Talk:Protective Was Kaolai

From Guild Wars Wiki
Jump to navigationJump to search

Still weak[edit]

Is it just me, or does this skill still stomp Defiant Was Xinrae? 99.242.245.57 17:42, 10 August 2008 (UTC)

Super buggy, now it lowers my heroes energy by 15 while he is holding it, almost becoming worthless.Leef 06:01, 26 August 2008 (UTC)
Holding ashes (or any other Drop Bundle item) overrides any bonuses you (or your heroes) may get from your weapon sets. So, if your heroes have weapons that give them extra energy, holding these ashes will make that go away. --fraught · (talk) 06:12, 26 August 2008 (UTC)
Yeah im a tard, i just realized that myself Leef 06:16, 26 August 2008 (UTC)

Nerf[edit]

Bah! There goes an important rit skill. Still useful, but much less so.--164.106.215.11 00:50, 6 February 2009 (UTC)

i think it was because you had a team of heroes with 84 armor. --adrin User adrin ecto sig.png 00:51, 6 February 2009 (UTC)
Was great as an N/rit hero.--164.106.215.11 00:54, 6 February 2009 (UTC)
This is officially useless now.
Last time I checked, this is a nice skill mostly because of the party heal regardless of range. It just happened to have a good synergy with Caretaker's Charge. Vili User talk:Vili 01:42, 6 February 2009 (UTC)
Thanks alot Anet!, this used to be my only protection against Palm Strike -_-.
And since when did people use PwK mainly for the armor?Pika Fan 01:45, 6 February 2009 (UTC)
ask gwen or norgu when you rodgorts them for 40 --adrin User adrin ecto sig.png 01:47, 6 February 2009 (UTC)
I usually rodgort's them for 0 and they steal 4 energy from each nearby foe. ~Shard User Shard Sig Icon.png 01:52, 6 February 2009 (UTC)
Decent nerf. I thought +24 armor was a bit high, and most people bring this for the party heal anyways.--159.230.137.166 02:19, 6 February 2009 (UTC)
@Vili:Not only that Vili, it gave the Ritualist an edge(the armor) against brainless builds spamming one high damage skill builds. Sustain more damage while supporting. I would have much prefer the heal being nerf instead of the armor, Ritualist have already enough problems with spirits as it is. Hit 'n' miss again. They go around the problem but never attend the real root of it just to save a buck in their studios(you know the code and language used in the game, go and reprogram the problem instead of editing simple numbers and grammar only!).--ShadowFog 04:10, 6 February 2009 (UTC)

if anyone stops using this because of the armor nerf, they're terrible tbh. that's not even the point of the skill. it could have zero armor bonus and it would still be heavily used - it would still meet the conditions for stuff like caretakers charge and it would still be a partyheal that heals more than Heal Party for less energy.
although when i think about it, the people whining about this nerf are probably the same ones that stopped using their Rt/N minion bombers when soul reaping got nerfed... -Auron 10:08, 6 February 2009 (UTC)

