Talk:Venta Cemetery
Bonus Strategy[edit]
I found that you can pull the guards in guard posts without setting off the timer Tearh 100:55 16 Febuary 2008 (CST)
Other names[edit]
Seeing as ANet has called this place other things in the past, should we redirect those here? On Image:PosterMapElona.jpg (official map) it says Venta Cemetary (misspelled), and on the official map I got with my collector's edition it's called Cemetary of Dunahm (again, misspelled). — Galil 21:06, 10 January 2008 (UTC)
Skill recommendations[edit]
If one of your equipped skills is Charm Animal you can replace this with Disarm Trap in the mission and still have the benefit of a pet. — FatFong 22:02, 7 April 2008 (UTC)
Bug[edit]
After finishing the mission using only heroes and henchmen, I ended up with a party sized "6/4". If anyone is interested i'll upload a screenshot.. --84.26.132.106 17:48, 4 July 2008 (UTC)
- This happend me too... I ended op with a 5/4 party. The ehnchman who arent available at Kamadan where kicked from the party, but they who are available stays ^^ |Cyan LightHere!| 13:47, 29 November 2008 (UTC)
- Not too different from the Blacktide Den mission, where you can end up with a party of 8 in the Sunspear Great Hall, good for vanquishing if nothing else. --BramStoker (talk, contribs) 15:32, 29 November 2008 (UTC)
- Added bug to notes.. Aartist21 13:09, 17 January 2009 (UTC)
- However, the note is not completely right; you can only vanquish Plains of Jarin. Note rewritten. -- Large 02:10, 20 March 2009 (UTC)
- Added bug to notes.. Aartist21 13:09, 17 January 2009 (UTC)
- Not too different from the Blacktide Den mission, where you can end up with a party of 8 in the Sunspear Great Hall, good for vanquishing if nothing else. --BramStoker (talk, contribs) 15:32, 29 November 2008 (UTC)
Is using the bug against the EULA(End User License Agreement)?--Wealedout 15:48, 17 April 2009 (UTC)
Alternate Route / Mission Map[edit]
The Mission route suggested on the map, in red, is good until the 3rd (last) tower encountered. However, immediately after that you encounter two separate locations where several kournan patrols pass. Without pulling, a party cannot fight any one mob encountered in these areas. The other patrols will wander into aggro.
As an alternate route, after taking care of the last tower, I would suggest taking a northern path around the last two rocks. While you will still encounter kournan soldiers, these are at fixed locations (they're not patrols) so you can deal with one group at a time.
Strangely, I noticed that the Walkthrough suggests players "go directly to the north-west corner of the map following the north wall" which pretty much agrees with the above. However the map shows a different path. A picture is always preferable to text so most folks are probably following the map and having more difficulty than necessary. -- Sabardeyn 19:38, 23 July 2008 (UTC)
- I have the same problem with the Yellow Path. Looking at and followed the mission map for this to get the Master "Award" for this mission. Found out that the path shown between Guard Posts 6 & 7 (on the yellow path) takes you too close to the garrison and triggers the siege attack. Currently looking at a different path to stay out of the garrison's range. RandwulfX 22:12, 16 August 2009 (UTC)
wtf??[edit]
im on my para doing this mission, and after a while i just get instantly hit by 20-25 siege attacks which completely whipe my party... thats unfair ._. 78.20.153.111 12:15, 17 August 2008 (UTC)
- Yeah, that happened to me too on my Warrior. Bug? 65.103.22.147 01:11, 1 September 2008 (UTC)
- You wandered too close to the center fort. If You are too close they launch a siege against every party member. --Monolito 10:40, 23 September 2008 (UTC)
- This happened to me but I'm not sure if it was a bug or if it was because I got close to the garrison. Reason why I say that is because I'm pretty sure I wasn't anywhere CLOSE to the garrison. 68.103.162.199 01:57, 4 March 2011 (UTC)
- I want to say this happened to me for no reason today, too. I could have sworn a warning message shows up when/if you get too close to the center thing on the map.
- I received no such message... so maybe it was the sunspear recruits that got spotted..... but either way.... all of a sudden I got hit by 22 siege attacks almost all instantaneously. kinda frustrating.
