Talk:Random Arenas/A1
Page Placement
Shouldn't this be under "Random Arena", with a redirect from this page? -- Ifer 07:19, 10 February 2007 (PST)
- Look on your map. Random Arenas. BlastedtGuildWiki page 07:21, 10 February 2007 (PST)
Hard rez-skills?
"although hard res-skills like Resurrection Chant are not too bad a choice."
Hard res-skills are a bad choice in RA, due the large casting times and possible interrupts. In combination with glyph of sacrifice however, Resurrection Chant is acceptable.Moon 05:30, 1 April 2007 (EDT)
I think it's a really bad idea to recommend Resurrection Chant or any other hard res for Random Arena. Cantos 22:11, 17 April 2007 (EDT)
- Well with healers boon res chant can cast in the same time as a signet but gettin rangers to cast rebirth is not a good idea xP Quazark Zeklar
- I think death pact sig is ok, as a last resort.--WikiWu 07:47, 10 October 2007 (UTC)
- With new buffs, (as a Monk) you can use Restore Life, and since Vengeance has no attribute, equip it with skills that makes you block like Lighting Reflexes and/or recharge it faster with skills like Serpent Quickness, haven't tried to echo it yet.--ShadowFog 02:05, 29 January 2008 (UTC)
- Fast Casting. --SoraMitsukai 18:52, 18 April 2008 (UTC)
- Pie --ShadowFog 14:59, 21 April 2008 (UTC)
Abandoners
I think theres way too many people leaving in RA these days, its so annoying... - Chrisworld 19:43, 28 May 2007 (UTC)
- Annoying is an understatement. The enjoyment of the game has diminished for me. It's just no more fun seeing "Player X has joined the game.", followed directly by "Player X as left the game.". Please fix this A.Net. -- (CoRrRan / talk) 21:41, 26 June 2007 (UTC)
I agree, also dishonor is not harsh enough, ppl can just leave their comp on with their char afk waiting for dishonor to go away, or just go play pve for a while, it should b so the person has to b there by moving or talking ect for the time to go down, and they should be suspended from everything not just pvp for the time, because a person who doesent care about others that has a freind who invites them to go do a mission or somthing in pve can just leave and do that with no consequences at all.
"When a Random Arenas team reaches 10 consecutive wins (whether it is only 1 player or all 4), "
Isn't it 5 wins now?--WikiWu 07:57, 10 October 2007 (UTC)
- Don't think so. Who said that? ~ dragon legacy 09:20, 10 October 2007 (UTC)
- Dunno, our team jus exited to the TA outpost instead of the RA outpost after we lost on the 6th...bug? O_o edit: lol jus realised i prolly joined the team after sum 1 left =P--WikiWu 00:39, 15 October 2007 (UTC)
Repetitive
Anet really needs to do something about This, this, this, this, and especially this. None of them are single-handedly fatal to someone with any kind of good healing, but RA is becoming extremely irritating seeing those builds every day, at least 5 times a day each. In one hour of RA i saw 5 of the SoJ deadly arts sins. Today i can recall at least 9 or 10 touch rangers, and god knows how many B surge eles i saw today. The toxic chill spiker was really common yesterday. I hope someone from Anet sees this, or someone can relay this to Anet, because RA just isn't very fun with a wiki build in 99% of matches. Especially when it's these builds that aren't impossible to beat, but are just plain annoying.--Darksyde Never Again 21:42, 7 November 2007 (UTC)
- Just because you think its annoying does not mean that those who play with those builds think the same way. Why put someone down? Is it to make yourself seem bigger or better? This is the reason I no longer play in PvP. Those that think they are "better" then the others that are playing. Your mother did not teach you right if you make fun of or think that the other person is dumb or annoying. I know how to play and just because I am not playing with "exactly" the build that someone else thought I should play with the call me noob and other things. Not nice. That to me is much more annoying than any type of build you might see. Christine 64.235.142.187 21:54, 7 November 2007 (UTC)
