Talk:Companionship
Bug?[edit]
I've noticed that heroes will use this skill while their pets are dead (they don't have Comfort Animal, only one has Revive Animal). Does anyone else have this problem? Da Si 08:05, 3 January 2008 (UTC)
Feedback[edit]
This skill icon is cute! --Ufelder 06:41, 21 July 2007 (UTC)
- 2 second cast really puts me off. :( Arshay Duskbrow 08:24, 21 July 2007 (UTC)
I only wish that this skill would also resurect dead pet, then it might be usefull, otherwise you still have to take comfort or heals as one, makking this skill redudntant. Zweistein 08:37, 21 July 2007 (UTC)
- I'd like for it to res the pet as well... But it doesn't really replace Comfort Animal, since you don't get any self-healing. Also, Heal as One is an elite. Heal as One is an overall better skill, simply because it's Elite. It has to be good to warrant using your Elite slot. It's a very tempting skill to use... but yeah, it's not drastically overpowered due to the fact that it can't resurrect your pet. Overall, it's a nice (non-Elite) Beast Mastery self-heal. Solis 09:20, 21 July 2007 (UTC)
I can't see this being used. If it was 10 energy and ressed your pet then it becomes more interesting. It would still be sufficiently less good than Heal As One imo. Errr 11:28, 21 July 2007 (UTC)
What is with the insanely long cast time? I could see a longer cast time it resed a dead pet too, and provided an alternative to Heal as One or Comfort Animal.
I agree, if it does not rez the pet, people will simply not be able to squeeze it in their skillbar and just go with Heal As One or Comfort Animal. --Longasc 10:51, 22 July 2007 (UTC)
Pointless. Lower activation, let it res pet, or both. Sorry if i sound harsh. Sword.wind. 17:04, 22 July 2007 (UTC)
I can't see this skill being used much either. Make it rez the pet or something. The casting time and recharge is pathetic as well.
I can see this being on the verge of being excellent ; not for Rangers especially but for front-liners investing 12 in a Mastery and 12 in Beasts, as a viable non-Elite self-heal. However the current activation speed is too big an obstacle for this - maybe if the heal was halved but the activation fell to 0.75 or so it would look more practical ?
This skill needs a change in my opinion too. I would suggest two ways to make this skill useable, especially for those who are ranger secondary. (suggestion 1)One way to change this would be to increase the enrg cost to 10 and make the skill resurrect a dead pet, also recharge maybe a few sec faster. This way "Companionship" would resemble and be somewhat equal to "Comfort Animal" skill (10 enrg cost, 1 sec cast, 1 sec recharge, but heals only the pet and resurrects a dead pet). Whit this, you would get heal (either pet or the skill user) or the resurrect ability, but would lose the effectivenes of "Comfort Animal" skills speed and reusable. (suggestion 2)The other way to change this would be to decrease the cast time to 1 sec and leave it as it is now. This way "Companionship" would resemble the "Heal as One" elite skill (5 enrg cost, 1 sec cast, 8sec recharge, heals both or resurrects the pet and heal the skills user). You would get low enrg cost heal (either pet or the skill user) and decent activation time, but not resurrect a dead pet and both heals that a elite gives. (Not sure if the recharge of "Companionship" should be decreased to 8 sec in suggestion 2, so that it would resemble more and be a non elite choise to "Heal as One".) With either changes the "Companionship" skill would be a decent choise either to replase "Comfort Animal"(suggestion 1) or to give a choise to use a different way to heal yourself (suggestion 2) (for example: replase "Heal Signet" in the warriors build). If you should choose one of these changes, it would be the (suggestion 2) in my opinion. The reason for this, is that this way you could invest more attribute points to "Beast Mastery" and have a good heal with out using a elite for healing. (for example, whit my warrior I use 4 different attributes when I dont have the "Heal as One" elite just because I need a good heal. When I'm using "Heal as One" I only need 3 attributes. So having a "Beast Mastery" non elite heal would really help to use pets more for those who have Ranger as a secondary and not restrict their elite use.)
