Talk:Shining Blade camp
Shining Blade[edit]
Shouldn't they be hostile? At this point in the story, we're still allied with the White Mantle (in fact, we're an official member of the White Mantle), and are chasing the Shining Blade after they captured the Chosen. In makes no sense at all to have the Shining Blade be friendly and acting like our allies. 24.18.145.213 05:51, 3 April 2010 (UTC)
- In regards to the allies/foe, it depends when in time (in regards to campaign) you visit them really...Also most players, if going through the campaign using the intended quests/missions, will not visit Talmark at all. ~Celestia 05:56, 3 April 2010 (UTC)
- If you visit Talmark while you're still allied with the White Mantle, you find a partially burned-out Dakutu Village instead of the Shining Blade camp. I haven't checked exactly where in the storyline the transition takes place, but after The Wilds would be the obvious place. I don't know what happens if you visit with a mixed party. Captain Crowbar 07:41, 3 April 2010 (UTC)
- You have conversations with Livia and stuff, I'd say completing GW:EN is a prerequisite. However, she might just have different dialogue prior to this point, I don't know. --Santax (talk · contribs) 09:00, 3 April 2010 (UTC)
- I hadn't thought about Livia, you might be right. Doing The Wilds didn't trigger the change, and neither did Bloodstone Fen or Sanctum Cay. I suspect you have to finish Prophecies at least, and maybe EOTN too as you suggest. Maybe even all four? Captain Crowbar 12:18, 3 April 2010 (UTC)
- You have conversations with Livia and stuff, I'd say completing GW:EN is a prerequisite. However, she might just have different dialogue prior to this point, I don't know. --Santax (talk · contribs) 09:00, 3 April 2010 (UTC)
- If you visit Talmark while you're still allied with the White Mantle, you find a partially burned-out Dakutu Village instead of the Shining Blade camp. I haven't checked exactly where in the storyline the transition takes place, but after The Wilds would be the obvious place. I don't know what happens if you visit with a mixed party. Captain Crowbar 07:41, 3 April 2010 (UTC)
According to livias dialogue i'd say this is defintely after eotn and her search for the scepter of orr thats why theyre friendly and not attacking you also im pretty sure this is leading up to an event similiar to halloween with dhuum for the 5th anninversary Hitojin 19:19, 3 April 2010 (UTC)
- Anet did say there was gonna be something for the 5th Birthday... And as the dialogue suggests its gonna be like the final battle for Kryta with multiple quests leading to it, similar to halloween as Hitojin said. Elvynd Doomscythe 21:45, 3 April 2010
- Well, I didn't finish EotN with my elementalist, but she can still visit the Shining Blade camp. So that's not a requirement. I think the only requirement is finishing Prophecies? 81.71.183.54 21:01, 3 April 2010 (UTC)
- No im pretty sure based on livia's dialougue (she specifically says "We meet again, under dire circumstances and against impossible odds. Just as I like it." ) so you have to beat eotn at the very least to get her to say this i would think otherwise livia has secret access to a time machine no one else knows about >.> Hitojin 21:47, 3 April 2010 (UTC)
- Dude, I am telling you I didn't complete EotN. You can't disagree on something that's a fact. However, instead of beating EotN, maybe the requirement is that your character has met up with Livia? On my elementalist, I haven't finished the Asuran storyline, but I did recruit Livia as a hero. Maybe that's part of the requirement, but beating EotN definitely isn't. 81.71.183.54 22:01, 3 April 2010
- I don't even have EotN and she is still there with the same dialog. 82.143.219.108 01:55, 4 April 2010 (UTC)
- Dude, I am telling you I didn't complete EotN. You can't disagree on something that's a fact. However, instead of beating EotN, maybe the requirement is that your character has met up with Livia? On my elementalist, I haven't finished the Asuran storyline, but I did recruit Livia as a hero. Maybe that's part of the requirement, but beating EotN definitely isn't. 81.71.183.54 22:01, 3 April 2010
- That wouldnt be right if it was canon because why would livia say that if she just met you? And I should rephrase what i meant to say i belive the shing blade appearing is after eotn ends story wise not player completing eotn --The preceding unsigned comment was added by User:Hitojin (talk).
- My sin hasn't beat prophecies, she has beat EOTN, she does have Livia, and she saw the camp. Account-wide I have beat all. Did we ever consider that its account-wide beats? MiraLantis 23:46, 3 April 2010 (UTC)
- Well yes, people have considered that at first, but it really is per character (characters that haven't finished EotN or Prophecies won't see the camp). So for now all we know is that it's either 1) Having finished Prophecies or 2) Having finished EotN. Maybe you don't have to finish all of each campaign, there may be another point at which Talmark Wilderness is updated for your character.
Another guess of mine is that just the recruitment of Livia is needed.I guess it's time to do some more research, even though the people over at GW2 Guru have done quite a lot already. (Edit: Just tried on my war, she finished neither EotN nor Prophecies, but does have Livia. There's no camp) 81.71.183.54 23:54, 3 April 2010 (UTC)- I have beaten proph,factions, and nf on my main but not gwen. Nor do I have Livia, but I can see the camp.24.164.65.65 01:54, 5 April 2010 (UTC)
- Perhaps the requirement is completion of the three campaigns (excluding GW:EN)? Can anyone else confirm? -- Phnzdvn 15:47, 5 April 2010 (UTC)
- Regina confirmed either Prop or EotN completion needed. [[1]] 62.77.249.194 22:45, 5 April 2010 (UTC)
- Perhaps the requirement is completion of the three campaigns (excluding GW:EN)? Can anyone else confirm? -- Phnzdvn 15:47, 5 April 2010 (UTC)
- I have beaten proph,factions, and nf on my main but not gwen. Nor do I have Livia, but I can see the camp.24.164.65.65 01:54, 5 April 2010 (UTC)
- Well yes, people have considered that at first, but it really is per character (characters that haven't finished EotN or Prophecies won't see the camp). So for now all we know is that it's either 1) Having finished Prophecies or 2) Having finished EotN. Maybe you don't have to finish all of each campaign, there may be another point at which Talmark Wilderness is updated for your character.
