Talk:Dishonorable Combatant System
Mechanics?[edit]
Yes the mechanics because the dishonor system does little to leechers none to botters and much to normal players who are undeserving of any punishment. how did this get put in affect? A-net do you want to lose players? --The preceding unsigned comment was added by User:74.186.131.24 .
Is it possible to clarify a little how the dishonor points and dishonorable system work? For what i get it would be something like: (yes, Player is online the whole time)
a) Player receives 5 points for leaving a RA match once at 9:00PM. At 10:00PM, the 5 points are deleted from his account and no Dishonorable status is gained.
b) Player receives 5 points for leaving a RA match at 9:00PM. At 9:59PM he receives 5 points again for leaving a second RA match. He gets Dishonorable status until 10:09PM and Dishonor points on his account are deleted at 10:59PM.
c) Player receives 5 points for leaving a RA match at 9:00PM and again 5 more at 9:30PM, thus gaining Disnohorable status until 9:40PM. Player then gets 5 points for leaving again at 10:10PM, and gains a new Dishonorable status until 10:25PM. Those 15 dishonor points on his account are deleted at 11:10PM.
d) Player manages to get Dishonorable status for more than 1 hour, making it impossible to gain more dishonor points in that time frame. Dishonor points on his account are deleted before he can get rid of Dishonorable status. Is this right? --Fighterdoken 23:37, 28 September 2007 (UTC)
- I believe it is, yes :]
- Points are cleared off of an account every 60 minutes, starting at the time you got the points. :) ALL points are cleared after 60 minutes, doesn't matter how many. :) - Drago 17:22, 29 September 2007 (UTC)
- Are you sure about that? I understood that points are deleted 60 minutes "after" the last time you got a point, so if you get 10 points at 9pm and 2 point at 9:59pm, they (all 12) would be deleted at 10:59pm and not at 10pm as i think you are implying.--Fighterdoken 22:04, 29 September 2007 (UTC)
- Points are cleared off of an account every 60 minutes, starting at the time you got the points. :) ALL points are cleared after 60 minutes, doesn't matter how many. :) - Drago 17:22, 29 September 2007 (UTC)
- What counts as "leaving prematurely"? I.e. if I'm on a winning streak in Random Arenas and need to stop, is my only option to avoid dishonor allowing my team to lose (how lame is that!), or is there a period during the course of the game cycle when it is not considered "premature"? If I were designing it myself, the 30 seconds between victory and the next match would be a good time for this, but I don't know how Arenanet implemented this.--24.128.87.220 18:00, 3 October 2007 (UTC)
- As far as i know, that is exactly the way ANet implemented it. You can leave in those 30 secs (after a winner/losser was declared, and no matter what side are you on) without penalty. --Fighterdoken 22:51, 3 October 2007 (UTC)
- Apparently, Lost connections count as leaves as well. --The preceding unsigned comment was added by User:74.248.192.153 .
- Can't remember where i saw it right now, but i think it goes something like "If you disconnect for any reason, you have 1 minute to come back. After that, you are given dishonor points the same way as if you had left the match through map-travel". I think it's meant to stop people from plugging-off internet as a way to bypass the DCS. --Fighterdoken 21:00, 5 October 2007 (UTC)
Dishonour System and Leeching[edit]
- → moved from User talk:Gaile Gray
Just a wee question: In light of the fact that the /report command has been disabled, how does the dishonour system combat leeching??
I have tried to report 3 leechers over the past weekend and had no success in doing so. It is just that with the addition of the dishonour system where one is punished for leaving matches early by gaining 5 dishonour points, it seems needed that a means of punishing those who leech should also be in existence, otherwise say that you are in a party of 4 and you get 2 leechers. Where as you would normally just leave, now you cant without gaining a penalty, but at the same time you have no course of action to report the people who are making you want to leave in the first place. Any clarification on this issue would be appreciated. -- Salome 11:02, 6 October 2007 (UTC)
- The disnonour system was tested for a weekend and is now disabled while they make tweaks to it. -- (gem / talk) 14:39, 6 October 2007 (UTC)
- That is correct. We ran the Report System for a few days, then removed it while we examine feedback, review functionality, and assess the way in which we react to various reports and, quite frankly, do not react to others. We want the system to be effective without being draconian, which is exactly what I think our players want, too. So far, I think we're very close to that objective, and we will be reinstalling the system, most likely with some modest changes, in the near future. --Gaile 16:30, 6 October 2007 (UTC)
- Thanks for the clarification. much appreciated. -- Salome 17:01, 6 October 2007 (UTC)
(Reset indent) Just a word that the Report System will be back in the game very soon, and we'll welcome your prudent use of the system and, of course, your feedback on it. --Gaile 01:30, 10 October 2007 (UTC)
- Oh just a wee question,it said on the notes before that 1/3of the party has to report the same individual so you yourself dont get counted as a person reporting people for the fun of it. In a party of 4 with 1 leecher, does 1 report therefore make up the 1/3 requirement, or does it include the person your reporting thus only making 1/4 of the team? Ive just been quite unclear on this point since i read the notes. As mostly this leechingbusiness effects places with 4 member groups. -- Salome 02:22, 10 October 2007 (UTC)
- That's great news! I love the leaving penalty and the report penalty was fantastic too! I saw a VERY visible decline ( no leechers) during the implementation of the report system and leaving in RA is a thing of the past. I havn't seen any abuse of this yet but I believe it would be out there unfortunately. So far FANTASTIC job they did on this! I'm glad to see it return! 122.104.229.93 03:47, 10 October 2007 (UTC)
Not a big fan of this because of the lack of oversight and the frequency of abusers. I've been givin this status inncorrectly and its a pain. I dont leave early, I dont leech. quick solutions like these are not the way to go when they can be manipulated so easily. Also you should be able to see who is reporting you and for what reason. How can you rebut something like this when there is no record for you to look at. This system need a lot of changing in my opinion. You don't use pain killers to heal a broken bone, it just covers up the problem.24.252.145.247 01:32, 1 February 2008 (UTC)
leeching doesnt exist in ra because its not profitable, people going afk is not the same thing. all the update did was not allow you to leave when someone goes afk and also prevents you from escaping noobs. its a very bad system and should be removed.
Little petty children and reporting.[edit]
What does one do when immature kids decide in PVP to search out someone to report them and tell everyone to report that individual just to prevent him/her from PVP-ing. Last night I decided to go pvp and these kids did not like my char/class and harrassed me and kept reporting me unjustly. I tried to report them as verbally abusing me and spamming yet no results what gives can someone give a few pointers? --The preceding unsigned comment was added by User:76.91.1.219 .
