Talk:Defy Pain

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If you think this skill is dead try using this build and see how it is Build: W/P Defying Spear Charger

R.I.P. Dear Defy Pain for two years have you been a loyal friend of strength tanks of all the PvE, but now with the armor stacking nerf, no one will use you ever again. Amen. Biz 11:26, 13 August 2007 (UTC)

I nominate this for the Worst Skill In The Game. --72.211.152.118 19:17, 11 November 2007 (UTC)
Wastrel Collapse is much worse... I rather Endure it rather then Defy it 16:05, 5 December 2007 (UTC)
I like this skill. Raptaz 13:47, 6 December 2007 (UTC)

i like the skill --The preceding unsigned comment was added by User:75.60.185.15 (talk).

Rofl. It's bad because it is useless. Why pick an elite that does something that isn't useful? --The preceding unsigned comment was added by User:Mrmango (talk).

imho change the skill to + health and +15 % damage or give it armor penetration or something.Would rly help it in pvp :).--87.64.227.96 20:42, 12 February 2008 (UTC)

Its a defencsive skill, so adding offencive properties to it would defy the point. Also the limitations on armor are for stacking skillz. you could still easily use this to buff your armor, for example useing sentries armor+any stance would give you +10 armor that in cojunction with Defy pain would give you +30 pts of armor. since the xtra armor was not the direct effect of two or more skills. And while yes you could simple use Dolyak signet and + a stance to get well over +60 pts of armor, the lack of mobility greatly decreases that combos usefullness. 70.3.28.202 22:49, 29 February 2008 (UTC) Auron Bushi

the point about the stacking nerf is that you will most likely already have some form of party-wide boost acting on you, thus this skill has little extra effect, maybe +8 armour(watch yourself is typically +16 etc) still, for an elite, this ought to not be effected by the stacking cap for it to be worth using Coruskane 13:50, 5 March 2008 (UTC)
I'm just curious, what armor buff are you talking about? "Watch Yourself!" ends fast, "Stand Your Ground!" only applies when not moving and is expensive, but I guess it could be maintained indefinitely with 2 paragons, but then it only applies while standing still, which doesn't apply to all situations since your warriors may be chasing monks most of the time, and your monks will probably be kiting the enemy attacks. Is there another party wide armor buff I'm missing?

*looks closely into it* Is that a hole in his body!? O.O;; Halogod35 17:50, 23 April 2008 (UTC)

Nah, it's his belt buckle. :) Paddymew 15:54, 20 March 2009 (UTC)


August 08 update[edit]

WTF OMG SHITSAUCE!!! =o no comments? but ppl have issues w/ xinrae's wep? what the hell, is everyone here a bunch of wars? --68.198.172.36 17:02, 10 August 2008 (UTC)

Ok I will comment on this... Watch out Ursan... this skill, can rival you if you get a Warrior with the right attack skills on them... you are talking like 100 armor base with more HP then Ursan... which is all that Ursan offers and Ursan is now limited... put this on your bar... you have Ursan like base that CAN be upkeeped, and you can use any skills you want with it inclcueding a Rez and Heal... this gets my vote. SabreWolf 18:01, 8 August 2008 (UTC)
Does the damage reduction count for all damage? I see that it is not specified, but i would assume it reduces physical only, or perhaps elemental too. Does it reduce shadow/holy and so on? quad 13:00, 9 August 2008 (UTC)
Well, Shadow and Holy are armor ignoring... so I would say no? only one way to find out... get on a holy strike and tap a Warrior on the shoulder.SabreWolf 13:21, 9 August 2008 (UTC)
"attractive to cetain PvE warriors". LMAO OMG guis medning+healinn breese r grate wit dis mirite? Is izzy encouraging newer pve warriors to be bad at the game??
This skill is AWESOME it reduces ALL damage, including hex damage. (Empathy!) Done25 22:02, 9 August 2008 (UTC)
It reduces anything which is considered damage, including holy shadow and damage caused by hexes. It will not reduce life stealing though. 122.104.165.13 07:07, 10 August 2008 (UTC)
That kind of goes without saying, though. I've yet to see anything that reduces HP loss from life steal. --Phydeaux 07:45, 10 August 2008 (UTC)
Well you think it goes without saying. The number of monks that will cast Protective Spirit and RoF against a toucher would suprise you. 122.104.165.13 09:21, 10 August 2008 (UTC)
Well if they are prot they cant do much against Touchers anyways. maybe they are just healing with the divine favor bonus. which actually does almost the same as the touch anyways lol. Roflmaomgz 22:08, 6 November 2009 (UTC)
Well I wouldnt call ANET making all new Warriors be for noobs... but this skill like I said does have the potential to be like Bear, just without the Bear skills... and as long has you are swinging away at stuff... you can keep this up fairly easily... not all Tanks are for noobs... but this will give you a Bear Lite feel, with your regular skill bar... which IMO is better then bear, becuase now you are not limited to one thing... but you can work your bar for other situations in which you couldn't with Bear... so I like this skill, and we will see what happens... SabreWolf 21:42, 10 August 2008 (UTC)
This is still terrible. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 16:13, 12 August 2008 (UTC)
Ursan is Ursan only because Ursan can just shout and people will trip and faaaallll220.255.7.195 12:27, 16 August 2008 (UTC)
Why not an energy cost like Endure Pain? A large portion of damage you get as a tank comes at the point you engage the enemy. None of them is dead yet and they are all at full energy plus if you do it right you re the only one they can see/attack. Not a coincidence that many of the tank deaths happen on pull. In order to have this skill up at this stage you should rush a bit from the previous group. Not exactly what organized playing - where tanking has a meaning - is about. Eth 12:35, 9 September 2008 (UTC)
Or you can lead off with Endure Pain for the first 15 seconds while you build adrenaline. Not that big of a deal. ~ Da Si