- My sin hasn't beat prophecies, she has beat EOTN, she does have Livia, and she saw the camp. Account-wide I have beat all. Did we ever consider that its account-wide beats? MiraLantis 23:46, 3 April 2010 (UTC)
The Reason[edit]
I was checking up this page about the reason for the higher ranked Shinig Blades to be here. But i remember something what stood in the movement of the world (gw2): "Although various factions restored the Krytan throne to its rightful ruler, a descendant of Queen Salma, there is no peace in the Talmark Wilderness..." I think the are here because, also judging by the sayings of the npc's, they want to get LA back, before the big wave crushes LA. Although at the 5th anni, i think, like many will do, there will be a fun quest chain where we are asked to get LA back and help to get Queen Jennah her throne. As some kind of hint for GW2. --Mann Of Strength 11:13, 4 April 2010 (UTC)
- Queen who? Seriously, there is no "Queen Jennah" in Guild Wars. Princess Salma is the only existing heir to the throne of Kryta. --Curse You(talk|contribs) 14:12, 4 April 2010 (UTC)
- Queen jenna is a decendant of queen salma in gw2 Hitojin 15:42, 4 April 2010 (UTC)
- I like what you are suggesting, Mann of Strength. The camp doesn't look safe, an attack by white mantle could kill a few of them and then its a ace to LA.Tong2 02:17, 5 April 2010 (UTC)
- Let's hope i'm correct :P --Mann Of Strength 12:48, 5 April 2010 (UTC)
- I like what you are suggesting, Mann of Strength. The camp doesn't look safe, an attack by white mantle could kill a few of them and then its a ace to LA.Tong2 02:17, 5 April 2010 (UTC)
Minotaur Assualt?[edit]
I was wondering if it should be added to the notes that you can lead minotaur mobs into the camp and kill most of the npcs inside. I was never able to get the minotaurs all the way to Salma, but several npcs near the edges of the camp can't be targetted by the minotaurs, so I doubt Salma or the other important npcs can be killed. Eive Windgrace 03:08, 6 April 2010 (UTC)
- You could try a minion bomb if you're really curious. Manifold 03:14, 6 April 2010 (UTC)
- Already tried killing Salma and co. (The four others NPCs next to her) They cannot be attacked by enemies and the minions just stand there. Other NPCs near the five attack though. ~Celestia 03:48, 6 April 2010 (UTC)
- LOL, it makes me smile seeing that there's people who's first thought is How can I kill these NPC's... xD And so creative too! Minions! great idea! Sjeng 08:19, 7 April 2010 (UTC)
- All NPC'S there die exept uniquely named ones--Neil2250 , Render Lord 20:31, 7 April 2010 (UTC)
- LOL, it makes me smile seeing that there's people who's first thought is How can I kill these NPC's... xD And so creative too! Minions! great idea! Sjeng 08:19, 7 April 2010 (UTC)
- Already tried killing Salma and co. (The four others NPCs next to her) They cannot be attacked by enemies and the minions just stand there. Other NPCs near the five attack though. ~Celestia 03:48, 6 April 2010 (UTC)
nice, but what this camp realy needs is a good oldfasioned chicken kickin area. (Jaxx Hammer)--173.16.56.248 02:22, 22 June 2010 (UTC)
My main worry.[edit]
So. I think it is safe to say that this camp is leading to some sort of Shining Blade + Lion Guard vs White Mantle Quest. Now here is where I am worried... do you figure to do it you will have needed to complete "Deactivating R.O.X" or whatever the quest is called? (Im going to start trying it soon just to be safe.) I mean, I cant imagine that you would have to given that Anet would be giving a pretty big middle finger to people who don't have Factions and Nightfall if they did that... But I digress.
My main point would be this: Does anyone figure that the quest that I think it is safe to assume is going to come out of this will have pre-requisites like that? (I mean... other than having beat Proph or NF (Which if I am not mistaken you need to do to see the camp.) I mean the theory I suppose would be that if you have not finished the quest with R.O.X How is she alive? But if that was the case how is she at the camp? xD
That is why I am worried... I am worried that the eventual quest is going to have a whole bunch of pre-requisites and will only be up for a limited time so I will either have to massively geek out, try desperately to beat the required quests and then hope the quest is still going on (I have been waiting since I met the shining blade in Proph for a big ol Shining Blade vs Mantle quest and it looks like it is coming at last xD).
So anyways, does anyone have any thoughts on that? ---- Tom
- U cant get M.O.X. and the Deactived ROX without Nightfall or Factions, right? So no ROX quest for someone with only Proph. But like in the NF mission chain; some other players will defeat ROX for u (think of the choose-path between Master of Whispers (and his missions) and Margrid (and her missions to Vabbi)) Like that its a bit the same, in my opinion. --Mann Of Strength 09:56, 9 April 2010 (UTC)
New dialogue after April 08 2010 update[edit]
- The page says there's a cinematic, but haven't seen one tbh... There is this dialogue now though...Sjeng 09:57, 9 April 2010 (UTC)
Hmm... made me think "Your highness, your highness!" (http://www.youtube.com/watch?v=M3fRvBMJoAE) Blackadder and the stupid prince switches clothes to try to fool duke Wellington after the prince had 'disgraced' his daughters. O_o - Ander01 09:55, 9 April 2010 (UTC)
You stole it! (But that's cool)[edit]
They are using the White Mantle weapons, lol... -- Large 07:10, 9 April 2010 (UTC)
- They Steal things often. 'they' also 'stole' Misery's Bike.--Neil2250 , Render Lord 12:47, 9 April 2010 (UTC)
- You might notice that the anvil on the left of him is actually floating Chaos Beserker 14:11, 9 April 2010 (UTC)
- And theres a ghostly footpring behind a bit of grass?--Neil2250 , Render Lord 14:12, 9 April 2010 (UTC)
- Floating anvil? lolwut? You can see the log it was placed on... right? As for the footprint... O_o I don't know how I managed to leave only one. -- Large 14:42, 9 April 2010 (UTC)
- Ok then the log the anvil is on is actually floating, move the camera behind it and you'll see. 86.7.165.144 12:53, 24 May 2010 (UTC)
- Floating anvil? lolwut? You can see the log it was placed on... right? As for the footprint... O_o I don't know how I managed to leave only one. -- Large 14:42, 9 April 2010 (UTC)
- And theres a ghostly footpring behind a bit of grass?--Neil2250 , Render Lord 14:12, 9 April 2010 (UTC)
- You might notice that the anvil on the left of him is actually floating Chaos Beserker 14:11, 9 April 2010 (UTC)
April 15 Dialog[edit]
- Do I need to remind Newb Evennia that Vek destroyed the receiving end of the Boreal Station Gate? Major overlook/plothole or a conveniently palced Deus Ex Machina that will get the gate fixed before Evennia gets there. -- Large 05:52, 16 April 2010 (UTC)
- How many years since EotN? In that time the Asura could have easily reassembled the gate. 58.106.43.167 06:58, 16 April 2010 (UTC)
- They probably reassembled it as soon as the destroyer threat was dealt with, but it's never said directly. I'm sure that anet just wants us to assume that it is fixed =\ 98.248.90.248 07:26, 16 April 2010 (UTC)
- hmm with Livia heading off to Rata Sum makes me wonder if maybe she ends up coming across the recently exiled Zinn perhaps, and maybe Evennia ends up getting some help off Lieutenant Thackeray. just a thought ArthasShadowsong 12:52, 16 April 2010 (UTC)
- They probably reassembled it as soon as the destroyer threat was dealt with, but it's never said directly. I'm sure that anet just wants us to assume that it is fixed =\ 98.248.90.248 07:26, 16 April 2010 (UTC)
- How many years since EotN? In that time the Asura could have easily reassembled the gate. 58.106.43.167 06:58, 16 April 2010 (UTC)
- Well consider this, If you use the Asura Gate icon on the map to travel to Boreal station, you technically are using the gate. So its been a plot hole since EOTN came out, really.--Neithan Diniem 15:58, 16 April 2010 (UTC)
- That's not really a plot hole, players able to access content from earlier in the story line, like a mission, is just an accepted part of the game. If you couldn't do that, there would be less content and people wouldn't be able to back track to do quests or even travel between campaigns. When a part of a future storyline refers to something that shouldn't exist any more, that is a plot hole. Like I said before, it makes sense that the gate was repaired since the events in EotN ended. Not everything in Guild Wars takes place at the same time. 58.106.43.167 06:39, 17 April 2010 (UTC)