- Reporting somebody for leeching without 1/3 of your team also reporting the person results in the reporter receiving Dishonorable points, but I don't know about other reporting categories and the results of reporting non-violators. Calor - talk 18:32, 15 October 2007 (UTC)
- Do you still give/receive points for acusations of leeching? Anyways, in a case like the one you describe, i guess you could (and should) make a report for harrasing. That alone should be proof that you were playing at the time when you were acused, so you should be more or less safe from further actions on your account, or at least that's what i think would happend after all the "we will keep an eye on how /report goes" from Anet. --Fighterdoken 02:23, 16 October 2007 (UTC)
- Oh well.. Anet doesn't care, the Live Team (one-man 24/7) doesn't give a flying flock.. Gg.. --Ulterion 18:48, 19 May 2009 (UTC)
- Do you still give/receive points for acusations of leeching? Anyways, in a case like the one you describe, i guess you could (and should) make a report for harrasing. That alone should be proof that you were playing at the time when you were acused, so you should be more or less safe from further actions on your account, or at least that's what i think would happend after all the "we will keep an eye on how /report goes" from Anet. --Fighterdoken 02:23, 16 October 2007 (UTC)
Receiveing Dishonour without 1/3 of my team[edit]
What if my team DOES have a leacher and are just lazy and don't report them? Why should I get punished for reporting someone for leeching if other people don't do it? What if my team doesn't know how to report and don't bother to do it in the time frame of a match. Dancing Gnome 04:27, 17 October 2007 (UTC)
- I think they should change it so that you can put in a provisional report. One that only becomes a report if a third of your team puts in either reports or provisional reports. If they don't then the provisional reports are discarded and you don't receive any dishonorable points.
This(and the unfair disconnect punishment) is exactly why the dishonor system is hilariosly broken(not so hilarious if you are a frequent RA player like me). Anonymous 217.87.247.163 12:30, 7 May 2008 (UTC)
Lol, if you think RA is bad, see FA. No-one reports, because basically only two people are bothered to report, so the reporters in the end get dishonorable more often then the leechers.Crimmastermind 03:00, 30 September 2008 (UTC)
- but there are no leechers! nobody leeches RA, think about it if you dont help your team, they face another team 3 vs 4 and will loose. you get little to no faction and no glad points so nobody does that. people will go afk but thats not leeching and before you could just leave if someone went afk. all this system is for is to coerce you to play when you dont want to. since you cant leave now for any reason, even if your team is noob or theres a leaver, the next best thing is to kill yourself or not try in terms of saving time, and its then that this report for leeching thing gets used out of malice. dishonor was put in place to punish you for ditching noobs and the report for leeching is used to make you pretend to try so the noobs can feel included. Its like slap in the face to players who play to win in ra and serves no useful purpose, even noobs despise it. and again there are no leechers and i dont really resent people afk to the point where i have to report them, its quite stupid really.
- Reporting players in Fa is indeed a pain in the ass, I reported about 5 people who were actually leeching and ended up getting dishonorable myself. The system should be indeed overhauled/tweaked in a way that doesnt punishes players who actually try to get the leechers out. Nick San | Talk 16:39, 7 May 2009 (UTC)
I hope you all learned a valuable lesson. don't report leechers or suffer the consequences. Roflmaomgz 18:38, 19 October 2009 (UTC)
- Other players cannot be trusted to carry out sound judgement alone, but Anet treats coordinated/spiked reporting as justified. Gg.. --Ulterion 05:01, 15 May 2009 (UTC)
Alliance Battles[edit]
Anyone know if 1/3 of your team counts as 4/12 of the entire team or just 1/4 of your normal team? — ク Eloc 貢 12:07, 17 February 2008 (UTC)
Dishonorable Combatant System: Lazy and Wreckless Automated Punishment for ALL.[edit]
I strongly oppose this system. It's unfair and gives spiteful chhildren the power to effectively disable a completely innocent player from PvP for short durations at a time. This system wasn't around until 2+ years later, and now it's all going downhill. Anet's taken the lazy route and allowed automation of punishment for leavers and leechers, but it has proven to be highly ineffective. It has decreased the volume of players significantly and has harshly punished alot of innocent players with time-delay after time-delay.
Spiteful Player (1): I don't like you. Hey, everyone report this guy! Quick!! Spiteful Player (2): Agreed! >:D Spiteful Player (3): Cool! >xD *Innocent Player (4) has been declared a leecher.* Innocent Player (4): WTF? D=
What's wrong with this picture? (rhetorical) --Warren G 03:00, 4 November 2008 (UTC)
- I'm inclined to believe this is purely theorycrafting and a bad example of it. I've never seen anyone abuse the system as stated above, as its too risky to try to motion everyone report 1 player for the lulz without it backfiring. The only probable situation is that Spiteful Player #1 has the other Spites in his pockets so deep (note: DEEP) that they would follow something like this. --Riddle 03:17, 4 November 2008 (UTC)
- You'd be surprised! Do you even RA any? PvP much there? It's a nightmare! The above example is a very frequent occurance as I have been enduring this since the very birth of this curse of a system at the disposal of spiteful players. Rest assured I'm not the only one suffering them, either. What's it to them if it backfires? At least they've completed their objective, and that is to cause misery and anguish among the PvPers until they get them to quit. They get nothing short of a giggle out of seeing someone they recently reported during a match-up have that pinkish down-arrow at the right of their names. I know! I've had that happen to me countless times already. I speak out of pure, raw experience, not out of 'theory' my friend. --Warren G 04:20, 4 November 2008 (UTC)
- Even I encourage the use of this system if someone in my team keeps doing the same stupid shit like kamikazing into a mob which happens regularly in AB. We get into an agreement first if all of us are going to report(easier if from the same guild), if we agree we all report the bastard and keep him/her away from gameplay.--ShadowFog 04:40, 4 November 2008 (UTC)
- To be honest, I've never seen anyone report for the sake of reporting. I've seen mistaken reports for leeching if someone went AFK and didn't say so, but not "fuck this n00b, lets report him for n00biness!" And yes, I have done a fair amount of RA and AB. @Shadow, as I said, DEEP in the pockets. --Riddle 12:50, 4 November 2008 (UTC)
- Even I encourage the use of this system if someone in my team keeps doing the same stupid shit like kamikazing into a mob which happens regularly in AB. We get into an agreement first if all of us are going to report(easier if from the same guild), if we agree we all report the bastard and keep him/her away from gameplay.--ShadowFog 04:40, 4 November 2008 (UTC)
- You'd be surprised! Do you even RA any? PvP much there? It's a nightmare! The above example is a very frequent occurance as I have been enduring this since the very birth of this curse of a system at the disposal of spiteful players. Rest assured I'm not the only one suffering them, either. What's it to them if it backfires? At least they've completed their objective, and that is to cause misery and anguish among the PvPers until they get them to quit. They get nothing short of a giggle out of seeing someone they recently reported during a match-up have that pinkish down-arrow at the right of their names. I know! I've had that happen to me countless times already. I speak out of pure, raw experience, not out of 'theory' my friend. --Warren G 04:20, 4 November 2008 (UTC)
Lol. that's pretty messed up though, you might have lost no matter who was on your team y'know. Roflmaomgz 18:42, 19 October 2009 (UTC)
- It's apperent ya'll are supporters of false reporting from any and all team members in PvP. It's also apperent you can give two sh*ts about winning, being competent and competitive. No heals/support (in any aspect of the game) means no glory. If one choses to leave a match, who fricking cares? One word: REROLL! Anet's removed our freedom to leave a forseen match-up and they have now given us but two choices: LOSE or LOSE HARDER. It's caused PvP to become a bitter playground for the childish and spiteful, with Anet backing them up and empowering them to delay another (innocent) players title goals. They've given in to the cries of the new, lazy and ineffective players, thus causing PvP to become stale, full of anguish and hate. Players left matches before, and they still do; those left behind are forced to endure the humility of staying, losing the match, time and being forced to enduring rude comments from the opposition while they proceed to get pommeled! There's hardly a difference from then and now. From my point of view, this system is causing even more loss of interest than ever before. I feel that Anet's never going to change this, either, out of too much pride in their decision-making as being 'always right'. --Warren G 03:51, 6 November 2008 (UTC)
- Nice rhetoric? Also, I'm going to be honest here and say that I've never seen so much say so little. --Riddle 05:44, 6 November 2008 (UTC)
- It's better than your sentence, which matches the length of your d*** you f***ing turd. Your competence is at the same level as your manners/disrespect. You want me to bust out with some sh*t talk, I can go all day with you and your sorry attempts at sarcasmicly false diplomacies. D-Hex fails, always has, always will, and Anet don't give a flying f*** because they don't lose money, so they don't lose sleep. This is also the same reason why they come out with such ineffective updates, recreate newer PvP imbalances through lack of forsight and competence and then 'ether-renewal' skills into oblivion to avoid the time and thought invested into the game. Guild Wars 1 is officially on life support now. Hate to say it. Let D-Hex reign, let the malicious, ineffective nubs run RA, let the 1337ists run HA, GvG, etc.. Let the HBers continue to /roll in HB for wins.. Let the childish and spiteful continue to /report and time-delay the few innocent, competent PvPers with common sense that remain until even they're annoyed to the brink of rage-quitting, thus reducing the competitiveness in PvP so much that winning becomes easier and easier (mainly for nubs like you). There's absolutely nothing wrong with the game, right? So many skills remain imbalanced, useless, broken, etc..? And dumbass nubs like you will continue to support the demise of the game? GG Idiot.
