Talk:Tahnnakai Temple

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Changes[edit]

Altered bosses to be links for ease of navigation. --Whisperwind 09:03, 14 February 2008 (UTC)

Need some help[edit]

I have major trouble on this one. I didn't get further than the Ritualist boss. Anyone got some tips for me? << horsedrowner | talk | guild >> 12:41, 25 May 2008 (UTC)


Dont use your own hero builds, even if you think they are better then wiki's. If you dont have heroes, join a pug that has heroes or is well balanced. If you use your own heroes, use a monk,ele and mm. Make sure that your heroes are runed up as well, and lvl 20, or dont use them.Perhaps add in a couple of interrupts and good condition removal to remove burning. Micro 18:47, 3 June 2008 (UTC)


H&H HM[edit]

I did this on my w/mo. I used ursan, though a healing hands or basicly any tank should work. It helps to bring self healing.If i was an ss or a nuker, it could have gone faster.

My heroes were N/mo prot build using extinguish and restore condition E. he was set to avoid combat.Rez sig and res chant. E/? fire damage/meteor shower and rez sig. N/? MM/ withering aura and jagged bones.

Henchies.... 2 monk healers,cynn,and eve for blood ritual. 25:12 was my time.It felt as fast paced as in NM. Micro 21:47, 3 June 2008 (UTC)

That was about my time too. With carefull pulling on the temple guardians, and dispatching them by targeting 1 with full H&H force then set Pain Inverter on the other, this was pretty easy... -- Nox Coma 22:57, 1 September 2008 (UTC)


17:17 Master with these (missing insigias/runes/weapon ehancements) heroes:

Player Mesmer: 15 Dom, 13 Insp, 3 Fast Cast, Elite Spell-- Energy Surge

  • Mesmer/Monk: 15 Dom, 13 Insp, 3 Fast Cast, Elite Spell-- Panic w/ Restore Life Rez
    • Necro/Rit: 12 SoulR, 12 Resto, 3 Channeling, Elite Spell-- Signet of Spirits w/ Flesh of my Flesh Rez
      • Necro/Monk: 14 Death, 11 SoulR, 10 Protection, Elite Spell-- Life Sheath
        • Monk/Mes: 15 Healing, 13 Divine, 3 Inspiration, Elite Spell-- Word of Healing
          • Monk/Mes: 12 Healing, 12 Divine, 3 Inspiration, Elite Spell-- Word of Healing
            • Ritualist: 12 Spawning, 12 Channeling, 10 Resto, Elite Spell-- Signet of Spirits w/ Flesh of my Flesh Rez
              • Elem/Rit: 12 Fire, 13 EngergyS, 10 Channeling, Elite Spell-- Elemental Attunement

The Ritualist died once. It was the only death. I got the fast time by heading to the doorways when the main kill was nearly dead. In some cases I still had other mobs alive but since it takes the spirit a minute to open the door, I'd kill the left overs at the door. I did not have to kill all the guardians in the last room but I had to clear the entire, center, platform. Hope it helps! --Smiles66 01:12, 30 May 2011 (UTC)

Survivor?[edit]

Is getting a survivor through this mission very hard? I've had trouble with this mission on my other chars and I'm wondering if there's much other that will get me through it than a team that will let me stand around and do nothing the whole mission. (which is rather boring in my opinion)

I recently hired a dervish runner. I didn't think it was possible but they brought all three necromancer heroes with them and we blew a hole through the mission. One or two people died but it was nowhere near a whipe. I guess, even if you got a non-runner, just make sure your group doesn't suck. And if you're going survivors, factions isn't the best campaign to try it in.- VanguardUser-VanguardAvatar.PNG 23:01, 1 September 2008 (UTC)

"One of the harder factions missions"[edit]

I'm sorry to say that this description is nowhere near true. This missions is extremely easy in HM H/H completed in 22mins no death. Grove is harder than this!--24.92.180.7 00:04, 3 November 2008 (UTC)

Only because there's a harder mission doesn't mean that this is not one of the harder ones. On top, only because it's not hard for YOU doesn't mean it isn't hard in general. Ɲoɕʈɋɽɕɧ 00:21, 3 November 2008 (UTC)

Incorrect Information[edit]

It says for the bound vizu room that you need to destroy all the temple guardians. This is false as i have been playing the campaign through many times, and i have won the mission by ignoring these; you only need to kill the afflicted. (i see many people clearing the outside wasting time for masters on something that doesnt need to be done)--The preceding unsigned comment was added by User:92.21.226.104 (talk).

