Talk:Permanent pre-Searing character
Farming money off lvl 0-10 mobs? And the stuff about remarkable wealth? I'm not saying any of this is a lie but nobody would spend time collecting "3-5 dmg drops" and stacks of 3 gold. Ninjas In The Sky 07:40, 4 April 2008 (UTC)
- You're wrong. --71.229.204.25 08:40, 4 April 2008 (UTC)
- Please explain? Ninjas In The Sky 12:19, 4 April 2008 (UTC)
- As noted in the article, there are very few things to spend gold on in pre-searing. My perma-pre monk has about four platinum, and this isn't counting the platinum I've sent to post with another character (I estimate that I've sent about ten to twenty platinum to post-searing). I also play my perma-pre character much less often than other characters -- but still, with nothing to spend money on, gold does add up rather quickly. And since many perma-pre characters are perfectly capable of romping around the Northlands, the drops are better quality than "3-5 dmg" and stacks of 3 gold. --Nkuvu 15:39, 4 April 2008 (UTC)
- You said nobody would spend time collecting 3-5 dmg drops and stacks of three gold. You're wrong and I said so. What's there to explain? --71.229.204.25 07:28, 16 April 2008 (UTC)
- People don't get rich off those "3 gold" and "3-5" weapons. They get rich from farming Charr Bags (I won't wikify because all it takes is the back button, or click on main article), Dyes, Salvage Kits, and runes. People get wealthy from selling this stuff, and if they get rich enough they sink their cash into runes they use themselves. But if you are outfitted yourself, they don't need to buy the stuff for themselves. Therefore, more selling ensues, and they get rich.- Vanguard 22:11, 15 September 2008 (UTC)
- Technically, people DO get rich off those "stacks of 3 gold and 3-5 damage drops" - money has to enter the economy from somewhere. Somewhere along the line, someone has to have earned the 7k to buy that black dye you're selling. There's nothing worth much to a merchant in pre - the most would be from items with improved sale values. All I'm saying is that all the money in presearing HAS, from somewhere along the line, come from "stacks of 3 gold and 3-5 damage drops". --Gah Eat my uber regen. 21:10, 13 March 2009 (UTC)
- Remarkable wealth (for the area) is fairly easy to attain in pre, as stated above there's no major gold sinks. In addition, there's Charr Bags and Charr Salvage Kits, (which sell for about 500g for a Bag and 5 plat for a kit) There's an increased dye drop rate, that includes white and black dye, and finally there's Gift of the Huntsman, which can be a good way of building up wealth if you sell it or it's contents. I recently took a character out of pre that I had only had for about 2 months and he had 21k built up on him not counting dyes. 76.115.4.19 04:16, 14 December 2009 (UTC)
- Technically, people DO get rich off those "stacks of 3 gold and 3-5 damage drops" - money has to enter the economy from somewhere. Somewhere along the line, someone has to have earned the 7k to buy that black dye you're selling. There's nothing worth much to a merchant in pre - the most would be from items with improved sale values. All I'm saying is that all the money in presearing HAS, from somewhere along the line, come from "stacks of 3 gold and 3-5 damage drops". --Gah Eat my uber regen. 21:10, 13 March 2009 (UTC)
- People don't get rich off those "3 gold" and "3-5" weapons. They get rich from farming Charr Bags (I won't wikify because all it takes is the back button, or click on main article), Dyes, Salvage Kits, and runes. People get wealthy from selling this stuff, and if they get rich enough they sink their cash into runes they use themselves. But if you are outfitted yourself, they don't need to buy the stuff for themselves. Therefore, more selling ensues, and they get rich.- Vanguard 22:11, 15 September 2008 (UTC)
- Please explain? Ninjas In The Sky 12:19, 4 April 2008 (UTC)
- @ the poster of the first comment. My pre ranger is 5 days old. I have 10k worth of stuff. You may call that nolife, but i don't play 24/7, far from it. So the perma pre guys actually do have remarkable wealth, aside from the psychological wealth of not being bothered by the annoying money-hungry post-searing people. Pastafarian Hunter 14:50, 28 March 2010 (UTC)
Dye "farming"[edit]
What's the best way in Pre-Searing to get dyes?
