Talk:Sunjiang District
Dragon?[edit]
Reverted the last couple edits (re: another dragon that may appear in GW2 appears in this mission), mostly because this seems to be speculative. I honestly can't say that I've seen such a thing before, but then again, I'm not always the most observant. ;] Would anyone who has heard of this care to take a screen shot? --SoraMitsukai 07:51, 4 May 2008 (UTC)
I had seen it while in the explorable Sunjiang district although it is inaccessible. It appears to be available in the mission though. Here is a screenshot of it:
.
Ghosst 13:21, 8 June 2008 (UTC)
- It is accessible you just have to come at it from a different angle. If you come out of Zin Ku Corridor and turn left you'll come upon it in an inaccessible way (as far as I know...maybe if you continued looping around, but I've never tried it). However, if you turn right coming out of Zin Ku Corridor and try to angle towards it you will get to it (I did it just today trying to get a green drop off of the construct that's right there). --Sucrebee
Weird Glitch?[edit]
--The preceding unsigned comment was added by User:The warrior (talk).
- No, you have 3 players in your party, so 3 spears seems like it should be okay, 1 per player. Ghosst • Talk • 14:27, 20 January 2009 (UTC)
- There are only 2 actual players, the third one is a henchie, or can henchies use the spear to?82.95.221.30 19:25, 16 February 2009 (UTC)
- there is a bug that allows the spear to be duplicated --Requiem 17:25, 19 May 2009 (UTC)
Trivia[edit]
What is up with that? Can someone explain why it shouldn't be removed? King Neoterikos 02:06, 17 February 2009 (UTC)
http://wiki.guildwars.com/index.php?title=Sunjiang_District&diff=1355585&oldid=1350913[edit]
Potential copyvio edits; seems to be ripped verbatim from GuildWiki's Sunjiang District article. Vili 05:59, 21 February 2009 (UTC)
good strategy[edit]
get a A/Rt with shadow form and gaze of fury + Shadow of Haste and another stance. he activates SF runs up to the spirit of portals kills it, and teleports back. though you need another player that keeps moving so Togo and Mhenlo wont follow you. 86.91.141.232 19:38, 23 February 2009 (UTC)
- Why would you bother with Shadow Form? Three of the four spirits are ~completely unguarded, and regardless of mode there's plenty of time for Master's reward. A/Rt can't maintain Shadow Form anyway, not without great difficulty (Ghostly Haste) or using an Essence of Celery. Vili 18:53, 25 February 2009 (UTC)
- Way easier by the way with a A/Me perma, who uses unnatural signet on the spirits, you can easily kill all 4 spirits in like 5 minutes, and have the rest of the party kill the 4 bosses 86.80.183.215 19:52, 10 January 2010 (UTC)
Blatant plagiarism[edit]
Note the date on that of May 19, 2008.
http://wiki.guildwars.com/index.php?title=Sunjiang_District&diff=1355583&oldid=1350913
Note the date on that of February 20, 2009. There's no doubt about which came first.
So five paragraphs and two subsections were copied verbatim. That's quite flagrant plagiarism, as well as a copyright violation. GuildWiki is copyrighted under the by-nc-sa license, which does allow copying, with attribution.
If you want to give a link to the GuildWiki article, go ahead. If you want to copy some section of what I wrote and give a link and say who wrote it right next to the copied text, that's fine, too, in appropriate places. Here is not an appropriate place, however. See what it says below when you go to submit changes: "By clicking the save page button below... you represent that your contribution is original and does not infringe upon the intellectual property rights of any third party."
Copying and pasting without any indication of where the wording came from is flagrantly wrong, though, regardless of where it is posted. I'm deleting the plagiarized text for that reason. Quizzical 04:18, 19 June 2009 (UTC)
- 'fraid that's not enough. It's still copy vio since it's stored in history. Backsword 16:11, 5 September 2009 (UTC)
- I'm not Ovidiu, and if I were, I wouldn't be here claiming that Ovidiu plagiarized what I wrote. Quizzical 00:48, 10 October 2009 (UTC)
Odd.[edit]
I just tried H/Hing this, which in normal circumstances only takes me around 10 minutes to do. But for some reason at the end fight, every single one of my NPC's just charged the wall at the end fight with the 4 bosses. We were promptly butchered because I was the only one attacking. I assume they wanted to continue fighting the afflicted that we were poking at before we were transported. It'd be nice if this was fixed.-- anguard 11:15, 4 September 2009 (UTC)
- Flagging ftw. --Super Igor flame my shove sin bar! 11:38, 4 September 2009 (UTC)
Not suppose to be there?[edit]
This is to the admins here. but I don't see this right here -> Master's reward The allowed 20 minutes are ample time for master's reward. If you run short on time, a lot of time can be saved by assassinating a Spirit of Portals and then running away, without killing the afflicted in the area.
is being relevant to the page, when you have the time for masters anyway. Let the people decide how to get it that quick in that vicinity. Ariyen 19:14, 9 September 2009 (UTC)
Photo?[edit]
Can we have the photo of Sunjiang be like the others instead of the current confusing photo? --The preceding unsigned comment was added by User:Kaisha (talk).
