Talk:Shield Bash
Omg the most annoying anti-sin skill in HB Nerf plz... 24.141.45.72 02:51, 9 November 2007 (UTC)
- Oh em gee, a skill that prevents sins from ganking someone once every 20 seconds, quick, take it out!--Ryudo 00:04, 6 December 2007 (UTC)
What does Viper's Defense have to do with this? This prevents the next atk skill and KD's also disables for 15 secs, and Viper's poisons all adjacent... Ninjas In The Sky 09:20, 6 April 2008 (UTC)
- It used to trigger on hit. Removed it. BlazeRick 02:59, 29 April 2008 (UTC)
description[edit]
the two descritons state a different duration . does it scale with str. or does it last 10 sec ?87.51.135.254 14:45, 29 June 2008 (UTC)
- I just checked at the priest of balthazar and there's a green number there. Don't have it unlocked yet and my only primary warriors have giant afros so I can't double-check the progression, but i'm assuming it's the same and updating it. --Star Weaver 16:50, 29 June 2008 (UTC)
ugh when are they gona fix this skill, it makes no sense to apply the kd + disable effect on a skill that wasn't blocked.
nerf[edit]
Please nerf duration to 2...10, right now monks abuse it together with Disciplined Stance which is ridiculous, Primary Attribute Skills shouldnt be able to be effectively used by a class who is only a secondary (in this case warrior).
- The duration isn't the issue, the problem is that the skill disable is fixed at 15 seconds with no attribute investment. The solution is to scale the skill disable with Strength, preferably so there is no additional disable at 0 strength.
- The fixed disable isn't the issue, the problem is that there is so much physical damage in arenas that monks need to run two defensive skills in order to not blow the fuck up. --76.25.197.215 03:30, 12 November 2008 (UTC)
- You have no clue whatsoever, IP. Just switch out that physical class with a Mesmer or Necro hexspammer and the monk is way more fucked. Blocking is out of hand, the current meta favors caster classes VERY MUCH more than physical ones. Not only are they easily disabled with blind and anti-attack-hexes, but they also get their OWN PRIMARY ATTRIBUTE skills used against them, thats just huge BS. And no, the disable isnt the problem, the duration and the knockdown is.
- The duration should be 1...10 sec at least, so only REALLY attentive casters can block something, and the knockback and skill disable simply shouldnt occur if shield bash meets an unblockable attack as it currently does. ATM it's just one easymode ultimate-spike-stopper, and together with the disci stance abuse it's the ultimate all-physical-stopper. Nerf.
- lol, meta favors caster classes wtf? shield bash is one of the last defences that monks have. and sign your freaking comments dudes. 64.149.24.114 15:18, 12 November 2008 (UTC)
- which already says it all, thats wrong on SO MANY LEVELS. buff their damn guardian up again for I don't care, just nerf foreign skill abuse by classes which experience no downside to that particular skill (disc stance, dark escape - not return) and shield bash. Buff Prot, it's okay if they make guardians duration 10 seconds or something, but at least you get a chance to interrupt that and it doesnt fuck up anyone through a KD and INSANELY LONG, UNLINKED skill disable.
- lol, meta favors caster classes wtf? shield bash is one of the last defences that monks have. and sign your freaking comments dudes. 64.149.24.114 15:18, 12 November 2008 (UTC)
- You have no clue whatsoever, IP. Just switch out that physical class with a Mesmer or Necro hexspammer and the monk is way more fucked. Blocking is out of hand, the current meta favors caster classes VERY MUCH more than physical ones. Not only are they easily disabled with blind and anti-attack-hexes, but they also get their OWN PRIMARY ATTRIBUTE skills used against them, thats just huge BS. And no, the disable isnt the problem, the duration and the knockdown is.