- Kill stuff =P. Just find a big group near an oupost and kill that group over and over. Hasaple 03:50, 20 July 2008 (UTC)
- I disagree with your method there. Since the first few kills after leaving an outpost generally produce no drops, it's better to be out for a longer period of time and kill a lot of mobs, even all of them on the map. Mostly what I do is go down the Catacombs with a monk and kill all the undead down there with smiting spells. Admittedly the spiders can be annoying.
- @The above poster, please sign your contribs.There's actually a few other methods than just killing things at random or "vanquishing" the catacombs. Two methods i've used in the past are combining the Protection Prayers quest (Monk primary or secondary req.) with the Bandit Raid quest, and aggroing all the skale outside Fort Ranik. Both have been effective for me as with the first method I've gotten a white and the second yielded 2 black dyes since I started doing these methods a few months ago. 76.115.4.19 04:16, 14 December 2009 (UTC)
- Thread Necro here to say that the idea that dye drops more commonly in presearing is based on the monsters' restricted drop tables. Simply put theres less possible items available to choose from, making the chances for dye greater 67.249.222.97 04:08, 8 March 2011 (UTC)
Copyvio[edit]
Part of this page have the same exact wording of the same page on GuildWiki... 12:53, 1 March 2009 (UTC) --The preceding unsigned comment was added by User:70.81.167.56 (talk).
- Good catch. I any case, the original author of the article in GuildWiki appears to release his contribs under GFDL too, and this appears to be a copy from the earlier versions, so not sure if it would be needed to stamp a copyvio tag on it.--Fighterdoken 01:16, 14 March 2009 (UTC)
Perma Pre[edit]
Going to put a redirect from that to here, if nobody has an objection. --Gah Eat my uber regen. 00:55, 14 March 2009 (UTC)
Weapons Section[edit]
I think we have a section on this page that describes the best weapons for each class. That way people making a perma pre would know what quest rewards not to merch. For example, the best bow if probably the quest reward from hunter horn. forgot to sign WGreg 22:44, 8 March 2011 (UTC)
I too would like to see some information on pre-searing weapons. For example, is it possible to find a defensive staff wrapping? I've done many Charr raids and haven't seen one.
Wealth[edit]
I think, nowadays with the influx of permapres, the note about remarkable wealth just isn't as true anymore. People just come in, get titles, and leave with hanging out and runes optional. As well, there are (kindof) gold sinks now with the cost of runeing out one's armor being at least 20k, and bags can go for up to 600g as well. Most of the classic permapres that DID have money have /uninstalled or /quit. 70.36.239.72 19:50, 25 September 2011 (UTC)
- On the contrary, perma-pres acquire wealth even more easily than before. The article is about permas, not about those who title and leave. The note you reference is about individual wealth, not about the total economy. I think it would be reasonable to say that there are fewer perma-pres now than there used to be, but it's also true that there's probably fewer people playing now than 2 years ago.
- With regard to your other points: there aren't any significant gold sinks in pre-Searing: those that you listed are redistribution mechanisms. My toon might give yours 30k for a full set of runes, etc., but that value remains in the game: you still have the 30k and I still have the kit.
- Acquiring wealth is easier now because of the Gift of the Huntsman (which trades for easy coin) and the three Vanguard quests in the Northlands (which gave a lot of non-permas new incentive to farm charr bosses). Inflation demonstrates the increased wealth: Black Dye used to be 5-6k and now it's 8-9k; Charr Salvage kits used to be 5-6k and now it's 9-11k. (Heck, people used to give away Icy Lodestones and now, they trade for 30g or more.)
- Although demand has increased trade prices, newbies have easier/safer methods available to generate cash quickly (e.g. the Iris farms). – Tennessee Ernie Ford (TEF) 20:15, 25 September 2011 (UTC)
- However, I believe the word "perma-pre" is not as prestiguous as it used to be. According to the definition of "perma-pre" on page, it states that one reason people do that is for getting "LDoA". This then makes the people who title and leave classify as "permapreers". These people do not have signifigant wealth at all. Back in the day before the vqs, everyone had wealth. Now, the few old people who remain are the only people who actually have the wealth as opposed to others. I believe the note should be modified to state "old" permapreers have the wealth. 70.36.239.72 17:24, 3 October 2011 (UTC)
- I don't think perma-pre was ever prestigious (people without permas tend to look down at those who do have them). And VQs were introduced years ago, so I'm not sure how that's relevant to the article or the definition.