No rez for the pet, and it won't be used. Period. You *must* take a pet res, which makes this skill completely redundant with Heal as One and Comfort Pet. ChaoticCoyote 02:28, 23 July 2007 (UTC)
When I play a BM without Heal as One, I generally use Troll Unguent and occasionally Heal Sig for a quick self heal, which means that I still need Comfort Animal for the pet res. I saw this skill and immediately saw its use to replace those skills as a BM heal using only ranks in Beastmastery. Dragonator 02:43, 23 July 2007 (UTC)
Making them equal, but different: -Charm Animal, add a 25% health, 3 second res -Comfort Animal, increase health given to 50..150, res to 25%..75% -Companionship, leave as-is -Heal as One, leave as-is --Skye Marin 04:12, 24 July 2007 (UTC)
I really like the skill, It allows me to replace Troll Unguent and the Wilderness points, without using my elite for Heal as One. Plus, the icon looks exactly like my Ranger and Biracazir, his Wolf. --142.68.74.211 04:24, 24 July 2007 (UTC)
Raise the energy cost to 15, heal for 30% more and rez pet and casting time to 1, then make a PvP only version which is the pre-buff one. then I'd use it...lol 24.203.117.69 20:21, 9 July 2009 (UTC)
Cast Time[edit]
Is this skill really so powerful to warrant a 2 second cast time? Dancing Gnome 08:00, 24 July 2007 (UTC)
- Maybe the cost could be increased to 10 with the possibility to rez the pet ? I mean, this way we would have Heal as One as a non-elite : highter cost, longer casting time, longer recharge, inferior healing and on only one of the two (while the condition to meet in order to be healed seems easier, by the time you need to be healed for 102, you are probably about to be around 75 % anyway, or at least at a point where you would worry for your health). It would be Heal as One, i.e. same functionalities, but inferior in every regard (non-elite, if you prefer).
- What we have here is inferior to an already inferior theorical version, so as it is now, no thanks, I do not have enough room in my bar, if it does not rez I am not going to bother. Remember that a beast master already has two unmovable slots in his bar : charm and rez pet (not mandatory heal, but rez pet), unlike for example a regular ranger who doesn't have to equip two slots in his bar in order to have the right to use bow attacks. By the way, I think that equipping your pet should be the matter of a hintbox, but that is another debate.90.26.29.17 10:21, 25 July 2007 (UTC)
I had to add a second comment here, because I really like this skill and it's potential. I thought about this skill again and the only change to this, that it needs, is either 1sec activation time or a few seconds lower recharge time. This skill doesn't need the res pet ability as there is already "comfort animal", "revive animal" and "heal as one" for that. This skill provides a nice non-elite version (of "heal as one" skill) of healing to the player in "BM", so that you can invest more attribute points in "Beast Mastery" and not something else (like warriors tactics to get one heal skill in your build).
- I've been using this with a Barrage/Volley B/P build and I while it's great I don't need to run this with wilderness survival for Troll Unguent I would still like to see it changed to a lower recharge, or a 1 second cast time (preffered). Beast Mastery Builds are never seen in PvP unless it's casual PvP and if this skill having a lower cast time would encourage that I don't think it's a bad thing. To be honest though, it's pretty weak as a heal anyway, I think I would rather run a different skill in its place. Dancing Gnome 13:54, 9 September 2007 (UTC)
Rework[edit]
How about instead of a heal, make it like Grenth's Balance, but balance the health between you and your pet. Could also heal you both for a lot smaller amount, like 10...30...40. That would make it more interesting at least. Would also give more reason to having a Hearty pet. I think that would make the skill a lot more interesting, and probably closer to Companionship than it currently is. Edit: And yes, ressing the pet would be good. Kind of like Flesh of my Flesh on your pet. --Deathwing 20:13, 25 July 2007 (UTC)
Or maybe just make it a better self heal for the Ranger. Maybe something like: casting time 1 recharge 5. You are healed for 5... 130 health if your animal companion is alive. If your animal companion is dead, then you receive 30% less healing from this skill.