- I hurd RA was srsly srs. Misery 10:41, 7 November 2008 (UTC)
- lol Misery. QQers like the previous (before Misery) are what keeps me away from PvP. Although "sarcasmicly false diplomacies" made me chuckle. --BeeD 11:23, 7 November 2008 (UTC)
- "Warren G", I was hoping you could entertain me with an argument that proves rather than convinces. but you seemed to have missed that. I'm really hoping you don't lack the capacity to try for a good argument, so I'll give you one more try. Prove to me, beyond a shadow of a doubt, that this dishonorable system is "absolutely broken," rather than just saying it is absolutely broken, then measuring the size of my wang, then throwing an innumerable amount insults at me. --Riddle 19:50, 8 November 2008 (UTC)
- Riddle, There's no way in hell I can make sh*t stop stinking. In other words, no matter how much I prove to you that the DCS is broken, you're still going to remain stubborn and believe that it actually improves PvP. It does nothing but negative things, and Anet is either blind to precieving it or they simply just don't care anymore. Either way, GWars is about dead (nothing but new players who get to play with their heroes/henchmen in missions, farm, etc.. and soon enough, PvP. The only reason many still remain is because GWars has had such a huge impact on their lives (believe it or not)and they'll take a really good beating by nerfs and diminishing updates/changes before they'll finally let go and move on. Arguing with you is like a puppy running around in circles, chasing its tail (to no end). So, I will conclude by stating that GWars is near death and PvP is broken by so many things. I just hate opening my skill menu and seeing sh*t like Smiters Boon 25 energy (overly nuked), 5 second duration and 90 second recharge..? ..or how about Shroud of Silences' 3-second Hex (easily outdone by non-elite 'skill' *not spell, so daze has no effect* blackout)? Exposed Defenses (outdone by non-elite rigor mortis at zero curses)? Or Soldier's Stance/Fury (which has no really viable shouts to couple with it and is outdone by some non-elites out there)? I can keep going on & on & on.. but I haven't the patience to go over it all with you. This is just the tip of the iceberg, though.. There's way too much about the game that's broken and I see nothing being done to fix them. It must mean they stopped giving a sh*t about GW1 to focus on their next big money-maker GW2. That's what it is, evidently. Oh well.. 'nuff said! --Warren G 06:49, 11 November 2008 (UTC)
- Well then, I never did say that the DCS was "perfect" or even "beneficial for PvP." I'll agree to stop debating, because, well, our points of view tend to coincide in that respect. You believe arguing with me is like a puppy chasing its tail, I believe you can't quite figure out what you're debating due to the amount of tangents you go off on, so it balances out. I'll take a quick moment to remind you of GWW:NPA and make everyone's life easier. Peace. --Riddle 07:14, 11 November 2008 (UTC)
- Oh ehm gee! Thanks for the reminder! *Phew!* You really helped me out on that one *rolls eyes*. Your intentions with that are sooo gooood (naaah... you just want to get me in trouble). I'll make this short and sweet: D-Hex fails (cut & dry)! GG. --Warren G 23:30, 19 November 2008 (UTC)
- Well then, I never did say that the DCS was "perfect" or even "beneficial for PvP." I'll agree to stop debating, because, well, our points of view tend to coincide in that respect. You believe arguing with me is like a puppy chasing its tail, I believe you can't quite figure out what you're debating due to the amount of tangents you go off on, so it balances out. I'll take a quick moment to remind you of GWW:NPA and make everyone's life easier. Peace. --Riddle 07:14, 11 November 2008 (UTC)
- Riddle, There's no way in hell I can make sh*t stop stinking. In other words, no matter how much I prove to you that the DCS is broken, you're still going to remain stubborn and believe that it actually improves PvP. It does nothing but negative things, and Anet is either blind to precieving it or they simply just don't care anymore. Either way, GWars is about dead (nothing but new players who get to play with their heroes/henchmen in missions, farm, etc.. and soon enough, PvP. The only reason many still remain is because GWars has had such a huge impact on their lives (believe it or not)and they'll take a really good beating by nerfs and diminishing updates/changes before they'll finally let go and move on. Arguing with you is like a puppy running around in circles, chasing its tail (to no end). So, I will conclude by stating that GWars is near death and PvP is broken by so many things. I just hate opening my skill menu and seeing sh*t like Smiters Boon 25 energy (overly nuked), 5 second duration and 90 second recharge..? ..or how about Shroud of Silences' 3-second Hex (easily outdone by non-elite 'skill' *not spell, so daze has no effect* blackout)? Exposed Defenses (outdone by non-elite rigor mortis at zero curses)? Or Soldier's Stance/Fury (which has no really viable shouts to couple with it and is outdone by some non-elites out there)? I can keep going on & on & on.. but I haven't the patience to go over it all with you. This is just the tip of the iceberg, though.. There's way too much about the game that's broken and I see nothing being done to fix them. It must mean they stopped giving a sh*t about GW1 to focus on their next big money-maker GW2. That's what it is, evidently. Oh well.. 'nuff said! --Warren G 06:49, 11 November 2008 (UTC)
- "Warren G", I was hoping you could entertain me with an argument that proves rather than convinces. but you seemed to have missed that. I'm really hoping you don't lack the capacity to try for a good argument, so I'll give you one more try. Prove to me, beyond a shadow of a doubt, that this dishonorable system is "absolutely broken," rather than just saying it is absolutely broken, then measuring the size of my wang, then throwing an innumerable amount insults at me. --Riddle 19:50, 8 November 2008 (UTC)
- lol Misery. QQers like the previous (before Misery) are what keeps me away from PvP. Although "sarcasmicly false diplomacies" made me chuckle. --BeeD 11:23, 7 November 2008 (UTC)
- I hurd RA was srsly srs. Misery 10:41, 7 November 2008 (UTC)
- It's better than your sentence, which matches the length of your d*** you f***ing turd. Your competence is at the same level as your manners/disrespect. You want me to bust out with some sh*t talk, I can go all day with you and your sorry attempts at sarcasmicly false diplomacies. D-Hex fails, always has, always will, and Anet don't give a flying f*** because they don't lose money, so they don't lose sleep. This is also the same reason why they come out with such ineffective updates, recreate newer PvP imbalances through lack of forsight and competence and then 'ether-renewal' skills into oblivion to avoid the time and thought invested into the game. Guild Wars 1 is officially on life support now. Hate to say it. Let D-Hex reign, let the malicious, ineffective nubs run RA, let the 1337ists run HA, GvG, etc.. Let the HBers continue to /roll in HB for wins.. Let the childish and spiteful continue to /report and time-delay the few innocent, competent PvPers with common sense that remain until even they're annoyed to the brink of rage-quitting, thus reducing the competitiveness in PvP so much that winning becomes easier and easier (mainly for nubs like you). There's absolutely nothing wrong with the game, right? So many skills remain imbalanced, useless, broken, etc..? And dumbass nubs like you will continue to support the demise of the game? GG Idiot.