It says they "need not be killed". Since that is a slightly archaic way of saying it, I'll change it. --JonTheMon 16:08, 4 November 2008 (UTC)
In that room, I go right and kill any patroling rangers and only the two Temple Guardians, then AOE the inflicted.MystiLefemEle 10:39, 26 November 2009 (UTC)

Needed?[edit]

Spirit Shiro: "You coward." Spirit Shiro: "Last time you stabbed me in the back. This time, you run." Spirit Shiro: "I shall reserve for you a special torture, one for the weak and the honorless." Like I said, it's nice!

Is this comment really needed?65.78.99.61 18:11, 22 November 2008 (UTC)

Bosses[edit]

Anyone else think it's weird the mesmer, warrior, ele, monk, rit and ranger bosses don't use the skills that are named after them? (Bound Jaizhanju -->Jaizhenju Strike, Bound Kitah-->Kitah's Burden, Bound Zojun-->Zojun's Shot & Zojun's Haste, Bound Karei-->Karei's Healing Circle, Bound Teinai-->Teinai's Crystals & Teinai's Heat & Teinai's Prison & Teinai's Wind, Bound Kaolai-->Protective Was Kaolai) i get why the ele doesn't use em all...but she should atleast have Teinai's Heat. --Chan 1:48, 11 January 2009 (UTC)

And Galrath in Tyria doesn't use Galrath Slash... I do find that strange. ^^ User Sarifael Sig.jpgSarifael 15:53, 19 March 2009 (UTC)
They invented some skills and found them sucky. Paddymew 20:39, 6 April 2009 (UTC)
This guy is proud of his skill - Bonetti. Firoas. talk 23:45, 11 June 2009 (UTC)

It would be wierd for Kaolai to hold his own ashes. Maskeus 19:44, 3 August 2009 (UTC)

Why? He is now nothing but a soul bound in a construct. If he was to hold the remains of his former body, it would not be strange at all. Paddymew 00:24, 4 August 2009 (UTC)
No... understanding the concept, it's still a little freaky to be holding your own ashes... 24.237.82.247 02:27, 21 March 2010 (UTC)

Note?[edit]

Ok, each time i do this mission with other players they ALWAYS tend to kill all the temple gaurdians in the central(/final) room...maybe note that you only have to kill all of the afflicted?--Chan 15:20, 30 August 2009 (UTC)

The article already says that. Just point the players to the wiki. -- Hong 15:27, 30 August 2009 (UTC)

Smiting[edit]

Shame afflicted aren't 'undead', my tahlkora smite build can take out temple guardians in literally a few seconds each.--The Elite Destroyer 12:17, 31 August 2009 (UTC)

Rewards list[edit]

Can someone fix the Rewards List to show the rewards received for each level of completion? I tried, but the only template includes Faction points. This same problem exists on all non-Faction-Reward mission pages. Darcy 15:21, 3 January 2010 (UTC)

It's here. The reason why the only template you found has the factions points is due to how the only missions which do not follow the pattern in that link are the ones with faction rewards, and thus they are the only ones in which there is need for extra clarification. Erasculio 16:02, 3 January 2010 (UTC)

Restoration? Kill 1x or until dead dead?[edit]

Kaoli uses Restoration and can get rez'd. However, after killing him once, the spirits-released counter increments by 1, the mission notes update, and the Kaoli's unbound spirit opens the door to the next room. Is it necessary to kill him until he stays dead? Which ever way it is, I think we should add an explicit note.  — Tennessee Ernie Ford (TEF) 01:19, 8 September 2010 (UTC)

It may be a little late for a reply but you don't need to kill him 'til he's 'dead dead', once is enough to free his spirit and therefore continue and complete the mission. Kraal FardaleUser Kraal Sig.png 17:35, 20 October 2011 (UTC)

Melee builds == bad for business[edit]

I went in here in NM, H/H with a normal warrior (me), Vekk, Gwen, Dunkoro, four henchies to make a 2/4/2 front/mid/back split. Disaster. Couldn't make it past the sixth room, zero wins in four tries.

I went back and shuffled builds. Warrior/Ranger, 12 marksmanship for attack and 11 tactics to get +20 from "Watch Yourselves", plus Vekk/Gwen/Dunkoro and four henchies for a 0/6/2 split. All heroes with necro secondary using Bone Fiends, Death Magic at 9. Played the last room badly, but did take Vizu down, but the swarm of afflicted got us before we got enough of them to finish it.

Last try. I used the same builds, and added skalefin soup, red rock candies, iboga petal salads, armour of salvation, grail of might, and essence of celerity, with a powerstone of courage in reserve, and correctly pulled stuff out of the centre of the last room. I think my team had no more than two or three deaths, none of them me. Overall result: less than two minutes slower than the slowest needed for Master's. bah.

