Talk:Pestilence

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Useless skil... Nah? 88.141.155.86 19:44, 2 September 2008 (UTC)

I've seen people use it with minions...although unless a foe of theirs puts conditions on the minions it won't do anything. =\ So yeah, useless. Bathory 02:52, 10 January 2009 (UTC)
Use disease as the precondition, and then spam a target with other conditions in a team. When it dies, they will spread, and continue until the enemy is down. Arachanox 02:58, 22 January 2009 (UTC)
With a decent condition spammer this skill is very effective. Works better and faster than epidemic or other such skills. Works great for keeping those healers sweating to keep the conditions off. Nay the One and Only 21:07, 19 October 2009 (UTC)
Actually I kinda steppes on my own foot there, it works even better with epidemic, ensures maximum condition spread. With those 2 you can make a nasty mess of things to be sure. Btw tested and proven on my heroes time and again Nay the One and Only User Nay the One and Only SIG.jpg 06:53, 8 May 2010 (UTC)


Odd, this is the only nature ritual I've noticed with the wording "Spirits are not affected" as a pose to "Does not affect spirits" which all the others which don't affect spirits have. Kotoa 20:35, 26 June 2010 (UTC)

I actually like the concept of this skill. But yeah. Seams like it would take a bit of preparation to really reap the benefits of this skill. just by the name though, you would think it was a necromancer skill.--Yozuk 00:46, 4 August 2010 (UTC)
I thought it was when i saw a link, tbh. 76.66.75.109 05:40, 1 January 2011 (UTC)

Some synergy with EoE?[edit]

I seem to find it helps... --Sage Talk 08:28, 21 December 2010 (UTC)

I agree, Sage. I don't think it's useless (as mentioned above) - just more specialized. It's pretty much an automatic epidemic (on death, assuming precondition) within spirit range, which is pretty awesome when you think about it. The biggest drawback is obviously enemies spreading conditions to you. I could see this being effective in a 2man farming situation. Throw up EoE, like you mentioned, Toxicity, maybe even Brambles and have a Sin or Derv jump in and condition spike a target. This guy Phenaxkian had a pretty nifty idea to also use Fertile Season so when it ends enemies have a net health loss of over 100h. End with "Finish Him!" for aoe deep wound and cracked armor, lol. If the enemies inflicted conditions, you'd have to have the 2nd person use Martyr or Cautery Sig (assuming a safe distance) or carry Signet of Malice or something. Now I'm not saying this is as effective as any other build. It would just be fun to try it. pjfresh Serpent's Quickness.jpg 14:36, 21 December 2010 (UTC)

beta icon?[edit]

http://wiki.guildwars.com/wiki/File:Pestilence_(large).jpg --83.82.62.210 20:52, 12 May 2011 (UTC)