Holding the item becomes a liability now. A shield without any points will give 8 armour + benefit from main hand as well as two shield mods. This skill being an item spell is just stupid now. Before you had the choice of holding it longer or using the heal right away. Now if you hold it longer not only do you lose energy from your focus, ability to wand + mods from wand and possibly shield, but you are also no longer compensated in any way. The "item" value of this skill is now a liability but more importantly - why PvE? 122.105.152.165 10:45, 6 February 2009 (UTC)
Um....Just drop the ashes if you are getting spiked..duhhh. PwK has a 15 second recharge anyway.Pika Fan 10:50, 6 February 2009 (UTC)
A lot of flaggers run +10 when holding an item so PwK is now +20 armor instead of +34. Misery 10:51, 6 February 2009 (UTC)
That's why you always cast WoW early, but I see your point.Pika Fan 10:53, 6 February 2009 (UTC)
I don't see why you think this is a liability now. In case you missed it, rits are casters. They aren't supposed to have 80+ armor. They're supposed to have 60 armor with 40/40 sets, and if they want to sacrifice their 40/40 Weapon of Wardings (which wins games on a regular basis), they can have 68, but giving them an unconditional 84 was just plain stupid. Giving them 70 is still really really good - you're forgetting that there are a ton of skills that benefit from holding an item. I'd gladly give up the shield mod to gain 2 armor, the ability to *instantly* heal my entire party for 80 hp, and skill bonuses from stuff like Caretaker's. Oh, and you're also forgetting Herald's Insignia, which negates your argument completely.
Secondly, you don't have to hold on to it all year. You can cast it and drop it immediately - or hold it until it is recharged then drop two in quick succession for a huge heal. It is still an amazing skill, and I'd still prefer it as an item spell over a generic spell simply because of the double drop feature.
That this skill gives armor at all is amazing tbh. If I was in charge of balance, I wouldn't make a skill more powerful than Heal Party and then give it an armor bonus. But that's just me. -Auron 10:58, 6 February 2009 (UTC)
First of all it's an item skill which make u lose your weapon bonus. Second, so what if a rit will have a good heal party skill?. Third, I don't know what u say about a caster crap but I like the high armor for tanking and when taking heavy spike since rits doesnt have a 200+ heal spell like monks so the armor helps. and besides why nerf PvE?? Aartist21 11:06, 6 February 2009 (UTC)
Anet hates non-core professions, because they are Anet's headache --Kigamo 11:10, 6 February 2009 (UTC)
Are you responding to me or someone else? I can't make heads or tails of your post. It doesn't have a thing to do with anything I said or even the topic at hand, and you mention tanking, which is an outdated concept that was only remotely feasible before PvE skills existed, so I'm thoroughly confused as to your point or audience. -Auron 11:38, 6 February 2009 (UTC)
Why are you, as a caster, in the frontline? And why aren't you dropping the ashes as soon as you cast it if you want your weapon bonus? Clearly, you lack logic, so go find, rob, snatch, or steal some before posting.Pika Fan 11:39, 6 February 2009 (UTC)
@Kigamo,Aartist21: Fun? Because Guild Wars is a srsbznss. Swing 'n' miss, gentleman.--ShadowFog 12:00, 6 February 2009 (UTC)
I Like this skill because of its armor bonus not because of the heal, it keeps you alive while you can do other stuff without kiting. I would much prefer that the healing will be nerfed instead Aartist21 12:21, 6 February 2009 (UTC)
That make us almost an entire GW community that agrees with that point. You could survive a brainless Searing Flames Elementalist and kick his ass as a Ritualist. I reallt didnt much care the healing, Channeling doesnt pack a punch when it comes to damage so it was a fair trade. They are sidestepping their problems.--ShadowFog 12:29, 6 February 2009 (UTC)
Using PwK for the armor bonus is like using WoW for the heal. Thanks for consolidating the fact that 99% of the community knows next to nothing about why an OPed skill is OPed.Pika Fan 12:34, 6 February 2009 (UTC)
Using PwK for armor bonus is like using WoW for blocking. Get out more often to other PvP arenas, Pika.--ShadowFog 12:39, 6 February 2009 (UTC)
Using PwK for armor is fucking terrible. Pika's comparison is accurate - the only reason you'd bring PwK is for the heal. Bad advice relating to bad builds has no place in balance discussions - that's largely the reason the skill balance part of the wiki is completely ignored. People who have no idea how to use a skill or make a build comment on balance and then everything goes to hell. -Auron 12:51, 6 February 2009 (UTC)
Fuck the healing, you have a Monk for that, bring it to survive, let the monks have an easy time with the Rit with armor bonus, nerf the healing and let the healing to monks. This just diminishes the presence of Ritualist in PvP. Making balance around QQers everytime they see something "unbalance" is what driving the balance. QQing doesnt make balance.--ShadowFog 12:58, 6 February 2009 (UTC)