Conclusion: this one is hard enough to require a specialised team build, but not a disaster. The same team build allowed me to stomp through Arborstone well clear of the Master's time limit, without the buff objects. Cynique 10:25, 31 December 2010 (UTC)

Conclusion, bring panic mesmer, MM and splinter barrage with a tank with defy or something. Rest could be SoS, healer, prot, imba {HM} --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 17:16, 21 January 2011 (UTC)
You can play melee, you just have to be careful about the aggro. Also, you need to flag your heroes or they'll blow up to the aoe, which i'm guessing was your other problem. MAFARAXAS 22:43, 22 January 2011 (UTC)

As a warrior, you can exploit the large mobs if you get in the middle of them. In NM, I used Hundred Blades, "For Great Justice!", Whirlwind Attack and Lion's Comfort for a great deal of AOE damage. The mobs are big enough that you will be able to alternate between Whirlwind and Lion's Comfort once you build up a little adreneline. I took two monk heros for healing and protection, three necro heros with a modified Sabway build (2 MM/Bombers and 1 SS), Gwen as a Panic/interrupter mesmer and Hayda with a lot of condition removal including "They're on Fire!" for fire suppression. I took Pain Inverter for the Temple Guardians, Bosses, and Afflicted Elementalists. I finished in 17:32. Cyryl Chevalier 21:40, 18 January 2012 (UTC)

OK, but at the time I couldn't take seven heroes and didn't have most of those skills. Cynique 04:38, 19 January 2012 (UTC)
Three words: Dwarven Battle Stance. Along Whirlwind Attack, Crude Swing and even Yeti Smash for emergencies (don't use it much, you lose all adrenaline), plus enraging charge and lion's comfort for quick adrenaline buildup, some 4 adrenaline hammer attacks like counter blow, pulverizing smash and staggering blow plus Asuran Scan to bypass the blindness and blocks they may have, and there you are, a working build that keeps those pesky elementalists interrupted enough to at prevent a wipe with enough luck. The main problem are still Mhenlo and Togo. They'll ignore the flag and follow you into the fry, so you must pull with a long bow, instead by getting close. Just try to avoid too many AoEs, because afflicted deaths in quick succession could kill you even under protective spirit. MithUser MithranArkanere Star.pngTalk 15:04, 1 March 2012 (UTC)

HM got better[edit]

This isn't as hard as it used to be now that 7 heroes are available. I just rampaged through HM in 18:56 with only a couple of lame deaths and no consumables (because I'm cheap and poor.) Sabway + panic mes + enduring axe + enduring scythe + commandigon + UA healer. Thanks for the update, Anet! Ifm2181 01:53, 26 April 2011 (UTC)

Spirit Herding[edit]

The pause between when you kill a bound spirit and when it actually opens the door is a huge pain. Anyone know a way to speed up that process? I made better time through this mission when I started killing bound spirits just after their most dangerous party members (eles, monks, rits), so that they had time to run towards the door while I killed the leftovers, but a lot of them still paused for a lengthy song-and-dance-and-waiting routine at the door to the next room. Which really irks in a timed mission. So, yeah, any tips? I got the master's at last but others might benefit if there is wisdom to be shared.

There are only two reasons why your freed spirits are lagging:
  • They are body blocked by minions or your party's spirits.
  • They are waiting for Togo/Mhenlo to move towards the gate... and those guys can be slow either because they themselves are body blocked or because they are attempting to heal something.
To speed things up, as soon as it's safe, flag your team close to the relevant gate and manually recast any binding rituals that you or your heroes use. (e.g. often I have to force a rit hero to re-summon Union or Shelter, which are long lasting enough to block one or more of the non-party NPCs). – Tennessee Ernie Ford (TEF) 17:46, 29 August 2011 (UTC)

Post-ele buff[edit]

Has anyone taken on this mission after the ele rebalance? Experiences? -- Hong 12:32, 16 January 2012 (UTC)


Seems a bit tougher...

Just made a new Nightfall warrior and I decided to make a rush for Elite Kurzick armor... I have failed the mission a few times now...

Mhenlo or Togo get wiped fairly quickly and with little warning due to standing in AoE.

Happens suddenly, but seldomly against the ele boss, but almost every time in the last room.

Even if there are only 1-2 enemies left alive, they will get aoe raped.

