Talk:Spear

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I am not sure what category would fit best for its so well, but why isnt the "Fiery Sunspear of Shelter" on the list? Its a spear i got with a bonus key for my nightfall. /Leonick

It already is, see Sunspear under promotional. Prefixes/Suffixes aren't included as they can be changed. --Indecision 13:22, 16 May 2008 (UTC)

The spear could use a change. Is in Shortbow range, no wonder, for offensive spear attacks people go to ranger with high expertise. The Paragon can be decimated too easily with this range.--ShadowFog 02:48, 24 October 2008 (UTC)

People go to ranger because of troll unguent, natural stride, apply poison and filler elite. Paragons are better DPS at stand, but lack the ridiculous amounts of self-preservation that a ranger has. A paragon would be an idiot to try to solo a ranger.
Rangers are now sometimes running ED/RtW, which gives them better DPS than paragons but it sacrifices all survivability on the split. In that case, paragons have party-wide buffs to make up for the lack of damage.
Spears are supposed to be heavier than arrows. And you chuck them, not fire them. The shorter range makes sense, even from a lore-only perspective. -Auron 03:02, 24 October 2008 (UTC)
And makes the Paragon too vulnerable against anything. The buffs are great at a great cost.--ShadowFog 05:26, 24 October 2008 (UTC)
So you don't like... run a shield on your paragon? Or Centurion's insignia, giving you a free +10 armor? Paragons aren't hindered by being in relatively close range. Nothing can take them down outside of a very well coordinated spike (most likely one with cracked armor to get through the ridiculous amounts of armor paragons come with). They can sit and attack whatever the hell they want for the most part. They don't even have to get close to the enemy's backline to put significant pressure on it. -Auron 12:25, 26 October 2008 (UTC)
Oh, anything can take down a Paragon they don't need to be spiked at all, his best defense is at where is best at offense is and that's in group. Since they don't attack at spell range just at Shorbow range, a melee hate is insure to happen anyhow be whether in enchantment, hex, stances or any other skill like it. His best defense is at where is best at offense is and that's in group.--ShadowFog 16:09, 26 October 2008 (UTC)
You wouldn't run a paragon anywhere else. Giving their spears longbow range would 1. be stupid because it doesn't make sense, and 2. wouldn't make them any better on the split. They would still be solo'd by rangers every single time, because rangers have more than just range that makes them deadly on the split. Paragons can't contend with natural stride. Paragons can't interrupt troll unguent. Paragons can't counter the degen from Apply Poison or Burning Arrow. Paragons can't effectively remove conditions like cripple/poison or cripple/bleeding. They will die every single time, no matter how far their spears fly. Why can you not understand this? -Auron 02:44, 27 October 2008 (UTC)
Like I've stated first. I don't like the Shortbow range, building adrenaline at a dangerous range will decimate the Paragon against opposing foe,Is in Shortbow range, no wonder, for offensive spear attacks people go to ranger with high expertise. The Paragon can be decimated too easily with this range.--ShadowFog 12:14, 27 October 2008 (UTC)
You've gone from making little sense to making no sense at all. Mind leaving out the ridiculous and arbitrary bolds and state a counter argument? Nothing in your last post even remotely relates to what I've said. -Auron 15:20, 27 October 2008 (UTC)
Shadowfog, would you also say that warriors at a dangerous melee range will get decimated by foes? B/c paragons are almost as sturdy as warriors. --JonTheMon 15:31, 27 October 2008 (UTC)
Auron, try harder next time. Jon, the Paragon at close range can't bypass blocking, block nor heal good so an offensive Paragon is like making a smiting monk with a weapon that's easy to kite. A Warrior at close range can deal with blocking and go on the offensive and revert the tide in different ways.--ShadowFog 00:44, 28 October 2008 (UTC)
What can the warrior do to get through block webs that a paragon can't? Oh right, absolutely nothing. Warriors rely on their midline to shut down aegis/wowarding so they can kill shit. If the aegis/wowarding isn't shut down, the warrior is every bit as hosed as a paragon in terms of getting hits.
However, remember your original argument - that paragons are somehow weak because their spears don't miraculously fly three miles to hit a target. You've presented no evidence to support your claim that paragons are weak, nor have you provided any evidence to show how increasing spear range would make paragons any stronger on the split (which is, I have to assume, what you're talking about, since your arguments shift between reality and ridiculously wrong theorycrafting and it's kind of hard to track which one you think you're on).
I'll make this easy for you. Counter these points - rangers are stronger than paragons (on the split) because of Natural Stride, Apply Poison, Troll Unguent, Mending Touch, and great elite choices, not because of longbow range. Increasing spear range will make paragons no better on the split, since paragons have no block stances, no decent speed buffs, no good heals, costly and unreliable degen, and zero elite choice in terms of killing people 1v1 or killing NPCs quickly.
Even if a paragon can wand from longbow range, he simply cannot kill a ranger. Rangers can kite the long range shots, move in for a pin down or mels shot, and kite back out while letting the degen do the work. If the paragon tries to remedy sig chain his condis off, he'll be dshotted very quickly - or, even easier, the ranger will just hit him with another attack between remedy signets, so all the paragon will ever remove is poison. If you're trying to make paragons viable on the split, you need to work on more than just spear range. -Auron 03:55, 28 October 2008 (UTC)

Factions[edit]

There is also a spear that you can get at the end of Factions.

