Talk:Reaper's Sweep
Why is this related to Avatar of Melandru? --The preceding unsigned comment was added by User:62.166.92.210 .
i second that --The preceding unsigned comment was added by User:66.61.34.85 .
Seriously? Well, They are both Elite, Dervish Forms. You actually both CHANGE into the appearence of one of the gods. So, i think they are pretty related.. Niccy 08:36, 1 April 2009 (UTC)
- I think you're getting things mixed up.--77.166.63.187 10:55, 17 November 2009 (UTC)
Hmm, this does pretty much the same damage as Dragon Slash/Quivering Blade. 76.5.78.178 02:27, 12 March 2008 (UTC)
- Yeah +Deep Wound, making it a damn good finisher. +40 at the start of fight and +40 + Deep Wound at the end. 8 second kill. --Eyekwah 13:04, 11 June 2008 (UTC)
- I absolutely love this skill. A heavy hit for when your enemy is fresh, and a lethal spike for when they are not. One of the few balanced "good in all situations" elites. Krelus Derian 00:56, 14 July 2008 (UTC)
Needs a revamp[edit]
As it is, it's simply inferior to the popular Wounding Strike. It's kind of Scythe Mastery's Decapitate. Both Eviscerate and Decapitate do the same, yet one is used more because it's more practical. Spammable Deep Wound is more practical than a conditional DW every 8 seconds. So, what could be done with this skill? I myself wouldn't mind seeing its functionality changed to this: 5e cost, 1s cast (?), 10-12 second recharge, deals +10...34...40 damage. Unblockable, removes one enchantment if it hits. Saphatorael 12:31, 10 August 2008 (UTC)
Its not so bad. reapers sweep has bonus damage, Wounding strike does not. its great in differant situations. 86.158.218.81 00:28, 3 November 2008 (UTC)
- The "+40 at the start of fight and +40 + Deep Wound at the end. 8 second kill" is not very good compare to the mayhem of Wounding Strike. Deep Wound is the spike, plus bleeding is just icing on the cake. I concur with Saphatorael, I think it needs a rework so most Dervishes don't get stuck with just Wounding Strike. Maybe a rework to make different new builds.--Wealedout 19:32, 6 November 2008 (UTC)
- The conditional DW shouldn't matter because you should only want to put DW on an enemy when they're generally low health so you can spike them, right at the start of the fight, it doesn't do as much for you. Link bungu 03:51, 13 December 2008 (UTC)
- Except for the fact that you take away 100 health, and lower the healing received by 20%, sure. Saphatorael 14:08, 13 December 2008 (UTC)
- Wounding strike is overpowered. Nerf that, don't buff this. Scythes need a nerf. Scythe skills need a nerf. --The preceding unsigned comment was added by User: 71.174.19.106 (talk).
- Except for the fact that you take away 100 health, and lower the healing received by 20%, sure. Saphatorael 14:08, 13 December 2008 (UTC)
- The conditional DW shouldn't matter because you should only want to put DW on an enemy when they're generally low health so you can spike them, right at the start of the fight, it doesn't do as much for you. Link bungu 03:51, 13 December 2008 (UTC)
Yea, I totally agree. Dervishes have effectively replaced warriors as the best melee fighters. People think dervishes only have 70 armor compared to the warrior's 80, but they forget about Conviction (easily maintainable +24 armor - plus 50% blocking -)in addition to Windwalker's insignia (+20 armor, easily maintainable if you play enchantments). Hmmm... thats 114 armor, just 34 better than any warrior. That plus scythes are stronger than any warrior weapon and can hit up to 3 foes. --71.224.251.179 01:41, 26 April 2010 (UTC)Recon Legend
Yes, but these buffs are very easily maintainable. I'd like to see one warrior buff that can be maintained easily. Almost all war buffs are garbage that last for a few seconds. Lets see, Defensive Stance was nerfed... and like every other good war buff that used to exist, which still wasn't a lot. As for the physical damage, would you rather have a 50% chance to block (Conviction) or +20 armor against it? --71.224.251.179 01:49, 26 April 2010 (UTC)Recon Legend
Read your own word 'one warrior buff', warriors have stances, not buffs. Derv use enchants to buff and what is to say a warrior cant use the dervish buffs. Thats like saying a Monk sucks against a rit because they spike heal over small heals that use less energy. You also forgot to include the insignias from warriors, which mitigate alot of damage, the knight runes, the fact they have a shield. So lets see, you say a derv is imba with his ah so good 114 al. Warrior has 80 standard, 20 against physical, 16+5 (mod) from shield, that is 121 in total, higher already, then you take into account the knight insignia = Received physical damage -3 plus rune of absorption Reduces physical damage by 3.