- Nice rhetoric? Also, I'm going to be honest here and say that I've never seen so much say so little. --Riddle 05:44, 6 November 2008 (UTC)
- It's apperent ya'll are supporters of false reporting from any and all team members in PvP. It's also apperent you can give two sh*ts about winning, being competent and competitive. No heals/support (in any aspect of the game) means no glory. If one choses to leave a match, who fricking cares? One word: REROLL! Anet's removed our freedom to leave a forseen match-up and they have now given us but two choices: LOSE or LOSE HARDER. It's caused PvP to become a bitter playground for the childish and spiteful, with Anet backing them up and empowering them to delay another (innocent) players title goals. They've given in to the cries of the new, lazy and ineffective players, thus causing PvP to become stale, full of anguish and hate. Players left matches before, and they still do; those left behind are forced to endure the humility of staying, losing the match, time and being forced to enduring rude comments from the opposition while they proceed to get pommeled! There's hardly a difference from then and now. From my point of view, this system is causing even more loss of interest than ever before. I feel that Anet's never going to change this, either, out of too much pride in their decision-making as being 'always right'. --Warren G 03:51, 6 November 2008 (UTC)
I've had the dishonourable hex once in my entire life, because I accidentally disconnected twice in a row and it counted as leaving. I simply alt tabbed and browsed the web for ten minutes till the false positive passed. I've played joke build in RA, ran gimmicks and played terribly and never been reported. Odd that, you must play significantly worse than me when I am trying to be bad to be reported for being bad. I'm pretty happy with the system tbh, it means when I want to fuck about in RA I have a pretty good likelihood of getting a 4v4 match until everyone dies. Misery 00:03, 20 November 2008 (UTC)
- Yet another perfect example of why this system's broken! Thanks for further solidifying my point, Misery. --Warren G 00:21, 20 November 2008 (UTC)
- Totally don't get your point to be honest. If you want a monk and a balanced team, try Team Arenas. I hear they do that there. Misery 00:27, 20 November 2008 (UTC)
- Don't turn the sword on me, buddy! It still doesn't justify what you keep doing in RA (torment other players with horrible builds, forcing them to lose and endure time wasted by you). --Warren G 02:02, 20 November 2008 (UTC)
- Lolwut? It's random arenas, it is where you go to test builds and muck around. Where else could I do that? You are funny. I get raged at for playing seriously in RA more often than for fucking about. I'm a Frenzy noob who uses blocking stances on his monk. Misery 10:20, 20 November 2008 (UTC)
- Don't turn the sword on me, buddy! It still doesn't justify what you keep doing in RA (torment other players with horrible builds, forcing them to lose and endure time wasted by you). --Warren G 02:02, 20 November 2008 (UTC)
- Totally don't get your point to be honest. If you want a monk and a balanced team, try Team Arenas. I hear they do that there. Misery 00:27, 20 November 2008 (UTC)
but there are no leechers! nobody leeches RA or ever has, think about it if you dont help your team, they face another team 3 vs 4 and will loose. you get little to no faction and no glad points so nobody does that. people will go afk but thats not leeching and before you could just leave if someone went afk. all this system is for is to coerce you to play when you dont want to. since you cant leave now for any reason, even if your team is noob or theres a leaver, the next best thing is to kill yourself or not try in terms of saving time, and its then that this report for leeching thing gets used out of malice. dishonor was put in place to punish you for ditching noobs and the report for leeching is used to make you pretend to try so the noobs can feel included. Its like slap in the face to players who play to win in ra and serves no useful purpose, even noobs despise it. and again there are no leechers and i dont really resent people afk to the point where i have to report them, its quite stupid really. This is all here because people resented the 3 seconds it takes to rezone into a battle after someone left, the only people who enjoy this update are the ones who dont play in ra, the only go there to waste time between gvg or something. to hell with those people.
- Lol @ "people will go afk but thats not leeching". So what is leeching then? Is that where people sit there watching the match without doing anything? That's a bit pointless. Go play TA or HA or some other PvP where you get to choose your team and the people you play with, rather than complaining that you are stuck with noobs. King Neoterikos 23:28, 25 February 2009 (UTC)
Agreed, but it should just be improved by some kind of sweep after every pvp battle (auto-sweep). -Eryops3
Resign[edit]
I dont think resigning ever gives dishonorable points. I have resign so many times I have yet to get a status for that.--ShadowFog 13:37, 15 May 2009 (UTC)
- It does in AB and Rollerbeetle Racing. Misery 13:40, 15 May 2009 (UTC)
- Resign is simply a tool to anguish others with.. LOL 'Awww.., no monk, a Defy Pain Greiver, E/Mo orison spammer, R/E Firestormer, etc.. on our team, and YOU want to resign?' *DENIED* HaHaHaHaHaHa! xP (Hi! My name's Abuse and you'll be seeing me in EVERY RA Match! Fooooreeeeeveeeer... Fooooreeeeeveeeer.... Fooooreeeeeveeeer...) --Ulterion 13:17, 19 May 2009 (UTC)
- I should add, your entire team has to resign in AB for you to get dishonour. It's not until you leave early that you get the dishonour points and they are the same as if you had just quit. Misery 13:56, 19 May 2009 (UTC)
- AB is for scrubs.. but, you would know. Enlighten me pl0x! --Ulterion 18:47, 19 May 2009 (UTC)
- The problem is resign doesn't work if you've got even a single leecher or bot. It's even worse when you can't meet the 1/3 rule to even report them, which happened to me when I got a team entirely of bots and leechers once back in December (in Jade Quarry) - I reported the bots but felt helpless with the leechers. I haven't seen that many as of late, but I did get one probable bot (what I saw of his behavior was consistent with a bot) and a leech or disconnect in my last match two days ago (one player claimed the apparent leech was having connection problems, but it didn't look like it). I didn't report the leech just because all it ever does is give me dishonor points, so IMO, the system doesn't work. --Falseprophet 19:29, 19 May 2009 (UTC)
- AB is for scrubs.. but, you would know. Enlighten me pl0x! --Ulterion 18:47, 19 May 2009 (UTC)
RA end timer[edit]
In RA I only leave when all the team is dead (and no rez shrines). I don't wait for the timer (we are all dead). I been reported anyway...--disarm76 18:36, 16 May 2009 (UTC)
- So wait like 3 seconds... Misery 16:28, 18 May 2009 (UTC)
- No! You should leave when the match feels like a Counter-Strike nightmare!(sarcasm)--ShadowFog 16:14, 19 May 2009 (UTC)
How'd I get it?[edit]
So I was playing in JQ and the match had just started. I had to go AFK and I knew I'd be away for the whole match. I ran to our team's base defender and left my character standing there. I got back and noticed I had Dishonorable, even though I didn't get reported once, and this was my first battle since logging in. --Nerthing 16:37, 18 May 2009 (UTC)
- I did the same thing again (to test it this time) and I got dishonorable again. My guess is that the latest update to the Dishonorable system is that if you are idle for x minutes, you'll automatically get Dishonorable. --Nerthing 00:43, 18 May 2009 (UTC)
- Which IMHO is a good thing. Moral of the story, don't leech! Although if it is giving people dishonourable for standing still and casting repeatedly, then no that's not good. -- Salome 01:12, 18 May 2009 (UTC)
- From what I've been experiencing, it's about 3-5 minutes of idling to automatically get it. --Nerthing 16:26, 18 May 2009 (UTC)
- They should make it so that everyone gets dishonorable hex after every match. Makes people take a break and inhibits title-farming. It'd also make players Qq moar, and in turn, getting me off. --Ulterion 13:11, 19 May 2009 (UTC)
- From what I've been experiencing, it's about 3-5 minutes of idling to automatically get it. --Nerthing 16:26, 18 May 2009 (UTC)
- Which IMHO is a good thing. Moral of the story, don't leech! Although if it is giving people dishonourable for standing still and casting repeatedly, then no that's not good. -- Salome 01:12, 18 May 2009 (UTC)
So this explains why I got dishonorable after notifying my team I'd be missing out on the last 5 minutes of the match because I had to do chores, and nobody reported my but I was still hexed when I got back... :P 209.240.183.45 23:53, 16 June 2009 (UTC)
- yea i was using a ele and stood around the enemy warp in jq....didnt move alot during the entire match cuz i was getting kills....and i got dishonorable -_- ....it angered me.