- Where did i "put down" anyone? Looks to me like you're trying to put me down =/ All i'm saying is RA is repetitive, i know those builds are fun, sometimes. It would be more fun to PVP if those builds weren't so horribly common, random arenas is becoming repeat arenas. And in all honesty, you really made yourself look pretty bad with that "put people down" thing when i didn't make any personal attacks or even mention flaming people. Read this paragraph again so you don't make that mistake twice.--Darksyde Never Again 17:33, 8 November 2007 (UTC)
- Those builds are annoying and at best when in RA since, you must need a certain specific profession with certain skills to counter it. To counter a toucher you simply must snare it and this is where the problem lies, a Ranger or Mesmer is the best for that(interrupt too) and if you get one, other than that,if your Random team cant do squat, just resign, if you send a melee, its just sending him gas. Shadow Prison, like Beguiling Haze has been nerf. I think that some builds, like the Beguiling Haze, needs the nerf, the touch ranger, to make it disappear I suggest, changing one of those skills, specially Offering of Blood, attribute to Soul Reaping. Anet is nerfing skills alike 'cause of the same reason, easy farming, bot accesible, and almost no build to counter it.--ShadowFog 15:24, 25 March 2008 (UTC)
- Im going to be honest, since theres a only a few exploitable builds left like Assassin's TOxic Shock build and Ranger toucher, if you want factions, exploit the system and farm in RA, thats what I do, and everyone else does(there was a LOT OF A before the A's nerf) when I need factions for something, equip one of those exploitable builds, dont feel bad about it, since this is a team game, the RA is just to sastify a few and farm factions these easy, the odds of getting killed with a build like that, example a toucher build, are very unlikely since the foe need a especific and/or combination of profesions/skills to take you down. It's unsportmanship but hey, if Anet hasn't said crap then their silence must mean they approve of builds like those, so take advantage and farm factions like farming against dumb A.I. in PvE.--ShadowFog 16:27, 28 March 2008 (UTC)
- Where did i "put down" anyone? Looks to me like you're trying to put me down =/ All i'm saying is RA is repetitive, i know those builds are fun, sometimes. It would be more fun to PVP if those builds weren't so horribly common, random arenas is becoming repeat arenas. And in all honesty, you really made yourself look pretty bad with that "put people down" thing when i didn't make any personal attacks or even mention flaming people. Read this paragraph again so you don't make that mistake twice.--Darksyde Never Again 17:33, 8 November 2007 (UTC)
-Just thought id note that with a game that has only has a very limited amount of moves per ea prof & only being able to be 2 of the proffesions at the same time combined with having millions of players there is going to be some repeditiveness bcuz of limited resources, just because you get bored of seeing somthing over and over it doesent mean you deserve to put others down because you are bored and dont enjoy doing the same things they enjoy doing^ and also if u are so annoyed by these builds and you think they are so very commen and over used why not just create a counter build to them?
Team with most death penalty loses?
