Talk:Mindbender
Healers Boon + Holy Haste + Deadly Haste + this + Resurrection Chant = 0.375s res. lol - (snō hwīt tăn) [sic] 09:27, 1 September 2007 (UTC)
- And 5/8 of your skill bar to pull of said res. --Heelz 09:31, 1 September 2007 (UTC)
- And there's a cap on halving casting times anyway. -- Mafaraxas 07:59, 3 September 2007 (UTC)
This is based off of a statue...
- Glyph of sacrifice + Resurrection Chant = (almost) instant res. anyway. 79.186.153.211 20:22, 31 January 2009 (UTC)
recharge[edit]
lol, it's christmas or what? - Y0_ich_halt 12:04, 3 September 2007 (UTC)
To who made this quest[edit]
I hate you.
no lol but seriously this quest is insain..... --Lou-Saydus 22:22, 4 September 2007 (UTC)
- I agree it's hard if you're hero-henching it, but the fact that the named Asura you're trying to guard basically has a permanent Divine Intervention makes it easy, even if it comes down to 60% DP and running repeated suicide attacks against one destroyer at a time. or maybe the quest was bugged when i did it. -- Mafaraxas 22:42, 4 September 2007 (UTC)
- Hehe that's what I ended up doing, 60% dp killing. And yeah, what's that all about? That little guy can tank like hell. --Lou-Saydus 00:15, 5 September 2007 (UTC)
- Same here, but with all human players that know what their doing, it'd be just a 'challenging quest' instead of a 'rez and hope to kill at least 1 enemy' quest with hero/hench. I've been using holy haste ever since Nighfall and now I may either add Mindbender or replace Holy Haste with it entirely. As a healing monk, I still see 3/4th second spells halved yet still not fast enough to cast before some spikes. Healing Haste is required to be casted after Mindbender to be effective so it'll eat up the precious few seconds to use (then again, Healing haste is a spell itself so...) I think a full asura title might help out a little. ~ OhYo 06:06, 5 September 2007 (UTC)
- Uh, forgive my insolence, but what exactly is the hard part about the quest? Perhaps it's because, as I understand, you're all caster classes and therefore the Hero/Henches fail to properly maintain aggro? As an Assassin, all I did was plan ahead (I expected a difficult quest, so I packed an MM - I suspect it was irrelevant), keep ahead of my teammates, packed a good build (equivocal to a farm build, got me some better loot, too), and made sure to target the Barrage-destroyers. Oh, and I didn't camp the temple-area. I fought towards the central path which splits (next to the res shrine) and that means they don't clump up half as much. Has the quest been nerfed, or, again, am I missing something which made it difficult. 82.11.78.14 20:17, 5 September 2007 (UTC)
- "you're all caster classes and therefore the Hero/Henches fail to properly maintain aggro?" Bingo. If only ANet added a 'stay put' button on to the hero interface, then maybe having a hero tank would actually be viable. I don't think having the MM helps much; even if you get 10 minions before the fight starts, the melee destroyers can rip through them like nobody's business. -- Mafaraxas 00:45, 6 September 2007 (UTC)
- well, i hero-hench everything and i tank myself. i'm monk. mwahaha, prot spirit + soa ftw! - Y0_ich_halt 00:52, 6 September 2007 (UTC)
- I did this quest as a fire ele, so no tanking from me and against the destroyers very bad dmg too and it still was not to hard. There are easier quests out there but this one is still far from being one of the harder quests. 134.130.183.235 11:06, 6 September 2007 (UTC)
- well, i hero-hench everything and i tank myself. i'm monk. mwahaha, prot spirit + soa ftw! - Y0_ich_halt 00:52, 6 September 2007 (UTC)
- "you're all caster classes and therefore the Hero/Henches fail to properly maintain aggro?" Bingo. If only ANet added a 'stay put' button on to the hero interface, then maybe having a hero tank would actually be viable. I don't think having the MM helps much; even if you get 10 minions before the fight starts, the melee destroyers can rip through them like nobody's business. -- Mafaraxas 00:45, 6 September 2007 (UTC)
