Talk:Selfless Spirit
This would be a great skill in DoA File:Tomoko's Cookie.jpg Tomoko 19:54, 19 June 2007 (UTC)
- I've never had energy problems when I monked in DoA, the closest I came was when I ran bonder. I don't think this skill is worth the faction. Dancing Gnome 06:41, 29 July 2007 (UTC)
Incidentally, you -could- conceivably have this skill with 0 rank, if you used Inspired Enchantment on somebody that had it, and you yourself had not achieved the title yet... of course, only if enemies use PvE skills :P --The preceding unsigned comment was added by User:Tadjinar (talk).
- I wonder how PvE skills would be treated by Inspired Enchant/Hex? Would they be like monster skills are to us, not able to be used by the enemy? --66.67.187.203 03:11, 15 August 2007 (UTC)
- There is no way to find out, because you can not have a foe with this skill. BlazeRick 13:44, 21 October 2007 (UTC)
- You would have to find a mob with inspired enchantment and let them steal it off of one of your allies and then steal it off of them once they cast it. lengthy, but possible. --Lou-Saydus 19:14, 28 December 2007 (UTC)
- Monsters can't copy/use our PvE-skills. --Arduinna 07:44, 21 May 2008 (UTC)
- Actually they can, the Simians use Monkey See, Monkey Do and the Queztal Tengu use Tengu Mimicry, and I have seen both of these skills copy PvE skills. Often when using "I Am The Strongest" they will copy that, you will even see the speech bubbles coming from them when they use it. The One To Fear--71.58.173.149 23:42, 8 February 2009 (UTC)
- Monsters can't copy/use our PvE-skills. --Arduinna 07:44, 21 May 2008 (UTC)
- You would have to find a mob with inspired enchantment and let them steal it off of one of your allies and then steal it off of them once they cast it. lengthy, but possible. --Lou-Saydus 19:14, 28 December 2007 (UTC)
heal Party LoD[edit]
do spells like heal Party and Light of Deliverance count as "cast on yourself" you gain the divine favour heal from them so i guess so, if not this skill could be handy when spaming heal party on a HB monk 194.176.105.38 13:07, 16 July 2008 (UTC)
Yes, both HP and LoD count as "cast on yourself" Pahndha 12:03, 21 July 2008 (UTC)
Glyph of Renewal[edit]
Would work really well with this. And, because GoR recharges in 10 seconds, you can Renew both this and another spell without overlap. 70.92.240.69 04:34, 1 February 2009 (UTC)
- Problem is, this skill is terrible. You wouldn't *want* to use GoR on it. -Auron 04:35, 1 February 2009 (UTC)
- Divine Spirit is just generally better for that, since the difference between a cost of 1 and 0 energy is very little, while the cost of not being able to heal yourself is a much bigger deal. -- Jïörüjï Ðērākō.>.cнаt^ 10:59, 1 February 2009 (UTC)
- ^ That. Also, all PBAoE spells (like ebon ward) cancel Selfless Spirit - so not only can you not heal/prot yourself, you can't bring normally high energy skills to benefit from the energy management the skill supposedly offers. It's really less useful than it appears. -Auron 08:39, 2 February 2009 (UTC)
- Divine Spirit is just generally better for that, since the difference between a cost of 1 and 0 energy is very little, while the cost of not being able to heal yourself is a much bigger deal. -- Jïörüjï Ðērākō.>.cнаt^ 10:59, 1 February 2009 (UTC)
Needs a buff[edit]
Man, this skill is bad. Trying to think of a few ways they could buff it, but the only thing that comes to mind is, halve the recharge of what it is now, and at the very least don't end on untargeted heals (heal party, etc.), or just don't have a conditional end at all. Any other ideas? --Seventh 13:37, 19 June 2009 (UTC)
- This skill isn't bad at all imo. Low on energy? pop this on. Also good for emergency reses then you can spam heals everywhere--Tyri Sunbeam 20:56, 6 July 2009 (UTC)
- For the lols, you could try protting with RoF and Life Sheath and just spam the two like a madman. This, with Arcane Echo, an enchanting mod and Divine Spirit, will let you have essentially free RoF's and LS' for 50 seconds. It's still pretty bad, but usable at least. Heck, if you combined it with channeling you could probably maintain PS and SB on the entire party, but like I said, still pretty bad. 68.58.91.59 20:13, 30 July 2009 (UTC)
It got a buff...[edit]
This is ridiculous now. All my healing/protection bars will now get this. Completely maintainable (even reduces the cost of recasting itself) and doesn't end on self-cast.... The Goron 01:42, 7 August 2009 (UTC)
- Does it cost 3 less energy casting on yourself?. - 69.248.175.25 01:56, 7 August 2009 (UTC)
