User:Calor/Suggestions
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My suggestion page, incorporating mainly my ideas, and some of those of others.
Guild Wars (1)[edit]
Ranger[edit]
- More healing skills, and more outright damage, without restrictions
Warrior[edit]
Monk[edit]
- Strengthen Smiting Prayers skills by adding additional damage and benefits (i.e. KDs and Dazed)
- Decrease Divine Favor to 3 for research reasons, and a slight nerf
- Speed buff(s)
Elementalist[edit]
- Add more offense to the Earth Magic attribute
- Slightly weaken all Fire Prayers skills to balance out other attributes
Necromancer[edit]
- A function to more easily target minions, be it in the party window for only the MM, a separate window, or a special hotkey
- Interrupts
Mesmer[edit]
- More healing skills for self, with less restrictions
- General decrease in recharge times on skills (cut off five seconds on a lot of skills)
Assassin[edit]
- Make skill chains unaffected by foe targeted, as it should matter what "moves" occur based on who you're looking at, but by what you just did.
Ritualist[edit]
- Make all spirits one attribute to improve PvE spirit spammers
Dervish[edit]
Paragon[edit]
Economy[edit]
- Separate groupings in search for Buying, Selling, and Trading
UI[edit]
- Little blue energy bars below health bars in Party Window
- Distinct Marks on Health bars for 25%, 50%, 75%, with customizability options at every five numbers for certain skills (i.e. 80 for ZB)
- Spirit, shout range on radar range
- Experience bar for heroes (somewhere...)
Characters/Account[edit]
- Inventory bag concept scrapped
- Instead, overall backpack, with slots that materials, armor, weapons, trophies, garb, utility kit/pets, etc. go into, and an overflow slot
- Storage with similar divisions
- Intra-account movement easier, with ability to manipulate movement of items from character to character without switching characters
- Fat/skinny choice at character selection screen
- Character hair color decided by hue/saturation/volume, RGB system, something like that
- Dye kit
- RGB system for armor dying. Take dyes, and add drops of with slightly different results depending on drops. 50 drops/vial, or so.
Guilds[edit]
- Hairdresser, other vanity NPC's for 50k in Guild Hall
- Each account can pay an amount (10-20k) for a pet stable in the Guild Hall for their account. This way, pets can be swapped among characters, enabling a character to get more then one pet, but only use one at a time
Pets[edit]
- Pets given buffs
- 3-skill skill bar that is utilized by AI, similar to heroes
- "Collar"
- Insignia and rune with effects building off of current pet evolutions
Miscellaneous[edit]
- Incorporate day/night cycle
- All weapon drops from all campaigns inscribable
- New modifiers such as "Halves skill recharge/casting time of spirits", or sword attacks, or something of that nature
- Professions buffs depending on land area or time (within aggro range of?)
- Rangers +4 health per rank of wilderness survival while in forest/jungle
- Elementalists +1 Al per 2 ranks of ____ while near ____
- fire magic, lava
- water magic, ice (frozen lake)
- earth, rocky terrain (like post-searing)
- air, running water (water conducts electricity)
- Warriors -1 damage received per 3 ranks of strength while in desert/barren land (like Kournan landscape)
- Assassin +2 damage per attack every 5 ranks of Critical Strikes during night.
- Animation for stance (Balanced Stance, character spreads legs, bends knees a bit)
- Animation for all skills (no matter how bad, some way to tell out skills in a mob)
Mini-Games[edit]
- Clash of the Titans (inspired by Costume Brawl)
- Every man for himself, five players, different spawn points
- Play as the Five True Gods (No Kormir, though I wouldn't mind seeing her in the mix) with randomized selection with who plays what God
- Specialized "godly" skill set, health and energy
- i.e. Balthazar has some battle cry where he gets a 20/50 Sundering weapon, +400 Maximum health, -8 damage reduction, and double adrenaline gain
- Battle of the Best (or another name)
- Play as a better-than-the-player an/protagonist from the games
- Glint, Kuunavang, Palawa Joko, Turai Ossa, Shiro, Lich, Kilroy Stonekin (just for fun)
- Skill set as shown in game, with slight balance modifications
- Play as a better-than-the-player an/protagonist from the games
GW2[edit]
Professions[edit]
- All new attributes, for the most part
- Ranger, Paragon, Fire Magic
- Choice of Longbow, Shortbow, or Longspear, Shortspear
- All attacks work for spear or bow, called Projectile Attack?
- Hornbow incorporated into Longbow, IAS on Shortbow again, or slow up Longbow a bit
- Some Adrenaline projectile attacks
- Severely weakened Fire Magic, secondary damage, perhaps benefits to skills
- Warrior, Dervish, Earth Magic
- Drop scythe
- Larger energy pool
- Enchanments, Enchantment based attacks semi-incrorporated, still adrenaline attacks
- Earth Magic part of new attribute
- Monk, Ritualist, and Air Magic
- More monk damage
- Keep spirits
- Combine Channeling and Smiting
- Lightning Damage and Channeling magic integrated as new profession
- Necromancer, Water Magic, and Spirits
- Drop most attacks skills
- Vampiric wands/staves inherent
- Few attacks skills
- Spirits have two/three new, monster-only skills
- Spirits main damage-dealers
- Soul Reaping concept kept, not primary
- Assassin and Mesmer
- Melee caster
- Requirement-free degeneration hexes, snares
- More energy gain
- Drop Shadow Arts
- Mantras
- Touch hexes
Humor[edit]
- In near-wipe situations, when one or two people are left and running away from mob, a deep voice should yell "Get In The Choppa!!!"