape all that crap. Buuuuuut most more experienced players disagree lol. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 20:06, 6 December 2009 (UTC)
- I'm actually quite decent, even if I'm a faggot for saying that. It's also quite obvious that you're epeening, but I really don't care. Let the flaming commence.
- And ohey, just bringing any self-condiremoval on physicals due to bsurge meta counts as buildwarssing. And still, if you want to buildwars a codex meta you still have to be decent at both buildforging and playing. I was gonna run a shattersin with dismember, but we had some family over today :< ---Chaos- (talk) -- 21:29, 6 December 2009 (UTC)
- Actually I wasn't epeening, I was just pointing out that being good > buildwarsing. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 22:31, 6 December 2009 (UTC)
- A cooler challenge is becoming good at the game, instead of buying into the whole buildwars thing. Sure, you're going to lose, A LOT, but I hope that eventually if a person gets good enough they can escape all that crap. Buuuuuut most more experienced players disagree lol. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 20:06, 6 December 2009 (UTC)
- Making a pug-friendly team that counter's the meta and can survive in different circumstances, out of a set of mostly terrible skills, can sometimes be annoying. Of course it depends on how good a team you have, but still. Challengeeeeee. ---Chaos- (talk) -- 11:50, 6 December 2009 (UTC)
- Also, do mine eyes decieve me, did you say buildwarsing is hard? -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 04:56, 6 December 2009 (UTC)
- That reminds me of how racist 300 is. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 04:54, 6 December 2009 (UTC)
- This is BADNESS! ....This- IS- GUILD WARS! >=O --Ulterion 21:45, 5 December 2009 (UTC)
- Really Reckoning? What do you mean with "don't play it if you don't like it" argument, is always a sure sign of someone with no idea what they're talking about would that throw out the "don't do it if you don't like it" argument gets thrown out too? Cause I dont like drugs, so I dont do them, and I know what I'm talking about :P also, I dont even know where all of that ^^^^^^ went, and what this turned out to be about... -/-i suggest not being so general-/- Discuss 04:07, 5 December 2009 (UTC)
- Btw Chaos, the "don't play it if you don't like it" argument, is always a sure sign of someone with no idea what they're talking about. GW's is a massive waste of time now, yes, but we all remember when it was fun, that's why we rant. Buildwarsing shouldn't exist, it's really that simple. -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 02:51, 5 December 2009 (UTC)
- Your opinion is one thing, but the Facts say otherwise. Codex was executed incorrectly. --ilr 02:40, 5 December 2009 (UTC)
TA, HB, and the new codex[edit]
HB had to be removed because of the over abuse of RR day, and rank tanking to get easy faction for either killing noobs or pressing resign. But it aslo had to be removed because the format of HB couldnt be balanced with the GvG nerfs. For example, shadow prison sins used to be great because of your ability to tacticly snare and to push kills, but because it was OP in other pvp formates it was nerfed. Eventually (with all the nerfs and buffs) the best way to win was to run 3 split characters that sould easily survive against any attempt for a player to take them out. forcing the opposing team to bring atleast one of there heros over to assist them which puts you at a disadvantage since you have two characters at one shrine. But once you get to the shrine.... oh no... that hero that you dedicated you and one of your heros to go kill is now on the other side of the map becuase of long range shadow step abuse. Now you and one of your heros are sitting there capping one shrine. While one of the opposing teams hero's just shadow stepped halfway across the map and is capping a shrine by himself. Simply imbalanced, I really dont think anet ever wanted to be that way. But because of the format of HB it was near impossible to even hit shadow melding heros. personally....i am glad they removed HB. It was a fun concept but to be balanced with the rest of the game would be way too much for anet to handle.
Then there is TA. Which frankly i had not much of a problem with. The only imbalanced feature in TA was shove spike. Shove Spike could get beaten but for the most part it was it was EXTREMELY imbalanced. Allowing bad players to farm good players for glad titles they dont deserve. Other than that i didnt see the problem or any other "broken" features in TA. Personally... I think it was removed mostly because of the dying player base.
Then there is the new 4v4 codex arena. Which is incredibly messed up. First of all there are the nightfall proffesions which frankly have much less skills then the profs from prophecies. because the only new skills that came out for those proffesions were from EotN. Then there is hexways. Which are incredibly imbalanced because mesmers and necro proffesions are built up of hexes. And mostly monks have 0-1 hex removal daily, and the lack of interrupts in the skill selection makes it impossible to spec against these teams. And im sure everybody knows what im talking about when it comes to guild teams. Guild teams our coming into codex and are daily finding out the best skill selections and running amazing builds and are usually on vent for maximum team communication. Dont get me wrong.... im not saying this is bad... it is good to have tactical play and you should be rewarded for playgin well. But really they should be going up against players of similar skill. There needs to be away to separate the super powered guild teams from the relaxed/casual/inexperienced pvp player base.
I have no idea if Anet is going to Fix codex but i really wish they would. Also I want them to bring back TA, even know they probaly never will. Even with the shove spike teams it was a really fun place to play.