- Oh...no it doesn't, ignore that...but still. The Goron 02:28, 7 August 2009 (UTC)
- It does. →[ »Halogod (talk)« ]← 02:47, 7 August 2009 (UTC)
- Nope I just tested this... the spell doesn't reduce the cost of itself, of recasting itself, neither reduces costs of any spell cast on yourself, seems to work as described.--Sensei 02:59, 7 August 2009 (UTC)
- Description on wiki didn't match the one in game, the in-game descriptions make it more clear that it doesn't work on self-targeted spells. Fixed now.--Chump Chief 19:16, 7 August 2009 (UTC)
- This could this make Healer's Covenant practical with 10 energy spells such as Heal Other and Jamei's Gaze. I'm guessing that's fairly spammable 180 point, 4 energy heals with high Divine Favor.--Don Knowall 19:25, 8 August 2009 (UTC)
- I like the old version better...--Bive 04:32, 11 August 2009 (UTC)
- This could this make Healer's Covenant practical with 10 energy spells such as Heal Other and Jamei's Gaze. I'm guessing that's fairly spammable 180 point, 4 energy heals with high Divine Favor.--Don Knowall 19:25, 8 August 2009 (UTC)
- Description on wiki didn't match the one in game, the in-game descriptions make it more clear that it doesn't work on self-targeted spells. Fixed now.--Chump Chief 19:16, 7 August 2009 (UTC)
- Nope I just tested this... the spell doesn't reduce the cost of itself, of recasting itself, neither reduces costs of any spell cast on yourself, seems to work as described.--Sensei 02:59, 7 August 2009 (UTC)
- It does. →[ »Halogod (talk)« ]← 02:47, 7 August 2009 (UTC)
- Oh...no it doesn't, ignore that...but still. The Goron 02:28, 7 August 2009 (UTC)
I never bought into the argument that having a bunch of imbalanced PvE only skills would make the player-base worse at the game. With this buff however, I can just spam heals, over-healing like a busta, all the time. I can honestly say that using this skill can and will make me a worse monk due to this skill rewarding spam and over-healing. Aevar talk contribs 02:19, 16 August 2009 (UTC)
Any Spells[edit]
This skill is pretty crazy now though. It will be glued to my Monk's bar, as assuming 5 Energy cost spells, my Energy costs will get a 60% discount! More than doubles a Monk's energy. For 10 Energy spells, it's a 30% discount which is still awesome. Also, it doesn't say "Monk Spells", I'm guessing a Rt/Mo can go crazy on a Resto Build, or Channeling build (Splinter Weapon spam, etc?).--Sensei 02:33, 7 August 2009 (UTC)
- Soothing Memories <3 Selfless Spirit. Ɲoɕʈɋɽɕɧ 02:36, 7 August 2009 (UTC)
- This + Glimmer of Light = insanity. You can basically spam Glimmer all day long and never run our of energy. And I don't think there's much else in the game that can do a better consistent healing-per-second rate than Glimmer can. (68.147.248.142 14:49, 11 August 2009 (UTC))
- There is. It's called Healer's Boon and three healing prayers spells. Also heals for like double the amount and isn't susceptible to Diversion like Glimmering Light. Ɲoɕʈɋɽɕɧ 15:23, 11 August 2009 (UTC)
- So that's 5 skills to do the same job as 2 skills does. Way to go.. I'd rather have some prots on my bar than lots of really bad non-elite heal spells thanks. Anon-e-mouse 03:22, 23 November 2009 (UTC)
- There is. It's called Healer's Boon and three healing prayers spells. Also heals for like double the amount and isn't susceptible to Diversion like Glimmering Light. Ɲoɕʈɋɽɕɧ 15:23, 11 August 2009 (UTC)
- This + Glimmer of Light = insanity. You can basically spam Glimmer all day long and never run our of energy. And I don't think there's much else in the game that can do a better consistent healing-per-second rate than Glimmer can. (68.147.248.142 14:49, 11 August 2009 (UTC))
This+new divine boon[edit]
=boon prots are officially gods Kelvin Greyheart 04:40, 7 August 2009 (UTC)
- Hurrah!!! -Swift Aura 13:46, 7 August 2009 (UTC)
Grammar[edit]
Anet really needs to fix the grammar of that this skill "Target another ally" isn't correct it should be "Target other ally" - Giant Nuker 14:28, 8 August 2009 (UTC)
- To be honest; there should be a page devoted to known grammar errors in all skill descriptions to make it quicker for Anet to update bad skill descriptions appropriately in each language. There should also be a page for story continuity errors to be centralised instead of spread across all wiki pages.--Don Knowall 19:14, 8 August 2009 (UTC)
- Maybe we need a special squad employed to help find all the grammar errors. --The preceding unsigned comment was added by User:78.146.177.16 (talk).