- The fixed disable isn't the issue, the problem is that there is so much physical damage in arenas that monks need to run two defensive skills in order to not blow the fuck up. --76.25.197.215 03:30, 12 November 2008 (UTC)
QQ more, one man spikes are bad for the game. 98.199.243.39 21:25, 12 November 2008 (UTC)
- Yes, nerf plz --J0ttem™ 10:17, 17 November 2008 (UTC)
- There is no reason to nerf this skill. It causes people to think instead of mind-numbingly spam their skills or they will get their skills disabled. -=-Koda Kumi 19:11, 22 November 2008 (UTC)
- Hi Monk, go away D: --J0ttem™ 15:03, 23 November 2008 (UTC)
- Play better I say. If you run in with an attack and you get shield bashed you're bad. If they don't use shield bash then they are waiting for your chain to start so they interrupt it. Use ONE attack and then they WILL shield bash you. Wait for it to run out then finish the combo. It's really not that hard.--The Gates Assassin 15:28, 23 November 2008 (UTC)
- THat is pretty epic fail. If you wait 5 seconds without attacking, you fail. That is 1/4 of your dps removed, and even more because you can't bild adrenaline to spike (if you are a warrior, of course). If the monk uses it like that, they also fail. Any decent monk will use it to stop an assassin combo, to stop a spike or to stop a KD easily. It is broken because it sucks on a Warrior and rules on a caster. That is not meant to be the case for a skill linked to a primary attribute. Right now, it might as well be unlinked, because it is as good a defensive skill as any linked skill at 0 spec, and it doesn't increase usefulness as you spec into stregth. That is pretty epic fail, because A-net obviously don't like abuse of no attribute skills, but fail to address the issue that this skill is basically not linked to any attribute, because on a Warrior, it is only useful to block a KD, so extra duration fails. It needs the disable to be scaled instead, because when a single skill is a staple of every monk bar, its not good for the game (if everyone runs the same set of 8 skills, it gets boring). When a single skill dictates that every monk's secondary profession has to be /W, it is broken. If you think otherwise, you are either biased, or an idiot.Crimmastermind 02:50, 31 December 2008 (UTC)
- Agreed. There are some excellent suggestions on the skill feedback pages-oh wait, Anet does not read them.
- You don't have to not attack, you just can't use attack skills. Or, hell. Tab key FTW. But that's beside the point.
- Why does every monk have to be /W for Shield Bash in arenas? Well, because a sin can solo them. A hammer warrior can solo them. One KD landed is probably going to mean death unless you've got epic high health (or pre-patient) or the thing wailing on you gets unlucky with crits (in the case of assassins, I mean VERY unlucky). It doesn't matter if a mesmer or necro can pressure you out when a sin can kill you in four seconds. Physicals are way more of a threat than casters; there's a reason why Monks take Shield Bash and Return and not Hex Breaker.
- Protection Prayers have been systematically weakened - literally or relatively (when everything except prot gets buffed, prots are weaker) - for a while now . Fragile SB, slower SoAs that still do shit against large damage packets, 15e Shield of Regeneration, Shielding Hands that's still borderline laughable, nerfed SoD. If prots kept up with the power creep, then maybe there'd be options for secondaries. But as it is, it's either secondary defense or die.
- Nerfing solutions without looking at the problems that these things solve is something that Anet's demonstrated great skill in. From nerfing block webs without addressing melee pressure (Before anyone says, "Hey! They nerfed Endurance!", remember that everything was intact BEFORE ENDURANCE WAS BUFFED. R.I.P, Aegis) to nerfing PnH without addressing hex pressure to nerfing WoH and Pot without addressing anythingpressure (Hi, it was hard enough to keep people alive before. Maybe weakening more survival skills will make the game more balanced!), Anet's got this kind of track record. I wouldn't be surprised if they nerfed Shield Bash, tbfh.
- In conclusion, the end. Raine - talk 19:36, 16 May 2009 (UTC)
- Monks definately don't have to go Mo/W for Shield Bash. There are other options. If anything requires even one skill (much less 2) to counter other specific builds (hammers, sinspike) then those builds must be nerfed. It's like an SP Sin saying "Nerf Hex Breaker because I can't spike people who bring it just to counter the common SP Sin!" <>Sparky, the Tainted 13:59, 25 May 2009 (UTC)
- Agreed. There are some excellent suggestions on the skill feedback pages-oh wait, Anet does not read them.