Dishonorable Combatant System..[edit]
SCREAMS ABUSE. Hi, I'm a bitter child and I'm about to report you for: a.) not laiking joo, b.) you not dieing hard enough alongside us (despite the obvious and foreseen loss/time wasted), c.) because.. *ran out of excuses so... /report /report /report /report /report /report /report /report /report /report /report!* I can only dream of fixture at this point, seeing as the Live Team for GW1 consists soley of ONE FULL-TIME DEVELOPER. --Ulterion 13:21, 19 May 2009 (UTC)
- Never actually happened to me ever. I really, really wonder what you do to piss people off so much. Misery 13:55, 19 May 2009 (UTC)
- Because your 'time is of no value to You while gaming. Either that, or You actually don't RA almost AT ALL. And for the record, I TORMENT/ABUSE players as MUCH as POSSIBLE under the current settings that the whopping 1-man Live Team has it under (d-hex, automated punishment via leech-reporting, grieving, suiciding, etc...). Gg... --Ulterion 18:45, 19 May 2009 (UTC)
- im with you! that happens to me all the time when noobs dont understand how my build works or want to try and play with two monks. i yell at them for ages and tell them how bad they are and they report me for such bullshit reasons Burning Babies 12:02, 20 May 2009 (UTC)
- Like that would help anyone. <.< If you play as you should, you shouldn't get mass reported either. If one random person reports you, either accidentally or intentionally, there's nothing you can do about it. Mediggo 12:06, 20 May 2009 (UTC)
- It kind of sounds like they would have a more enjoyable gaming experience without being reported if they didn't act like jerks while playing. Misery 12:13, 20 May 2009 (UTC)
- tbh, if you yell at people like a bitch it's not hard to figure out they'll report you for it... --Cursed Angel 12:18, 20 May 2009 (UTC)
- Like that would help anyone. <.< If you play as you should, you shouldn't get mass reported either. If one random person reports you, either accidentally or intentionally, there's nothing you can do about it. Mediggo 12:06, 20 May 2009 (UTC)
- im with you! that happens to me all the time when noobs dont understand how my build works or want to try and play with two monks. i yell at them for ages and tell them how bad they are and they report me for such bullshit reasons Burning Babies 12:02, 20 May 2009 (UTC)
- Because your 'time is of no value to You while gaming. Either that, or You actually don't RA almost AT ALL. And for the record, I TORMENT/ABUSE players as MUCH as POSSIBLE under the current settings that the whopping 1-man Live Team has it under (d-hex, automated punishment via leech-reporting, grieving, suiciding, etc...). Gg... --Ulterion 18:45, 19 May 2009 (UTC)
Players who report a team member for leeching without at least a third of their team also reporting that player will also receive 2 dishonor points. This is to prevent grief-reporting, but also makes it possible to get Dishonorable Status for, essentially, doing the right thing, if your compatriots are apathetic. That means you have to be reported 5 times before you'll actually receive Dishonorable status, unless you have already accumulated some by leaving early from a PvP match (or, obviously, being reported earlier). Mediggo 12:26, 20 May 2009 (UTC)
- The thing is... you also get the dishonor status for being idle when you lose your connexion. I'm running GW on an old computer and I got bluescreened twice yesterday. I resumed the game both times, both times I apologized and my team mates told me "no worries", and both times I got the status for being idle when I was disconnected. I'm not saying I shouldn't have had dishonor points, dunno, but it's weird tobe in the same boat than real leechers for using a feature of the game (resuming the game after a deconnexion). - Sir Mad 89.83.230.187 15:59, 3 March 2012 (UTC)
Not saying reported[edit]
So, I was reported while I was actually playing (I was defending the green quarry on Luxon). However, for some strange reason, it didn't say I was reported. In fact, it said somebody else was. What's going on? Eryops3
Luxon apathy - particularly during certain hours[edit]
IMO the problem still remains the fact that it's not griefing that is the issue. It is the fact that users either don't want a negative (thinking goes like this: "I don't know if I should report, because others may not follow suit. Let alone a high threshold of 1/3 of the team required for a legit complaint." OR here is another thought process: "I've teleported down, I'm in combat, I cannot see WHO is up top when we started and unless the green mine is under control by the opposing side, I cannot see if someone is just idly point syphoning, and I can't remember the name // //// / / tomsyd / ///// anyway. (sorry please sub my backslashes for straight vertical lines) Apathy isn't the issue -- it's the degree of difficulty in reporting IMO.
All I know is with the game pretty much Kurzik advantaged (I'll reserve that discussion for another page and time) one player syphoning points is bad enough - two players syphoning points and I'm happy if we knock down 4 walls, because that green wall isn't going to drop, let alone Gunther.