- also i dont think its said any were that you have to have 2 Asura Gate one at each point... also a year happens in-between the end of eotn and this stuff so i think that's more then enough time to fix a gate.- Zesbeer 11:10, 17 April 2010 (UTC)
- That's not really a plot hole, players able to access content from earlier in the story line, like a mission, is just an accepted part of the game. If you couldn't do that, there would be less content and people wouldn't be able to back track to do quests or even travel between campaigns. When a part of a future storyline refers to something that shouldn't exist any more, that is a plot hole. Like I said before, it makes sense that the gate was repaired since the events in EotN ended. Not everything in Guild Wars takes place at the same time. 58.106.43.167 06:39, 17 April 2010 (UTC)
- Well consider this, If you use the Asura Gate icon on the map to travel to Boreal station, you technically are using the gate. So its been a plot hole since EOTN came out, really.--Neithan Diniem 15:58, 16 April 2010 (UTC)
- Level 15 monks can do whatever the fuck they want!! Are you hatin' on the Blade, sucka? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:14, 17 April 2010 (UTC)
- Do we have confirmation that the asura gates are only two way? The gate vekk destroyed was on the eotn side, the one under LA is probably still intact. 134.71.149.229 00:03, 18 April 2010 (UTC)
- I got the April 15th dialogue but without Livia's lines. Ramei Arashi 15:48, 18 April 2010 (UTC)
- The gates have to be two way. Without one the other *should* be useless considering why else would Vekk have bothered to wreck the one on the Boreal side if the Destroyers could still come through? I smell a plot hole. 24.21.12.64 22:25, 8 May 2010 (UTC)
- I got the April 15th dialogue but without Livia's lines. Ramei Arashi 15:48, 18 April 2010 (UTC)
- Do we have confirmation that the asura gates are only two way? The gate vekk destroyed was on the eotn side, the one under LA is probably still intact. 134.71.149.229 00:03, 18 April 2010 (UTC)
Livia immobilized[edit]
If you enter the area after the dialogue from April 15, 2010 update and have Livia in your party, she will no longer be labelled as "Shining Blade Necromancer", but she will be immobilized at the entrance. She will also not respond to the compass flag marker. Works at least from Tears of the Fallen etnrance. Maybe worth putting in notes, in case someone would like to vanquish the area after that dialogue. Will be probably fixed after Livia's return in the plot. Tazeru 10:43, 16 April 2010 (UTC)
- True also from Majesty's Rest entrance. Furthermore, you cannot resurrect at the shrine, as Livia will not die. Pretty annoying bug. Tazeru 10:52, 16 April 2010 (UTC)
Is it just me...[edit]
Or are there fewer recruits after Gavin and the other recruits come and go? -- Konig/talk 17:30, 16 April 2010 (UTC)
- Why is he still wearing his WM crap if he hates them so much now? Anyway I'm more interested in Mary Farson! Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:16, 17 April 2010 (UTC)
Livia dialog bugged[edit]
I just got to the camp, and the exchange between Salma, Evennia, Livia, etc. triggers, but Livia's dialog does not. She turns to face Salma but she doesn't talk; no dialog box pops up and no text in the chat window. Is that just me, and if so, why? She isn't in my party, so Ican't imagine why it isn't working. I tried rezoning but of course that just triggered the next dialog. Not a big deal, but just wondering. Tender Wolf 02:27, 17 April 2010 (UTC)
- this might be related to the bug they just fixed.- Zesbeer 02:36, 17 April 2010 (UTC)
Yeah that's why I find it so weird; they apparently just fixed a bug with Livia, and now this is going on. lol Tender Wolf 02:39, 17 April 2010 (UTC)
- yea they fixed the bug 1 topic up.- Zesbeer 02:48, 17 April 2010 (UTC)
- I just checked, its still bugged....--Sir Biggus 11:31, 17 April 2010 (UTC)
Where is Hayda in all this?[edit]
Seeing as livia and hayda are the only eotn heroes who are members of the shining blade im surpised not to see her here is this an overloo or is she coming in an update soonHitojin 16:47, 17 April 2010 (UTC)
- More like where are we. The world's greatest heroes are standing in front of them and they send a level 15 monk who probably never even met Gwen or any of the Vanguard leaders. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:17, 17 April 2010 (UTC)
- if you read hayda's quest you will quickly see why she isnt there imho.- Zesbeer 23:04, 17 April 2010 (UTC)
- Ah, yeah I re-read the end of Give Peace a Chance. Bartholos asked us to take Hayda on because none of the Shining Blade will trust her now, and she doesn't have good sense. lol I wonder what would happen if you brought Hayda to the camp, if that would trigger a dialog. Tender Wolf 22:43, 19 April 2010 (UTC)
- im worried about whether or not this is canon tho because your characters who beat prophecies but not eotn dont know livia or hayda yet livia appears anyway this kind of spoils livias storyline a bit ... nvm im just rambling im sure sure hayda's just not important enough to be a part of thisHitojin 21:20, 20 April 2010 (UTC)
- It is canon... it bridges GW1 and GW2. I'm sure it was just that they just didn't want to make it EN exclusive so they made a Proph requirement that is mutually exclusive with the EN requirement. But it is canon. I mean, Zinn is canon but you don't need EN to do it - you just need the three campaigns. -- Konig/talk 21:30, 20 April 2010 (UTC)
- if you read hayda's quest you will quickly see why she isnt there imho.- Zesbeer 23:04, 17 April 2010 (UTC)
Outpost[edit]
am i the only 1 that thinks it would be neat if they made this into a outpost and the people who havent beaten the game cannot enter the outpost by a gate blocking it or something, just an idea. saves us from having to walk there when the quests start arriving. 77.102.52.40
- Anet currently doesent have the resources to make new outposts.they are too busy on GW2. --Neil2250 , Render Lord 21:12, 28 April 2010 (UTC)
- They can't run scripted character dialog or actions in an Outpost. --ilr 07:45, 7 May 2010 (UTC)
- Yes they can, or is all the festival stuff is just an illusion of the mind?. 203.118.168.111 03:21, 8 May 2010 (UTC)
- They can't run scripted character dialog or actions in an Outpost. --ilr 07:45, 7 May 2010 (UTC)
Asura vs. Mursaat[edit]
Finally, what we've all been waiting for. Arshay Duskbrow 07:47, 7 May 2010 (UTC)
- i think i like mursaat more then the asura.. - Zesbeer 07:54, 7 May 2010 (UTC)
- Haha. I admit that when I was typing that, the thought couldn't help but pop into my head: "Those Asura don't stand a chance..." Arshay Duskbrow 07:59, 7 May 2010 (UTC)
- i dono they could pain inverter them and then it would be gg. its a interesting match up.- Zesbeer 08:05, 7 May 2010 (UTC)
- Haha. I admit that when I was typing that, the thought couldn't help but pop into my head: "Those Asura don't stand a chance..." Arshay Duskbrow 07:59, 7 May 2010 (UTC)
I wonder if there will be a way to visit this lab in Shaemoor somehow. Atm you can't go to Shaemoor if you don't do the Divinity Coast mission if i'm not mistaken? 83.248.186.171 09:14, 7 May 2010 (UTC)
- yep that is the only way to visit shaemoor maybe that is telling of a update to come?! (i am hopping for at least a explorable area there)- Zesbeer 09:20, 7 May 2010 (UTC)
- Speaking of the explorables, wouldn't they be Skulking around them instead of sulking in them? "around" being the operative context suggesting that's also a [sic] --ilr 11:25, 7 May 2010 (UTC)
- Am I the only one thinking that the tomb behind Shaemoor is where the Fountain of Truth is? That structure is much like the tomb the Scepter of Orr was found in, and the structure Rotscale guards. -- Konig/talk 04:19, 8 May 2010 (UTC)
- yes and no i think there is one of those buildings but the fountain is out side.- Zesbeer 05:23, 8 May 2010 (UTC)
- Am I the only one thinking that the tomb behind Shaemoor is where the Fountain of Truth is? That structure is much like the tomb the Scepter of Orr was found in, and the structure Rotscale guards. -- Konig/talk 04:19, 8 May 2010 (UTC)
- Speaking of the explorables, wouldn't they be Skulking around them instead of sulking in them? "around" being the operative context suggesting that's also a [sic] --ilr 11:25, 7 May 2010 (UTC)
Killing the Mursaat[edit]
Gee, we need something that can stop the Mursaat... Hmmm... How could we possibly build a weapon that can kill some Mursaat... Hmmm... Maybe we better ask the Asura. I don't see anyone standing in front of me that happens to already have counter-measures against Mursaat magic. Certainly there's no one in this camp at this very moment that has singlehandedly slain thousands of Mursaat already. Bartolos[sic], let's just put this issue aside and go practice our writing and spelling fro[sic] now! Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 16:59, 7 May 2010 (UTC)