- It's fine correct as-is. Changing it to "target other ally" would actually make it wrong. — 130.58 (talk) 09:19, 9 August 2009 (UTC)
- "Anet really needs to fix the grammar of that this skill" It's not wrong as 130.58 said. If it was "other ally" if would be wrong as "For 15...20 seconds, spells you cast that target other ally cost 3 less energy" is horrible. "To be honest; there should be a page devoted to known grammar errors" Check out the text bugs page. Mystical Celestia 12:35, 9 August 2009 (UTC)
Question[edit]
Does this skill work on Heal Party? 80.225.164.187 18:49, 3 September 2009 (UTC)
- "Spells you cast that target another ally..." --158.121.88.54 18:53, 3 September 2009 (UTC)
- That doesn't answer my question, since Heal Party targets all party allies but not directly. 80.225.189.32 19:05, 3 September 2009 (UTC)
OMFG[edit]
Because PvE healing as monk wasn't hard enough already, first you nerf the "Air of Superiority" version to an upkeepable one where the opinions are 50/50 already, and now you nerf THAT to an even worse one. ROFLMAO.
- Sign your posts! I assume you are talking about today's nerf. This has to be one of the shortest lived buffs to a PvE skill. Way to make it useless again, anet! P/Ws get away with ridiculous stuff like Save Yourselves and monks have...oh that's right, back to 1 useful PvE only skill. Awesome. --Seventh 00:12, 18 September 2009 (UTC)
- I'd like to give a big F**K YOU, to all the QQ'ing w**kers out there that got this skill nerfed WHEN IT WASN'T FUGGING NEEDED. With all the energy denial, and enchantment stripping that occurs in PvE, you can't even let monks have a small bone to nibble on. If you're gonna f**k the recharge up, at least revert to the -5 energy version of this skill. That at least did something useful, as it is now, it's probably gonna come off my monk bar. Anon-e-mouse 00:18, 18 September 2009 (UTC)
So now I need to wait 45 seconds to re-apply it when it gets insta shattered? No really...this skill was kinda the only thing that made me even want to monk in Baddie Pugs (majority) for the last Month or so.Mmm nexy 00:34, 18 September 2009 (UTC)
- I am a little more then pissed at this nerf. I started using this enchant for Z-missions and bounties due to how bad some pugs can realy be, and having this skill on both monks was realy the difference between finishing and wiping. Now however they sent it back to 45 recharge because why? It's an OP pve-only skill? Wile they are at it why don't they nerf Pain Inverter? Or Summon Spirits? Or Necrosis? Or a dozen of other pve-only skills that were made to BE that powerful? Thank you Izzy for giving us a taste of something nice for once only to take it away! Realy f***ing good job man!--Godfather XP 01:25, 18 September 2009 (UTC)
- It was PvE only, and all it did was make it easier to use the skills we already had. How is it fair that monks get such shitty energy management skills to the point that necros or eles can use some of our better prots as well as we can? Or we get pegged into bringing GoLE onto every bar. Colombani 01:28, 18 September 2009 (UTC)
- So you're only getting totally party invulnerability 50% of the time now rather than 100%? Cry some more, learn to think about when you need this and realise that the downtime isn't that inhibitive AT ALL to normal play. It's PvE, learn to wait a few seconds before fighting so it's recharged. --Ckal Ktak 05:25, 18 September 2009 (UTC)
- It was PvE only, and all it did was make it easier to use the skills we already had. How is it fair that monks get such shitty energy management skills to the point that necros or eles can use some of our better prots as well as we can? Or we get pegged into bringing GoLE onto every bar. Colombani 01:28, 18 September 2009 (UTC)
sorry to say no one is going to wait out the recharge "hey guys wait for my selfless spirit to recharge!!" lol. nope. nerfed, dunno why since it's pve skill. at this point it's not even e-management anymore as the downtime will let you regen energy anyways. Materia user 05:47, 18 September 2009 (UTC)
- Since when is pve monking hard? Prot the tank, afk, grab loot. ~Shard 05:50, 18 September 2009 (UTC)
- Since when is PvE hard? Shadow form, afk, grab BDS. —Jette 05:53, 18 September 2009 (UTC)