Today in RA I had a match with 3 players on my team (4th player disconnected between rounds and never showed up). Still we managed to survive and kill most of the opposing team with 4 players. Near the end, it was 1 vs 2 with our Ranger vs a Monk and Elementalist. Now our morale according to the score chart was clearly higher so I thought we should have won the match when the duration expired, but the other team who had lower morale won. In the middle of the match, my other teammate (not the Ranger) lost communication with the server (I think he closed the client after he died) but this did not show up as a spike in the morale chart. So is this a bug or not because I thought the team with the higher morale is supposed to win. 70.132.2.120 02:40, 26 December 2007 (UTC)
- Score is tallied by using both Morale and team Health. Since there is two characters versus your one, I think the higher health won out there. --People of Antioch talk 18:45, 20 January 2008 (UTC)
- Wait, as such, shouldn't the entry about Sudden Death be changed to DP+Party Health= Score, Team with the greater score wins? --People of Antioch talk 01:22, 27 January 2008 (UTC)
- Well, it's not DP + Party health since if both teams haven't made a kill there is still a tie even if one team have less health (and no DP). It's probably sum of party members health but compared to their total health without DP. Matek 15:08, 1 February 2008 (UTC)
- Wait, as such, shouldn't the entry about Sudden Death be changed to DP+Party Health= Score, Team with the greater score wins? --People of Antioch talk 01:22, 27 January 2008 (UTC)
Another Tip
If you are been followed by a toucher or melee, I've tried this many times and always work, or know that you are gonna be attacked up close, and have no options against it and/or want to be near your teammates, gain some distance from the foe, run around in a perfect circle to kite damage. The only way to counter this tactic, is to snare, gain more speed than foe running in circle or with the mouse, cut a corner and land next where you think the foe is going to pass.(Moved to Kiting--ShadowFog 13:28, 6 February 2008 (UTC)) In RA,TA and HA you can "body block". Use this to burden the melee characters jobs, body block bridges, entrances, body block a space so they pass through a certaing trap,etc.--ShadowFog 19:20, 15 January 2008 (UTC)
Two same arenas in a row
the victorious team will not play in the same arena twice in a row.
Well I've played in the same arena even more than two times in a row at RA. Matek 15:14, 1 February 2008 (UTC)
- try four times the island one, forogt the name, fav map so idc Death last hope 00:28, 11 February 2008 (UTC)
No Res Sig
I really think it should be compulsary to have res sig on your bar in Random Arena's as in stuck there ungetriddable
- um what? Kypp Duron 21:46, 7 March 2008 (UTC)
ppl who don't take res in RA are idiots is what i meant essentially
Both teams lose in RA
- → moved from User Talk:Gaile Gray
Gaile would it be possible to make the team that does the most damage the winner in RA if there were no deaths. I just had a good team, we were at 9 wins and then came up against a team with 3 monks and 1 healing ritualist. They all healed each other constantly, refused to leave or resign or stop healing despite the fact it means both teams will lose and they'll have to go back to enter again either way. It's just griefing, doing it to annoy people and no other reason. There is no gain for them except to annoy us and it shouldn't be possible, or there should at least be an incentive not to do it. Or even a Victory or Death, I don't care, but this both teams losing because of a group of griefers isn't fun. --Lytel 01:10, 11 March 2008 (UTC)
- Did your team /report them? I understand your frustration, but I do not foresee a change in game mechanics. However, getting a time out for being unsportsmanlike is a well-deserved consequence to "playing" like they did, so I hope you took advantage of the system in that regard. (And I'm hopeful that /report works for RA -- to be honest I need to check on that!) -- Gaile 01:22, 11 March 2008 (UTC)
- Really? I don't see how that might be reportable... Monks and rits heal- and it seems like they did that just fine. Granted, they might have been pita's but I'm sure they didn't want to incur the penalty for bailing in an RA match. Don't blame them for having 4 heals on a team.. its Random Arena. -elviondale (tahlk) 02:50, 11 March 2008 (UTC)
- I am not sure of the parameters, to be honest. However, I wonder: Did they come to play? Or did they come to, as you say, "be a pita?" I can't see how a team with that configuration could hope to win against a competitive team; I can see how they hoped to not lose or hoped to get a forfeit. And is that what arenas are about?
