Talk:Distracting Strike

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Skill Tweaks 07/26/07[edit]

  • Distracting Strike: 10r -> 15r please discuss new skill changes here. ~Izzy @-'---- 23:17, 26 July 2007 (UTC)

I don't see this ever going on any of my bars. This skill is pretty inferior compared to Distracting Blow. Sure it can't disable skills. But it is AoE and also recharges faster. Maybe if we got some kinda melee skill under strength that caused cracked armor this might see use. But 15 seconds just doesn't seem viable to me. --Lou-Saydus 17:11, 27 July 2007 (UTC)

the main thing this skill has over Dblow is it does damage, so you can use it in a spike, as well an interrupt. ~Izzy @-'---- 19:50, 27 July 2007 (UTC)
I suppose that's true, but if you're going for a spike on a war. Wouldn't Prot Strike be a better choice? 3 sec recharge +dmg if they are moving. I guess prot strike doesn't have an interrupt effect though. So maybe true, but I still think that 15 seconds of recharge is a bit high for a spiking skill. If you're spiking you're really going to want to have something that is closer to 8 seconds. I guess we'll just have to see this in action to judge if it's worth the extra 5 seconds over dblow. --Lou-Saydus 22:11, 28 July 2007 (UTC)
Even completely ignoring the cracked armor bonus (seriously, who cares, cracked armor is too hard to stick to ever make any bonus off it worthwhile) it is better than DBlow. Yes, Dblow has a small AoE, but your opponents really have to be hugging each other and casting skills at the same time to make that worthwhile. While this skill interrupts and does normal damage. It is still better than dblow at its current stats if you removed the cracked armor bit. It isn't about the skill being a "spike" skill, it is about the skill having great flexibility. You can spike with it or you can just use it as an interrupt. -Warskull 15:40, 4 August 2007 (UTC)
Not only that, but this skill is the only attack skill that does 20 second skill disabling without weapon restriction. So, if Assassin's Shadowy Burden going to be changed to inflict cracked armor (like Izzy said it will), this skill becomes greatly favored. Lightblade 02:50, 20 August 2007 (UTC)

This skill could be cool in heroway, paired with dblow, you make koss a great interrupter, and paired with the cracker armor well it's nasty. Godd, but not too powerful. --YukoIshii 18:21, 30 July 2007 (UTC)

Warriors have no way to inflict Cracked Armor. Until they do, I think this would be better down at 10~12 recharge. --TimeToGetIntense 05:23, 4 August 2007 (UTC)

You can leave it as it is now Izzy, you know, the 15 secs recharge. Dervishes are cool with that and possibly Assasins.

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Rending Touch
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Distracting Strike
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Wild Blow
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Take out an enchantment, interrupt and take out his/her stance, or stance first and interrupt all with 15 scythe with a possible IAS. Good times.--Wealedout 18:31, 22 September 2008 (UTC)

Wording[edit]

This skill's description doesn't make sense the way it is right now. Needs to be changed into: (similar to Complicate) "Attack. If Distracting Strike hits, it interrupts target foe's action. If that action was to use a skill and target foe has Cracked Armor, that skill is disabled for 20 seconds."   User Riven sigicon.png    17:43, 21 August 2007 (UTC)

Is it really 20 seconds? Or "additional" 20 seconds? Lightblade 06:50, 29 September 2007 (UTC)

Original skill feedback[edit]

Gonna change Recharge from 10 -> 15, ~Izzy @-'---- 01:44, 21 July 2007 (UTC)

Does it interrupt all actions? Description is kind of inconsistent. It says interrupts action, then says "that skill is disabled". --Heelz 01:47, 21 July 2007 (UTC)
I like how you've made sure no warrior attack deals Cracked Armour (pretty redundant I guess considering most war targets). At least now it forces team play to achieve the CA synergy. Fro 09:08, 21 July 2007 (UTC)
I don't like the CA conditonal on this skill, it makes it more impractical that a melee interrupt is. It doesn't really even make sense with the name of the skill. skaspaakssa 15:44, 21 July 2007 (UTC)
Yeah Izzy, can you update the skill description to make it less ambiguous? action is interrupted and that skill is disabled, as if every action is a skill. -- CoRrRan (CoRrRan / talk) 17:05, 21 July 2007 (UTC)

This skill needs to have a damage scale to keep it from being abused as an IAS. This can be done in the same way as distracting shot (excepet it can be in the strength line). Also the condition requirement is weak and should be removed, but it should only disable for 10 seconds to balance it. It can cost 5 energy, have a 1/2 activation time, and recharge in 10 seconds. WailOfPain 22:47, 21 July 2007 (UTC)

Apparently no one else notices that this is a disabling skill, for a warrior, with no attribute, and it lasts 20 freaking seconds. I think the cracked armor requirement is just fine where it is. And to the above post, I'd rather not have a literal exact copy of a ranger skill.

well i agree with anonymous here, but the thing about the IAS abuse does have a point imo.