- Well, maybe they were ashamed of asking us to slay hundreds of White mantle and Mursaat again... (I would be if my camp was filled with lvl 20 ppl and still there were like tons and tons of h&h parties that did a better job then me.)--Markisbeest 17:19, 7 May 2010 (UTC)
- Previously on The Lab: "Who should we send to go plead for the aid of the Ebon Vanguard? r10 Ebon Vanguard Agents who are here looking to help us? Nahh, no way, let's send Evennia." Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 19:54, 7 May 2010 (UTC)
- I'm always irked when NPCs go on talking as though your character is not there and your character just sits there silently. Especially when a whole lot of trouble could be avoided by simply having them pipe up and say something like, "Hey, I heard there are these Seer dudes (or dudettes) who can 'Infuse' you with Spectral Crap to make you almost immune to Mursaat magic." Then they'd be like, "Oh, why didn't you tell us this before? Oh yea, because Evennia was right there and should know all about this." --Curse You(talk|contribs) 17:43, 8 May 2010 (UTC)
- Linsey said this was done for a specific reason: The PCs are not there in lore. That is, similar to the Murro updates, our characters cannot be everywhere all the time, so we get to witness the war in kryta without doing everything unlike in the campaigns where we are the pivitol figures. In essence, we're not there to tell the NPCs about the Seers. And even if we were, where are the seers? We met one in Prophecies (yes, the Seer and the Ancient Seer is the same seer), who for all we know is no where to be seen. And even then, why would the seer help us and how would we get an army into the Shiverpeaks just to return. Talk about a wasted effort when we find out we can't get infused because the creatures that allowed it are dead or some such. -- Konig/talk 19:40, 8 May 2010 (UTC)
- While the rest of your post is valid: "why would the seer help us" Because we're killing Mursaat, the reason it helped the first time. --Kyoshi (Talk) 19:54, 8 May 2010 (UTC)
- Except we don't need Seers because there's an army of heroes wandering around the world who are already infused and know how to kill a Mursaat. And you would think something like the War in Kryta would attract at least one of these heroes to come and scope things out. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:15, 8 May 2010 (UTC)
- Even if the PCs aren't allowed to say anything, there's still the matter of Evennia having been present when you got infused. She may not have been right there in the mission, but she appears right after you kill Markis, and would likely have asked the PCs how they were now able to kill Mursaat. If she had any intelligence, she would therefore have told Salma all about infusion since she knows full well that they need to be able to fight Mursaat. This is a rather silly oversight by the writers who should really pay better attention to their own material. --Curse You(talk|contribs) 20:22, 8 May 2010 (UTC)
- If the PC is a non existant figure that never had any fucking impact on the storyline, why the fuck I'm still playing this? -- Large 01:42, 9 May 2010 (UTC)
- @Large:If you read Konig's post, PCs are there for the storyline of Prophecies, but they are not around for the conversations which you hear from the NPCs in the War in Kryta.
- @Alice: Lore-wise, the story only happened once, and there was only one hero (traveling along with Mhenlo and the gang) who got infused. There's no army to speak of, only a ragtag group of adventurers, who have probably split up since EotN and probably aren't going to be sitting around twiddling their thumbs.
- @Curse: Yes, but there's still the problem of knowing where the seer is in the first place; for all we know, it could be dead. --Kyoshi (Talk) 17:15, 9 May 2010 (UTC)
- @Large: There's two things to note: 1) The hero could be around for the war, but he can't be everywhere - he certainly isn't in the EN and Kryta at the same time. I.e., the hero might be there, but where? We don't know. 2) We play it just to see the events that happen. In lore, the single unnamed hero doesn't go through every single quest, doesn't go back in time to repeat things, or to do things that s/he missed, or any of that. In lore, there's 3 heroes (one per continent, as per the Young Heroes of Tyria, EN's hero is taken as Prophecies' hero based off of Vanguard dialogue, though Vael's dialogue adds an interesting conundrum to that...), but that hero isn't the end-all-be-all that the PC plays out. That hero is just the hero of the main storyline - or moron of the main storyline, depending on one's view. Most of the time, we're just there to witness thing and "alter" the lore. Except the lore is never really altered. It's been this was since day 1 of GW, hell, since day 1 of RPG video games.
- @ Kyoshi: As I pointed out, there's actually three heroes. Not one. -- Konig/talk 17:59, 9 May 2010 (UTC)
- Oh? I missed that. --Kyoshi (Talk) 03:26, 10 May 2010 (UTC)
- I'd also like to point out that the "hero" is directly addressed by some NPCs at the camp "So you've decided to come and aid us?" "It's nice to have heroes like you here" or whatever. But seriously don't respond because i'm tired as shit and just felt like mentioning this. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:36, 10 May 2010 (UTC)
- That's done throughout the game. There's two things that "occur" - the official/canon events (no hero in WiK, maybe (we don't know the heroes' role yet, thus far it has been observing), and the unofficial events (what our characters do). In the official events, there's only 1-3 unnamed heroes, alongside all of the Heroes and Henchmen, and other NPCs. In the unofficial events, there's billions of "heroes" that is all of the PCs. -- Konig/talk 21:00, 10 May 2010 (UTC)
- Although you mention that it has been like that in GW since day 1, you cannot say that for the common console RPG. Not because you get to play the role of Cloud, Link or Crono, but mainly because MMOs are not comparable to RPGs, in the sense that there are potentially millions of heroes (As many as players, even more with multiple character slots), and I see that now. What remains to be seen are 2 things: 1) the direction the WiK will go, whether to involve the PC in a pivotal, central role (which I don't think it's happening, given the current state of affairs) or not, and 2) the direction GW2 will take, given the supposedly focus on "personal stories" the developers are trying to convene. -- Large 06:01, 11 May 2010 (UTC)
- That's done throughout the game. There's two things that "occur" - the official/canon events (no hero in WiK, maybe (we don't know the heroes' role yet, thus far it has been observing), and the unofficial events (what our characters do). In the official events, there's only 1-3 unnamed heroes, alongside all of the Heroes and Henchmen, and other NPCs. In the unofficial events, there's billions of "heroes" that is all of the PCs. -- Konig/talk 21:00, 10 May 2010 (UTC)
- I'd also like to point out that the "hero" is directly addressed by some NPCs at the camp "So you've decided to come and aid us?" "It's nice to have heroes like you here" or whatever. But seriously don't respond because i'm tired as shit and just felt like mentioning this. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:36, 10 May 2010 (UTC)
- Oh? I missed that. --Kyoshi (Talk) 03:26, 10 May 2010 (UTC)
- If the PC is a non existant figure that never had any fucking impact on the storyline, why the fuck I'm still playing this? -- Large 01:42, 9 May 2010 (UTC)
- Even if the PCs aren't allowed to say anything, there's still the matter of Evennia having been present when you got infused. She may not have been right there in the mission, but she appears right after you kill Markis, and would likely have asked the PCs how they were now able to kill Mursaat. If she had any intelligence, she would therefore have told Salma all about infusion since she knows full well that they need to be able to fight Mursaat. This is a rather silly oversight by the writers who should really pay better attention to their own material. --Curse You(talk|contribs) 20:22, 8 May 2010 (UTC)
- Except we don't need Seers because there's an army of heroes wandering around the world who are already infused and know how to kill a Mursaat. And you would think something like the War in Kryta would attract at least one of these heroes to come and scope things out. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:15, 8 May 2010 (UTC)