I am also aware that time of day is a factor in the game. Somewhere around midnite Pacific Time till 3 or 4 am is notoriously full of player point theft. And unfortunately the main time that I am able to play Guild Wars. cecil 20:31, 5 June 2009 (UTC)
- Typically what I will do is point out a leecher by selecting them and doing the "I'm selecting player OMG LEECH" or "I'm following OMG LEECH". If that happens, often other players will notice it and report, or they'll do the same thing to indicate that they are planning on reporting that person also. --JonTheMon 20:35, 5 June 2009 (UTC)
- You can create the vertical lines by pressing shift and holding the backslash key (\). And yes, leechers suck. |||| --Jette 22:22, 5 June 2009 (UTC)
- I've seen that technique JonMon and sometimes it DOES work (now that I've been noticing why people are doing that since you kindly explained it in your discussion on how to handle them) Sometimes I get the impression that people are waiting up top to decide where they should drop down due to "eagle's eye" view of the battlefield. If there were some way to highlight the names of players that have not moved off the very top shelf (again let's assume Kurzik's don't control green mine) OR some place I could stand on the battlefield to see if there is a "purple dot" on my compass or just "eyeballin' it" I could know for sure that the person isn't sitting on their duffs. Fortunately, with many people maxed out with Luxon faction (savior rank) as well as Kurzik faction, people are switching sides to max out the opposing faction, and I'm seeing better participation. I imagine this may wane over time but there is a spike (at least from my perspective) in player participation at the moment. I really appreciated your comments JTM on your system- and I've tried it a few times myself: allowing the clock to countdown to about the 20 second mark which should be adequate for a player to enter and be game ready. What was driving me nuts were those darn vertical lines people were using to represent names, which was next to impossible to count the number of lines and at what point a space was inserted followed by more vertical lines. This technique appears to have shrunk as well- quite possibly Anet got a handle on it, and saw the problem. Again thank you for your explanation on who you handle it, that was very helpful to me (and please forgive the late reply - I did read it sooner - but I'm replying now.) cecil 19:12, 10 January 2010 (UTC)
- ||| lol! thank you :) On my keyboard the symbol on the KEY itself appears as a colon. I have been copying and then pasting the symbol on the user discussion pages forever up until now - Thank You Jette! ||| That's going to save me a lot more time :) cecil 19:12, 10 January 2010 (UTC)
- They are probably just Il though (in game appears like ||) –alistic 19:17, 10 January 2010 (UTC)
- I hadn't seen it like that - your Il looks more like what I'm seeing then the || symbols that I thought I was seeing -- thank you! I appreciate that observation :) 67.166.140.31 20:37, 10 January 2010 (UTC)
- They are probably just Il though (in game appears like ||) –alistic 19:17, 10 January 2010 (UTC)
- ||| lol! thank you :) On my keyboard the symbol on the KEY itself appears as a colon. I have been copying and then pasting the symbol on the user discussion pages forever up until now - Thank You Jette! ||| That's going to save me a lot more time :) cecil 19:12, 10 January 2010 (UTC)
- I've seen that technique JonMon and sometimes it DOES work (now that I've been noticing why people are doing that since you kindly explained it in your discussion on how to handle them) Sometimes I get the impression that people are waiting up top to decide where they should drop down due to "eagle's eye" view of the battlefield. If there were some way to highlight the names of players that have not moved off the very top shelf (again let's assume Kurzik's don't control green mine) OR some place I could stand on the battlefield to see if there is a "purple dot" on my compass or just "eyeballin' it" I could know for sure that the person isn't sitting on their duffs. Fortunately, with many people maxed out with Luxon faction (savior rank) as well as Kurzik faction, people are switching sides to max out the opposing faction, and I'm seeing better participation. I imagine this may wane over time but there is a spike (at least from my perspective) in player participation at the moment. I really appreciated your comments JTM on your system- and I've tried it a few times myself: allowing the clock to countdown to about the 20 second mark which should be adequate for a player to enter and be game ready. What was driving me nuts were those darn vertical lines people were using to represent names, which was next to impossible to count the number of lines and at what point a space was inserted followed by more vertical lines. This technique appears to have shrunk as well- quite possibly Anet got a handle on it, and saw the problem. Again thank you for your explanation on who you handle it, that was very helpful to me (and please forgive the late reply - I did read it sooner - but I'm replying now.) cecil 19:12, 10 January 2010 (UTC)
Giving Authority & Power to Children 14 years or less...[edit]
...is baed. Even these very children know this (and laugh evilly). --Ulterion 22:24, 24 June 2009 (UTC)
- Don't judge people by age. There are plenty of 18-25 year olds that do stupider stuff than 13-14 year olds. --The preceding unsigned comment was added by User:72.43.62.68 (talk).
- I remember being fair and balanced when I was 14. Then again I have a laundry list of mental disorders, so that may be an exception to the general rule. Why couldn't GW be Adults Only so that stupid teenagers wouldn't be allowed to play it? They don't even have to put adult content in it, just buy the guy at the ESRB a cup of Starbucks one day and I'm sure he'd be happy to up the rating. --Jette 22:28, 24 June 2009 (UTC)
- IP, please remember to sign. And to be perfectly honest although maturity can not be measured by age, our brains develop in a way that makes us able to comprehend more complex social situations on deeper levels as we age. So whereas a 24 year old may act less mature than a 13-14 year old, he/she should be able to comprehend that they are being perceived as immature while the 14 year old may not be able to.
- Oh, and replying seriously to a post that was obviously not serious shows immaturity and lack of comprehension (if you notice the irony in all of what I have just typed, you get a cookie). Karate Jesus 22:32, 24 June 2009 (UTC)
Notorious Leechers[edit]
Back on topic, the dishonorable effect is a good thing. However I've noticed in competitive missions that there are still a couple of notorious leechers, who undoubtedly use a macro program to enter the mission while afk and as soon as the dishonor drops, immediately trigger the "enter battle" button again. Maybe there should be a absolute maximum of dishonor one can accumulate before being banned from pvp altogether. Obviously these people add nothing to the whole pvp concept and do not care about dishonor either. I wonder why they even play the game, but that's beside the point... 84.104.80.178 11:52, 21 August 2009 (UTC)
- banned completely is a bit harsh i think...an hour suspension for excessive leeching on a first offense, a day for second, then a weak for third, and a month for 4th would most likely cause a keep people from just afk leeching with a macro or something.
- A month.. I can live with that. I could live with perma ban though.. if people behave so badly why grant them access to pvp at all.. They add nothing and obviously don't care either... 84.104.80.178 21:04, 22 August 2009 (UTC)
- I say give them so much of a wait that it might as well be perma! 64.222.106.112 01:17, 3 December 2009 (UTC)
- A month.. I can live with that. I could live with perma ban though.. if people behave so badly why grant them access to pvp at all.. They add nothing and obviously don't care either... 84.104.80.178 21:04, 22 August 2009 (UTC)
Stronger punishment[edit]
The only way this issue of leechers is going to stop is make the punishment stronger
- 1st time in a 24hour period =15 min *2nd time 1 hour *3rd time 1 day
Yes you do get dishonorable for stand still to long this is why you see people that look like bots they are beating the system. How long is this going to be before they fix this? Current punishment is 15 min for any number of times leeching. Its misinformation that people reporting adds to time. Lets get tougher with the punishment. If u don't believe me on the current system try leeching.68.109.175.196
- Look no one likes leechers or the bots . Anet seems to either not know how to handle this or they do not care.
However normal players that just want to play the game , are having their game time ruined by this whole thing maybe anet should take a look at that side for once. I understand that there are disconnects error 7's , bad cable and the such. And when this happens no one should be punished. However there should be or maybe could be some type of way to define if a player is constantly getting reported by either players or the system on a day to day basis. IE: Total time spent with a Hex . IF a player is being Hexed dailey on a regular basis then anet should warn about leecher or botting and if it continues ban this player from pvp area period. For those of us trying to reach some title we have to play pvp to get zkeys . Thank btw anet for making everything we need to get done a farming issue .And then punish us for doing it . Anet get it together if not for this game maybe learn to do it for the next one. Either way anet pull the heads out of the rectum sand and help us enjoy the game ........Or make the titles easier to get so no constant farming of anything or type of points is needed to reach ......sometime before a 10 year period for normal players at the rate you have things rigged. DD --The preceding unsigned comment was added by User:71.193.220.245 (talk).