- Uh, forgive my insolence, but what exactly is the hard part about the quest? Perhaps it's because, as I understand, you're all caster classes and therefore the Hero/Henches fail to properly maintain aggro? As an Assassin, all I did was plan ahead (I expected a difficult quest, so I packed an MM - I suspect it was irrelevant), keep ahead of my teammates, packed a good build (equivocal to a farm build, got me some better loot, too), and made sure to target the Barrage-destroyers. Oh, and I didn't camp the temple-area. I fought towards the central path which splits (next to the res shrine) and that means they don't clump up half as much. Has the quest been nerfed, or, again, am I missing something which made it difficult. 82.11.78.14 20:17, 5 September 2007 (UTC)
- Same here, but with all human players that know what their doing, it'd be just a 'challenging quest' instead of a 'rez and hope to kill at least 1 enemy' quest with hero/hench. I've been using holy haste ever since Nighfall and now I may either add Mindbender or replace Holy Haste with it entirely. As a healing monk, I still see 3/4th second spells halved yet still not fast enough to cast before some spikes. Healing Haste is required to be casted after Mindbender to be effective so it'll eat up the precious few seconds to use (then again, Healing haste is a spell itself so...) I think a full asura title might help out a little. ~ OhYo 06:06, 5 September 2007 (UTC)
- Hehe that's what I ended up doing, 60% dp killing. And yeah, what's that all about? That little guy can tank like hell. --Lou-Saydus 00:15, 5 September 2007 (UTC)
Very lame quest. Getting there from the Fall's was harder than fighting Destroyers. Ritualist Minion Master Hero + me, mesmer with Pain Inverter + few anti-melee/ranged spells (Ineptitude, Wandering Eye, Clumsiness), two LoDs (Ogden + Mhenlo), support paragon (Morgahn), Herta, Talon, Eve. It was REALLY easy, but lack of interrupts did hurt when one or two Destroyer rangers left... Btw, Pain Inverter > AoE bosses like Ritualists, they get killed faster than they kill us :] Abedeus 08:44, 8 September 2007 (UTC)
- Didn't have much trouble with this at all as a Mesmer/elementalist. For almost all destroyer fighting, I bring an AoE fire elementalist build coupled with high fast casting. Ranger hero throws down Winter, and I nuke away.72.161.115.13 15:49, 25 February 2009 (UTC)
I happened to do this as a ritualist, when I was first experimenting with teams of more than one rit. I brought Ritual Lord, Xandra brought SoS, Olias was an MM, and Master of Whispers brought Signet of Ghostly Might... We camped the stairs, it was stupidly easy. A few deaths, but we never went anywhere near a party wipe, and I didn't even know the quest was supposed to be particularly hard. (There were a few problems actually getting there, but we only wiped once, when heroes over-aggro'd right after the first scouting point.) --76.166.187.131 06:56, 21 October 2010 (UTC)
For SS Necs[edit]
You can make a nice start with this...well OK, there are Enough Caster Builds that can profit from that Skill, maybe even better. But...2Sec->1Sec. Well...That's 15FC for non-Primary Mesmers; plus movement increase :D —ZerphaThe Improver 13:39, 15 October 2007 (UTC)
- You said it yourself, practically every caster build can benefit from this; it's nothing really special specifically with SS. I was using this on my mesmer with a FC nuking build... 1.25s meteor shower = fun times. -- Mafaraxas 15:33, 15 October 2007 (UTC)
- Mesmer Speed Nukers can Have a Bar like this:
Dwarven Stability | Mantra of Recovery | Mindbender |
And Rain death from any secondary profession that they like, or just spam necrosis. --Ckal Ktak 13:34, 16 October 2007 (UTC)
- DStability+Serpent's Quickness+mindbender with enchanting weapon = WIN. --68.32.187.152 18:17, 27 August 2008 (UTC)
- I think Glyph of Swiftness with 20% ench is enaugh and works better. Gunm 17:01, 14 January 2009 (UTC)
- DStability+Serpent's Quickness+mindbender with enchanting weapon = WIN. --68.32.187.152 18:17, 27 August 2008 (UTC)
Another Buff[edit]
This could use renews whenever you cast a spell.--Underwood 01:11, 14 August 2008 (UTC)
- ...really? If you do that, then think about this... Vow of Silence + this at R10 Asura. Add in like, fleeting stability and mystic regen, and you have the best running build evah(not including SF =P)...if your a dervish, that is.Hasaple 21:48, 23 September 2008 (UTC)
- Can't cast spells with Vow of Silence on, yoooo. 98.26.148.197 18:11, 16 April 2011 (UTC)
Trivia[edit]
