Talk:Icedome
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this place is impossible sans ursan. --The preceding unsigned comment was added by 24.127.178.2 (talk).
- i did it ... withouth ursanshit, its quite hard but with patience it works 78.20.153.111 20:30, 1 August 2008 (UTC)
Easy area.I've done it with my buddy-he was a prot/Wolven Bless monk with Sniper Support,me R/W with Ursan and 3 sword attacks :D Rest of the team:full Sab Way,Gwen as an interrupter and enchant stealer,Zhed as a ward and Blood Ritual ele :D All we had to do is lure the groups to us so minions could take care of em.Vanquished it in ~40mins. --Monolito 09:21, 23 September 2008 (UTC)
- Requires decent lures and possible tanking. Completed it after vanquishing talus chute and two people left, leaving 6 people. ( 2 Monks were intact being my heroes. ) Seemed easy. I find there are a few patrols from Frozen Forest walking towards the talus chute entrance, occasionally wiping my rearguard.--File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 19:36, 30 October 2008 (UTC)
- Just need to hide behind ledges when possible. Did this with H&H in 40 minutes. It puts a lot of pressure on your backline if the Rangers can hit them, especially with height advantage. Not a tremendously difficult area, just annoying. Remember a good tank + weakness everywhere goes a long way. Kelvin Greyheart 19:20, 22 December 2008 (UTC)
- 3 Discord heroes + 1 Tease hero + 1 Lingering Curse hero makes this place pretty easy. Just need to make sure to pull each mob with a flat/long bow and call your targets. Just did it in 40 minutes and only had 1 death cause I was lazy and had a bad pull. --68.32.187.152 01:38, 17 February 2009 (UTC)
- Just need to hide behind ledges when possible. Did this with H&H in 40 minutes. It puts a lot of pressure on your backline if the Rangers can hit them, especially with height advantage. Not a tremendously difficult area, just annoying. Remember a good tank + weakness everywhere goes a long way. Kelvin Greyheart 19:20, 22 December 2008 (UTC)
- I don't get why this area is so hard i did it in 23 mins with H/H :S --The Holy Dragons 11:01, 21 August 2010 (UTC)
- 138 foes in 34min H/h. The mobs here can be pulled apart. They are not as big as they appear. In general flag your h/h on high ground a little ways outa aggro range. Pull the mobs to you cleared out position and when they run too your team they ball up perfectly for aoe spells. Dont think there was a single mob with more then one monk and most didnt have any. Justice 20:13, 27 August 2010 (UTC)
- 139 foes in ~22 mins as a warrior with H/H. The game has evolved enough that it's no longer an impossible area. The starting (I came from the Frozen Forest which is the harder route) was a surprise only in that the instant you spawn you are hit with 2-3 groups at once. Just go after the Dolyak Masters first, then the Gnashers. After that it's easy pickings. Ghosst • Talk •
- Not a hard area at all - Talus Chute is more difficult, as have been a number of other areas in Prophecies, at least for my Ele with H/H. All of the groups can be pulled separately (entrance from Talus Chute does help so you aren't swarmed). Does anyone object to pulling the note about it being particularly hard? Lillian ap Cor 06:46, 6 February 2011 (UTC)
- Sounds like that's a no. I'll change it to talk about pulling groups separately, since that's what's really needed. Lillian ap Cor 01:04, 10 February 2011 (UTC)
- Not a hard area at all - Talus Chute is more difficult, as have been a number of other areas in Prophecies, at least for my Ele with H/H. All of the groups can be pulled separately (entrance from Talus Chute does help so you aren't swarmed). Does anyone object to pulling the note about it being particularly hard? Lillian ap Cor 06:46, 6 February 2011 (UTC)
- 20 minutes with heroes. It took me 10 minutes to get through Talus Chute, which is sad. I used AoE interrupt per the page's instructions, but I think AoE damage would have been even faster. Today is the first ever Zvanquish of this zone. I was on W and heroes used: SoS, UA, Sabway, Tease, Panic. --War_Pig5 17:50, 14 March 2011 (UTC)
- It was hard before they buffed up the mesmer and rit, so you couldn't shutdown entire mobs and create spirit walls at will. It was even harder when you didn't have heroes, only henchmen. -- Hong 07:44, 15 March 2011 (UTC)
Map[edit]
Could you upload a new map ? This one is quite old. --The preceding unsigned comment was added by 92.41.169.92 (talk).
- We can't upload a new map unless you write down what is wrong with the old map that we could fix by uploading a new map.--War_Pig5 16:54, 14 March 2011 (UTC)
- For starters, it uses the old Tyria map. That's not necessarily a bad thing, but it would certainly be confusing for anyone who came after Eye of the North. --Riddle 07:50, 15 March 2011 (UTC)
- More to the point, it robs cartographers of a useful reference map. --Wormwood 07:52, 15 March 2011 (UTC)
- I've been considering updating all the old maps myself, actually, but since I currently only have access to MS Paint and a mouse designed for the hand I don't write with, I'm concerned that I won't be able to keep all the useful information (collector locations, neighbouring maps, etc) currently seen in the maps without making a mess of the image. --Wormwood 07:55, 15 March 2011 (UTC)
- More to the point, it robs cartographers of a useful reference map. --Wormwood 07:52, 15 March 2011 (UTC)
- For starters, it uses the old Tyria map. That's not necessarily a bad thing, but it would certainly be confusing for anyone who came after Eye of the North. --Riddle 07:50, 15 March 2011 (UTC)