- In any case, a toon that LDoAs and leaves is, by definition, not a perma. The fact that LDoA is much easier to obtain means that there are a lot more people who keep at least one toon longer in pre for the title — that has little impact on the wealth of those that do remain. – Tennessee Ernie Ford (TEF) 17:57, 3 October 2011 (UTC)
- I was under the impression the "perma-pre" meant any player who remained in presearing for longer than necessary, based on the article. Also, I apologize for using vqs, a bad habit I need to kick. I meant Vanguard Quests. Anyways, while it is true that those remaining in pre before the update have signifigant wealth, it does not negate the fact that a majority (I would say) of permapre players do not have that much wealth at all. 70.36.239.72 20:35, 3 October 2011 (UTC)
- Ah, I should have realized you meant Vanguard Quests, given the context. My apologies.
- The article begins, "A permanent pre-Searing character (or "perma-pre" for short) is a dedicated character that remains in Pre-Searing Ascalon ...permanently. " (emphasis added) So, that rules out anyone who is just there for LDoA or to farm goth for a few months for titles.
- Perhaps what you are driving at is that there's been a significant change in pre's demographics. There are now three major populations in pre, instead of just two:
- Permas are the ones that never leave. By necessity, they cannot help but accumulate wealth. (If they stay only to chat, then they won't have much wealth, but that was true before goth and LDoA, too.)
- LDoAers are medium-term residents. Their goal of grinding this particular title means they are very unlikely to accumulate massive wealth. In order to pursue LDoA, there's a good chance that they will trade cash/dye for runes/weapons. That wealth will remain after the toon leaves.
- Short termers, by definition do not stay long enough to accumulate wealth.
- Perhaps what you are driving at is that there's been a significant change in pre's demographics. There are now three major populations in pre, instead of just two:
- Prior to Lt. Langmar and Nick, at any given point in time, I'm sure >90% of the toons in Ascalon AED were permas and 5% short termers. That altered somewhat when GotH were introduced, and I expect the fraction of permas went up a bit (to farm GotH). Lt Langmar's presence tweaked things again...and created the LDoA group, something in between short/long. That means that nowadays, there's a higher fraction of relatively poor toons in pre-Searing than there was before. But this article is about permas, not about pre-Searing generally. – Tennessee Ernie Ford (TEF) 21:35, 3 October 2011 (UTC)
- Ah okay. Thank you. 70.36.239.72 17:42, 5 October 2011 (UTC)
Recommended class combinations?[edit]
What are some good/effective profession combinations for a permanent pre-Searing character? --The preceding unsigned comment was added by 218.186.18.232 (talk).
- A permanent pre-Searing character has two notable "requirements."
- At level 20, the Fire Imp can no longer be used, so any class that can solo the charr bosses in the Northlands (as well as Vanguard quest foes) is a solid pick. Due to the limitations in terms of armor and skills available, a pet is commonly chosen (resulting in primary or secondary ranger). High-damage professions in combination with low-armor enemies make elementalists (and mesmers) very popular. Ranger in itself is also commonly overlooked in pre-searing, which packs an irremovable "heal" in the form of regeneration and of course the pet to compliment high single-target damage output. Due to the abundance of enchantment removal in "high" level areas, monks are generally weaker in pre-Searing.Knowing what enemies you are dealing with can easily overcome this. Every profession has its pros and cons, but a solid perma-pre character should at least have enough fire power to solo bosses and other tricky foes.
- It should be a profession and character you enjoy playing as. This may be a bit of a cliché, but a perma-pre character does not have a whole lot to do at level 20. To not grow bored of playing in pre-Searing Ascalon, aim for a primary profession you enjoy playing, with a character design you feel comfortable with looking at every time you're playing it. The community should then keep you hooked.
- Popular combinations include, but are not limited to: Me/R, E/R, Me/E, W/Mo, W/R, N/R. - Infinite - talk 15:30, 13 February 2014 (UTC)