- THat is pretty epic fail. If you wait 5 seconds without attacking, you fail. That is 1/4 of your dps removed, and even more because you can't bild adrenaline to spike (if you are a warrior, of course). If the monk uses it like that, they also fail. Any decent monk will use it to stop an assassin combo, to stop a spike or to stop a KD easily. It is broken because it sucks on a Warrior and rules on a caster. That is not meant to be the case for a skill linked to a primary attribute. Right now, it might as well be unlinked, because it is as good a defensive skill as any linked skill at 0 spec, and it doesn't increase usefulness as you spec into stregth. That is pretty epic fail, because A-net obviously don't like abuse of no attribute skills, but fail to address the issue that this skill is basically not linked to any attribute, because on a Warrior, it is only useful to block a KD, so extra duration fails. It needs the disable to be scaled instead, because when a single skill is a staple of every monk bar, its not good for the game (if everyone runs the same set of 8 skills, it gets boring). When a single skill dictates that every monk's secondary profession has to be /W, it is broken. If you think otherwise, you are either biased, or an idiot.Crimmastermind 02:50, 31 December 2008 (UTC)
- Play better I say. If you run in with an attack and you get shield bashed you're bad. If they don't use shield bash then they are waiting for your chain to start so they interrupt it. Use ONE attack and then they WILL shield bash you. Wait for it to run out then finish the combo. It's really not that hard.--The Gates Assassin 15:28, 23 November 2008 (UTC)
- Hi Monk, go away D: --J0ttem™ 15:03, 23 November 2008 (UTC)
- There is no reason to nerf this skill. It causes people to think instead of mind-numbingly spam their skills or they will get their skills disabled. -=-Koda Kumi 19:11, 22 November 2008 (UTC)
Way Around this Skill![edit]
I just fought against skelett foes(Evil Corpse) that are using this skill (eyeofthenorth, when u run to the dungeon with the fat lava worm at the end), is it possible that when i use a dagger attack skill that isnt the next in line (e.g. i start with an dualattack which will cause it to miss) this stance ends, the attack skill isnt disabled and neither u r knocked down? can someone confirm this? Because i believe it works! because then u charge at the monk auto attack him until he try to shield bash u, u start with a dual attack that misses and the stance is gone and the attack isnt recharging yielding a secure attackchain spam without thinking of shield bash for 20s :D, someone pls test this because my girlfriend dont let me play this week :( -Marrt --The preceding unsigned comment was added by 77.118.195.22 (talk).
- wanna know a better way to get rid of this skill? take a ranger, fire savage shot once shield bash goes up. it's gone.--Moriz 00:09, 26 October 2009 (UTC)
Echo[edit]
Waste your elite on Echo for uber pwnage!!! 98.221.135.212 01:49, 8 January 2009 (UTC)
becuz[edit]
{{{2}}}--The preceding unsigned comment was added by 76.252.230.34 (talk).