- Really? I don't see how that might be reportable... Monks and rits heal- and it seems like they did that just fine. Granted, they might have been pita's but I'm sure they didn't want to incur the penalty for bailing in an RA match. Don't blame them for having 4 heals on a team.. its Random Arena. -elviondale (tahlk) 02:50, 11 March 2008 (UTC)
- I want to better understand this. I have not met such a team myself, so I don't have actual experience with this. (Heard about it, never ran into it.) Andrew is away for a few days, and he probably has run into this. Given that he's more of an authority about PvP than I am, I want to ask him what is /report-able, and what we expect to accomplish with the system. But from this first look, it appears to me that a team that comes to basically cheese the opposition and hope for a forfeit so they get a "win," is just not living up to the spirit or the intent of the game. And as a player, I'd feel no guilt hitting /report to get that on record. ;) -- Gaile 03:10, 11 March 2008 (UTC)
- Simple fix: The team with the most consecutive wins, wins the battle. I honestly can't think of ANY situation where this is a "bad" fix. 4 healer teams will not have any wins in a row, so they lose anyway, as it should be. Rounded teams might have consecutive wins, so it is right for them to continue, since they do have a chance of winning. If two rounded teams meet, I think it is fair for the one that has gotten the farthest to get the win. I can't see anything wrong with that myself...except maybe the 4 healer team might feel cheated because they thought they had a chance? --Deathwing 04:16, 11 March 2008 (UTC)
- I want to better understand this. I have not met such a team myself, so I don't have actual experience with this. (Heard about it, never ran into it.) Andrew is away for a few days, and he probably has run into this. Given that he's more of an authority about PvP than I am, I want to ask him what is /report-able, and what we expect to accomplish with the system. But from this first look, it appears to me that a team that comes to basically cheese the opposition and hope for a forfeit so they get a "win," is just not living up to the spirit or the intent of the game. And as a player, I'd feel no guilt hitting /report to get that on record. ;) -- Gaile 03:10, 11 March 2008 (UTC)
- How can this possibly be reportable? You don't get to choose your team, so what if I happen to land on a team with three other monks as a monk myself? Should we just give up and die? And if so, isn't that the same as ragequitting in the sense that "well, we're not gonna win, so I'm gonna give up"? If you happen to come up against four healers, then that's the luck of the draw--for both you AND them. Four healers can't possibly win, so either your team learns to pressure them until one goes down, or it ends up in a draw. It's basically the same mechanic as any other game; you win, lose, or draw.
- Just a comment to you, Gaile: I don't understand what you mean by, "Did they come to play?" Of course they did, but the certainly didn't expect to get teamed up with all healers, as you don't get to choose who you play with. Of course there are people that do so-called 'syncing', but I'm guessing that they are the minority, especially four monks. Four SF elementalists, etc. I could see gaining an advantage from sync-joining, but not four monks.
- Anyway, in my opinion, this isn't a game mechanic that needs fixing. Kokuou 04:39, 11 March 2008 (UTC)
- You make an excellent point, Kokuou. I guess I was seeing "the monster under the bed" and assuming that this party did spike enter in order to be a grief unit. The behavior that the OP described seemed unlike what I'd expect from a random group. But still, yes, it would be best to assume that they were truly randomly paired and that they did not intentionally stymie gameplay. -- Gaile 05:53, 11 March 2008 (UTC)