Gonna have to go get Livia, and Olias... and some decent heroes before beating this one. 76.29.215.49 20:02, 21 January 2012 (UTC)

I've tried with the gimmickiest builds. The 4 elementalists that before would target just one or two allies target now the whole party, resulting in very quick instant wipes. Heroes won't preemptively and you can't scatter them manually since you can flag only 3 separately, so it's really hard to avoid. MithUser MithranArkanere Star.pngTalk 16:48, 24 February 2012 (UTC)
It's quite a bit more challenging since the ele buff. It's actually fun now. Anyway, I added a comment in the Walkthrough about the increased difficulty, and somebody helpfully deleted it. Each time I come back to the Wiki, it seems the advice has gotten worse. For example, who added the nonsense that you don't have to pull foes with a bow in this mission because they will just sense your presence and attack you? That's totally wrong. And it's very bad advice, too; since the ele buff, pulling is more important than ever.--71.185.41.90 03:06, 1 March 2012 (UTC)
Indeed. They can be pulled, and there's enemies that see you from long distances like the Kournan Spotters, but this is not the case, they do not 'sense' party members. There's clearly invisible 'triggers' that make them move when a party member enters them. For example, in Bound Naku's room, if you kill just the boss and the afflicted on the left and move behind the statue to the door, ignoring the remaining afflicted on the right, those remaining afflicted will walk where the boss was, ignoring the party, because there's probably a trigger by the door that causes that. And if you leave the remaining afflicted in the left door in Jaizhanju's room, when you walk into Zejun's room, a trigger makes them walk into the next room. The same trigger makes some of the enemies in there move towards the stairs, regardless of you pulling them or not. There's also minions running around and getting too close to the main group in several areas. But they do not 'sense' players outside their 'visual' range, which is the typical shortbow/spear range most enemies have. MithUser MithranArkanere Star.pngTalk 14:46, 1 March 2012 (UTC)

Don't Use Heroes[edit]

After many attempts with this mission on several characters, I found this to be a breeze. I selected Cynn, Jamei, Chiyo, Vhang, Lo Cha, Sister Tai, and Kai Ying. My character was a pure ranger build from Prophecies with a level 20 stalker. If you are not a ranger it might be a good idea to use it as a secondary profession or at least get a bow with some range on it. I mostly found myself pulling the enemies with my first two skills.

Barrage.jpg
Splinter Shot.jpg
Point Blank Shot.jpg
Distracting Shot.jpg
Storm Chaser.jpg
Comfort Animal.jpg
Bestial Mauling.jpg
Troll Unguent.jpg

The henchmen cut through them like melted butter. I felt as if I was just along for the ride. --Wendy Black 08:18, 21 April 2013 (UTC)

Your mileage may vary, apparently depending mostly on which enemies follow when you pull each time. I agree that the all-ranged team helps a lot with not having to pull as much and staying away from the enemies exploding, though! 67.80.218.38 04:04, 24 May 2013 (UTC)
Okay, I was able to cut my time using this team from 21 min to 17:49 by (1) not picking up any drops (you can probably make an exception for golds/purples and rare materials), (2) not pulling (since everyone has ranged attacks, they're not going to aggro more enemies than you would normally do by pulling, and they don't run that far while scattering from AoE damage), and (3) ignoring as many enemies as possible, despite the advice in the walkthrough. Rooms 2, 4, 5, 6, and 8 all had enemies on the far side of the boss that you can avoid aggroing. 67.80.218.38 09:01, 24 May 2013 (UTC)
Yeah the picking up drops, with exception of those mentioned above, will slow you down big time - that is if you are after that "Masters". I use a varied team, usually hero/mercs, but everyones mileage will vary.MystiLefemEle (talk) 10:36, 24 May 2013 (UTC)
Sounds as if you figured out a good system. I would always recommend a good team of heroes over any set of henchmen in any part of the game, except perhaps Imperial Sanctum. However, I am glad to see someone posting a strong hero-less team, too. Not everyone will try this one for the first time with heroes and it also illustrates the game's flexibility. Was this hard mode on normal mode? 75.37.23.153 07:54, 26 May 2013 (UTC)
For me? both NM & HM.MystiLefemEle (talk) 09:02, 28 May 2013 (UTC)
I'm the second person in this conversation. It was NM for me. 67.80.219.11 16:00, 1 July 2013 (UTC)

Wipes on boss 3. Nowhere near.

If you are STILL having trouble with TT, then I suggest you find yourself someone human to run with you. The second player should be a monk with resurrection and protection. The second player on the tough bosses, should walk Togo and Mhenlo back out of range then the first player should attack with the henchies. This way if your team wipes, flag you team to a safe area and have player 2 resurrect the team. This prevents Togo and Mhenlo causing you to die. But as I stated, about 2 years ago, this does work. --Wendy Black 09:10, 22 February 2015 (UTC)

Thank you for the suggestion of using these henchmen. I just passed through the Temple in Normal Mode, where I was a Necromancer who threw up Flesh Golems and Bone Fiends, and threw out disease where enemies were clumped up. Only problem really was at the ritualist room, where all Afflicted gather quickly at the foot of the steps as you enter the room. 82.1.31.218 22:58, 15 January 2020 (UTC)