- It's not about being easy/hard, it's about fun, and less variety = less fun. Crap skill is crap. If someone has this on my bar, I will kick them out of my party for taking a bad skill. If I had this on my bar, I would kick myself out of the party. This actually made playing a prot monk viable again, with the extra fun of Divine Boon. But, not any more. This even made other elites viable, like Glimmer of Light (never thought that'd happen!), but no, anet ruins our fun again. Hooray, we can all run the same shitty elites we've always been running, now that RoJ is out of the mix as well. --Seventh 05:55, 18 September 2009 (UTC)
- You consider Selfless Spirit variety? Selfless SPirit is what you should use for training wheels until you learn the value of not spamming your bar on recharge like every other profession. If you need energy management in pve (which you shouldn't), there are plenty of other options. ~Shard 05:58, 18 September 2009 (UTC)
- No, there's no reason to have energy management in PvE. Nope. None. --Seventh 07:54, 18 September 2009 (UTC)
- Energy management?in MY PvE?It's more likely than you think..Warherox 07:55, 18 September 2009 (UTC)
- then why ppl run N/rt N/mo reason is energy management very commonly used on heros 195.95.209.20 08:00, 18 September 2009 (UTC)
- He forgot <sarcasm></sarcasm> tags. --Seventh 08:04, 18 September 2009 (UTC)
- Sir, are you implying that PvX is a worthwhile and helpful website? —Jette 09:02, 18 September 2009 (UTC)
- Because heroes are stupid, unlike many aspiring players. Vili 点 09:04, 18 September 2009 (UTC)
- He forgot <sarcasm></sarcasm> tags. --Seventh 08:04, 18 September 2009 (UTC)
- then why ppl run N/rt N/mo reason is energy management very commonly used on heros 195.95.209.20 08:00, 18 September 2009 (UTC)
- Energy management?in MY PvE?It's more likely than you think..Warherox 07:55, 18 September 2009 (UTC)
- No, there's no reason to have energy management in PvE. Nope. None. --Seventh 07:54, 18 September 2009 (UTC)
- You consider Selfless Spirit variety? Selfless SPirit is what you should use for training wheels until you learn the value of not spamming your bar on recharge like every other profession. If you need energy management in pve (which you shouldn't), there are plenty of other options. ~Shard 05:58, 18 September 2009 (UTC)
- It's not about being easy/hard, it's about fun, and less variety = less fun. Crap skill is crap. If someone has this on my bar, I will kick them out of my party for taking a bad skill. If I had this on my bar, I would kick myself out of the party. This actually made playing a prot monk viable again, with the extra fun of Divine Boon. But, not any more. This even made other elites viable, like Glimmer of Light (never thought that'd happen!), but no, anet ruins our fun again. Hooray, we can all run the same shitty elites we've always been running, now that RoJ is out of the mix as well. --Seventh 05:55, 18 September 2009 (UTC)
- Since when is PvE hard? Shadow form, afk, grab BDS. —Jette 05:53, 18 September 2009 (UTC)
- Nab. QQ moar. Selfless Spirit was was the most OP PvE skill in gw, Monks could spam heals/prots without worrying about energy. Lolwut. Learn to manage your energy, not that it's any hard in PvE.--Super Igor 09:12, 18 September 2009 (UTC)
- Obvious Troll is obvious. With exactly 3 energy managment skills (that don't have an upkeep cost), Selfless was pretty much the only one worth putting on the bar (Recharge on Divine Spirit is way to high, and Castigiation Signet only gives you enough energy for 1 heal). The point being is that 20 seconds of -5e is far better than 20 seconds of -3e. So yes the skill was buffed, but now it's worse than it was before. If you really wanna troll some more keep it on Guru pls.Anon-e-mouse 10:40, 18 September 2009 (UTC)
- There's this thing called a secondary profession... Vili 点 10:45, 18 September 2009 (UTC)
- If you have any further commentary on the update, please take it to either Talk:Game updates/20090917 or Feedback talk:Game updates/20090917. Thanks! -- Wyn talk 10:47, 18 September 2009 (UTC)
- Obvious noob is obvious. 1. You don't need energy management in PvE. 2. Secondary class says hi. 3. Old SS ended when you cast a spell on yourself and had 60 recharge, hardly any better than it is now. 4. It is still worth having on the bar for infinite energy with 1/3-1/2 upkeep if you are lolterrible. --Super Igor 16:03, 18 September 2009 (UTC)
- 1. If you don't have energy management in PvE, you're either in normal mode or in an easy area. For everyone else, there's real bars. 2. Monking is by far the most stale profession, with only one bar being valid for any length of time. Yes, we can use GoLE for energy management, like we have been for the last 2+ years. 3. I agree that the old version was still worse, but we're still comparing rotten apples to rotten apples. 4. Yes, it's still worth having on your bar if you're terrible, because the skill is terrible now. Thanks for playing. --Seventh 03:59, 19 September 2009 (UTC)