- here is where I was on the map The Black Leech 17:52, 20 January 2012 (UTC)
- Sounds to me like you may have the Mission warnings turned off under F11 graphics options. (you were way too close though, you have to go NW then circle around to kill those archers.) File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 20:04, 20 January 2012 (UTC)
Can't reject the skill.[edit]
In the corral with Rojis, I talk to him and he gives me the option to accept the skill or "I don't need any more skills. Let's go." When I select the reject skill option, nothing happens. I tried three times in a row (resigning the mission in between).97.122.117.57 04:53, 3 May 2009 (UTC)
- Someone in your party has to accept the skill to continue. If nobody does, you're stuck in the beginning.198.37.19.137 17:21, 7 May 2009 (UTC)
- Also, as long as we're talking about the Disarm skill, you can switch it on your skill bar after you accept it. I pressed the button to bring up my skill bar accidently and then dragged the Disarm skill from slot 8 to 7 by mistake. I switched it back to where I wanted it in the first place and thought that was strange. Is that normal? Is it because I accepted the skill in the mission? I wonder if the same is true of Celestial skills or Norn skills (i.e. Ursan, Volfen & Raven). Sardaukar 04:59, 9 May 2009 (UTC)
- Just tested Disarm (again), Celestial and Volfen (so I assume the same is true with Ursan and Raven). All can be moved around on skill bar after you've accepted them. Good to know I guess, so you don't panic if you accidently put it somewhere on the skill bar you didn't mean to. Sardaukar 05:25, 9 May 2009 (UTC)
- By far the most inappropriately worded dialog in this whole game. If they planned to force the skill on the player, then the character should state, "You cannot leave here without learning this silly skill." or something to that affect. Making it sound like an option has new players for this mission confused to this very day. I just assisted someone new from GW2 running it for the first time. Would it really be so hard for them to fix this dialog? I know they have said time and time again they plan to make no changes. But this is one string of text in the game and it would cause less confusion. --Wendy Black 09:07, 2 June 2014 (UTC)
- Just tested Disarm (again), Celestial and Volfen (so I assume the same is true with Ursan and Raven). All can be moved around on skill bar after you've accepted them. Good to know I guess, so you don't panic if you accidently put it somewhere on the skill bar you didn't mean to. Sardaukar 05:25, 9 May 2009 (UTC)
- Also, as long as we're talking about the Disarm skill, you can switch it on your skill bar after you accept it. I pressed the button to bring up my skill bar accidently and then dragged the Disarm skill from slot 8 to 7 by mistake. I switched it back to where I wanted it in the first place and thought that was strange. Is that normal? Is it because I accepted the skill in the mission? I wonder if the same is true of Celestial skills or Norn skills (i.e. Ursan, Volfen & Raven). Sardaukar 04:59, 9 May 2009 (UTC)
Travelling Salesman Problem[edit]
Does anyone feel like writing an algorythm to find the fastest path between the Guard Posts? =D LunarEffect 07:41, 11 June 2009 (UTC)
- Lawl.. all right - i should have some program lying around that extracts the position data. I hope you're happy with a simple MOB solution or so. What about height? ^^ -- Karasu (talk) 08:27, 11 June 2009 (UTC)
- I think height is negligible, because it seems in GW you move the same speed horizontally regardless of your vertical speed. It might be good to add the obstacles to the distances though. The MOB sounds good, but I suppose you could just as well draw an x and y axis on the map and take a ruler to measure the position and hardcode the position data for this special solution. hehe
- But to the program:
- We need a class to store the x and y coordinates of a Guard Post as well as the start and finishing point, which have to be visited first, and last and a list of these points...at least thats the approach that was taught us at university. There should be (n-1)! different possible routes to take...so if we have 12 Guard Posts (not considering the start and end point)...thats 39916800 possible routes. LunarEffect 22:54, 17 June 2009 (UTC)
Some kind of new bug?[edit]
I'm currently doing this mission, and I went too close to the garrison. I got nuked, but afterward, I went back to resurrect my allies...and the spot where Gehraz died was getting nuked with siege attacks, even though I got out of range. It was getting hit with about 5 shots per second. Anyone know what that's about? --75.86.196.198 01:57, 24 June 2009 (UTC)