So your saying 114 al (with skills included) is better than a standard 121 with -6 damage from physical? Also, warriors dont waste their bar on buffing up, they are already beasts, so just load up some damage skills instead of 'buffs'
Update[edit]
I would have preferred a 4-5 sec recharge time instead; Still this will be interesting to use. Kelvin Greyheart 02:04, 12 December 2008 (UTC)
- Because already overpowered attack skills aren't quite overpowered enough for your taste? - Auron 02:05, 12 December 2008 (UTC)
- I was hoping for a WS nerf. Instead, we got a RS buff and elite Frenzy (lol!). Raine - talk 02:20, 12 December 2008 (UTC)
- Not sure how I forgot to mention that I wanted lower recharge with a removal of that clumsy deepwound mechanic and have that replaced with something else. DW is good, but a conditional one that is also elite just doesn't work out to well in practice, for me at least. Kelvin Greyheart 02:34, 12 December 2008 (UTC)
- Well, obviously if you get a deep wound on somebody with less than 50% health they're pretty much dead unless your team has no damned clue of what they're doing. The enchantment removal is just for that extra ounce of "kiss my ass." --Jette 03:54, 12 December 2008 (UTC)
- Not sure if i like the 8 rech either... Enchant removal if above 50% kinda interesting... but not earth shaterring... I'd call this a Buff if it werent for the recharge change... kinda of a push -- SabreWolf 06:55, 12 December 2008 (UTC)
- Look at the shit people are running in gvg and come back and say that. -- Mafaraxas 17:01, 12 December 2008 (UTC)
- thats no problem its not like You can make guardian useless and stuff Lilondra *gale* 07:06, 13 December 2008 (UTC)
- IMO, Mark of Insecurity should reduce Enchants and Weapon spells. ~Maybe~ assassins would be useful. --Riddle 07:26, 13 December 2008 (UTC)
- thats no problem its not like You can make guardian useless and stuff Lilondra *gale* 07:06, 13 December 2008 (UTC)
- Look at the shit people are running in gvg and come back and say that. -- Mafaraxas 17:01, 12 December 2008 (UTC)
- Not sure if i like the 8 rech either... Enchant removal if above 50% kinda interesting... but not earth shaterring... I'd call this a Buff if it werent for the recharge change... kinda of a push -- SabreWolf 06:55, 12 December 2008 (UTC)
- Well, obviously if you get a deep wound on somebody with less than 50% health they're pretty much dead unless your team has no damned clue of what they're doing. The enchantment removal is just for that extra ounce of "kiss my ass." --Jette 03:54, 12 December 2008 (UTC)
- Not sure how I forgot to mention that I wanted lower recharge with a removal of that clumsy deepwound mechanic and have that replaced with something else. DW is good, but a conditional one that is also elite just doesn't work out to well in practice, for me at least. Kelvin Greyheart 02:34, 12 December 2008 (UTC)
- I was hoping for a WS nerf. Instead, we got a RS buff and elite Frenzy (lol!). Raine - talk 02:20, 12 December 2008 (UTC)
Exactly 50% Health[edit]
It appears that enchantment removal occurs when a foe is at exactly 50% health as well, so that conditional effect should read "If target foe has at least 50% Health" or simply "Otherwise". — Wolf2581 (contribs·talk) 01:17, 17 December 2008 (UTC)
- ONOES, THE STATEMENT ISN'T A SURJECTION -- Mafaraxas 01:50, 17 December 2008 (UTC)
- Saying "at least" means 50% and above. You need to say "at most." --Riddle 13:34, 17 December 2008 (UTC)
- According to the skill description, it removes an enchantment when the foe is above 50% health. I verified that it also removes an enchantment when the foe is at exactly 50% health. Therefore, "If target foes has at least 50% Health, that foe loses one enchantment." would be correct. — Wolf2581 (contribs·talk) 17:16, 17 December 2008 (UTC)
- I read too quickly / just woke up and thought you were talking about the DW. My bad. --Riddle 23:53, 17 December 2008 (UTC)
- According to the skill description, it removes an enchantment when the foe is above 50% health. I verified that it also removes an enchantment when the foe is at exactly 50% health. Therefore, "If target foes has at least 50% Health, that foe loses one enchantment." would be correct. — Wolf2581 (contribs·talk) 17:16, 17 December 2008 (UTC)