BUFF WAMMMO![edit]

GOGOG WAMMO GVG! 80.203.128.102 11:34, 18 August 2008 (UTC)

Only good for pve--71.227.142.108 22:17, 23 August 2008 (UTC)
No way, try taking a defy pain warrior to Fort Aspenwood or something, along with lions comfort you can prettymuch wade through tons of damage straight to whoever your gonna kill. For example i saw a kurzick running amber into gunthers chamber, so i ran in before he shut the gate and killed both of his monks all the time with a bunch of players trying to kill me, ok so i was lucky but you cant deny its a damn useful skill for low level pvp.

decent skill for a survivor warrior. Especially w/p if you dont wanna go melee--Justice 07:29, 7 September 2008 (UTC)

Definitively a good skill for survivor.--66.192.104.13 17:53, 7 May 2009 (UTC)
W/P is nice... little less damage for ranged attacks and self tanking... MrPaladin talk 13:23, 9 June 2009 (UTC)

IWAY[edit]

reborn. 90.216.161.12 19:15, 11 September 2008 (UTC)

Yeah. The damage reduction is a bit ridiculous. And it's easily maintainable, so it's like an unstrippable shielding hands/vital blessing/watch yourself. They really need to stop IWAY triggering on dead pets, as while defy pain is powerful, it isn't the problem with the build. -Auron 19:22, 11 September 2008 (UTC)
But of course they'll nerf another skill in it's place. — Skakid 19:36, 11 September 2008 (UTC)
Or, you can just take Defy Pain, spam Frenzy and take all 0's regardless. Misery 20:03, 11 September 2008 (UTC)
With frenzy, not only do you take actual damage (it really isn't just 0's), you don't have any source of healing. Unless you seriously think you're gonna outheal a balanced team's damage with OoV heals. -Auron 22:38, 11 September 2008 (UTC)

Poor Wording?[edit]

You take -9 less damage. So therefore it says you should take more damage right? I know what it means, but I'm just saying.

ok you take -9 more dmg...happy? ;-)--Justice 08:53, 3 October 2008 (UTC)

Almost all skills are worded like this for damage reduction and health degeneration. <>Sparky, the Tainted 00:37, 17 January 2009 (UTC)
-5 health degen means +5 health regen, and -9 less damage means that you take 9 more damage, but ANet chose this type of wording, so what it does in-game is another story entirely Paddymew 15:56, 20 March 2009 (UTC)

Who cares. Dark Morphon 14:57, 1 April 2009 (UTC)

People care. It should say more like "take 9 less damage." Whatever you do, dont nerf it Izzy, love this for tanking ^^ --216.164.178.50 16:36, 11 April 2009 (UTC)

Please Nerf for PvP[edit]

It's just a pain now. I only deal 1-3 damage in Aspenwood on Warriors with this skill. Please at least change it to a stance like Warrior's Endurance. Teranda Whisperwind 10:58, 31 May 2009 (UTC)

In PvP it still loses out to life loss and degen.... Warriors are not great at removing hexes and conditions (Incidious Paracite, empathy, VoR, Blindness, Poison, Adren denial, Anti melee Hexing, SS, Knockdown, interrupts)... given the number of anti melee skills across all professions I say deal with it just like every warrior has to deal with hexes MrPaladin talk 11:09, 31 May 2009 (UTC)
But Warriors don't have any skill for anti-melee (with exception of Riposte & Deadly Riposte) or the blind condition (the only cheap skill that allows the Blind is in Expertise i.e Throw Dirt and others are high energy cost spells), and generally Warriors can shrug off most conditions (and some bring the ranger skill Antidote Signet so that eliminates the conditions) also generally in PvP Warriors have a Monk backing them up eliminating hexes.Teranda Whisperwind 19:57, 1 June 2009 (UTC)
Correct... now you have identified where this warrior is getting his support from, eliminate it and you'll have one dead warrior... Whenever a warrior has to go out of his primary profession to remove conditions its gonna cost him time and energy when he could be attacking... just keep working on his weakness, you can reapply conditions much faster then he can remove them even with antidote sig... (PS, as a warrior try gettign the defy pain warrior into a knocklock situation, with no adren to power his defy pain he'll fail...)MrPaladin talk 16:55, 2 June 2009 (UTC)
Just ignore the warrior, defy pain bars usually dont have amazing damage cos of lack of a damaging elite, so as long as you have a bit of healing, any defence or IAS then just kite a bit and let him pull NPC's or let your team deal with him, empathy type skills or heavy degen still mangles this. Shogun 18:53, 13 June 2009 (UTC)
Sorry, i meant IMS, not "IAS". Also, this kind of build is one of the very few things warrs can do in FA or such, cos they are frontline they end up pulling NPC's and without defy pain unless your prot'd and healed, your going to die. Shogun 18:56, 13 June 2009 (UTC)
Yer I think the main power from this is inexperenced PvP players who keep trying to pour on the pounding to the warrior with direct damage... Had one game where I ran a Defy build in aspenwood by holding the agro of a seige turtle... eventually one of our monks came to help me out because he said 80% of the enemy team was on me!... The only thing that was a threat was an incidious paraite and burning... (no blind, knockdown, degen hexes or interrupts) MrPaladin talk 11:26, 15 June 2009 (UTC)
Um, I use Defy Pain in Fort Aspenwood Luxon and I generally blow most players up. You can permafrenzy, and run a superior axe rune on top of 12+1+1 str. All sentinels, and maybe an absorption rune, and you're pretty much godly. Defy Pain has all of the inherent weaknesses of melee, but it is almost much more durable, and you can come into organized Pvp with an absurdly low amount of health. Pewpewpew, tbh. 99.30.45.159 01:21, 18 October 2009 (UTC)

