Talk:Infernal Rage

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Talk about overpowered, eh?--§ Eloc § 08:48, 14 October 2007 (UTC)

Not particularly. It's a stance, so it's canceled by Flail or Frenzy (which the Charr Prison Guards seem to spam at the earliest possible opportunity). -Zaxares 00:05, 6 November 2007 (UTC)
+1,000 maximum Health and attacks 33% faster forever if you got 10e. I do consider that overpowered. It's like Battle Rage and Defy Pain combined, but for the better.--§ Eloc § 00:47, 6 November 2007 (UTC)
Pain Inverter owns it, as would SS and the like. And on the whole, the Charr Prison Guards are far from the most worrisome enemy during Warband. --Valshia 19:48, 26 November 2007 (UTC)
Did they nerf Pain Inverter? I never knew there was a limit to the amount of damage it could do. — Eloc 00:54, 27 November 2007 (UTC)
They did...sadly, mebbe they should limit the amount based on your rank...Killer Revan 23:42, 12 December 2007 (UTC)

I don't recall the Charr Prison Guards using this when I did Warband of Brothers. Funny that. - User HeWhoIsPale sig.PNG HeWhoIsPale 23:49, 12 December 2007 (UTC)

I remember them using it. — Eloc 04:14, 13 December 2007 (UTC)

LOL frenzy is an amazing cancel stance at <1000hp. 98.221.120.211 19:35, 11 August 2008 (UTC)

use wild strike, it removes the stance but i mean, +1000 hp, that could almost triple that charrs hp!!!!, limit it 500- pl0x|Killer demonUser Killer demon User-Killer demon.jpgvanquish me or die trying to. 21:29, 11 January 2009 (UTC)

hows this OP? its only pve..and he uses this when he gets to his final destination (aka the other gate) InfestedHydralisk 22:14, 9 May 2009 (UTC)

I saw this skill on the wiki here while starting Warband on Hard Mode, and sorta feared it, but the prison guards only gave me trouble by running away or being near Charr Monks. This skill was practically a speedbump, no removal needed.