- Saying "at least" means 50% and above. You need to say "at most." --Riddle 13:34, 17 December 2008 (UTC)
Note[edit]
"It is ironic that this skill is a dervish skill because in Guild Wars the reapers are in fact elementalists." <--Is this supposed to be enlightening?:/--64.231.209.20 03:31, 26 December 2008 (UTC)
- Maybe noteworthy, but could use a slight rewording, especially as I see no irony about it. Kelvin Greyheart 04:51, 26 December 2008 (UTC)
- Reaper more than likely refers to the grim reaper, not a random critter. -- Mafaraxas 07:20, 26 December 2008 (UTC)
- "It is ironic that this skill is a dervish skill because in Guild Wars the reapers are in fact elementalists" No. No its not. /removenote 71.161.215.155 19:15, 26 December 2008 (UTC)
- Reaper more than likely refers to the grim reaper, not a random critter. -- Mafaraxas 07:20, 26 December 2008 (UTC)
Note #2[edit]
"Enchantment removal occurs if struck foes are at exactly 50% Health." - what does this mean? that the skill does not remove enchantments above 50%, only at 50%? If yes, shouldn't this be marked as a bug, since it contradicts the skill's description/intended behavior? If not, shouldn't the note say something like: "Enchantment removal occurs if struck foes are at exactly 50% health or above." Krothal 11:13, 4 February 2009 (UTC)
- It removes at exactly 50% or above. The description doesn't specify which effect occurs on a target on exactly 50% health, that's why the note exists. Misery 11:16, 4 February 2009 (UTC)
- Then it should probably say something like: "Enchantment removal also occurs if struck foes are at exactly 50% Health." because otherwise it is exclusive and makes no sense. As you said, the skill description doesn't specify this effect, so it needs to be presented as an addition to the actual skill effect. Krothal 18:14, 4 February 2009 (UTC)
Related Skills[edit]
I don't think Wounding Strike has any relation to Reaper's Sweep. If "Related Skills:" means: other skills similar to the function of the subject in the page, WS is not a related skill compared to the other ones listed. If you have any thoughts about the other ones write them for discussion.
I'm making a topic here, even though I don't think it needs one, but due to recent trolling and sockpuppet actions I'm opening it up for discussion first. Also for prevention of an edit war and blah blah blah(good stuff).--Wealedout 13:03, 24 March 2009 (UTC)
- Well, as WS is also an elite scythe attack with DW and no downside (ala Pious Assault or Wearying Strike), I'd say it's related. --JonTheMon 14:05, 24 March 2009 (UTC)
- I would say the deep wound is conditional in both Reaper's Sweep and WS, that would make them related but Merciless Spear is more of an appropriate example of related skill than the other ones.--Wealedout 15:28, 24 March 2009 (UTC)
- While Merciless Spear is a good example of similarity, I would say that WS should remain because if you were thinking of replacing Reaper's, it'd be a very similar choice. --JonTheMon 15:30, 24 March 2009 (UTC)
- Alright, I agree(If only all gwWiki discussions were like this huh?).--Wealedout 15:41, 24 March 2009 (UTC)
- While Merciless Spear is a good example of similarity, I would say that WS should remain because if you were thinking of replacing Reaper's, it'd be a very similar choice. --JonTheMon 15:30, 24 March 2009 (UTC)
- I would say the deep wound is conditional in both Reaper's Sweep and WS, that would make them related but Merciless Spear is more of an appropriate example of related skill than the other ones.--Wealedout 15:28, 24 March 2009 (UTC)
Just over 50%[edit]
Tested by me with first hand experience of crit scythes, the damage is applied BEFORE either ench removal or deep wound, so it is possible to DW a foe even if they a little over 50% health. I'll edit it in tomorrow unless I get proof i'm wrong.--The Elite Destroyer 18:25, 6 September 2009 (UTC)