- Thanks for responding Gaile. Yes it was a random group, and no I didn't report them. Not really much to report them for. Healing each other? It wasn't their fault they were put into a team of 4 healers, but it was their fault that they intentionally stayed just so we would both lose. Probably shouldn't have told them we were on 9 wins, maybe that made them think "let's ruin it for them". There was nothing we can do about it, I think the system needs to change. Why have both teams lose? It wasn't our fault that we came up against them. We had a balanced team, with a good monk, a good damage dealing axe warrior, and an interrupt ranger. We beat teams with 2 monks, teams with anti-melee hexes stacked and blind spammed, but then in the last round came up against that team. Impossible to kill when whoever you attack has prots thrown on them, and ritualist weapon spells, and at least 2 of the monks had Word of Healing. They were under no pressure when there's 4 of them, and you couldn't spike them. --Lytel 06:37, 11 March 2008 (UTC)
- It's sad that you feel entitled to a free win just because the random team on the other side wouldn't roll over and die for you. Seems like expecting them to quit is just as much against the spirit of the arenas. You play for the challenge right? Consider 4 healers a challenge.158.147.92.158 14:10, 17 March 2008 (UTC)
- Thanks for responding Gaile. Yes it was a random group, and no I didn't report them. Not really much to report them for. Healing each other? It wasn't their fault they were put into a team of 4 healers, but it was their fault that they intentionally stayed just so we would both lose. Probably shouldn't have told them we were on 9 wins, maybe that made them think "let's ruin it for them". There was nothing we can do about it, I think the system needs to change. Why have both teams lose? It wasn't our fault that we came up against them. We had a balanced team, with a good monk, a good damage dealing axe warrior, and an interrupt ranger. We beat teams with 2 monks, teams with anti-melee hexes stacked and blind spammed, but then in the last round came up against that team. Impossible to kill when whoever you attack has prots thrown on them, and ritualist weapon spells, and at least 2 of the monks had Word of Healing. They were under no pressure when there's 4 of them, and you couldn't spike them. --Lytel 06:37, 11 March 2008 (UTC)
- You make an excellent point, Kokuou. I guess I was seeing "the monster under the bed" and assuming that this party did spike enter in order to be a grief unit. The behavior that the OP described seemed unlike what I'd expect from a random group. But still, yes, it would be best to assume that they were truly randomly paired and that they did not intentionally stymie gameplay. -- Gaile 05:53, 11 March 2008 (UTC)
I agree with Deathwing suggestion, my team and I came accross 3 healer and a warrior and its their first round whereas my teams have been winning several times. At the end of the game it became a draw. It's happening more often because I'm seeing this atleast once or twice a day.--Ridz16 15:47, 22 June 2008 (UTC)
PvP Rager's
Thing online bullys use to their advantedge and that should be stoped.
Im shure im overlooking somthing obvious but if any one can could they answer why..
why can you not report some one for verbal abuse unless they are in the same dist as you when they can whisper from a differnt dist? Or say somthing in public and then leave for another district.
also why can ppl msg you while you are on their ignore list, or while they have their chat on do not disturb.
I agree with point one, that just doesn't make sense, and its a major flaw of the report system.--72.64.54.89 08:32, 30 May 2008 (UTC)
Yes... the first pt is correct, you cant do squat when that happens. I recommend doing the same thing that I do before going to Random Arenas, turn your status to silence, I mean like "Do Not Disturb", "Offline",etc. so no messages can be sent to you. The bad thing is the verbal abuse comes from the opposing team as well as from your own team(irony) even though you must act well just in case you get him/her as a teammate again. Or just turn your complete chats(Trade,Guild,etc.) off--ShadowFog 12:44, 3 June 2008 (UTC)
Party moral affected by leavers in pvp
why is party moral lowered when a person in RA leaves their group, does the group deserve to be punished for being abandoned? should the group with 3 people because of their leaver that is equal to another team lose because of that?
Possible Bug?