I hope you take note of my opinions on the 4v4 arenas.Ajsnuker 09:44, 7 December 2009 (UTC)
- Good rant. I remember getting 20 wins with a german pug who didn't vent, and we beat CDEX many. We just raged at 20 because everyone had to go <3
- My point, beyond epeening, is that you can beat guild teams just by being good yourself. I've gotten points with terrible pug's too. Ofc you know that, but ohey. ---Chaos- (talk) -- 09:58, 7 December 2009 (UTC)
- Missing chapters can't be taken into consideration here: anet is allowed to make incentives for buying chapters. Hexway is powerful when there are hexes in the deck, more often than not there are no good hex at all. What are you trying to say? Yes, there needs to be a way to separate good teams and casual teams, absolutely <<<<<< This is why CA failed so incredibly fast...and I would say so stupidly.
- I heard this in CA: CA is EDA, lol. You would think this refers to the often critical position that Ebon Dust Aura occupies in ~1/3 of the decks. No, or not just that: it means Eden's Dead Arena. I loved that because it grabbed the essence of the problem :) : if a top team is dominating the arena, ppl just leave because they don't want to be farmed (if you don't know: Eden is the or one of the highest ranked codex player).
- We don't know whats going on at anet, nobody ever said a word about SD since it was implemented, but I have a bad feeling about it. The terrible matchmaking system they chose shows a lack of concept: there was no targeted player base for the new arena (or if there was, it was Eden lol).--98.27.159.18 16:45, 7 December 2009 (UTC)
So I just went into the Codex Arena. It's empty in both USA and International Districts. Is this just holiday behavior, or is it this empty all the time? 67.160.201.104 03:22, 24 December 2009 (UTC)
- Empty all the time. No1 cares, not even anet. All they [anet] care about is coming up with some new $10 dollar trinkets of bullshit to sell & put money in their pockets [nothing else]. No new maps, no new PvP skill buffs or functionality changes, no new content [period]. Welcome to a dead game. --Ulterion 03:37, 24 December 2009 (UTC)
- Hello, sir, you are mistaken, and I always see lots of people when I go to codex. If you wouldn't make such an effort out of finding something to blame in ANet, and would pull your father's dick out of your brain, you could probably think reasonably again. Please develop your frontal lobe or gtfo ^________________________^ ---Chaos- (moo) -- 10:31, 24 December 2009 (UTC)
- ^ that. also, you probably still play guild wars so stop whining. call of duty is about the only thing that you'll get as much enjoyment out of for the money. ··· Danny Pew Pew 05:34, 3 January 2010 (UTC)
- yeah, its empty. Few 20 people still there. Be true to yourself chaos, suck his father penis or get the fuck out.--65.23.198.163 04:25, 5 January 2010 (UTC)
- Yes it is pretty dead. What kills this format is putting extremely experienced PvP players up against the entry level teams. There's just no way anyone can learn, or is willing to learn by losing/being farmed 95% of the matches. People just think 'screw it', give up and go play AB, RA or Competitive Missions, to never come back. It's the same thing that killed TA, and HA. And it's the reason why the random formats are still active and lively as always - they mix up high, medium and entry level players in a way everyone has a decent win/lose ratio to actually make the format feel enjoyable.--189.83.151.32 11:39, 5 January 2010 (UTC)
- GW is enjoyable to you? -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 20:18, 5 January 2010 (UTC)
- Yeah random formats will always be superior to codex arena. Hey, wait a second. . . ~Shard 00:00, 6 January 2010 (UTC)
- if your not fighting players better then you, you probably wont get any better at the game. InfestedHydralisk 00:44, 6 January 2010 (UTC)
- wouldn't "you probably won't get any better at the game" have sufficed? it's really quite true. ··· Danny Pew Pew 15:25, 6 January 2010 (UTC)
- woah, repressed chaos's gay thoughts.--65.23.198.163 14:54, 7 January 2010 (UTC)
- Newbies who give up early b/c they're just getting farmed never get any better... true, but they really had no choice since it didn't matter what they tried. Atleast Against players within their own stratos, they can get a few random wins in and figure out what worked. It's the antithesis of a fun learning environment. --ilr 00:07, 8 January 2010 (UTC)
- The players that leave in the beginning are more often than not the "experienced" players who already know the outcome by having assessed their allies and foes. If they don't want to be farmed like vegetables, then why would you blame them? You expect them to just stand there and take it? Or try & die despite knowing the outcome? If you do, then you're obviously mentally disabled, or have absolutely no pride in yourself. --Ulterion 16:37, 11 January 2010 (UTC)
- wouldn't "you probably won't get any better at the game" have sufficed? it's really quite true. ··· Danny Pew Pew 15:25, 6 January 2010 (UTC)
- GW is enjoyable to you? -- Tha Reckoning File:User Tha Reckoning Sig2.jpg 20:18, 5 January 2010 (UTC)
- The words "mentally", "handicapped", and "retarded" have been used too many times in this section. I'm starting to think you're all mentally handicapped retards (someone said that above and I lol'd so hard I had to repeat it).
- Anywho, Regina has said on GWGuru that the Live Team is well aware of how the Codex was received. She didn't specifically say whether it was good or bad, but considering where she posted it, I would assume bad. Codex has been a ghost town for a while, and all we can hope is that Anet recognizes that it's a problem and does something about it.
- Let's hope to [insert deity here] that they don't try to build a mAT around it. Now that would be retarded. Karate Jesus 16:53, 11 January 2010 (UTC)
- Yeah, Im starting to think everyone in this page is mentally retarded.
- They take so long to take action about anything in GW. A mat... that would be funny--67.224.227.62 20:14, 17 January 2010 (UTC)