Please nerf it for pvp. A war with DP, Dolyak, bonneti's defence, healing signet etc, can keep a turtle and its party occupied indefinetly. You then have two choises: leave the turtle and loose major fire power or spend 10 or so seconds killing the war, which slows the lux's up very much untill a point where they loose on account of hammering on the war all the time, just so the turtles gets a move on. And yes, turtles are important on Aspenwood.Nizab 18:09, 23 September 2009 (UTC)

Blinds before they engage as well as snares easily counter this, so does sig of humility. I don't care if they buff or nerf this skill since I don't use it and when I see it being used it rarely has bothered me. one of my hero uses this skill however I have yet to actually use him in a fight since I only ever use one war so far when bringing heros (if I bring a war at all), and my current war hero is irreplaceable. Roflmaomgz 17:24, 8 October 2009 (UTC)

Amazing[edit]

Guild Wars is such a great game to leave for a year and then come back to, so many things change. I took this into UW and played tank. I never thought I'd utter the sentence "Those Aatxes tickle!" Reminds me of the old Terra-Tank days. I've forgotten how much fun being a lightning rod can be. Krelus Derian 04:33, 9 July 2009 (UTC)

Nerf it[edit]

And fast. W/P with Defy Pain, Dolyak Signet, Flail etc aint fun in FA anymore. Doesn't need a nerf in PvE, but it does in PvP.

You can strafe spears, you know. The target is also selfsnared. Oh, and I know nothing of Competitive Missions. ---Chaos- (talk) -- 12:35, 12 December 2009 (UTC)
This skill is balanced for PvP. Bring Power Attack (I lol at the thought) and Warrior's Endurance. You WILL out DPS the Defy Pain warrior. +damage skills bypass the armor bonus, so you're only dealing with the damage reduction. The more of a tank he is, the less damage he will deal to you, the less threatening he is, the more useless he is. And anyone who brings Dolyak Signet is going to be ignored in any real PvP. If you want to not have energy, you could be the guy who brings Soothing Images. Make them cry, make them cry. This skill is not hard to beat. PowerGamer 00:18, 1 January 2010 (UTC)
The OP is talking about FA. NPCs don't strafe spears, you can't waste time killing DP wars (although Soothing Images pretty much eats them without wasting much time -- oh, wait... W/D), tanks need no damage, and turtles don't ignore anyone. The nerf doesn't need to be to DP, the turtle AI needs improvements (since it is only FA where this is really a PvP problem because turtles are dumb). -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 21:53, 3 January 2010 (UTC)

Related skill/Demonic Flesh[edit]

I removed Demonic flesh from the list of related skills since it is no longer related... Mavado 18:19, 3 March 2010 (UTC)

R0 Str[edit]

Even with no ranks in strength this skill looks nice. 90 health, 20ar, -1dmg 5adren 20sec. Justice 06:58, 10 July 2010 (UTC)

Decent, but not elite worth at R0. I'm sure you can find something better in your primary classes's elite list (unless your a paragon in which case your elite skills are mostly outclassed by ordinary monk/warrior skills >.>) 114.77.108.48 09:11, 15 July 2010 (UTC)

added Intimidating Aura[edit]

added Intimidating Aura to related skills, because now its pretty relatedAurenXneruA 17:56, 21 February 2011 (UTC)

Minus Symbol[edit]

Shouldn't taking (negative amount) less damage mean you take that much more damage? Why does it have the minus symbol?ℬrendan ℳcℭoy talk 18:05, 20 June 2012 (UTC)

Already mentioned above (Poor Wording?). There are several skill descriptions that use minus numbers in misleading ways. --snogratUser Snograt signature.png 18:30, 20 June 2012 (UTC)