Close range?[edit]

Alright... so wait... they gave the guys 80 armor so they could stand in the back and throw an unlimited amount of spears? And then they nerf the profession like crazy because they have the highest armor for all ranged professions? Something doesn't add up... And typically, spears are used for close-range fighting. Had they not nerfed the paragon and just made the spear a melee weapon, they could have had a great profession here...Zeph 22:54, 8 November 2008 (UTC)

Keep in mind that NF already has a melee class specific to it; Dervish. Besides, the spear is useful for putting you in earshot range of your party members, because you'll be midline but close enough to affect your melees. It's fine the way it is. It -does- kinda suck that they've nerfed Paras to hell, because you can't really do anything these days but Cruel Spear Chucker and Imbagon. Zero elite choice, -very- picky Chant/Echo/whatever prerequisites... But still a fun class to play. It's like a Mesmer. Gotta find out how to play one efficiently to do something nice with it. Kuro Tenshi 23:33, 14 November 2008 (UTC)
HAHA, your joking right? imbagon and spear chucker are the worst possible things to do with a paragon.Zeph 17:48, 22 November 2008 (UTC)
Imbagon is probably the most imba thing there is in game. I mean +100 armor for all other party members 24/7.
Yea, funny that imbagons have the word imba in them, rite? I mean, it couldn't really be a coincidence <sarcasm>Crimmastermind 20:06, 13 December 2008 (UTC)
Lol...para + range of 1.2 or 1.35 = OMFG OP... not that a onehanded melee weapon u can use with a shield has a bit of OPness already... I'm soooo sorry for the "underpowered" paragon and all those ppl with "caster" spears ;) such a rough life (0.o) 71.181.115.45 17:29, 23 April 2012 (UTC)

Height Effect?[edit]

Are spears affected by relative height like bows?

Yes they are. Even your range increases and decreases depending on the terrain height difference between you and your target. Just like bows.--ShadowFog 20:12, 13 December 2008 (UTC)

What makes them so commonly used?[edit]

I see them in HoH; HB; RA...almost everywhere. Mainly Casters. --iRathur 19:41, 3 April 2009 (UTC)

caster spears, +5 energy inscription and +20% enchantment. you can't have the enchant mod on a wand78.20.153.111 15:34, 9 May 2009 (UTC)
Right. Although any single-handed martial weapon can hold +5 energy and +20% of enchantment, only spears are the ranged class weapon and allow caster always be out-of-melee range at default targeting/attacking. Elementalists can use elemental spearhead and Conjure <...> enchantment for default spear attack and inflict the default damage almost like Paragons, wearing at the same time the shield with suitable inscription for best slash/fire/... protection. Say goodbye to Totem Axe :) --Slavic 19:33, 23 May 2009 (UTC)
Caster spears/triggering RoF at distance. 82.75.192.76 19:47, 23 May 2009 (UTC)
Also because they look good and looking good is far more important then actually being good. 82.75.192.76 19:48, 23 May 2009 (UTC)

Worth noting?[edit]

Seems obvious enough, but when a spear is thrown, the in-flight version is undyed. --Gah User Gah My Name Cant Fi Echomending.jpg Eat my uber regen. 19:05, 31 May 2009 (UTC)

Next to the fact that I never knew this, is this also the case for green spears, which have their defealt colour? 86.80.183.215 13:12, 6 March 2010 (UTC)

Everlasting???[edit]

I know this is unrelated to the spear itself, but how come it always comes back? I mean ranger is understandable, with a quiver, but i cant imagine carrying round hundreds of spears :o? --User:Familyofcinderpaw

It's magic!... Or paragons use some unknown shout and the spear jumps back to them. They shout at everyone after all. XD - J.P.ContributionsTalk 20:22, 2 August

know that ur just joking but its because if you throw it once that u have no weapon anymore to fight

New mechanic for paragons: You now have to run up to where your foes was and pick up your spear. Additionally, you have a 1% chance of your spear breaking every time you throw it. If an enemy casts an AoE around your spear before it's picked up it gets broken 100% of the time. Broken spears are gone forever and add 20 Dishonorable points to your account for destroying Arenanet's legally owned property. If you pick up your spear, all your shouts and chants are disabled for 15 seconds. If you have a spear and an elite equipped, all your skills with attributes over 8 are disabled. Arenanet just wants the game to be balanced, that's all. 114.77.98.223 14:16, 3 December 2010 (UTC)

I know this Topic is old and what not but i like to think that when thrown it does Teleport back to you like the Predator's Spear from Aliens Vs Predators.----torqueblue 01:36 (UTC) 4/13/2012

Lol... nice idea's :) hahaha... ppl wandering into melee to pick up their spear b4 it gets broken would be hilarious... and yeah the magical spear return always reminded me of the predetor spear too. "Oh no i threw it, wait, nvm it came back, eh <chuck>, oh hi again mr spear" 71.181.115.45 17:38, 23 April 2012 (UTC)

Icons?[edit]

Worth noting that ALL spear attacks have a spear in the image? Like under a trivia? Spotina Talk 15:48, 30 June 2010 (UTC)

Bug?[edit]

Sword Spear Bug.jpg

When I was playing on my Warrior/Paragon on the Isle of the Nameless, she was holding a spear as if it was a sword. --The preceding unsigned comment was added by User:ShananylDracon (talk).

Hmm, sry, but it seems to be the normal way of holding it for any no-paragon-profession... That should be also the reason why noone answered you before. --Naruuu 21:35, 7 August 2012 (UTC)