- Please sign your comments. @ 68, sometimes dishonorable is awarded accidentally. There's a fairly well known FA bug that can cause dishonor and sometimes lag, err 13s, err 007s, etc. can cause dishonor. So, for now, I think it should remain the same. However, if you disagree with me, you are welcome to make a feedback page suggesting the same that you have here. If you need help doing that, just ask me how on my talk page. Karate Jesus 19:17, 13 October 2009 (UTC)
Addition to Dishonor[edit]
I donno where is best to add this so I'll throw this idea in here... Seems to me most dishonor would goto leechers... Leechers get in by using a simple keystroke type repeat to auto join... why not throw an extra step into the PvP combat system to do something like:
- make the join button be random on the screen...
- make a simple math question (7+3, 5-3, etc we have all seen this before, even the wiki uses it) to be answered before a join... failing the question 3 times = dishonor...
- extend the dishonor duration if you earn dishonor more than once in a 24 hour period....
I just donno why this is even a problem to overcome... seems like a little code could go a long way 192.203.160.241 19:25, 13 October 2009 (UTC)
More discussion on Dishonorable[edit]
"There is a bug where standing still can award dishonor points"[edit]
Fix that shit. I stand around because I'm necro bombing and waiting for a shrine to bomb, or a healer waiting for something to heal. Christ.-- anguard 20:07, 24 October 2009 (UTC)
- Ha, how about a necro, ele, sin camping you with weaken knees, winter's embrace, and shameful fear :x -/- If such a situation arises-/- Discuss 20:56, 10 January 2010 (UTC)
Dishonor and LAG[edit]
So I've found another flaw with this already inane system... it punishes people on lag spikes. I tried to play 2 battles in JQ today... the first battle I got a lag spike that effectively had me standing still for a good deal, simply because I couldn't move. Fellow players saw me at the shrine and thought LEECHER. One person reported me, but no one else did as far as I know. Eventually I was able to move again and joined the match. Sure enough I saw the report, and sure enough, I got a few more lag spikes. Eventually I disconnected, but was able to reconnect and finished the match.
Since my ping looked normal, I decided to try and play another match. My load was better and I started off normally, but soon enough I was lagging again out of nowhere. I disconnected and tried to reconnect, but I got everyone's favourite spy for an error message. When I logged back on to my character, I noticed I had acquired the Dishonor hex, probably as a result of the report and the "leaving" combined... gg ANet? Epic fail system of punishment fails epically. If anyone's looking for me, I'll be waiting in my Guild Hall for the effect of this first time punishment to wear off. -- Elv 10:12, 16 March 2010 (UTC)
- Because of your lag, which you insisted on playing through, twice your team had a significantly reduced chance of winning. They could do nothing about this and had to continue playing with you on the team regardless. I think a ten minute time out is appropriate. Either you were being inconsiderate or did not realise your connection was so unstable. If you didn't realise your connection was unstable, waiting 10 minutes for things to settle hardly seems inappropriate. Please gain some perspective. If I dropped in two back to back GvG games, I would be dropped from the team. Actually, I would voluntarily stop playing for the night and try to find a replacement for myself because I don't want to put my guildmates (or someone guesting me) through that. Misery 10:40, 16 March 2010 (UTC)
- You know that saying "Fool me once, shame on you. Fool me twice, shame on me"? I can understand that perhaps, the servers, or some part of your connection that was out of your control was experiencing issues which you didn't realize at your time of play. However. If you experienced server based lag, then your entire team, and the opposing team would've also felt the effects. Making such reports unreasonable. Not only that, but you had the mind to go into another game immediately after (well, within 50 minutes since you still had dishonor points. I'd say 60, but games tend to last awhile.), despite the obvious problems with your connection. The points Misery raise are certianly true, though, I do have a little more sympathy for the first match. And, to be fair, comparing lag in JQ with lag in GvG isn't exactly relevant, Misery. Lag is lag, I know, but... With the amount of leavers, bots, and shitters in JQ, sometimes I think I'd prefer an occasionally laggy (and perhaps, completely disconnecting) ally over one that's automated, leaves the game, or just is generally terrible. However, I suppose that's no excuse for going in a second time regardless of problems the first. Ryuu - talk 16:14, 16 March 2010 (UTC)
- I got Dishonor after the second game, not the first, and I'd like to add that my ping was averaging around 50-150 (meaning it was green and set off no alarms for me), although I ended up getting two lag spikes and one disconnect in the first game anyway. I don't normally get issues like this, my connection is usually stable, which led me to think that it was an isolated incident. So is it really unreasonable to try a second game and see if the problem is gone?
- I wasn't the only one experiencing lag either, and one other person disconnected as well that first game, so although I would not presume to claim that therefore it must be a serverside issue, I do think that it is a possibility. Either way, I was playing from a connection that is normally perfectly stable, and even if I hadn't been, I can't predict if a lag spike will occur, or how often. I played the second game hoping the problem was incidental, and unfortunately I was wrong. Do I really deserve Dishonor status for that? I don't think so. Was it a little foolish? Perhaps, but I don't think that merits the first tag in a series that could lead to a ban.
- For the record, I did not go back into JQ after getting Dishonor. I think most other people in a situation like mine would dismiss the laggy event during the first game as incidental, and try a second game. I DC'd in that one too, though, and was unable to get back into the game... so when I saw the charming little hex icon, I decided not to play again for some time. (Pretty much what Misery reasoned.) I don't play a lot of PvP, but I wouldn't even go in for the occasional round of it if I had any reason not to trust my connection. In fact, given my frustration with the handful of disconnects divided over almost 5 years of playing GW, I don't think I would be playing an online game at all if I had to do so through a shoddy connection. So please, give some credit and consideration. I don't exactly make a habit of disconnecting during PvP, nor do I have any intention to do so... whereas leechers, leavers, and the incorrigibly stubborn make an active choice to be the way they are. This is not a black and white issue, which is why I think there shouldn't be a black and white answer to it... which is exactly why I thought to voice my concerns.