- But 30 fecking seconds more? I'd be a little shaken, like most ANET nerfs, if it was 15 seconds more. But this irks me quite a bit.--Curin Derwin 09:07, 19 September 2009 (UTC)
- 1. If you don't have energy management in PvE, you're either in normal mode or in an easy area. For everyone else, there's real bars. 2. Monking is by far the most stale profession, with only one bar being valid for any length of time. Yes, we can use GoLE for energy management, like we have been for the last 2+ years. 3. I agree that the old version was still worse, but we're still comparing rotten apples to rotten apples. 4. Yes, it's still worth having on your bar if you're terrible, because the skill is terrible now. Thanks for playing. --Seventh 03:59, 19 September 2009 (UTC)
- There's this thing called a secondary profession... Vili 点 10:45, 18 September 2009 (UTC)
- Obvious Troll is obvious. With exactly 3 energy managment skills (that don't have an upkeep cost), Selfless was pretty much the only one worth putting on the bar (Recharge on Divine Spirit is way to high, and Castigiation Signet only gives you enough energy for 1 heal). The point being is that 20 seconds of -5e is far better than 20 seconds of -3e. So yes the skill was buffed, but now it's worse than it was before. If you really wanna troll some more keep it on Guru pls.Anon-e-mouse 10:40, 18 September 2009 (UTC)
(Reset indent) What's wrong with hard mode being hard ? Yseron - 81.251.146.217 09:23, 19 September 2009 (UTC)
- It isn't. It just takes longer. —Jette 09:36, 19 September 2009 (UTC)
- If it isnt, how can it take that much longer. Yseron - 81.251.146.217 12:54, 19 September 2009 (UTC)
- Any combination of: monsters have higher armor and health, monsters can res for some reason, monsters deal lol damage and you have to drop half your team for extra monks. But it's exactly the same otherwise: you spam your skills and watch stuff drop. And there's virtually no difference if you're using PvE skills. A lot of people get confused about "harder." Harder can mean things like " not soft; solid and firm to the touch; unyielding to pressure and impenetrable or almost impenetrable;" but in vidja gaems is generally taken to mean "difficult or troublesome with respect to an action, situation, person, etc.;" implying skill or expertise must be employed. Hard Mode would be hard if monsters kited properly and did stuff like quarterknocking, nuking while targets are knocked down, prioritizing targets, spiking, and intelligent interrupting. Hard mode would be hard if monsters used broken PvP builds. Hard Mode would be hard if ANet made an AI that took advantage of things computers with 0 latency are good at. For a player, quarterknocking is something that takes practice and skill, as well as sometimes a bit of luck, and very often you'll need to practice it with different weapons and skill combinations to be sure you're doinitrite. A computer could easily do a flawless quarterknock with every single knockdown. Could you imagine if Abyssals quarterstepped you to keep you down 100% of the time? That would actually be hard to deal with. Similarly, a mesmer that knows not to waste interrupts on garbage like Flare is going to better than one that spams them on recharge. Having fifteen cries of frustration works just as well most of the time, but then it gives you the feeling "ugh, fucking PvE mobs" rather than "wow, what a good mesmer." Hard Mode is just Grind Mode Professional Edition -- a lot more work for very little reward. —Jette 13:11, 19 September 2009 (UTC)
- Then why complain about this nerf. Yseron - 81.251.146.217 13:26, 19 September 2009 (UTC)
- I wasn't. —Jette 13:32, 19 September 2009 (UTC)
- Then why comment on my post. Yseron - 81.251.146.217 13:34, 19 September 2009 (UTC)
- Because I watch every page I make an edit to, except high-traffic ones like the admin board. —Jette 13:42, 19 September 2009 (UTC)
- You're welcome. Next. Yseron - 81.251.146.217 13:44, 19 September 2009 (UTC)
- Because I watch every page I make an edit to, except high-traffic ones like the admin board. —Jette 13:42, 19 September 2009 (UTC)
- Then why comment on my post. Yseron - 81.251.146.217 13:34, 19 September 2009 (UTC)
- I wasn't. —Jette 13:32, 19 September 2009 (UTC)
- Then why complain about this nerf. Yseron - 81.251.146.217 13:26, 19 September 2009 (UTC)