- While the rest of your post is valid: "why would the seer help us" Because we're killing Mursaat, the reason it helped the first time. --Kyoshi (Talk) 19:54, 8 May 2010 (UTC)
- Linsey said this was done for a specific reason: The PCs are not there in lore. That is, similar to the Murro updates, our characters cannot be everywhere all the time, so we get to witness the war in kryta without doing everything unlike in the campaigns where we are the pivitol figures. In essence, we're not there to tell the NPCs about the Seers. And even if we were, where are the seers? We met one in Prophecies (yes, the Seer and the Ancient Seer is the same seer), who for all we know is no where to be seen. And even then, why would the seer help us and how would we get an army into the Shiverpeaks just to return. Talk about a wasted effort when we find out we can't get infused because the creatures that allowed it are dead or some such. -- Konig/talk 19:40, 8 May 2010 (UTC)
- I'm always irked when NPCs go on talking as though your character is not there and your character just sits there silently. Especially when a whole lot of trouble could be avoided by simply having them pipe up and say something like, "Hey, I heard there are these Seer dudes (or dudettes) who can 'Infuse' you with Spectral Crap to make you almost immune to Mursaat magic." Then they'd be like, "Oh, why didn't you tell us this before? Oh yea, because Evennia was right there and should know all about this." --Curse You(talk|contribs) 17:43, 8 May 2010 (UTC)
- Previously on The Lab: "Who should we send to go plead for the aid of the Ebon Vanguard? r10 Ebon Vanguard Agents who are here looking to help us? Nahh, no way, let's send Evennia." Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 19:54, 7 May 2010 (UTC)
Just a thought[edit]
But some of that dialogue confirms the gate beneath LA is still active--Lord randy taylor 21:19, 7 May 2010 (UTC)
- Asura could've repaired it after the great destroyer got pwnt BO6B 22:51, 7 May 2010 (UTC)
- Infact GW2 lore confirms that Asurans rebuild the network long before the 250-years-after mark. They're basically the foundation of why the 5 races start becoming more communal (charr and their warmonger ways aside...) --ilr 03:08, 8 May 2010 (UTC)
Dialog 3[edit]
I haven't seen any of the dialogs in the Shining Blade camp prior to yesterday, when I had to see them for the new Ice Cliff Chasms one to show up. And while dialog 1 and 2 showed up and all, when I went back to the Talmark Wilderness for the 3rd time, I got the 4th dialog right away, without the 3rd one. Maybe this happened to someone else too? And should be thus noted on the page? (the Ice Cliff dialog did show up after seeing the 4th dialog, by the way) ----Шзвч [TALK] @ 07:33, 8 May 2010 (UTC)
- That happened on my necro, but replaced the second instead of the third. I went there, got the first, left came back, got the fourth, and went back today and got the third, not the second. -- Konig/talk 08:02, 8 May 2010 (UTC)
- The dialogues went 1,2,4,3 for me. I'm guessing it's because I saw Zinn's trial before even heading out to the Shining Blade camp. Sardaukar 01:37, 13 May 2010 (UTC)
- The dialogues are labelled 1-4 and are listed in order of release, but now that they have been released, maybe that doesn't mean that they are sequential in that order. Can anybody verify this? --Musha 17:41, 13 May 2010 (UTC)
- I can't get New Recruits dialogue at all. I got the other 3. Ramei Arashi 04:17, 15 May 2010 (UTC)
- The dialogues are labelled 1-4 and are listed in order of release, but now that they have been released, maybe that doesn't mean that they are sequential in that order. Can anybody verify this? --Musha 17:41, 13 May 2010 (UTC)
- The dialogues went 1,2,4,3 for me. I'm guessing it's because I saw Zinn's trial before even heading out to the Shining Blade camp. Sardaukar 01:37, 13 May 2010 (UTC)
Same.... never saw dialog 3, and can't trigger it by any means. 76.29.214.197 11:38, 19 May 2010 (UTC)
- I've seen dialogue 3 every time I've gone through the dialogue sequence. But then, that was all before the release of the Evennia and the Ebon Vanguard dialogue and the Lion's Arch Keep. I will go through the sequence again and see if I can figure something out. --Musha 13:36, 19 May 2010 (UTC)
Brothers?[edit]
Benji Makala/Gate Guard Makala of Hakewood? Not the town Shaemoor but just a curiosity since one is white mantle with a sympathetic side to the player for saving his brother. Justice 18:22, 8 May 2010 (UTC)
- What does this have to do with this page? And at that time, the player was part of the WM, so why wouldn't a White Mantle be kind(er) to a White Mantle who saved his brother... I'm sorry, but what was the point of this comment of yours? -- Konig/talk 19:42, 8 May 2010 (UTC)
- The recruits dialog would explain the brothers part. The mission dialog would show you just how incorrect you are about us being WM when we meet them. We are krytans at best (he doesnt know who the fuck we are), and foreigners at worst. And you wonder why i have a problem with you Oh Great Grandmaster Of GW Lore who picks on anyone that isnt an admin. Justice 22:14, 8 May 2010 (UTC)
- Oh right, silly me - we become WM after that mission. Bleh. Anyways, the recruits dialogue refers to Ralph and John Bronwell. The two people being recruited at the time with Gavin and the widow. And for defense: I don't consider myself a "great grandmaster of GW lore" let alone a "master of GW lore" - others do, so please don't call me that unless you think I am, which I am not. Also, I don't pick on anyone but idiots or people who make idiotic/unclear comments. And I hardly consider what I typed before to be "picking on" anyone. But rather asking for clarification. You're anger is misdirected and poorly explained. -- Konig/talk 22:28, 8 May 2010 (UTC)
- TY for the brothers info. Now wasnt that much simpler then just ranting on me? Justice 22:41, 8 May 2010 (UTC)
- Uh, as I said, I wasn't insulting - or ranting for that matter - "on you." I was merely questioning the purpose of your post. As it was very unclear... If I was ranting on you, I would of said something like "wtf are you talking about, where the hell are those two even brought up?" and if I was insulting you I would of said something like "Where the hell are those brought up? Idiot, they have nothing to do with this." Both of which, I did not. -- Konig/talk 22:51, 8 May 2010 (UTC)
- TY for the brothers info. Now wasnt that much simpler then just ranting on me? Justice 22:41, 8 May 2010 (UTC)
- Oh right, silly me - we become WM after that mission. Bleh. Anyways, the recruits dialogue refers to Ralph and John Bronwell. The two people being recruited at the time with Gavin and the widow. And for defense: I don't consider myself a "great grandmaster of GW lore" let alone a "master of GW lore" - others do, so please don't call me that unless you think I am, which I am not. Also, I don't pick on anyone but idiots or people who make idiotic/unclear comments. And I hardly consider what I typed before to be "picking on" anyone. But rather asking for clarification. You're anger is misdirected and poorly explained. -- Konig/talk 22:28, 8 May 2010 (UTC)
- The recruits dialog would explain the brothers part. The mission dialog would show you just how incorrect you are about us being WM when we meet them. We are krytans at best (he doesnt know who the fuck we are), and foreigners at worst. And you wonder why i have a problem with you Oh Great Grandmaster Of GW Lore who picks on anyone that isnt an admin. Justice 22:14, 8 May 2010 (UTC)
Dialogue 5[edit]
Here it is. Sardaukar 01:33, 15 May 2010 (UTC)
- Does Thackery's line "Was I so different when you found me, Captain?" remind anybody of Obi-Wan saying "Was I any different when you taught me?" in The Empire Strike Back? Sardaukar 01:50, 15 May 2010 (UTC)
Interesting bug. There's two Barthalos present during the scene. One's beside Captain Langmar, the other's with the Princess. Tashiro 02:55, 15 May 2010 (UTC)
- Where do they spawn? I've been running here over and over and the camp is mostly empty... Langmar isn't there. I've seen the part where she's in LA, so I don't knwo what the problem is... -63.16.48.171 08:07, 15 May 2010 (UTC)
- i think that once you see her in la u cant see her or the other events at the camp which i think is dumn.- Zesbeer 08:23, 15 May 2010 (UTC)
- Anybody know where the two last dialogues are? Cause for me it's currently just 5, 6 and 7 cycling whenever I get to the camp, and sometimes nothing happens at all.. Symphy 11:54, 15 May 2010 (UTC)
- Apparently you need to have been to Kessex Peak to witness the last two, which I hadn't :) but there's something missing from dialogue 9:
- Lieutenant Thackeray: "I walked up and asked one of the Inquisitors."