Actually Shadowfog, party heals are one of the few reasons to take a ritualist. Misery 13:02, 6 February 2009 (UTC)
I am astounded at the overwhelming stupidity emanating from your posts, ShadowFog. People take rits for their party heals, as Misery has mentioned, as well as their WoW. Things like Recup and PwK helps immensely against pressure builds.Pika Fan 13:05, 6 February 2009 (UTC)
my original comment wasn't that the nerf was bad to rits, but to midliners able to tank damage they shouldn't be taking anyway. this skill still beats the crap out of heal party, just like mbs beats orison to the ground. the fact that gwen can heal your team for 50+hp and take little dmg is whats wrong with the skill. In HA meta perspective, people don't run primary rits, their heroes do. this armor nerf was good, but it's still stronger than monks. of course, if they reduced fire magic so searing/tenai's heat doesn't do 50 damage per second would also be nice. --adrin User adrin ecto sig.png 13:08, 6 February 2009 (UTC)
Who the hell are you Pika to judge what's right? Oh yeah, a GW player like me who prefers the old version of PwK. Brainless comments like yours is an example of updates. Read my statement again, Im referring to the healing by this skill only, get your act together.--ShadowFog 13:20, 6 February 2009 (UTC)
You may want to make sure your points actually make sense before you make them, for example "Brainless comments like yours is an example of updates" doesn't actually mean anything. You might want to rephrase that. Misery 13:33, 6 February 2009 (UTC)
Maybe, if you would just make a conscious effort not to fail so hard you can ask players from top guilds why PwK is run, what it is used for.Pika Fan 13:37, 6 February 2009 (UTC)
The main reason why rits exist is to provide support in one way or another. --GuidingUser GuidingLight Glimmer of Light.jpgLight 13:42, 6 February 2009 (UTC)
so why Pve? Aartist21 13:44, 6 February 2009 (UTC)
Perhaps for the same reason: Too much armor bonus along with Herald's Insignia I guess. Although I would prefer the older version as the PvE version :/ --GuidingUser GuidingLight Glimmer of Light.jpgLight 13:49, 6 February 2009 (UTC)
Most Rit spells are conditional: you must use item spell, be within earshot of a spirit, or (rarely) do smth with weapon spells. Look: spells that are bound to weapon spells are not so good (Wielders Zeal, Mending Grip, Wielder's Strike,...) but sometimes they are in use; Though, spells that require weapon spell < spells that use item or spirit. Exept of Life, Bloodsong, Recuperation and Recovery spirits are totally useless, so it is very hard to use a build that require spirits (spirits are easily interrupted, the die in a single blow). So the one last variant fo Rts is item spells. But look on the item spells. What do we have here?? 80% of item spells dont worth using. PwK is a one of not many good item spells, because it has a good effect while holding and a drop effect. But now, armor from PwK < armor from defensive set, so now it has only a good drop effect. Players will use it still, because it is a habit, and we just have NO OTHER VARIANTS. --Kigamo 14:47, 6 February 2009 (UTC)
+20 Armor nominally is still better than +18 armor nominally which is more likely +8. Misery 14:55, 6 February 2009 (UTC)
You could run a +18 def. set, or 10 from PwK and 10 from insignia. But what is better? 20 armor or 18 armor + 40 health(Suvivor's)/+8 energy (Radiant)? I prefer teh second variant...--Kigamo 15:02, 6 February 2009 (UTC)
That's because you are bad at the game. Try to swap to your shield set while flagging and see what happens. Misery 15:08, 6 February 2009 (UTC)
No, people will still use it because it's a fucking amazing skill. It's the best one-slot party heal in the game. --76.25.197.215 15:06, 6 February 2009 (UTC)
Misery, stop blaming, this is a discussion page, not an arena. And i said, that players would use this skill because of a drop effect, and this is mostly only true good rt skill. Until Anet nerfs healing effect...--Kigamo 15:13, 6 February 2009 (UTC)
Weapon of Warding says hai2u.Pika Fan 15:14, 6 February 2009 (UTC)
That's why I objected to your point about people using it out of habit, people will continue to use it because it is still a good skill and still the best option. Herald's Insignias have become more valuable, not less with this change so it is MORE Likely that people will take them, which makes it more likely that they will hold the pot. Misery 15:17, 6 February 2009 (UTC)
Yes, and we also have a little choice. In current state this game is too flat. All professions have a standart build to play for each game type. 300~400 of ~1300 skills are in use...and nothing changes. Here is no place for player's imagination. --Kigamo 15:22, 6 February 2009 (UTC)
An excellent situation, we should strive to further stifle imagination to the betterment of balance. Misery 16:17, 6 February 2009 (UTC)
*Sigh* a flat suggestion :) --Kigamo 19:09, 6 February 2009 (UTC)