- Any combination of: monsters have higher armor and health, monsters can res for some reason, monsters deal lol damage and you have to drop half your team for extra monks. But it's exactly the same otherwise: you spam your skills and watch stuff drop. And there's virtually no difference if you're using PvE skills. A lot of people get confused about "harder." Harder can mean things like " not soft; solid and firm to the touch; unyielding to pressure and impenetrable or almost impenetrable;" but in vidja gaems is generally taken to mean "difficult or troublesome with respect to an action, situation, person, etc.;" implying skill or expertise must be employed. Hard Mode would be hard if monsters kited properly and did stuff like quarterknocking, nuking while targets are knocked down, prioritizing targets, spiking, and intelligent interrupting. Hard mode would be hard if monsters used broken PvP builds. Hard Mode would be hard if ANet made an AI that took advantage of things computers with 0 latency are good at. For a player, quarterknocking is something that takes practice and skill, as well as sometimes a bit of luck, and very often you'll need to practice it with different weapons and skill combinations to be sure you're doinitrite. A computer could easily do a flawless quarterknock with every single knockdown. Could you imagine if Abyssals quarterstepped you to keep you down 100% of the time? That would actually be hard to deal with. Similarly, a mesmer that knows not to waste interrupts on garbage like Flare is going to better than one that spams them on recharge. Having fifteen cries of frustration works just as well most of the time, but then it gives you the feeling "ugh, fucking PvE mobs" rather than "wow, what a good mesmer." Hard Mode is just Grind Mode Professional Edition -- a lot more work for very little reward. —Jette 13:11, 19 September 2009 (UTC)
- If it isnt, how can it take that much longer. Yseron - 81.251.146.217 12:54, 19 September 2009 (UTC)
It was an emergency skill in the old days when you're team was dying (but not you) and you're low on energy. Now it's an emergency skill when you're low on energy when anybody (even you) is dying. But as said before, you shouldn't be skill spamming to lose energy. I still had Ether Signet on my bar for the few times I monked while this was in godmode. Haru 13:58, 19 September 2009 (UTC)
- Gotta say, reading these rants is a sure fire way to make you laugh. It's so funny^^ 12.6.238.154 15:38, 23 September 2009 (UTC)
I'm not saying that monks NEEDED this skill, but the nerf to this just limits the option we used to have as monks. and here i thought this game was meant to be fun and not just run HB on my bar all day long. Actually i take it back, since playing a monk is no longer fun i'll run either a necro, a rit, or an ele since they can heal just as efficiently... and do other things too. Materia user 22:47, 28 September 2009 (UTC)
I think it's funny that people are crying about this skill getting nerfed. For how many years did Monks get by without maintainable energy management skills? The good monks of this game use good judgment as their main form of energy management. You might also try something like, oh, I dunno, Channeling, a skill that has seen more use on monks than on mesmers. This skill is better than Divine Spirit if you are in a pinch. Otherwise, use a high energy set and a low energy set, and pace yourself. Think, calculate, act. Don't just spam heals at a bar with less than full health. FleshAndFaith 00:29, 23 November 2009 (UTC)
Monks alway have and probably always will have horrendous e-management problems. But this skill is very good, despite annoying recharge. Works better on 5e builds, obviously. Won't save anyone really if you INSIST in Healing Ribbon and the like. If you don't have anything to cover it with it's your own problem overlooking a weakness of your build. But use this and start really making use of, let's say, Glimmer of Light's recharge. That's very nearly like pulling a get out of jail for free card when your party is on a battle that started to drag inconveniently - VileLasagna 16:17, 15 March 2010 (UTC)
- Monks simply do not have energy management skills in their repertoire. Monks have always needed to dive into other professions for assistance. For a monk, as I said, the only true way to conserve energy is not to spam heals every which way every time someone in your party gets slapped around a little. Think, observe, watch the entire fight, not just your party window. And a prot helps so much more ;) FleshAndFaith 03:55, 14 August 2010 (UTC)