- Bartholos: "You walked up and did what?"
- It comes right before Thackeray's last sentence. Symphy 12:24, 15 May 2010 (UTC)
- You're right, I forgot to add that bit. Added it now. You don't need to have visited Kessex Peak you see dialogue, 9, though. I can't comment on dialogue 8 because I haven't seen it yet. --Mme. Donelle 17:03, 15 May 2010 (UTC)
- I've seen the dialog in LA, and according to this Wiki that's required to see the dialogs between Langmar and Thackeray in the Shining Blade camp. And I've been in there 3 times and they haven't showed up. I've listened to the old guys' stories, gone to the golem lab, and I did see the LA conversation where Salma welcomed the Ebon Vanguard. Why can't I see the next dialogs regarding the training? Tender Wolf 18:01, 15 May 2010 (UTC)
- The training dialogues are random, and not guaranteed to occour. Keep zoning and you ought to get one eventually. --Mme. Donelle 18:24, 15 May 2010 (UTC)
- Hope there wont be anymore, tired of fighting my way there through 3 zones Ramei Arashi 02:27, 16 May 2010 (UTC)
- Once you get there, you can hop between Talmark Wilderness and Tears of the Fallen without having to fight anything. The portal is right next to the camp, too, so it's a quick journey. --Mme. Donelle 22:22, 16 May 2010 (UTC)
- Hope there wont be anymore, tired of fighting my way there through 3 zones Ramei Arashi 02:27, 16 May 2010 (UTC)
- The training dialogues are random, and not guaranteed to occour. Keep zoning and you ought to get one eventually. --Mme. Donelle 18:24, 15 May 2010 (UTC)
- I've seen the dialog in LA, and according to this Wiki that's required to see the dialogs between Langmar and Thackeray in the Shining Blade camp. And I've been in there 3 times and they haven't showed up. I've listened to the old guys' stories, gone to the golem lab, and I did see the LA conversation where Salma welcomed the Ebon Vanguard. Why can't I see the next dialogs regarding the training? Tender Wolf 18:01, 15 May 2010 (UTC)
- You're right, I forgot to add that bit. Added it now. You don't need to have visited Kessex Peak you see dialogue, 9, though. I can't comment on dialogue 8 because I haven't seen it yet. --Mme. Donelle 17:03, 15 May 2010 (UTC)
- i think that once you see her in la u cant see her or the other events at the camp which i think is dumn.- Zesbeer 08:23, 15 May 2010 (UTC)
Sorim necro?[edit]
Not saying it is wrong, just want a source. Backsword 21:57, 16 May 2010 (UTC)
Move to add the (War in Kryta) tag[edit]
...For consistency, as discussed here. It's better if all War in Kryta locations have the (War in Kryta) tag, as opposed to some having it, such as Talmark Wilderness (War in Kryta), and some don't. Erasculio 01:17, 18 May 2010 (UTC)
- I disagree. The Shining Blade camp is not a replacement of anything unlike the articles which have a set of parentheses, nor is it sharing names with anything. -- Konig/talk 02:30, 18 May 2010 (UTC)
- Edit: Oh, and I guess for consistency, I suppose everything in Prophecies should get a (Prophecies) behind it, everything in Factions should get (Factions) behind it, and so forth? I mean, that is consistent, not with some things that are not duplicates having (War in Kryta) and some which do have duplicates having that. To quit the semi-sarcasm, as it is, this is not inconsistent. Wyn's and Santax's argument is in regards to explorable areas not landmarks. This is a landmark. -- Konig/talk 02:35, 18 May 2010 (UTC)
- Don't think this is necessary. The (War in Kryta) is a disambiguation identifier, and there's nothing ambiguous about the Shining Blade camp. --Santax (talk · contribs) 07:03, 18 May 2010 (UTC)
- i know there are about 50 different debates about this formatting for this info and my feeling is if its in a explorable area it needs to be on the explorable area page ect. - Zesbeer 08:28, 18 May 2010 (UTC)
- Agree with the angry crowd--Markisbeest 13:42, 18 May 2010 (UTC)
- Fine (although the better metaphor would be if half of the Prophecies articles had a Prophecies tag, and the other half didn't, which is the situation here). Although, there is another way to solve this issue. Erasculio 22:07, 18 May 2010 (UTC)
- Agree with the angry crowd--Markisbeest 13:42, 18 May 2010 (UTC)
- i know there are about 50 different debates about this formatting for this info and my feeling is if its in a explorable area it needs to be on the explorable area page ect. - Zesbeer 08:28, 18 May 2010 (UTC)
- Don't think this is necessary. The (War in Kryta) is a disambiguation identifier, and there's nothing ambiguous about the Shining Blade camp. --Santax (talk · contribs) 07:03, 18 May 2010 (UTC)
- Edit: Oh, and I guess for consistency, I suppose everything in Prophecies should get a (Prophecies) behind it, everything in Factions should get (Factions) behind it, and so forth? I mean, that is consistent, not with some things that are not duplicates having (War in Kryta) and some which do have duplicates having that. To quit the semi-sarcasm, as it is, this is not inconsistent. Wyn's and Santax's argument is in regards to explorable areas not landmarks. This is a landmark. -- Konig/talk 02:35, 18 May 2010 (UTC)
Merge[edit]
The Talmark Wilderness (War in Kryta) article shares most of the content found here, and it does not link to this article at all. It's extremely redundant to have both articles, since they are basically a copy of each other. Erasculio 22:10, 18 May 2010 (UTC)
- If anything, Talmark Wilderness (War in Kryta) should be cut down to size. This is a Landmark, and a very important one too. — Poki#3 (talk) 22:27, 18 May 2010 (UTC)
Remove Dialogue[edit]
I think we should remove the dialogues from this article. They are all duplicated at War in Kryta dialogues. We can leave a link to the dialogue article on this article, but documenting the information twice, especially seeing as it takes up so much page space, seems silly. 114.78.35.145 13:32, 19 May 2010 (UTC)
- But not all of the War in Kryta Dialogues occur in the Shining Blade Camp. The purpose for the creation of the War in Kryta Dialogues page was so that all of the new dialogues pertaining to the same story/event could be found in one location instead of having to go back and forth between 3 or 4 different pages to get it all. But since it seems to be standard practice to keep all dialogues that occur in a particular area posted on their respective namespace, and, again, since not all the dialogues in the WiK Dialogues page occur in SBC, I think it would be confusing to remove them from this page. --Musha 13:44, 19 May 2010 (UTC)
- There's no such thing as standard practice. All of the dialogue on this page can be found on the War in Kryta page. I don't see how removing them would be confusing. 114.78.35.145 14:02, 19 May 2010 (UTC)
- Well, I'm just thinking that somebody going to the WiK Dialogues page from the SBC page to search for the dialogues might see all those dialogues and confuse them all for occurring in the SBC. But I guess it's not that big of a deal. --Musha 14:12, 19 May 2010 (UTC)
- Agree with angry cr... uh Musha.--Markisbeest 15:28, 19 May 2010 (UTC)
- How about this. We cut the War in Kryta into sections (and not just by the dialogue) based on location or purpose - if the later, then it would call for a merge with Gwen and Thackeray, as that more or less is a prelude to the Ebon Vanguard's role in the WiK - and then just give a link in the Dialogues section for the dialogue in the camp on the WiK page. E.g.