- I like the idea of a 'Flesh of my Flesh' rez on the pet, where you sacrifice half your health when you rez the pet. It seems to go well with the skill, and would give the little something it lacks. And then the 2s cast would be acceptable.
- I seriously can't see where you'd fit this on a bar if you already need Comfort + Charm. You also want to have some skills that don't consist of healing and rezzing your pet. Patccmoi 22:03, 25 July 2007 (UTC)
- Yes, I do not want to be rude, but needing two seconds to heal my or my pet for such a low amount every 10 seconds is really not worth the slot.~Now that I think about it, even if it could resurrect the pet, I do not see much use for it. 90.26.199.74 04:29, 26 July 2007 (UTC)
- 5e 1c 10r Skill. If you have less Health than your pet, you are healed for half the difference and your pet loses the same amount. If your pet has less Health than you, it is healed for half the difference and you lose the same amount. You are both healed for 10...30...40 health.
- Really long wording, might be a crap skill, but a whole lot more interesting. And for saying it's a weak heal, it could heal for up to 300 health. --Deathwing 04:41, 26 July 2007 (UTC)
For my build, this is a god send =D. A heal without the need for wilderness.--Diddy Bow 22:39, 28 July 2007 (UTC)
This skill is great as it is now, but please lower the recharge to 8seconds. Just to make this more appealing to those, who want to use this as the only heal skill in their build. Looking at skills like "heal signet"-"leaders comfort" etc. they have 8sec or lower recharge. If the recharge stays in 10sec it makes you think about other heal skills (just because they have faster usage/recharge times). As the skill is now, you still need to take charm animal and comfort animal (or other res pet skill) in your build. And if you take this and maybe some team res skill, then you have 4 slot in use (additional heal skill for yourself for efectiveness making 5 slots in use) and little in efectivenes in your own/pets attack skills.
My 2 cents[edit]
No skillbars can affrod charm + confort/hao + this. Make it ress pet, 12s recast time, 1 secs casting time and it's ok. Something like:
Companionship (5e,1c,12r) Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health. If your pet is dead, lose half your health and your pet is ressed with the amount of health loss and 25% energy. --YukoIshii 17:24, 30 July 2007 (UTC)
Skillbars can afford this if this skill is good enough to replace players own heal skill(s). Making it res pet is a bit useless as there is already a few of them. Just lowering the recharge a few secconds will make this worth to replace those heal skills. And about the res pet part that "Yukolshii" mentioned. Pets don't actually need any enrg so 25% enrg gain is useless - sacrificing half of your health to res your pet, no thanks, I rather take comfort animal then - and last, that skill descriptiong would be really long to but it in game. Those are my toughts.
- You're right pets don't need energy, but i like to be precise :) they have energy, even if it's useless (till now, spirits doesn't use it but if you equip spirit siphon it matters). --YukoIshii 13:23, 31 July 2007 (UTC)
For pure BM Rangers, this will still see use; I'll use it, probably. The promlem isn't the cast time or lack of res, though... it's the recharge. If m pet's low on HP, but I need a heal, I need to spam Comfort until he's past me, otherwise this won't heal myself. Seeing a slightly lower recharge would make it simpler to use on the pet, then follow-up on yourself. Sort of like Heal As One, but with alternating heals... -- Jioruji Derako.> 11:55, 6 August 2007 (UTC)
Translation Suggestions[edit]
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:21, 1 August 2007 (UTC)
Italian: Fratellanza (the real meaning would be "Amicizia" but it has already been used to translate "Amity") --YukoIshii 23:21, 1 August 2007 (UTC)
Skill Icon[edit]
It seems to be that the ranger in the skill icon is wearing beast mastery mask. --Hellbringer 02:13, 10 August 2007 (UTC)
And it's the same animal that's in Feral Aggression's skill-icon :o I wonder why he's angry :( - IH 17:33, 12 August 2007 (UTC)
- really late but the ranger stole his healing ^^ that's why. --The Holy Dragons 09:50, 19 August 2011 (UTC)