The wording is pretty common here, interrupt targets action means it can interrupt attacks and skills, and disables skill means if it interrupts a skill it disables it. ~Izzy @-'---- 19:40, 23 July 2007 (UTC)

Wait, so based on the description, I can use this with a wand? seems fun.(Terra Xin 01:40, 24 July 2007 (UTC))

Everything here is listed as an 'attack': expect them to be sorted to 'sword attack' 'melee attack' 'spear attack' as usual.

Translation Suggestions[edit]

To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:16, 1 August 2007 (UTC)

Italian: Attacco Distraente --YukoIshii 23:16, 1 August 2007 (UTC)

....I think it is pointless --77.96.222.63 17:43, 12 May 2008 (UTC)


update[edit]

Practically no use in taking this over D-blow now.--164.106.215.11 01:51, 6 March 2009 (UTC)

WTB revert. ¬ «Ðêjh» (talk) 01:55, 6 March 2009 (UTC)
Why dont we ask a question. Put D-blow as similar skill?--ShadowFog 04:15, 6 March 2009 (UTC)
$5 says they'll nerf d-blow to remove the AoE next, because it was too effective in helping to build adrenaline while also being an interrupt, and Warriors can't have versatility. Vili User talk:Vili 04:18, 6 March 2009 (UTC)
This skill is officially useless. How to prevent spikes with this skill? Simple- 5e 1/2r 15r "Current functionality. If you fail to interrupt a skill, you inflict no damage."
Who cares if you can spike with it? The reason people brought it was for the versatility. You want an interrupt? Take d-blow or a skill from a secondary class. For spike assist/adrenaline building? Take protector's strike. If you want both, you take d-strike. It had a longer recharge, no possible bonus damage, and a completely negligible secondary effect balancing it out. If used to spike, the interrupt would be unavailable for 15 seconds, and if used to interrupt, it could not be used to spike for 15 seconds, so it couldn't just be thrown around randomly. It went from a good skill rewarding strategic play to a completely useless interrupt that no one will ever bring. ¬ «Ðêjh» (talk) 19:43, 12 March 2009 (UTC)
OMG! But if I go W/Rt and put Sundering Weapon on myself, I can disable a res sig for 20 seconds! omg omg! Vili User talk:Vili 21:56, 12 March 2009 (UTC)
Just get someone else to cast it for you and with a lot of attribute points in Communing. If you are gonna do it yourself as a W, bring a high energy set and dont spam it, be cautious with it.--ShadowFog 22:02, 12 March 2009 (UTC)
I'm pretty sure you missed the sarcasm?... --Shadowcrest 22:03, 12 March 2009 (UTC)
I think I did. You gotta label those.(sarcasm)--ShadowFog 22:09, 12 March 2009 (UTC)
and i quote, "OMG! But if I go W/Rt and put Sundering Weapon on myself, I can disable a res sig for 20 seconds! omg omg!" omg is a good indication of sarcasm, so are "!". Anfunny 06:33, 16 March 2009 (UTC)
agonizing chop? 68.202.136.112 11:21, 31 August 2009 (UTC)

anomaly wording[edit]

Could the ? anomaly sentence be re-worded a tad to make a little clearer sense? Not trying to be a jerk - just having trouble with the grammar. cecil 21:56, 10 March 2010 (UTC)

Yeah, it was terribly worded. ---Chaos?- (moo!) -- 22:01, 10 March 2010 (UTC)
... Um, if you don't mind my asking, wth is the difference between zero damage and no damage? Practically? Does "zero damage" trigger RoF and "no damage" not, or something? --76.166.187.131 18:43, 26 November 2010 (UTC)
Not sure about that, but Distracting Blow doesn't show a damage marker, while Distracting Strike probably says -0. I assume it would trigger RoF. -- Kyoshi User Kyoshi sig.png 18:58, 26 November 2010 (UTC)

So[edit]

Kinda sucky, but with CA being a lot easier to apply now, possibly worthwhile? I'm thinking an Avatar of Grenth derv with Aura Slicer or Staggering Blow/Rending Aura. If you deal 0 damage with this rather than none, you will still steal health (and this would work really well with Grenth's Aura) and disable a skill for 20 secs. 2.24.243.86 21:09, 14 September 2011 (UTC)

Remove the cracked armour condition to disable the skill for 20 seconds[edit]

I don´t understand why the target must have the cracked armour condition to Distracting Strike be able to disable the target interrupted skill for 20 seconds. Look at Complicate for an example, it can interrupt the target and disable the skill to all foes in the area. And it can do it from range whithout any required condition to do so. While melee characters have to be close to the target to interrupt their actions. This is one skill that could be good to melee characters to use if cracked armour condition is removed. Silvajef 20:27, 2 August 2012 (UTC)