Why is it nerfed for PvE aswell? :/ 84.84.179.39 12:30, 7 February 2009 (UTC)

Because it shouldn't affect PvE much. If you wanted to tank you should be using obsitanks/permasins/55 tanks/600 tanks because they are more reliable. Casters should never need to tank.Pika Fan 12:33, 7 February 2009 (UTC)
Its giving u high armor which is unremovable without wasting elite spot and witout any other conditions except weapon bonus lost. So it affects... Aartist21 13:12, 7 February 2009 (UTC)
Because you don't need the armor if you are a caster, which I assume you are since physical characters need their weapons.Pika Fan 17:42, 7 February 2009 (UTC)
If you weren't wearing Herald's insignias before, put them on, then you have lost 2% damage reduction and some bonus health/energy. If you were using them before, you lost 13% damage reduction, QQ about it and we will call the WAAAAAAAAAAAAAAAAAAHmbulance to take you to your pity party while Save Yourselves continues to keep you from dying. Misery 17:46, 7 February 2009 (UTC)
Which is why many high-end parties run permasins as tankers. Even if you are vanquishing, the thing that's going to save you from 100 damage per hit is prot spirit. Not PwK.Pika Fan 17:51, 7 February 2009 (UTC)

Why the hell was it necessary to nerf this in PvE? I get why it could be troublesome in PvP but in PvE it was often the only thing keeping my Rit healer alive while the monks were too busy dealing with the pressure on other chars, now he gets trampled every time he moves too close to the bloody frontline. And no, I don't have time to micro it while I'm busy with my own character. Thanks for such great updates, Anet. -_- Keneth 05:49, 8 February 2009 (UTC)

They could have done the same thing they did for the other skills "...now disables your non-Ritualist skills for 10 seconds." and let there QQ GvG with their own devices while other people have fun in other arenas. Yes, the rit even thought you backline, when the A.I. changes target and decides to attack you, it will hurt.--ShadowFog 11:33, 8 February 2009 (UTC)
Grasping earth, deep freeze and brains to kite <3. Also, protective spirit, shield of absorption, seed of life.Pika Fan 13:55, 8 February 2009 (UTC)
O LAWD THEY NERFED MAH SABWAY QQ Vili User talk:Vili 14:22, 8 February 2009 (UTC)
No sorry pika fan, playing well isn't the wiki way. We're supposed to tank as rits, not that silly "kiting" thing. That's for scrubs. I mean honestly, who runs away? -Auron 14:29, 8 February 2009 (UTC)
Sorry I have seen the errors of my ways QQ please forgive me for expecting the wiki community to play well.Pika Fan 14:48, 8 February 2009 (UTC)
Should we pity the trollers, slap a stop ticket or delete their comments? Looks like they need attention! Guys really, stop the nonsense trolling. Your making yourselves look silly. Guild Wars is lolsrsbznss!--ShadowFog 15:08, 8 February 2009 (UTC)
Oh noes! I hit a raw nerve! Stop the stupidity, and we will stop the trolling. It takes two hands to clap ;).Pika Fan 15:18, 8 February 2009 (UTC)
Unfortunately heroes are too dumb to kite, especially when they're busy keeping the rest of the party alive. This skill now basically turns them into a piñata for any enemy that the tank fails to keep aggro with. This nerf might not seem so bad for a human player, any idiot can get out of tough scrapes with just a tad of common sense, but for the AI this is quite a devastating hit. Not to mention that the actual weapon effect is useless now, might as well change it into a plain heal spell. Keneth 04:59, 9 February 2009 (UTC)
So....all of your heroes take PwK for the armor? That's pretty dumb. Learn how to use party wide prots and heals and flag heroes.Pika Fan 05:15, 9 February 2009 (UTC)
If your heroes needed 14 armour to survive then I highly suggest you rearrange your team and skills b.r // talk 05:16, 9 February 2009 (UTC)
^ups+1Pika Fan 05:18, 9 February 2009 (UTC)
Yeah, Keneth, Im having the same problem. Heroes dont kite well. And they themselves aren't smart to use this spell appropriately as it is now. They can do a split so the PvE version can benefit other players since this nerf was just for the GvGers.--65.23.207.167 16:08, 9 February 2009 (UTC)
Uhg, this nerf is just as bad for human players. Holding ashes for 10 pathetic extra armor is not worth loosing out on at least 10 energy and any other bonuses provided by your weapons. This hurts me especially bad because my rit is a survivor >.< 69.221.66.99 07:32, 11 February 2009 (UTC)
Protective spirit much?Pika Fan 07:57, 11 February 2009 (UTC)
like pve isnt easy enough InfestedHydralisk 08:28, 11 February 2009 (UTC)
also, the nerf did hardly anything. it was mainly used for party wide healing with a extremely long range aswell. the armor was just a nice add. InfestedHydralisk 08:29, 11 February 2009 (UTC)
I was thinking the same thing, a PvE version. This was just because of some problems in GvG. Tanking squishies is a no no in PvP.--ShadowFog 23:42, 11 February 2009 (UTC)
like pve isnt easy enough? InfestedHydralisk 00:05, 12 February 2009 (UTC)
You've never met the Rt/Mo VwK tank, have you? :( Vili User talk:Vili 02:15, 12 February 2009 (UTC)

