Talk:Kurzick-Luxon border

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wow it is sooooo much moreeasier to find information about controlling towns in GuildWiki. Please make this page easier to find.--The preceding unsigned comment was added by User:70.250.118.194 (talk).

How so? — Eloc 21:19, 17 July 2008 (UTC)
I am slowly building up the AB outposts pages and soon this will be linked from them. It is already linked from the main AB page and most of the mission pages. I think that's all we can do. Hopefully it will be easy to find.- TheRave User TheRave sig.jpg 23:12, 19 July 2008 (UTC)

I have noticed that this article has been marked as needing an map. I am considering creating an animated GIF of the border line as it progresses through the outposts, in a loop as it goes back and forth. Are there any objections to me adding that to the side of the page once it's done? Jonny_Arrowhead Jonny Arrowhead 17:22, 13 August 2008 (UTC)

Sounds good. Just remember there's about 2 or 3 different positions of the line for each of the 5 maps.- TheRave User TheRave sig.jpg 17:27, 13 August 2008 (UTC)

Update interval still right?[edit]

Today at 23:00 CEST (9pm UTC) the border moved from small Kurzick favor to neutral (played Etnaran, got back to Saltspray outpost). According to the table this shouldn't have happened. Maybe they changed the update to hourly? - Khan Reaper Kerensky 21:55, 22 May 2009 (UTC)

And another change at 12 noon UTC -Khan Reaper Kerensky 12:16, 23 May 2009 (UTC)

Chart correct?[edit]

I'm not sure that the chart is correct.. Currently the border is down the middle with a trip into Kurzick land around Durnheim Archives making it Luxon. KISS owns Durnheim with 15mill faction, but HLO owns Harvest Temple with 17mill. This should make Harvest Temple number 9 Luxon and Durnheim Archives number 10 Luxon. Anon-e-mouse 03:03, 7 December 2009 (UTC)

Accurate?[edit]

Does anyone know how many wins vs losses in Alliance Battles it takes for the border to move in a faction's favor? --Abbess Katherine 06:18, 24 August 2010 (UTC)

Completely Broken[edit]

I love playing AB, it's arguably one of the most fun game modes out there and its open to everyone, unlike HA. Unfortunately, for the past year and more AB has seen nothing but Grenz and Ancestral. We've tried to fix this, going kurz and pushing wins but to no avail. As a result almost no one plays AB anymore, and waits of 30min for matches is not uncommon. I would really love to see the map rotation changed in some way. --The preceding unsigned comment was added by 128.189.191.186 (talk).

I'm strictly PvE, but the border does often interfere with efficient faction accumulation. Seems like the border should move towards neutral over time if there are no Alliance Battles (say one move after a week of no activity). Lord Flynt 00:11, 14 February 2013 (UTC)
Both solutions are good, either or both would work well in my opinion. 69.115.19.134 07:07, 17 June 2013 (UTC)
So this is a somewhat old topic, but I feel it's worth reviving. (I feel I should note, first of all, that this is all from the point of view of an almost-exclusively PvE player).
I absolutely believe that the border should shift towards neutral when a long period goes by without any Alliance Battles occurring. The border has been stuck for weeks, maybe months now, in the position that leaves every single outpost under Luxon control, and makes it difficult to gain Kurzick faction effectively when doing, for example, relevant Zaishen Vanquishes (The Eternal Grove, for example, has only one guaranteed Kurzick shrine, by The Eternal Grove (outpost), which is only an exit, and you have to kill nearly half the map to get there, thus missing out on a lot of points before getting the blessing). The Kurzick territory remaining under Luxon control should imply that the Luxons are doing something to hold it, but in reality, there simply hasn't been a single battle in a long, long time, so the border remains stagnant.
It is ridiculous for the border to remain so lopsided when no one is defending it. It should move towards neutral during periods of inactivity, which will only become more and more frequent as players migrate away from the game. You need at least 24 players all on at the exact same time, doing this exact same thing, and equally divided between Kurzick and Luxon, in order to have a single Alliance Battle, and that will certainly never happen outside of Alliance Battles week (which is only once every six weeks). However, now that it's not just a weekend anymore, it's less concentrated, so it's even less likely to get enough people on at one time to have even one battle. People simply don't play this form of PvP anymore on a daily basis. It doesn't make sense for the border to stay so lopsided forever, just because people stop playing. It should revert to neutral.
This would be exactly like the Favor change, it in that it would be a reasonable evolution based on the much lower density of players than there were when the system was designed. I just have no idea how to go about suggesting this in a manner that would have the slightest chance of being seen. Ailina (talk) 19:24, 8 November 2013 (UTC)
I'd just get it to move randomly by 1 position every 2 hours. For the record, the border was switched from Ancestral all the way upto Saltspray during the AB week.
Alternatively, they could just permanently double the Imperial faction reward for winning like during AB week. (And instead of doubling everything again in AB week, just double balthazar faction in AB week. ) -Chieftain Alex 20:03, 8 November 2013 (UTC)
The first suggestion sounds interesting, though less logical (if only lore-wise) than drifting towards neutral. But it'd certainly keep people on their toes, and I'd prefer it to what's happening (or not happening) now.
If I understood you correctly, I doubt the second thing would help. My point about the AB weekend is that if the bonus is only for a short period of time (say, a weekend), everyone who wants to play gets on during that short period, which condenses it, and allows some actual battles to happen (as opposed to people who don't play much anymore getting on in a staggered pattern through the week). It attracts sporadic players in a condensed fashion. If the points get doubled permanently, that would just become the new normal, and people would have less incentive to come on all at the same time. Therefore, I doubt it'd help in the long term, even if there's a slight surge at the beginning. But I could be wrong. Ailina (talk) 00:28, 9 November 2013 (UTC)