Talk:Healer's Boon
Crazy Buff?[edit]
That was a pretty crazy buff they gave this skill... Unlimited bonus to all healing spells and the duration is so long you can ignore it completely. Josinq's Whisper just became free every monk and their dog just killed the thing to cap this skill.Dancing Gnome 01:37, 9 November 2007 (UTC)
- A great update for this skill. Will really help PvE, since no energy consumption, and allows monk to cast quicker for a larger heal. yet in PvP It doesn't really improve, so theres a smaller chance of a nerf.
- Yer but run this bar in a 4 man environment, it just doesn't work - you NEED the utility that protection offers. Hexes and conditions and Prot Spirit are a huge weakness to the heal monk. This skill doesn't encourage 3 attribute monks either... it only works for healing and so the less healing skills you bring the less effective this skill is. I reckon protection and healing will be merged in gw 2... they both need to be played on the same bar. Sure PvE this will probably get use now but it doesn't work alone. I wouldn't be suprised to see Arcane Mimicry with LoD and this working together, although with a 2/3 downtime I guess it's not the great. Dancing Gnome 02:16, 9 November 2007 (UTC)
- But, prior to this buff, everyone was using protection. There was no reason to use healing, since the prot spells completely dominated it. Now with this buff, it's not as much of a cut and dry choice. --Phydeaux 06:31, 9 November 2007 (UTC)
- Dancing Gnome has a point, but I am not too happy about this crazy buff. Just like Word of Healing, theses skills are now just too good, especially in PvE where Healing prayers and their "red bars go up" capability are more needed. Especially for the dumber Hench/Hero monks who are not the best at decision making for protection spells. 50% more raw Healing (excluding Divine Favor ofc), 50% faster casting, 3 second or less res chant (almost tempting to carry a rez spell on the monk instead of leaving it to the others to combat rez), all that together for just putting a 5 energy enchantment up is just too good. It also again widens the gap between Monk Healing and Ritualist Restoration, not a good thing, monks already had the healing monopoly over some niches like N/Rt Healers and to a neglible amount Ritualists. --Longasc 09:52, 9 November 2007 (UTC)
- But, prior to this buff, everyone was using protection. There was no reason to use healing, since the prot spells completely dominated it. Now with this buff, it's not as much of a cut and dry choice. --Phydeaux 06:31, 9 November 2007 (UTC)
- Yer but run this bar in a 4 man environment, it just doesn't work - you NEED the utility that protection offers. Hexes and conditions and Prot Spirit are a huge weakness to the heal monk. This skill doesn't encourage 3 attribute monks either... it only works for healing and so the less healing skills you bring the less effective this skill is. I reckon protection and healing will be merged in gw 2... they both need to be played on the same bar. Sure PvE this will probably get use now but it doesn't work alone. I wouldn't be suprised to see Arcane Mimicry with LoD and this working together, although with a 2/3 downtime I guess it's not the great. Dancing Gnome 02:16, 9 November 2007 (UTC)
Healer's Boon is much greater then Aura of Faith[edit]
ehm why should Aura of Faith be used any more? Healer's Boon is now SO MUCH better in almost every aspect that AoF has become so absolute useless.
- Aura of Faith Has always been "absolute useless" except before factions, etc... was introduced OblivionDanny 23:42, 15 November 2007 (UTC)
- AoF has a very narrow use that is easily surpassed by other, more general skills. It could use a buff. Ayumbhara 06:07, 16 November 2007 (UTC)
aura of faith will never get buffed because it works on ALL healing, divine davor, spirit light weapon, etc
- Would be cool to see a Healer's Booned monk cast Dwayna's Kiss on somebody who had 6 hexes and Aura of Faith though hehe. In random arena I would often see my Dwayna's Kiss doing 150-400 (really easy to heal dervish and elementalists who enchant themself and got a hex or two). With Aura of Faith it would be hilarious. Elder Angelus 18:30, 25 April 2008 (UTC)
- AoF is more useful when there are more than 2 monks in a team. Esp. if 2 of them have WoH. HB is more flexible though, as the recharge isn't 25% of the duration. Ninjas In The Sky 12:10, 4 August 2008 (UTC)
ninja you should have noticed by the age of that post that aura of faith wasn't buffed when that was posted. 86.158.67.119 15:48, 16 March 2009 (UTC)
- He was still talking about the old one... --Shadowcrest 18:58, 16 March 2009 (UTC)
AoF + longer duration equils much better and respected elite.Hubbard The Dervish 01:33, 4 August 2009 (UTC)
meh[edit]
at least as far as pve is concerned I think UA beats this hands down. more healing, (plus it effects things like heavens delight) a rez and a great one at that, which also means you don't need to waste a slot on one that you would have on an HB bar. sure there is cast time but in pve monsters can rupt 1/4 casts anyways, so if your gonna get rupted your gonna get rupted. most monk spells are quick anyways. Roflmaomgz 01:38, 14 April 2010 (UTC)
- HB is better if ur running a pure Healing Build. Seeing as the additional healing is about the same, unless u max out divine favor. Also, UA requires upkeep. However yes i agree that for a experienced monk UA is better, as it acts as the best res in the game, and a massive healing bonus. HB is far more hero friendly though. Lahmia The Vampire 19:00 14 December 2010 (UTC)
- An experienced monk that needs to resurrect with UA is not experienced at all. 88.153.105.75 20:22, 14 December 2010 (UTC)
A monk with a res doesn't know what the heck he/she is doing. In missions like arborstone, where getting interrupted every second is quite dangerous, the extra healing + casting time is what makes this skill shine above the others. UA's upkeep plus lack of increased cast time makes it undesirable imo. The downside to HB and other reason UA is bad, is that enchant's are easily stripped, which is why most people either choose Woh or Healing Burst. Making both HB and UA into a skill instead of an enchantment would be interesting. They would Probably end up being OP though if that happened. 98.94.144.147 20:52, 24 September 2011 (UTC)
Note?[edit]
I dont know if its worth noting that this spell also halves the time of rez spells...btw first comment here :D -Luinarmlant 00:03, 26 April 2011 (UTC)
Fast Casting[edit]
"Its primary effect stacks with Fast Casting, as long as the spell's original casting time is longer than 2 seconds. " Shouldn't that be '2 seconds or longer'? --Combatter 19:12, 27 April 2011 (UTC)
- True, just tested with Heal Party. Fast Casting is handled first, then HB. Not that anyone would actually use a Me/Mo HB build.. Tub 22:11, 27 April 2011 (UTC)
- You just did 63.117.247.103 20:20, 11 September 2011 (UTC)
Ne/Mo with HB and Heal Party is amazing. Sort of like the reverse of Searing Flames