- The text you inserted is too long. — Why 17:44, 18 February 2009 (UTC)
Core? Where's the Nightfall Skill trainer![edit]
Just curious.--iRathur 20:58, 23 May 2009 (UTC)
- Warden of Whispers (The Kodash Bazaar). If you buy a Hero skill, the PvE character you bought it with also gets it. — Why 12:59, 25 May 2009 (UTC)
BuG[edit]
Is anyone else finding that the kd is not occurring? Tried it numerous times in PvE and PvP. Flaming Hot Chilli 00:26, 12 July 2009 (UTC)
- You need a shield. →[ »Halogod (talk)« ]← 00:30, 12 July 2009 (UTC)
- It only knocks down melee attackers. ~Shard 00:30, 12 July 2009 (UTC)
- Only works on attack skills. →[ »Halogod (talk)« ]← 00:31, 12 July 2009 (UTC)
- Won't KD targets enchanted with Stab. Raine - talk 00:42, 12 July 2009 (UTC)
- Or Balanced Stance →[ »Halogod (talk)« ]← 00:43, 12 July 2009 (UTC)
- Or Dolyak Signet. Raine - talk 00:51, 12 July 2009 (UTC)
- Or they're too fat to be knocked down. →[ »Halogod (talk)« ]← 01:06, 12 July 2009 (UTC)
- Won't cause KD if the attack misses. Raine - talk 01:18, 12 July 2009 (UTC)
- Steady Stance →[ »Halogod (talk)« ]← 01:28, 12 July 2009 (UTC)
- Balthazar's Pendulum --Gah_ 01:35, 12 July 2009 (UTC)
- Won't cause KD in a Ward of Stability. Raine - talk 01:36, 12 July 2009 (UTC)
- Brace Yourself --Gah_ 01:36, 12 July 2009 (UTC)
- Also Fleeting Stability --Gah_ 01:37, 12 July 2009 (UTC)
- All of the skills that prevent knockdown. →[ »Halogod (talk)« ]← 01:37, 12 July 2009 (UTC)
- Mobs that can't be knocked down, without using skills. Raine - talk 01:38, 12 July 2009 (UTC)
- PvP --Gah_ 01:39, 12 July 2009 (UTC)
- Unless the Saltspray Dragon can't be KD'd due to Stun Immunity? --Gah_ 01:39, 12 July 2009 (UTC)
- (Edit conflict) Lol, pvp? →[ »Halogod (talk)« ]← 01:40, 12 July 2009 (UTC)
- PvP --Gah_ 01:39, 12 July 2009 (UTC)
- Mobs that can't be knocked down, without using skills. Raine - talk 01:38, 12 July 2009 (UTC)
- All of the skills that prevent knockdown. →[ »Halogod (talk)« ]← 01:37, 12 July 2009 (UTC)
- Also Fleeting Stability --Gah_ 01:37, 12 July 2009 (UTC)
- Brace Yourself --Gah_ 01:36, 12 July 2009 (UTC)
- Won't cause KD in a Ward of Stability. Raine - talk 01:36, 12 July 2009 (UTC)
- Balthazar's Pendulum --Gah_ 01:35, 12 July 2009 (UTC)
- Steady Stance →[ »Halogod (talk)« ]← 01:28, 12 July 2009 (UTC)
- Won't cause KD if the attack misses. Raine - talk 01:18, 12 July 2009 (UTC)
- Or they're too fat to be knocked down. →[ »Halogod (talk)« ]← 01:06, 12 July 2009 (UTC)
- Or Dolyak Signet. Raine - talk 00:51, 12 July 2009 (UTC)
- Or Balanced Stance →[ »Halogod (talk)« ]← 00:43, 12 July 2009 (UTC)
- Won't KD targets enchanted with Stab. Raine - talk 00:42, 12 July 2009 (UTC)
- Only works on attack skills. →[ »Halogod (talk)« ]← 00:31, 12 July 2009 (UTC)
- It only knocks down melee attackers. ~Shard 00:30, 12 July 2009 (UTC)
File:User Gah My Name Cant Fi Shield Bash RC Pwnt.JPG --Gah_ 01:49, 12 July 2009 (UTC)
- +2 more to RC →[ »Halogod (talk)« ]← 01:50, 12 July 2009 (UTC)
- I suppose I should upload a new version detailing the changes to RC. Right? --Gah_ 01:51, 12 July 2009 (UTC)
- Nope because this is +5 and by the time upload it, it'll be +9 →[ »Halogod (talk)« ]← 01:53, 12 July 2009 (UTC)
- :/ Gah_ 01:55, 12 July 2009 (UTC)
- At least use ME tbh. --Gah_ 01:56, 12 July 2009 (UTC)
- :/ Gah_ 01:55, 12 July 2009 (UTC)
- Nope because this is +5 and by the time upload it, it'll be +9 →[ »Halogod (talk)« ]← 01:53, 12 July 2009 (UTC)
- I suppose I should upload a new version detailing the changes to RC. Right? --Gah_ 01:51, 12 July 2009 (UTC)
(Reset indent) Stop. Seriously, at this point, it's all User Talk material...--Riddle 02:11, 12 July 2009 (UTC)