Talk:Shivers of Dread

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Concise Description[edit]

Is it supposed to say "actions" as opposed to "skills"? Does this duplicate behave differently to its prophecies equivalent? Euphoracle 17:18, 29 March 2008 (UTC)

More than 10 years later: Just checked the in-game description. It says skills, not actions. Steve1 (talk) 20:53, 5 August 2018 (UTC)

Sense of Spinal Shivers duplicate?[edit]

Why did they make a duplicate of this Skill? Any other would have been better. The duration time is greater than the recharge, and maintaining this hex on two foes isn't a good idea, you will run out of energy in a short period of time. I couldn't imagine anyone was ever able to use both skills efficient. >.> I mean, Heal Area and Karei's Healing Circle isn't much better, but this effect twice in the skillbar just isn't worthwhile. —ZerphatalkThe Improver 15:22, 29 October 2007 (UTC)

I'd say they created the cuplicates of basic skills, so someone without Prophecies would still get some "Prophecies only" skills they found important. I don't think the intent was to make it viable to bring two copies of the "same skill" - anja talk 15:34, 29 October 2007 (UTC)
they made "core skills" so that people without proph would have those skills, this is intended to have 2 copies in a bar without echo 05:48, 23 January 2008 (UTC)

Avatar of Grenth[edit]

Avatar of Grenth is suppose to add Cold damage to attacks... However, it doesn't seem to trigger Shivers of Dread. Do I need to use a Cold mod on my scythe?--Ex point 18:08, 18 October 2008 (UTC)

well whats funny about that is ALL cold dmg should trigger the interupt if foe is using a skill. WOW! double interupting with Maelstrom lol ;-) --Justice 21:26, 18 October 2008 (UTC)

Avatar of Grenth is currently bugged and doesn't deal cold damage. 76.27.230.246 04:43, 28 October 2008 (UTC)

They fixed the bug of grenth. --76.252.230.34 07:36, 17 November 2008 (UTC)

Hehe, RA Monks better watch out now.--12.215.65.154 00:22, 24 November 2008 (UTC)

how to loose less energy?[edit]

Is it like Protective Bond, if sevral characters cast it on the same target the energy lost is devided among them?Zomby 11:47, 5 January 2009 (UTC)

No target can have multiple amounts of the same hex, so the entire thesis here wouldn't work. PowerGamer 01:27, 8 October 2009 (UTC)
Life Siphon, Parasitic Bond, etc - they stack. There's only one hex on the target, technically, but the effects still stack. The same is true for protective bond and, possibly, this skill. User Raine R.gif is for Raine, etc. 19:40, 15 November 2009 (UTC)
If two people cast Shivers of Dread on a target and interrupt; both lose full energy, if one cast Shivers of Dread and one cast Spinal Shiver; the one who cast first lose full energy. -Cursed Angel Q.Q 20:30, 15 November 2009 (UTC)
Interesting to know. I might look into same-hex stacking some more to see if there are any potential benefits despite the numerous cons. PowerGamer 22:45, 1 December 2009 (UTC)
Will it cause double energy loss under Mantra of Resolve? User Raine R.gif is for Raine, etc. 03:05, 2 December 2009 (UTC)
If it functions like Distracting Blow combined with a Scythe and Dazed, then yes. PowerGamer 17:21, 5 December 2009 (UTC)