Update[edit]

Outch, that's gonna hurt the Sabway-N/Rt and every devoted RestoRit. One more once potent group heal gone. I'll miss you, cupcake. ~ Dragon User talk:Zaishen Dragon 15:36, 15 May 2009 (UTC)

Added Feast of Souls to related[edit]

Just looking through party healing lack of options and noticed it wasn't there but its related to the other party heal skills... which is both skill's primary function.Lillium 11:50, 22 August 2009 (UTC)

Only has about compass range.[edit]

Just noticed. No note about it. I haven't tested it so I'm not sure exactly how big the range is. I just know when someones named is grayed out they don't get the heal. personn5User Personn5 sig.jpg 04:47, 18 October 2009 (UTC)

lol my maths teacher is Kaolai[edit]

same face o.O--88.24.11.143 10:43, 2 April 2010 (UTC)

Pics or it didn't happen :) 65.6.156.101 11:06, 2 April 2010 (UTC)

Note[edit]

The only skill named after a Canthan hero that doesn't have a duplicate...Maybe it's because ritualists and assassins don't have duplicate skills (same goes for dervishes and paragons) i don't know if i can be more sarcastic,this note is totally irrelevant to the whole picture... 95.180.76.188 20:48, 22 July 2010 (UTC)

Now better than HP in PvP?[edit]

Sure it has a 5 second longer recharge, but you can choose when to drop the ashes and they offer protection. This skill seems to outclass HP now. ♥ Tyloric ♣ 19:33, 16 November 2010 (UTC)

The protection it offers is less than the base armor from an armor shield set now (Spear of Defense + Shield even without meeting the req), so that's not much of an advantage. Ups you have herald's insignia anyway since you are a flagger. Also, rits don't get hex removal in their primary, so that has to be considered as well. I see some guilds running monk flaggers still for the hex removal ability (and some other advantages). PwK can be double dropped though. Toraen

Improper wording[edit]

So one note saying "Precast this item spell to gain damage reduction provided by the additional armor rating" is improperly worded to my mind, since "damage reduction refers to skills that specifically reduce damage by capping it, subtracting from it, or reducing it by a percentange. Increasing armor reduces damage because of increased armor, not damage reduction, so imma change the wording of the note. :D Habar414 06:55, 16 February 2011 (UTC)