- guess they installed a new machine turret for their siege attacks. got pwnd by them too at places where i never got hit in earlier tries. --85.3.243.247 19:43, 21 March 2010 (UTC)
Needs new AI[edit]
I don't need ten people casting a 70 heal on me at the same time >_>-- anguard 15:29, 13 October 2009 (UTC)
Rather weird[edit]
This quest gives no directions to the one that follows it, gotta use wiki or run around aimlessly. LastDay 02:09, 1 April 2010 (UTC)
- Or you could use your map. All the points are marked on the mission map. You can clear them in any order. ~Shard 02:12, 1 April 2010 (UTC)
- I think he's referring to the primary quest that follows this mission. --Silver Edge 02:15, 1 April 2010 (UTC)
- Oh, that makes more sense. ~Shard 02:19, 1 April 2010 (UTC)
- This is sort of similar to how people are expected to know they have to find 3 mission outposts in the Crystal Desert and complete those missions before they could complete Augury Rock, even though the Augury Rock outpost is the first Crystal Desert mission outpost they arrive at via the Sands Of Souls quest. --Silver Edge 02:41, 1 April 2010 (UTC)
- Oh, that makes more sense. ~Shard 02:19, 1 April 2010 (UTC)
- I think he's referring to the primary quest that follows this mission. --Silver Edge 02:15, 1 April 2010 (UTC)
Spiritual Pain[edit]
The reccomended skills section mentions an aforementioned spiritual pain method, however there is no previous mention of it. Is this a remnant from a previous edit?Dakota 21:32, 6 June 2010 (UTC)
- Yes, see the most recent edit. --Silver Edge 23:29, 7 June 2010 (UTC)
Kournan captain getting attacked in end cut scene?[edit]
I just finished the quest with bonus in HM, and during the last cut scene with bayel, one of the Kournans decided the Captain should die, and sat there attacking it with a bow. I couldn't get a shot of the kournan actually attacking, but I got a shot of the captain getting hit.
Has anyone else seen this happen? --174.5.49.14 02:26, 15 February 2011 (UTC)
- Often happens with cutscenes since they are drawn in real-time, and other creatures in the area can still interact with them | 72 | 03:41, 15 February 2011 (UTC)
- I've seen it happen in lots of other cases, just seemed weird in this case since a kournan was attacking a kournan... --174.5.49.14 20:15, 15 February 2011 (UTC)
Hard Mode Master's[edit]
Is there a separate strategy for this? (forgot my tag) Teddy Dan, yo. 12:29, 28 March 2011 (UTC)
- Nevermind, pulling and a spear-wielding Koss work just fine. Teddy Dan, yo. 16:45, 28 March 2011 (UTC)
I don't think this is a bug[edit]
"Players have reported losing progress towards the Survivor title after dying due to a siege attack (from the fort), even though this type of death is not supposed to count." Maybe they got damaged by siege and then killed by an enemy. Can someone test it? Branimir 19:35, 9 March 2012 (UTC)
Guard Post flag color[edit]
I removed this bug on the note section:"
"
The red will not wear off if players weren't fast enough to prevent the siege and turned it off after the Garrison's attack. Which means its not a bug. At least in Normal Mode, this does not affect receiving the bonus reward. Yoshida Keiji talk 14:38, 29 April 2012 (UTC)
- I've had this bug even with perfect mission completion (12/12), I'm going to revert you. File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 14:40, 29 April 2012 (UTC)
Party of 8 in Kamadan[edit]
I created a screenshot in response to this edit. --Silver Edge 05:09, 30 April 2012 (UTC)
- Thanks, Alex uploaded a screenshot as well. I think the procedure explanation to make it possible needs improvement. Yoshida Keiji talk 05:12, 30 April 2012 (UTC)
- It already states "See Kamadan, Jewel of Istan notes for details." --Silver Edge 05:24, 30 April 2012 (UTC)
Cheap[edit]
After having done this quest so many times with so many characters, I just now noticed how paltry the max Sunspear point award is for a mission that easily takes a half-hour under typical circumstances: a measly 45 in NM (180 in HM isn't so much better given the time required). Most of the simple side quests leading up to this point give 100, and take no more than 5-10 minutes to do. Seems to me a mission's reward should be significantly better than a potentially ignorable side jaunt, especially for the Sunspear reward, seeing as how feeding a lizard, for example, is hardly as important to the Sunspear storyline as clearing out a dozen strategic guard posts. Meh. Kruhljak (talk) 15:30, 2 May 2012 (UTC)