- ==Dialogues==
- *See [[War in Kryta dialogues#Shining Blade Camp|here]].
- We could also do this for encounter dialogues and for the Lion's Arch Keep dialogues, thus removing the dialogue from the 50+ different pages and keeping it on a handful of pages. -- Konig/talk 02:03, 21 May 2010 (UTC)
- In my opinion, the War in Kryta dialogues page is just bad. It provides almost zero in game context to where and when these dialogues happen. It's much better to have the dialogues on the appropriate WiK location page, as that is how people are really going to find the content. The SBC page is a landmark page. The Talmark Wilderness (War in Kryta) page is a location page dealing with the entire map area. They serve separate purposes. It does absolutely no harm to have the dialogues on both (not all redundancy is bad). I personally would like to see the Dialogues page go away if the dialogues are all properly documented on the respective locations page. -- Wyn talk 06:03, 21 May 2010 (UTC)
- I agree fully, Wyn, except with one thing. The dialogue of Evennia and the Ebon Vanguard takes place in Ice Cliff Chasms - it's completely isolated from the rest of the WiK. I don't mind a page for all WiK "scenes" but I don't think it should be a main page. That is, I think it should be War in Kryta/Dialogues instead, listing the whole thing (including the dialogue in Gwen and Thackeray as that is part of the WiK, as is the Trial of Zinn). The Evennia dialogue can be added to Ice Cliff Chasms, but it would be completely out of place and hard to connect to other WiK stuff. -- Konig/talk 06:55, 21 May 2010 (UTC)
- Well, as I indicated in the discussion Talk:War_in_Kryta#Encounters:_Part_2 I don't feel there is enough WiK content on the Ice Cliff Chasms page to warrant a separate article. If this changes with future updates, it can be separated out then. The dialogue you are referring to is in fact documented on the main locations page, so there really isn't any need for the War in Kryta dialogues page to exist. -- Wyn talk 07:07, 21 May 2010 (UTC)
- The dialogue is now on three pages. It's on this page, the dialogue page and the Talmark Wilderness (War in Kryta) page. You might not think it's ridiculous, but I do. Having them all on one page make more sense than spreading them throughout the entire wiki. There aren't THAT many dialogues on the the dialogue page, so browsing through and understanding them shouldn't be difficult and it also has the advantage of being able to guide players through the events they need to do to trigger each dialogue - while maintaining the flow of the story, since most dialogues follow on directly from another one, which isn't shown by this page. Keeping the dialogue disjointed and on separate paged means players will be jumping all around the place to figure out what is going on. The tie that binds all the dialogue together is the War in Kryta story, not the location of Shining Blade Camp or outside Eye of the North etc. By choosing to put the individual dialogues on all the difference pages we are splitting up pieces of the puzzle and preventing people from being able to see the whole picture. Thackery's dialogue won't make much sense if you haven't read the dialogue from outside the Eye of the North or in Lions Arch Keep. --The preceding unsigned comment was added by 58.106.158.34 (talk).
- Three is pointless. Two, however, is not. And honestly, the War in Kryta Dialogues page is incomplete - it has no encounter dialogues. If you add in those, then it does become too big. As it stands, it's pointless... as a stub (that is, an incomplete list is pointless). And as I said above, technically now the Gwen and Thackeray is part of the War in Kryta - it's a second introduction to it and a leading up to the Ebon Vanguard's role in the war. It should be put into the WiK stuff along with the Trial of Zinn.
- That said, when the GW:Beyond is done, we can have a Storyline of Beyond to parallel the four existing storyline pages. In that, there will be a ==War in Kryta== section in which we can include lists to the dialogues. -- Konig/talk 19:09, 21 May 2010 (UTC)
- The dialogue is now on three pages. It's on this page, the dialogue page and the Talmark Wilderness (War in Kryta) page. You might not think it's ridiculous, but I do. Having them all on one page make more sense than spreading them throughout the entire wiki. There aren't THAT many dialogues on the the dialogue page, so browsing through and understanding them shouldn't be difficult and it also has the advantage of being able to guide players through the events they need to do to trigger each dialogue - while maintaining the flow of the story, since most dialogues follow on directly from another one, which isn't shown by this page. Keeping the dialogue disjointed and on separate paged means players will be jumping all around the place to figure out what is going on. The tie that binds all the dialogue together is the War in Kryta story, not the location of Shining Blade Camp or outside Eye of the North etc. By choosing to put the individual dialogues on all the difference pages we are splitting up pieces of the puzzle and preventing people from being able to see the whole picture. Thackery's dialogue won't make much sense if you haven't read the dialogue from outside the Eye of the North or in Lions Arch Keep. --The preceding unsigned comment was added by 58.106.158.34 (talk).
