Talk:Disease

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creatures of the same kind[edit]

since when has Vekk, Zhed Shadowhoof or Ogden Stonehealer been a human? if its creatures of the same kind Vekk, ogden and zhed should not be able to get or pass this disease to/from other party memebers. -TehBuG-

also, im pretty sure pyre isnt human ither... -TehBuG-
Apparently players are considered humanoid in kind, rather than just human. --Ari User Ari sig.jpg (talk) 19:28, 1 November 2007 (UTC)

In PvE they are considered a different species, in PvP everyone is ALWAYS the same species.

Mox too? StatMan 19:45, 18 August 2009 (UTC)

Skill -> effect -> skill -> effect[edit]

Why is this always being changed from a skill infobox to an effect infobox? The other conditions (bleed, daze, poison etc) have skill infoboxes, whereas this one has an effect infobox. Which is the correct one? --Talk br12(talk) • 16:15, 17 December 2007 (UTC)

I don't know which one is correct tbh, but I was trying to get List of conditions to display Bleeding, Blind, Poison, and Disease. The only difference that I could see between the pages that were listed and those that weren't was the skill infobox vs. the effect infobox (the skill infobox ones being displayed). At its current state it looks like now only Disease is missing, because grinch changed it back to an effect infobox. --onoes! Mafaraxas 20:48, 17 December 2007 (UTC)

Transfer between heroes?[edit]

In Nightfall, whenever my (all-human) party is diseased, if I flag the henchmen away from me, they won't transfer disease between each other, but they transfer it to me and I transfer it to them. Anybody got any data on this? Logan428 19:33, 23 April 2008 (UTC)

Question on duration[edit]

When Disease is passed onto me, do I get the full duration of the condition? Like, if someone's dealt a 13-second Disease, then after 5 seconds rubs elbows with me and passes on the condition, do I get diseased for 13 seconds as well, or just 8? → BROWNSPANK 14:31, 24 July 2008 (UTC)

I was also looking for an answer on this question but I think you get the whole duration (13 seconds) because if you just get the 8 seconds, the whole disease would end on the whole party after the 13 seconds. The disease effect doesnt end after just this 13 seconds. Your whole party can be aflicted easily for a longer time. What maybe is an option is that if disease is spread its duration is -10% from the full duration (for every time it is spread, so 90% duration on first spread, (90 - 10% =) 81% on second spread and so on. *I haven´t tested this yet, this is just an hypothesis.217.121.213.138 19:37, 7 August 2008 (UTC)

Tonics[edit]

Transmogrifier and Yuletide can be used - but does it really stop spreading disease? (or even make you immune to bleed - no flesh) --User Karasu sig.png Karasu (talk) 12:51, 5 January 2009 (UTC)

No. Tonics are considered a Disguise while active and doesn't effect spread of disease.--Yozuk 20:34, 14 March 2010 (UTC)

Only once from each source[edit]

Past experience leads me to believe this is not true at all. Can anyone confirm/deny? --The preceding unsigned comment was added by User:Misery (talk). 13:04, 5 January 2009 (UTC)

Late reply, but source refers to the transferring body and it also refers to the means by which it was transferred, and even the instance of that means. For example, a single cast of Rotting Flesh on target A; his partner B is infected, and he could pick it up a second time if a minimum "newness" is achieved: 1. the same spell is recast on A; 2. the same instance of the spell (Plague Sending?) is cast on partner C; 3. a different disease-inflicting spell is cast on A. (Obviously, if the difference is even more - e.g. a different spell on a different target - the minimum newness is still there). ... OR SO my understanding goes. 72.38.32.223 12:56, 8 August 2009 (UTC)

Disease in towns[edit]

Just today, I saw a character in the Great Temple of Balthazar who looked like he was diseased -- green glow and floating black dots. Anyone know what could cause this in a town, as opposed to an explorable area? It's not dishonorable, because AFAIK that's a hex and this guy wasn't hexed. -- Hong 15:20, 24 May 2009 (UTC)

Never mind, I saw that it's from drinking from the Chalice of Corruption. I'll add a note to the article about this. -- Hong 16:15, 24 May 2009 (UTC)


Profession[edit]

It would be helpfull if skill descriptions include the profession that has uses skill.

They have that, the little icon to the left of the skill name is there for that reason. Sonic Tuesday User Da Sonic Sig2.png 14:33, 22 June 2010 (UTC)

Transfer: foes to friends?[edit]

If I am fighting human foes (e.g. corsairs, Crimson Skull), and I cast a disease-causing spell on them, can I (or others in my party) catch the disease?

Yes. -Auron 09:44, 11 August 2010 (UTC)
OK, thanks. (oops, sorry, didn't sign the question) Cynique 13:49, 11 August 2010 (UTC)

How does it actually work?[edit]

After all these years of ambiguity, I'm surprised nobody's sat down and worked this out yet. There are a lot of caveats and potentially inconsistent skill interactions to work with here.

Experiments in the name of science:

  • Spread disease uses its initial (rather than current) duration, as observed above.
  • Inflict a target A with disease, spread it to B. Have B spread to C, and C cannot spread back to A.
  • A is diseased and spreads it to B. A different Disease with a longer duration is then applied to A by B, while they were still suffering from the first. Once B is cured, they still cannot obtain disease from A.
  • A is diseased and spreads it to B. Disease originating from the same cast is then applied to A via transfer skills by B, after they recovered from the first. B can catch this new disease.
  • A, B, and C are arranged in a line within adjacent range of each other. Disease is applied, so all three catch it. Curing B and C, then using Epidemic on A causes all three to become diseased for the remaining duration.

Thus, based on the above and various other basic observations, it seems to work as follows:

  • Disease's innate spread only permits each creature to suffer the disease originating from that source once.
  • Disease's innate spread only occurs to creatures that are not already diseased.
  • New applications of disease to an already diseased creature lengthen the current duration, but nothing else: they don't update the "strain" of disease that creature has, for the purposes of spreading disease (which creatures are already immune, the length of disease applied) the later cast is completely ignored.
  • Aside from this, each application of disease can only affect creatures once. Skills that spread and transfer conditions will generate new instances of disease.

This all gets very wordy very quickly... Loggy (talk) 16:33, 24 June 2018 (UTC)

Thinking about this, the most logical application is that drawing disease is you are not diseased yourself means you can spread it to the person you just drew from. Loggy (talk) 13:36, 26 June 2018 (UTC)