- Nope. Easy test: Conjure Nightmare on a hero with 13 illusion, giving 14 seconds of 8 degen (224 damage). On a level 20 target like the wooden dummies that leaves them slightly over 50% Health, and using Reaper's Sweep after the hex ends doesn't result in a DW. On the other hand, testing at 14 illusion (240 damage through degen) revealed that the DW procs at exactly 50% Health. Oh, well. ~Seef II <◈|۞> 09:44, 7 September 2009 (UTC)
Damage occurs after DW?[edit]
I think this is true; this would make it the only attack that does this. I'll test. — Raine Valen 4:55, 28 Nov 2010 (UTC)
- Apparently not. — Raine Valen 5:45, 28 Nov 2010 (UTC)
- If this removes enchantments before the damage applies, the condition application could have reasonably done the same. "Find Their Weakness!" functions that way, at least. MA Anathe 05:55, 28 November 2010 (UTC)
- Tested, and it doesn't DW before the attack. Which is, actually, odd, since the application is apparently calculated before the attack hits. — Raine Valen 6:16, 28 Nov 2010 (UTC)
- If this removes enchantments before the damage applies, the condition application could have reasonably done the same. "Find Their Weakness!" functions that way, at least. MA Anathe 05:55, 28 November 2010 (UTC)
Feb 17 '11 Update[edit]
So, it goes from being a cheap way to do massive damage with a deep wound for foes under 50% health (definitely earning its Elite status) to being extremely expensive to cast and causing cripple with a conditional knockdown. Oh, joy. Why destroy a foe when you can slightly inconvenience them, eh?24.222.176.65 15:47, 18 February 2011 (UTC)
- Alternatively, consider that this skill combines the elite Dev Hammer with the elite Cripslash and only costs 1 adren more than dev. KD doesn't slightly inconvenience anything - it's a guaranteed death sentence, if not on that target then on something else. If you can't score a kill in a 3 second window where enemies receive zero healing, you have problems that are bigger than the choice of elite skill.
- It's not great for PvE, but again, it never was - wounding strike was leaps and bounds better for spamming deep wound on every single mob. -Auron 17:07, 18 February 2011 (UTC)
- Looks nice for a PvP role. Cripple and shutdown a healer or another pesky character. Yea Its Expensive but you pressure your oponent with other skills build up the adrenaline and then activate the death sentence witht he knockdown. 74.220.50.81 03:57, 21 February 2011 (UTC)
- well... let's be clear, 1 sec knockdown is just an inconvenience ... 3 seconds ... heh, whole different thing... --ilr 05:35, 21 February 2011 (UTC)
- Especially if there's is a skill (Balthazar's Rage) that nicely gives some adrenaline on removal and fulfills Reaper's requirement (D/W, spearchuck 1st, Rending Aura -> Reaper's Sweep -> Balthazar's Rage, "For Great Justice!" -> Twin Moon Sweep -> Protector's Strike -> Reaper's Sweep, rinse and repeat. 82.156.22.85 17:00, 21 February 2011 (UTC)
- Escape-switch -> Steelfang Slash -> Knee Cutter -> Balthazar's Rage :-) 86.147.0.225 17:37, 21 February 2011 (UTC)
- Especially if there's is a skill (Balthazar's Rage) that nicely gives some adrenaline on removal and fulfills Reaper's requirement (D/W, spearchuck 1st, Rending Aura -> Reaper's Sweep -> Balthazar's Rage, "For Great Justice!" -> Twin Moon Sweep -> Protector's Strike -> Reaper's Sweep, rinse and repeat. 82.156.22.85 17:00, 21 February 2011 (UTC)
- Balthazar's Rage and Rending Sweep spam with heart of Fury seems like the best way to charge this one up, without gimping your bar too hard... though that's fairly bad already. :/ I'll be back when I test if I can fit that in a working build. -- Oiseau | 04:40, 4 March 2011 (UTC)
+Rending Aura[edit]
If Reaper's Sweep knocks down a foe, does Rending Aura remove an enchantment from that foe? (Rending Aura would be covered by a dervish enchantment, of course.) –~=Ϛρѧякγ (τѧιк) ←♥– 04:49, 21 February 2011 (UTC)
- No, it doesn't. (Tested) However, due to Rending Aura's low recharge, one could simply use it after Reaper's sweep followed by any other given attack skills to remove enchantments while only using one enchantment to fuel Reaper's. Ryuu - lol wiki 13:11, 28 February 2011 (UTC)