Well idk how this happened but my team had just won a match in ra and everything was fine but when the next arena loaded, only 3 ppl showed up and the 4th person's name wasnt in a grey bar, it just showed that my team had 3 ppl. Is this a bug or sumthin? http://img185.imageshack.us/my.php?image=gw100nf5.jpg Syntheticfibers 22:16, 19 July 2008 (UTC)
JonTheMon:"That's pretty generic for "iz gud to killz""
Is it me or more people try to take builds to RA that tends to ignore armor? Like Toxic Chill Spiker, Air Magic and the likes?--ShadowFog 20:09, 13 August 2008 (UTC)
Yea,mostly wiki builds. Random Arenas has been about ridiculous fast spikes and not about anything else, sadly. I abuse that fact and bring my dervish spiker for stupid victories, still some people have never seen a dervish deal over 100 dmg with each hit.They could make a mode where instead of RA maps its hero maps with something different, so there would be more places in the game to try out different builds besides Alliance Battles.--Wealedout 03:15, 27 August 2008 (UTC)
Lag here too
Lately Guild Wars has been getting laggy.Even in Random Arenas.Some matches get completely useless when one team receives lag but the other untouched. I've had them in my favor and against me. Maybe too much people or success, I don't know but mixing lag with interruption builds and dervish spikers (I love doing that!) for me, makes RA a garbled mess. Anyone been getting lag also?--Wealedout 03:00, 27 August 2008 (UTC)
The Crag needs a time limit also
I don't understand why you did not implement a time limit in this arena as well. Sure, sure, you would expect that someone would kill someone at some point but sometimes that just doesn't happen. Quite frankly, it happens often and more so when each side has two healers. The latest one happened today. It went on for a good 40 minutes after sudden death and that is so frustrating especially when no one wants to resign. The opposing team went in the lava and was still able to keep their team alive with their 2 monks (that's what happens when healers are so crucial in a game instead of all classes being self-sufficient).
Keep the sudden death part, of course, but add time a limit and a victory condition (like the current: highest moral = winner). One of the points of adding the time limit in the first place was for cases like this and The Crag should be no exception. 75.178.40.147 21:36, 21 September 2008 (UTC)
Keep The Wins Up At All Times!!!
For the love of Balthazar, please keep the damn wins up at all times! It only stays up for, what, 3 seconds? I am sick of having to ask everyone how many wins we have and no one $#)*ing knows AND I am sick of everyone asking how many wins we got and I don't $#)*ing know. At the end of battle, people have to do things that require immediate attention and miss the winning display. People have to go places and want to know how close they are to 5 wins. A few days ago, one team mate left at 9 wins because he thought we had 10. He said it in chat, "Woot...10" then left. Everyday, every $#)*ing day, people have to ask that question: "How many wins we got?" "Uh, dunno." Was this some massive oversight in Random Arenas by the developers? As Jethro puts it, "Look Pa, it's a biggun!" 75.178.40.147 21:36, 21 September 2008 (UTC)
Leave Griefing
Anyone else notice a form of griefing where players click to leave to their GH after a match, but get the warning and confirm message. They then wait for the counter to get close to 0 and then confirm, which lets them leave without getting a penalty but it leaves your team stuck with one less player because they waiting close enough to the timer the game matched you with them but they left before the match began.
I've seen this in the past with people who say long goodbyes and happen to do leave at the wrong time(which isn't griefing just unfortunate) but lately I've noticed a lot of people (some people more than once) will do it intentionally to prevent your team from gaining a new member as a form of griefing. 122.111.99.141 05:15, 25 October 2008 (UTC)
- Dishonorable. Dominator Matrix 05:18, 25 October 2008 (UTC)
- Well if you read what I typed they do it after the match ends during the count down timer. You don't get dishonour for doing that. Read first please. 122.111.99.141 05:29, 25 October 2008 (UTC)
- Yea, I myself do this almost all the time. It's to get back at all those players that QQed to Anet to get them to implement the shit-system called DCS (Dishonorable Combatant System). If my team's shit, I simply rush in and die (which is parallel to mapping and re-rolling another team.. which used to be possible before the DCS Update). Same shit, different smell now. ^^ Leaving just as the timer hit's zero for the next match-up causes a deficit in player count, wasting the team's time and forcing them to lose to the next team (if they don't resign). No one ever resigns, either. On the contrary, they report '/resigners'! So I get back at all players equally for that, as well as for the DCS BS. Even if Anet removes this capability, I'm still going to rush in and die if there's no balance. I'll gladly take the hex and watch a video, go afk for a bit or even drop playing altogether. It's going to exhaust interested players to the point of causing RA to become desolate. GG whichever way because it's all going in only one direction (DOWNWARD). There's no hope in RA and that's as certain as death itself! --Ulterion 15:05, 20 January 2009 (UTC)