"This skill shares its name with a parody game show on the Australian comedy, Lano and Woodley." -- Is there anything actually stating this is where they got the name from? It seems rather unlikely to me since the word has existed for far longer than that show (whose Wiki page doesn't even mention this so-called Mindbender segment) and used by many things. Even the way the trivia is written makes it sound more like it just coincidentally shares the name with this random other thing, which is not noteworthy in the slightest. Unless there's an actual statement of the reference, for all we know they got the name from Dr. Mindbender from G.I. Joe. Capcom 15:07, 13 December 2008 (UTC)
- Removed the trivia note. There are dozens of mindbenders. Its like adding trivia for Charge about scenes from Lord of the Rings. Kelvin Greyheart 23:13, 10 January 2009 (UTC)
Question on Reduced Casting Times[edit]
Can this skill reduce cast times below 1/4 or only reduce cast times of 1/2 or greater? --68.32.187.152 01:41, 1 January 2009 (UTC)
- Casting times have no cap on reduction. Thus, this spell can most certainly reduce cast times below 1/4. Although, at that point, the cast time becomes insignificant when compared to the activation lag (typically 0.1-0.4 seconds). Blood Red Giant 02:04, 1 January 2009 (UTC)
- Thanks for the answer. --68.32.187.152 03:26, 3 January 2009 (UTC)
- this reminds me, just joking around with some guildies, i hopped on a mes with 16 FC and healers boon, and went to the isle of the nameless, started dancing and usually you stop during an emote when you cast, but nope not with patient spirit! —Daɽkɘʃʂ ӍcÇɧaoʂmonǥɘɼ I Like HA 01:51, 28 January 2009 (UTC)
- in pve the AI is fast enough to rupt 1/4 cast spells anyways. wonder if they can do 1/8? if they can then this is kinda pointless. Roflmaomgz 01:20, 21 December 2009 (UTC)
- If there's a <1/8 seconds interrupt, they can. AI never anticipates to casting, always interrupts after you started casting.--83.53.184.169 10:13, 6 March 2010 (UTC)
- in pve the AI is fast enough to rupt 1/4 cast spells anyways. wonder if they can do 1/8? if they can then this is kinda pointless. Roflmaomgz 01:20, 21 December 2009 (UTC)
- this reminds me, just joking around with some guildies, i hopped on a mes with 16 FC and healers boon, and went to the isle of the nameless, started dancing and usually you stop during an emote when you cast, but nope not with patient spirit! —Daɽkɘʃʂ ӍcÇɧaoʂmonǥɘɼ I Like HA 01:51, 28 January 2009 (UTC)
- Thanks for the answer. --68.32.187.152 03:26, 3 January 2009 (UTC)
Now that they nerfed it to 20%[edit]
They should make it renew when you cast a spell. It might still be worth it then, the speed boost is kind of nice for kiting. Necromas 03:13, 24 October 2010 (UTC)
- Reduce Speed Boost to max 25%, increase cast time reduction to 30%, reduce casting time to 1/2 sec, and make it maintainable. >_> Or just make it maintainable, already (or any of the above-mentioned changes...). As it is now, the casting time virtually cancels out the benefit, it's so low, and the recharge isn't helping. If they're gonna nerf it this bad, they need to buff something else just a little so it's still usable (particularly when it's a PvE skill - they're supposed to be a little OP, I gather, and no I don't want to argue if that should be the case, that's just how it is right now). Non-maintainable OP cast times were fine, but non-maintainable so-so cast times aren't really worth the slot unless you've got way too many slow-casting spells. This only takes 1 second off of Meteor Shower. Even with a plethora of 2-sec skills, it's not amazing enough to be impossible to maintain. --76.166.187.131 19:36, 15 April 2011 (UTC)
- Feedback:Getting started. G R E E N E R 01:21, 16 April 2011 (UTC)
- GoS + 20% enchant mod + this = strip my stance now cause i'm not using one... rank 6 to give the buffer for a -1 to the "attribute" makes for fun times. 33% ims that isn't a stance and makes ur enchants cast faster? oh no horribly nerfed skill this here mindbender is its lots of casts but works better than a stance if there is tons of stance removal and not much disenchants 71.181.51.91 20:26, 16 July 2012 (UTC)
- Feedback:Getting started. G R E E N E R 01:21, 16 April 2011 (UTC)
Recharge time[edit]
Is this the only skill with 24 second recharge? I think that's notable trivia. 104.0.42.202 08:34, 29 July 2019 (UTC)
- Interestingly, there are many skills in Guild Wars 2 that have 24 second recharge times, or 30 second recharge times that are reducable to 24 second recharge times due to Anet using a recharge reduction pattern of 20% for most skills.68.198.97.123 16:55, 29 July 2019 (UTC)