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Test area for project pages. Please make any edits below this line.
The idea is to get the Norn NPC dialogue standardized. The idea listed below accomplishes the desired result of standardizing the dialogue and the use of the in-game icons in the dialogue boxes with two templates.
The first, simple, one would be possible with a simple page transclusion, and would be used on explorable area collectors.
The second, an actual template, would take the text specific to each NPC and present the results listed below.
Using the examples below, I am looking to have (only on the Norn at the res shrines NPC pages) the template take the text input from the editor (specific to each character), then pass that text down to the template which does the formatting (if this one uses the offer dialog template below that, even better) so when the info displays, it does like the examples listed at the end of this page.
The templates and transclusions that would be used in the file would have the following format to standardize Dialogue on Norn NPC pages.
Template/text that would go in Norn Init Dialogue page - This text is exactly the same when talking to a Norn collector or res shrine person in the Ice Cliff Chasms map section in the game. Do not remember for sure now if it is the exact same for all Norn in all sections, but I think I remember it is the same for "first contact."
== Dialogue == ''(This dialogue applicable for all Norn talked to.)''<br> '''Initial dialogue''' : '''Before Defeating:''' :: ''Impress me in battle, then we talk!'' {{ Offer dialog | accept = "Bring it! (Fight!)" | decline = "Maybe some other time." | indent = ::: }}
Usage:
{{Norn init dialogue}}
Template front-end that would be used in Norn Bounty (NHP) givers pages
{{Norn Bounty dialogue | i-text = | acc-text = | dec-text = }}
Parameters[edit]
i-text
- The text that the Norn says after you defeat them, and when you talk to one while not under the NHP would be entered here.
acc-text
dec-text
Usage:
{{Norn Bounty dialogue}}
Example end result Dialogue - The specifics like "under NHP" stuff could be changed to something easier to understand, but this would standardize the dialogue sections on each.
- For Norn Collectors
Dialogue Example[edit]
Initial Dialogue
Before defeat:
- Impress me in battle, then we talk!
- For Norn Bounty givers
The section below called from norn init dialogue template
Dialogue Example[edit]
Initial Dialogue
Before defeat:
- Impress me in battle, then we talk!
The section above called from norn init dialogue template
After defeat:
Secondary Dialogue
Under NHP with less than 25 kills
- Hmm. (0..24) kills? Come back when you've got a few more.
Example end result with dialogue from Ogg the Gruff. Each Norn has their own specific i-text, acc-text, and dec-text. That is the reason why the template would be good. Not only that, not all Norn have all of the dialogue already entered and formatted properly yet.
Dialogue Example Ogg the Gruff[edit]
- Each Norn has different text as marked with the 1.
- The text from the after defeat and the secondary dialogue is exactly the same, unless already under NHP status.
Initial Dialogue
Before defeat:
- Impress me in battle, then we talk!
After defeat:
- How can I be part of the hunt?
- You're new. Not Norn, either. Likely will be eaten by beasts. Prove me wrong. 1
Secondary Dialogue
Under NHP with less than 25 kills
- Hmm. (0..24) kills? Come back when you've got a few more.
This would keep things simple to enter on each Norn the page is used on, it would standardize the dialogue and use the icons as they are done already in-game.
The problem I am having is I can't figure out how to get the text from the person using the entry spot to the appropriate place in the end result. It is not a simple transclusion on the norn bounty giver NPCs. However, if the template is done properly, it is exactly the same idea behind the infoboxes, the userboxes, and stuff like that. The "user" puts the required info into a simple template, and the template itself does the "presentation" showing the end result, instead of having to repeat the same exact thing all of the time. People don't have to re-create a table on every page the infobox is used on. This is the same concept, just with a dialogue chunk.
NornInitDialogue User:42/Sandbox/NornInitDialogue
NornNHPDialogue User:42/Sandbox/NornNHPDialogue
Desired end result
Dialogue Example Durdan Cliff Jumper[edit]
(currently has no dialogue section)
Initial Dialogue
Before defeat:
- Impress me in battle, then we talk!
After defeat:
- How can I be part of the hunt?
Secondary Dialogue
Under NHP with less than 25 kills
- Hmm. (0..24) kills? Come back when you've got a few more.
Dialogue Example Ruven[edit]
(currently has no dialogue section)
Initial Dialogue
Before defeat:
After defeat:
- How can I be part of the hunt?
Secondary Dialogue
Under NHP with less than 25 kills
- Hmm. (0..24) kills? Come back when you've got a few more.
Dialogue Example Sorn the Merry
Dialogue[edit]
Initial Dialogue
Before defeat:
After defeat:
- How can I be part of the hunt?
Secondary Dialogue
Under NHP with less than 25 kills
- Hmm. (0..24) kills? Come back when you've got a few more.