Shiro[edit]
I found that u can steal health from him with Unholy Feast, but he regen very fast.Has any1 killed him in this mission? 95.84.217.121 07:29, 31 January 2010 (UTC)
- Yes, [Rare] has done it. — Mini Me 12:50, 31 January 2010
- What a pity! vS was changed. Well, ty 4 link 95.84.142.136 17:22, 6 February 2010 (UTC)
takign both Kurzicks and Luxon quest?[edit]
I just took both? IS this new and why isn't it mentioned? --The preceding unsigned comment was added by 98.232.161.160 (talk).
Why was the bug I posted removed?[edit]
They didn't spawn inside aggro radius of the bosses, as they spawned with me as they should have. They weren't flagged to a place before the cutscene, and they ignored combat trying to reach that place, so I can be fairly sure that it was an AI bug/glitch that had them do that, unless you guys can think of some other reason it happened, I think that is a fair listing as a bug in the instance, if not with hero AI in general if it happens elsewhere. ~Farlo Talk 04:19, 10 May 2011 (UTC)
- If it happened to others, it would be fair to list it as a bug note. However, I've 7H'd and h/h'd this mission several times recently (and before the recent spate of feature changes) and never once had anything close to the problem you describe. Near as I can tell from reading other people's experiences (and getting/giving advice from/to others in-game), your recent aggro-of-the-killer-heroes situation is either unique or incredibly rare.
- If you can explain how I can duplicate the bug (or attempt to do so), I'll be happy to try. But for now, I think it's too unusual an occurrence to post on the main article. It is, however, appropriate to post here... and I should have copied the text and placed it on the talk page rather than simply removing it. I'm sorry for creating extra work for you. — Tennessee Ernie Ford (TEF) 05:03, 10 May 2011 (UTC)
- No problem, and I have no idea how it could be replicated, if it could at all. I wasn't thinking and didn't realize bugs should probably be repeatable or at least understood before they're posted :P. I wish I cared enough to investigate it, but it only wasted 10 minutes, so whatever. It was in HM with 2 people and 6 heroes if that could have anything to do with it *shrug* ~Farlo Talk 05:50, 10 May 2011 (UTC)
- It's not so much that bugs have to be investigated before posting. The question is: how useful is it to the average player to read that there's an issue that one team experienced on one occasion.
- I've re-reviewed the notes here, at Guild Wiki, and elsewhere and there are more examples than I thought of heroes rushing the bad guys. These fall into two categories:
- Players failed to flag the heroes immediately after the cinematic.
- Players cannot remember (or did not reply) when asked whether heroes were flagged or on aggressive mode.
- I've re-reviewed the notes here, at Guild Wiki, and elsewhere and there are more examples than I thought of heroes rushing the bad guys. These fall into two categories:
- Another possibility (that wasn't raised) is that Mhenlo or Togo spawned too close and the heroes followed their lead.
- I still think it's rare enough that it doesn't need a note, but perhaps others feel differently. The importance of knowing about this is also reduced by the current advice. "Quickly flag your heroes and move immediately to the nearest corner to prevent any of your party (including Mhenlo and Togo) from prematurely engaging the final four bosses at once," takes care of both the general case and prevents the conditions of the bug from being met in the first place.
- Damn, you are quite thorough aren't you? :P Sadly, I think most of the instances where that occurred was when players didn't un-flag them (which is something Anet should look at when using the mid-mission cutscenes), but mine (and possibly others) is just weird. Maybe they were somehow attached to a called target I made right before it triggered? I have no idea, but I guess it'll remain a mystery. ~Farlo Talk 07:15, 10 May 2011 (UTC)
- I still think it's rare enough that it doesn't need a note, but perhaps others feel differently. The importance of knowing about this is also reduced by the current advice. "Quickly flag your heroes and move immediately to the nearest corner to prevent any of your party (including Mhenlo and Togo) from prematurely engaging the final four bosses at once," takes care of both the general case and prevents the conditions of the bug from being met in the first place.
- The more stuff you can tell us, the more likely it is that the next piece of data helps us to figure it out (and post the most helpful note). I'm so used to flagging as soon as the cinematic ends that I'm I probably don't have any experience that would shed additional light; flagging prevents a whole series of issues from being a problem: over-aggro, former called targets, heroes trying to move to the last place they were headed, or aggressive mode.
- With luck, a few others will post their experiences and we can narrow things down quickly. — Tennessee Ernie Ford (TEF) 07:24, 10 May 2011 (UTC)
combined might of kurzicks and luxons will defeat shiro?[edit]
At the end of the mission the envoys in the cutscene foretell that only the combined forces of the kurzicks and luxons will allow for the final defeat of shiro. How does this turn out to be even remotely true? it seems that all the kurzicks and luxons do is waste time that could have been better spent allowing shiro to kill togo to become mortal and then smacking him down so some unnamed imperial guys can run out and turn him into a rock. Why do the envoys send the players party out to gain the luxons and kurzicks as allies? Does it make any difference to the story at all? -Driftwood (talk) 14:52, 8 July 2013 (UTC)
- Lorewise, Unwaking Waters would have been a tougher fight for either faction alone than with their combined strength, which allows parties to easily defeat the corrupted kunavang, providing you further skills and expertise to kill stuff in Raisu Palace. -77.97.208.117 17:28, 8 July 2013 (UTC)