User:Aquadrizzt/Sandbox/Codex
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Codex Henchmen Builds idea
The basic idea behind this is that Codex Arena would benefit significantly from having a set of henchmen available to augment teams. Unfortunately, it would be incredibly difficult to generate acceptable builds based on the Codex automatically for henchmen to use. Thus, instead of henchmen having bars solely determined by the Codex, they can have bars that are modified by the Codex (to a certain extent). Thus, design for henchmen bars can be approached in a manner very similar to Random Arenas.
Permanent Skills[edit]
- Healing Signet
- Charm Animal (Codex)
- Troll Unguent
- Blood Renewal
- Ether Feast
- Aura of Restoration
- Shadow Refuge
- Vital Boon
- Leader's Comfort
- Resurrection Signet
- One non-elite minion summoning skill.
- One lead attack.
- One off-hand attack.
- One non-elite binding ritual.
Bar Construction Requirements[edit]
- Skill 8 is always Resurrection Signet (unless there is a hard res available in the attribute lines).
- Skill 7 is always the given self-healing skill for the profession. Monks and Ritualists will also fill this slot with a healing skill, but it might not be exclusively self-targeting.
- Skill 1 is the default elite on the bar.
- Each "archetype" has 3 different builds, only one would be available in any given rotation.