- So, now that it's been several hours, would it be reasonable for me to go back in and try a third match? Do I deserve more Dishonor if it turns out my connection has decided to be unreliable all day and I get another 007? Right now my average ping is 205, but it's still green. I suppose I could err on the side of caution, but then again, if ping can't be trusted (I couldn't trust it either earlier today), I may as well never try to play any kind of PvP again. I may not play JQ often, but at least when I chose to play, I will actively play. If I chose never to go into that again for sheer paranoia it would take one more active player away from the already small group of them. Surely that is not what the devs had in mind when they came up with the system in the first place. -- Elv 19:16, 16 March 2010 (UTC)
- I think it is entirely reasonable that if you go back and disconnect twice within an hour that you have to sit out for 10 minutes. Seriously, ten minutes. Get some perspective. Misery 07:00, 17 March 2010 (UTC)
- It's not that I mind waiting for ten minutes... or a few hours. After that second match I had no desire to play any more PvP for a while anyway, because like you said it wouldn't be fair on anyone else in there and it annoyed me to heck anyway. I have enough perspective for that. I just don't think that Dishonor is appropriate for the situation just because I could not reconnect the second time. It strikes me as strange that a player might get punished the same way for a single 007 as players who leech, rage, or otherwise misbehave. I'm not asking for the tag to be taken off my account, or to be reimbursed for my missed play time, or whatever, I'm only pointing out that there is a serious flaw in this automated system- I can live with the 10 minute tag, my concern is mainly what happens if I happen to disconnect again. What if I play another 10 games without any lag, and randomly disconnect during the 11th without any warning? Would a player really deserve another (stronger) Dishonor punishment for that? Even if it happened 3 months or more after the first incident? Try considering that perspective, because that's what I'm wondering, and really concerned about. -- Elv 09:20, 17 March 2010 (UTC)
- I think it is entirely reasonable that if you go back and disconnect twice within an hour that you have to sit out for 10 minutes. Seriously, ten minutes. Get some perspective. Misery 07:00, 17 March 2010 (UTC)
- I got Dishonor after the second game, not the first, and I'd like to add that my ping was averaging around 50-150 (meaning it was green and set off no alarms for me), although I ended up getting two lag spikes and one disconnect in the first game anyway. I don't normally get issues like this, my connection is usually stable, which led me to think that it was an isolated incident. So is it really unreasonable to try a second game and see if the problem is gone?
- You know that saying "Fool me once, shame on you. Fool me twice, shame on me"? I can understand that perhaps, the servers, or some part of your connection that was out of your control was experiencing issues which you didn't realize at your time of play. However. If you experienced server based lag, then your entire team, and the opposing team would've also felt the effects. Making such reports unreasonable. Not only that, but you had the mind to go into another game immediately after (well, within 50 minutes since you still had dishonor points. I'd say 60, but games tend to last awhile.), despite the obvious problems with your connection. The points Misery raise are certianly true, though, I do have a little more sympathy for the first match. And, to be fair, comparing lag in JQ with lag in GvG isn't exactly relevant, Misery. Lag is lag, I know, but... With the amount of leavers, bots, and shitters in JQ, sometimes I think I'd prefer an occasionally laggy (and perhaps, completely disconnecting) ally over one that's automated, leaves the game, or just is generally terrible. However, I suppose that's no excuse for going in a second time regardless of problems the first. Ryuu - talk 16:14, 16 March 2010 (UTC)
"Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time due to the accumulation of points."
- "To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points."
You have to wait one hour without disconnecting again, then the points are removed from your account forever. This is not a permanent punishment. Nothing serious happens if you disconnect a few times unless you disconnect like 15 matches in a row without taking a hint that you probably shouldn't be playing. Even then, you just have to wait an hour max. Misery 13:36, 17 March 2010 (UTC)
- This is what I get for being such a good girl... being vaguely clueless about what happens when I'm not! ;)
- Thanks for putting that in my face, though, that makes it allllll better. :) -- Elv 14:44, 17 March 2010 (UTC)
Travelling Bug[edit]
I was dishonorable because I d'ced and when it expired I tried to travel to codex but I couldn't travel anywhere like the only area I had unlocked was RA. When I changed my character they were all but the 1 I played on gone aswell. When I restarted GW I found them all back with everything I had unlocked.... I'm not sure if it was dishonor or sumtin else though, just thought I'd say it. 82.95.65.117 14:36, 16 March 2010 (UTC)
- Your bug happens randomly when you get disconnected and it is not a consequence to getting dishonorable. Like what you did, the solution is to restart Gw. Elephant 15:55, 16 March 2010 (UTC)
- Had it again, but even stranger now. When i tried to map with dishonorable, I got loading screen, after wich i went to character creation. Restarted Gw and everything did it again. 82.95.65.117 18:51, 8 July 2010 (UTC)
Punishment for being a noob[edit]
I have played PVE for 5 years. Achieved "I'm very important" rank. I have just recently began to play PVP (since I am running out of content in PVE). I joined the RA and fought several battles, won a few, lost most of them. I am running a Trapper's Focus ranger. I just fought a match in which I set many traps that were tripped by the opposing team, I resurected several of my team members, and they declared me a leecher! They didn't bother chatting with me to tell me what I was doing wrong, or even to diss me. I was just declared a leecher from the back door. How is this remotely good for people that want to learn PVP? Granted, I need to work on my builds, but what advice should new PVP players be given on things to avoid and things to do? Did I break some sort of etiquette? AunweeOfTheNiaad 04:03, 20 May 2011 (UTC)
- Resurrected a few in one match? Usually people will report you in RA if you bring any resurrect other than Resurrection Signet or Death Pact Signet or if you don't resign when your team has more than one healer. Other than that, people are just stupid in general and could report you for any reason, usually they just want to blame somebody else for their inadequacy. I would suggest starting PvP in Fort Aspenwood; you will rarely get reported there, and it's a good place to start testing PvP builds since you don't have to worry about dying or bringing a resurrect skill. –~=Ϛρѧякγ (τѧιк) ←♥– 20:39, 21 May 2011 (UTC)
- Thanks, I appreciate the info. Interesting. I had no idea. Why is that? I came as a Ranger/Monk with Trapper's Focus and Resurect. Thought it would come in handy. Why can you not resurect multiple times in RA? That seems silly. More than one healer is unfair, but what if a secondary monk heals others? Is that wrong? I guess I don't understand the etiquette. Is there any place I can go to read more about "do's" and "don'ts" of PVP? AunweeOfTheNiaad 04:51, 23 May 2011 (UTC)
- Skills like Resurrect take too long to activate, and resurrect the player with little health and little energy. The time spent activating a long resurrection skill could be time spent interrupting/attacking the opponents. Two monks on a single team is often annoying, because people want to get through RA fast; if you have 2 monks, the other 2 non-monk players are probably not going to deal enough damage to kill effectively, especially if the other team has a monk. Bring resurrection signet. Also, check out gwpvx.com - it's a database of great pvp builds. Check under the "Random Arenas" section. Here's the link: Great RA 76.185.6.231 10:33, 4 July 2011 (UTC)
- Thanks, I appreciate the info. Interesting. I had no idea. Why is that? I came as a Ranger/Monk with Trapper's Focus and Resurect. Thought it would come in handy. Why can you not resurect multiple times in RA? That seems silly. More than one healer is unfair, but what if a secondary monk heals others? Is that wrong? I guess I don't understand the etiquette. Is there any place I can go to read more about "do's" and "don'ts" of PVP? AunweeOfTheNiaad 04:51, 23 May 2011 (UTC)
Punishment for playing by ArenaNet's rules[edit]
ArenaNet has made Fort Aspenwood and Jade Quarry provide Cartography points for PvE players. Therefore it is fully intentional and by design that these PvP areas will suffer a degree of leeching by PvE players who very much love the game but have no interest whatsoever in PvP. They arrive because ArenaNet has designed it to be worthwhile, even at the "expense" of being declared a leecher (which is no expense at all to those who totally lack interest in PvP). There is only one party to blame here, and that is game designers. The fix is simple: remove the contribution to Cartography available in these areas (spread the points across the other PvE zones of Cantha instead). This will make PvP players happy by eliminating Cartography leechers, and will make PvE players happy by never needing to enter a PvP zone for this purpose. Morgaine 02:25, 29 November 2011 (UTC)
- ArenaNet can only use suggestions placed in the Feedback space. --Silver Edge 03:01, 29 November 2011 (UTC)