- Well, as I indicated in the discussion Talk:War_in_Kryta#Encounters:_Part_2 I don't feel there is enough WiK content on the Ice Cliff Chasms page to warrant a separate article. If this changes with future updates, it can be separated out then. The dialogue you are referring to is in fact documented on the main locations page, so there really isn't any need for the War in Kryta dialogues page to exist. -- Wyn talk 07:07, 21 May 2010 (UTC)
- I agree fully, Wyn, except with one thing. The dialogue of Evennia and the Ebon Vanguard takes place in Ice Cliff Chasms - it's completely isolated from the rest of the WiK. I don't mind a page for all WiK "scenes" but I don't think it should be a main page. That is, I think it should be War in Kryta/Dialogues instead, listing the whole thing (including the dialogue in Gwen and Thackeray as that is part of the WiK, as is the Trial of Zinn). The Evennia dialogue can be added to Ice Cliff Chasms, but it would be completely out of place and hard to connect to other WiK stuff. -- Konig/talk 06:55, 21 May 2010 (UTC)
- In my opinion, the War in Kryta dialogues page is just bad. It provides almost zero in game context to where and when these dialogues happen. It's much better to have the dialogues on the appropriate WiK location page, as that is how people are really going to find the content. The SBC page is a landmark page. The Talmark Wilderness (War in Kryta) page is a location page dealing with the entire map area. They serve separate purposes. It does absolutely no harm to have the dialogues on both (not all redundancy is bad). I personally would like to see the Dialogues page go away if the dialogues are all properly documented on the respective locations page. -- Wyn talk 06:03, 21 May 2010 (UTC)
- Agree with angry cr... uh Musha.--Markisbeest 15:28, 19 May 2010 (UTC)
- Well, I'm just thinking that somebody going to the WiK Dialogues page from the SBC page to search for the dialogues might see all those dialogues and confuse them all for occurring in the SBC. But I guess it's not that big of a deal. --Musha 14:12, 19 May 2010 (UTC)
- There's no such thing as standard practice. All of the dialogue on this page can be found on the War in Kryta page. I don't see how removing them would be confusing. 114.78.35.145 14:02, 19 May 2010 (UTC)
- Make a distinction between displaying it multiple times, and having it written down multiple times. The latter is folly, and should be handled wih transclusion, while the former is up for debate on the induvidual article, based on what seems best there. Backsword 19:46, 21 May 2010 (UTC)
- At times I find the use of transclusion a folly. Simply because in some cases it would require so many pages or subpages to create the various transclusion that it is easier to just copy paste it between articles. -- Konig/talk 20:02, 21 May 2010 (UTC)
- I, personally, find the War in Kryta dialogues page a great tool to act as a walkthrough for the WiK content. Having it all in one place is invaluable. But moving it to a subpage might be appropriate. I agree that it could be moved to War in Kryta/Dialogues. --Musha 14:27, 25 May 2010 (UTC)
- That's how I've been using them too, that's why I don't understand them being on the individual pages. The Dialogues form a full story and splitting them up on all these zone pages is confusing. If you look at all the dialogue that occurs in the Shining Blade Camp alone, it completely skips Evennia's trip to the EotN and the Ebon Vanguard's arrival, which is assumed you know about that when you look at the dialogue that takes place in the camp after those events. The dialogue is part of the WiK story, not necessarily a part of the camp. It just happens to take place there while forming a bigger picture which is harder to piece together when they are split up like this. I'd also like to note we don't list the dialogu that occurs during a primary quest in an explorable area. Togo and Mehnlo's dialogue in Pongmei Valley isn't listen in the Pongmei Valley article because it doesn't belong there and its inclusion would be confusing and dilute the page. 58.106.158.34 12:43, 26 May 2010 (UTC)
- I, personally, find the War in Kryta dialogues page a great tool to act as a walkthrough for the WiK content. Having it all in one place is invaluable. But moving it to a subpage might be appropriate. I agree that it could be moved to War in Kryta/Dialogues. --Musha 14:27, 25 May 2010 (UTC)
- At times I find the use of transclusion a folly. Simply because in some cases it would require so many pages or subpages to create the various transclusion that it is easier to just copy paste it between articles. -- Konig/talk 20:02, 21 May 2010 (UTC)
- Make a distinction between displaying it multiple times, and having it written down multiple times. The latter is folly, and should be handled wih transclusion, while the former is up for debate on the induvidual article, based on what seems best there. Backsword 19:46, 21 May 2010 (UTC)
Gwen?[edit]
Has anyone tried bringing Gwen into the camp near Thackery? Now that there's they've had thier weird little fight it might trigger a dialogue. Lord Zepherr
- Huh. Good thought. I will try it. --Musha 17:49, 22 May 2010 (UTC)
- Doesn't seem that any dialogue transpires between Keiran and Gwen in the SBC. --Musha 18:17, 22 May 2010 (UTC)
- Dialgoue also isn't triggered if you have Gwen with you when Keiran spawns as an ally in a random area. I have a screenshot of him saying "*sigh* Oh sorry, just thinking of...someone else.." while Gwen is standing right next to him. --Mme. Donelle 20:23, 22 May 2010 (UTC)
- I've had Gwen in my party for the entire War in Kryta updates. She has never done anything. This includes when Thackery is an ally. I guess she will appear to save the day after Adelbern refuses to help Kryta and then Gwen and Thackery split from Ascalon to form their own HQ. 58.106.158.34 13:11, 24 May 2010 (UTC)
- I had Gwen with me when I gave Thackery his scavenger hunt items and nothing happened then, either. *Malganis Frostmourn* 69.232.58.206 07:53, 27 May 2010 (UTC)
- Guess she's just another Ebon Vanguard Mesmer. --Musha 16:55, 27 May 2010 (UTC)
- I had Gwen with me when I gave Thackery his scavenger hunt items and nothing happened then, either. *Malganis Frostmourn* 69.232.58.206 07:53, 27 May 2010 (UTC)
- I've had Gwen in my party for the entire War in Kryta updates. She has never done anything. This includes when Thackery is an ally. I guess she will appear to save the day after Adelbern refuses to help Kryta and then Gwen and Thackery split from Ascalon to form their own HQ. 58.106.158.34 13:11, 24 May 2010 (UTC)
- Dialgoue also isn't triggered if you have Gwen with you when Keiran spawns as an ally in a random area. I have a screenshot of him saying "*sigh* Oh sorry, just thinking of...someone else.." while Gwen is standing right next to him. --Mme. Donelle 20:23, 22 May 2010 (UTC)
- Doesn't seem that any dialogue transpires between Keiran and Gwen in the SBC. --Musha 18:17, 22 May 2010 (UTC)
(UTC)
Glitch?[edit]
I just saw dialogue 9 for the third time, even though I haven't seen 6, 7, or 8 at all. Aren't they supposed to only play once like the rest? Leon Drakenhart 21:49, 4 June 2010 (UTC)
- Aaaand that's three for Dialogue 5 too, still without seeing the middle :P This is a pain. Leon Drakenhart 21:56, 4 June 2010 (UTC)
- Per the notes section, those dialogues do not occur in sequential order. The dialogues began being numbered in order of release by update. Dialogues 5-9 are given numbers simply for consistency sake. 5-9 are all repeatable and in random order. --Musha 16:56, 7 June 2010 (UTC)
Name?[edit]
(i kno we've had this discussion be4 but...) why is the c lowercase? I see the camp as a landmark (Proper Noun) not a mere place, because as far as i know its fairely permanent so...... discuss plz --The Scythe Has Fallen Ω|Ω talk Ω|Ω 01:52, 5 June 2010 (UTC)
bug[edit]
so... i just made a new character and finished EotN. i watched the trial and triggered all of the gwen/thackaray dialogues. i then jetted on over to the shinning blade camp with my fiance (find out later why i italicized this) to go finish those dialogues also.
well, salma, evenia and baltholos were not there (the camp and all the other NPCs were there though). i rezoned several times, re-ran from fisherman's haven and even double checked if i did everything right (which i did. everything on my end was fine/completed). well, my fiance already listened to all of the shinning blade dialogues and is completely up-to-date for the WiK lore so i wondered if her presence had anything to do with it.
to my surprise, it DID. i ran back to the camp WITHOUT my fiance, and, the salma trio WAS there. i wanted to check once more if this experiment was correct and took her with me once more and the salma trio was once again nowhere to be seen.
so... having said that, should we put something on the front page? or somewhere at all on the wiki to give people a heads up about this? "if someone in your party has already listened to the previous dialogues, the 3 NPCs will NOT spawn and therefore you will not be able to listen to the dialogue to progress the WiK on that character. simply travel back to the camp without the person and the 3 NPCs will spawn and the dialogue will continue like normal"? i'll touch it up a bit though, of course. --Cynn's Thong 21:37, 7 June 2010 (UTC)